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Baty Alquawen

Status Report - 27 March 2018

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We're back from a trip to GDC, and also back to the regular Status Report schedule. Let's read more about our upcoming 0.63 public stress tests, our progress on Xbox, and plans for PAX East!


  • Dev Update/Eugen
  • Dev Update/Filip
  • Community Spotlight

 

Dev Update/Eugen

Dear DayZ players,

There is a lot of commotion in the office as we get near our first 0.63 public stress test (which I will talk about more today and share details of why and how we are approaching this step, and what should be the outcome for both you, the players, and us - the developers). Besides the obvious focus to get things into public hands for testing, we are dealing with issues related to weapon collisions with environment and zombies. While also working on climbing and jumping to make traversing through the environment a much better experience.There is a lot to cover in the coming weeks, and we are looking at the missing pieces, as well as pushing for the level of polish we want to achieve before we finally move 0.63 to the Experimental branch of DayZ on Steam. 

0.63 Stress Tests

As we've mentioned during our 0.63 Dev Live Stream, the initial releases of 0.63 will take the form of time-limited, focused stress tests. To differentiate these stress tests from the more traditional Experimental testing phase, we'll create a completely new "Stress Test" branch of DayZ on Steam, which anyone of you will be able to switch to, and play on test servers provided by us.

Once 0.63 gets ready and releases on the Experimental branch, this option will be gone, but we expect to have more than one of these stress tests happening in the next couple of weeks, so you might get a chance to hop in early and test the game in a limited capacity.

Our main goal with stress tests is to test server load and see the number of players we can handle on one server. These stress test can both happen very often, or there might be some delay between them. We will be auto collecting logs and servers crashes for further analysis, as well as profiling the server performance. A big chunk of the work will go into making sure we get lots of data to sort through and evaluate. 

We will announce the time of each stress test on our social media channels so that you can prepare at least a little bit ahead of time. Besides the timeline of availability, we will try and provide you with a list of things that we've assigned the highest priority for getting feedback on. 

I know a lot of data miners are going to look into everything we've done with the game, as there is tons of work in progress features hidden inside the client data, possibly including some not yet covered details that may cause a little bit of premature excitement. While we totally expect that this will happen, we will be, however, pointing our focus towards a more limited set of things at one time in these tests. For the first test, we will try to take a close look at the new implementation of gunplay and player synchronization.

You will be spawning in a much more concentrated manner on selected locations in Chernarus, already equipped with basic gear that we have ready for testing. Many things in those builds will still be either disabled completely or not spawning. On the other hand, we will try and increase the player numbers per server to see how far we can go. It's going to be a bit of a bloodbath, that's for sure!

For the first bunch of stress tests, there will be a limited time window, with a limited number of items spawning, and also with a somewhat limited functionality so that the data we are collecting is helpful. We are at a point where we need your help, your feedback. It's necessary for us to move forward, and to make sure that when the game goes live for everybody, it’s as consistent and reliable as it can get. For now, there will be broken animations, bugs and different annoying details that we know about. However, I cannot state how important for us it is to start testing now, and not wait any longer. Some of the issues we might encounter will take some time to solve, and will only be able to be reproduced in the high traffic environment of public testing

Now to answer the question why we do so with a limited feature set and in a limited time window: any data collection past the initial findings and blockers is diluting the effectiveness of such efforts. Problems can be hiding in layers - as you fix one, another appears because with the first problem in its way, it never had a chance to occur. We think we know about a lot of them - if not most - but we realize there is more to do. It's going to be fun either way - we are ready to face this head on, and roll fixes in quickly. Ramping up our communication both ways is an important part of the process that's coming both during stress tests and in Experimental.

For feedback, videos are one of the best mediums for us to understand what’s happening, so if you have a chance to share them with us on the Feedback Tracker and the DayZ forums, they are more than welcome! We'll talk about this when we release the notes for each stress tests, but as mentioned, we will mostly be looking for inconsistencies in player movement and gunplay. You'll definitely experience a lot of weird inconsistencies or bugs with things like melee, environment actions, or crafting, but we're working on those, and these just require time, but meanwhile, we can already run tests on those focus areas that will help us move forward faster.

As for when do we start those stress tests - again, as mentioned in the Live Stream, we were looking at the initial releases of 0.63 as something that's weeks, not months away. It's been two weeks since the Live Stream now, and so it goes without saying that we'll all get to some testing rather soon!

Keep following us on TwitterFacebook, and our Forums to be notified when a stress test goes online!

- Eugen Harton / Lead Producer

 

Dev Update/Filip

Hi all!

Over the course of the last couple of weeks, we have worked on several smaller tasks and features such as swimming, footsteps in water, ladder climbing, user action and fireplace sounds.

We've also finished the work on the interior controller for weapons and character sound. Now we can have different tails for indoor shooting, reloading magazines of footsteps. Indoor ambient sounds are still in progress.

For next few weeks, we will be focusing on melee fight. We will re-design sounds for attack animations and also make many new melee hit sounds.

- Filip Čenžák / Sound Designer

 

Community Spotlight

Hello Survivors,

In case you haven't noticed, we skipped the last Status Report and we broadcasted a Live Stream of the 0.63 build instead, with dev commentary. And we are really happy with your feedback, thank you for that! We are improving our streaming skills and we are hoping to stream more often in future, to share our DayZ development goals with you!

If you missed the stream, we exported it to our YouTube channel and you can watch it here:


Part of our team was attending GDC last week, where we've met with a bunch of journalists at a closed event organized by ID@Xbox - to all of them, we've presented a short Staroye DEMO of DayZ on Xbox One. People who tried it were amazed by how smooth the game runs, and how good it feels. Here is a short video of the press event on Tuesday:

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If you are sad you couldn't have tried it at GDC, we have another chance for you to get your hands on our DayZ Xbox demo! We are going to PAX East in Boston next week and we will be there ready for you from Thursday 5th to Sunday 8th at the Xbox booth.

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I know you always have questions about the console versions! I chose the three hottest ones:

  • Are you developing DayZ for Xbox One X only?

No, we’ll be releasing on all Xbox One consoles, and on PlayStation 4 as well!

  • How about the frame rates on Xbox One X?

It’s all work in progress, but we’re already peaking at 50-60 FPS in 1080p on Xbox One X, and we plan to support 4K@30 FPS. We’ll see where we end up though!

  • Will there be cross-platform between platforms?

That’s unlikely - while it’s perfectly viable from the technology perspective, we’d rather not mix PC and console players because it would cause a noticeable disbalance in gameplay.


Let's check out the content you have done since the last Status Report. There is a lot of it, so I had to choose just some of the things you sent me.

I know we highlighted Gaming Roach Entertainment before, but he is so original and we love his videos very much! He made a DayZ parody of the TV show "Friends" and it is stunning. You need to see it!

 

I saw a picture on Twitter that made me hungry. And I hope it will make you hungry too. This amazing package was sent by PetitPoney to his DayZ friends. Looks like human meat, doesn't it? I asked the recipient EVILZ if he likes human meat so much, and he replied to me that it is just pork meat and he made a backpack from its skin. Okay, I am going to trust you for now.

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Look at these cans, can you recognize them? They are just like the ones from the game! This picture was sent to us by Wallamys Uchiha, who made some for himself in real life. Do you want them too? You can make it yourselves, Wallamys shared the labels with us here.

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I love your artworks guys. Please send more to me! This one is made by Dominik Figlhuber and it is in 80s style. Amazing work Dominic, I am looking forward to your next fanart!

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Let's check some events that servers prepared for you.

Do you know the server Mafia of Balota? Admins prepare events every week and they have some safe zones around the map, so don't forget to read the rules before joining. The event for this week is in medieval style. If you want to participate, just join their Facebook group and learn more there.

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The Village server prepared a screenshot contest for you. They are looking for the most beautiful post-apocalyptic screenshot taken on The Village server. The contest ends at the end of the month so hurry, you have just a few days to participate.

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And your favorite riddle!

It was really hard last time. The house is between Black Moutain and Svergino and these guys are hardcore fans who really know the place:

  • Uncuepa
  • Jake
  • Goof3y
  • CanisDirus
  • CryDoXz
  • GaryWalnuts

And the new riddle is a really hard one, too, because it is from Adam again - he likes to challenge you!

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If you know this place, tweet the location to our official Twitter account and you can be featured in the Status Report next time!

Thank you for your amazing work guys and I am looking forward to seeing your content in two weeks. Don't forget to check our Instagram next week, we will post some pictures from our trip to PAX East there! Love you all <3.

 

- Baty / Community Manager

Header picture by RageBruh.

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Will progress indicators be locked in place (e.g. in the video when lighting the fire, the progress indicator appears in the center of the screen) or will we be able to choose where the UI appears per the way Arma 3 allows you to move the UI elements around? I really don't like UI elements appearing in the middle of the screen; especially with a game that looks as great as DayZ does!

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good news.

It's about time that the "real feedback testers" set about dusting the keyboard, checking the mouse's function and putting the chair in the right position .... but not right now to be ready in the near future.

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The sounds!! Brilliant. Love these. And it's only the tip of the iceberg! Cheers fellas! Keep it up! Can't wait for those stress tests! Love those too!  

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Thanks for hype!!

You guys are awesome! :)

I bet you release stress test builds while I'm on vacation in a few weeks, that would just be my luck....

Either way, I'm just glad the little alpha that could will be showing public progress again soon.

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Thank you so much for the Status Report.  It's getting so close now.  The echo inside the warehouse in the video is very, very nice.

I do have one quesiton - Are streamers going to get permission to stream the stress tests? 

Once again, thank you for all you're doing.  In Beta We Trust, Support We Must!

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Very good SR! Keep up the great job guys we are all very proud and hyped for the BETA <3 :) !

Pls keep in mind, the damage system should be the SAME! On the .63 Liverstream it took 4 ACP shoots with the fnx to kill a fresh spawn, that concerned me alot! that would be very very bad balancing!

But over all thx again and keep up updating <3 love you all <3

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On 27/03/2018 at 8:29 PM, Baty Alquawen said:

we expect to have more than one of these stress tests happening in the next couple of weeks

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at this stage im not really surprised. 100% of their 2 member communication team????  so only 2 people are able to communicate at the progress of DayZ...............................................Right

 

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59 minutes ago, donkennedy01 said:

at this stage im not really surprised. 100% of their 2 member communication team????  so only 2 people are able to communicate at the progress of DayZ...............................................Right

 

Like half of their dev team don't speak english or not well enough. What did you expect?

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4 hours ago, kopo79 said:

Todays status report is postponed to next week...

 

https://mobile.twitter.com/dayzdevteam/status/983650117600325632

 

Are they so focused on getting a patch out today/this week that the status report takes a backseat?

Or do they want to pair up a status report with the patch release next week? 

 

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4 hours ago, DannyDog said:

Like half of their dev team don't speak english or not well enough. What did you expect?

find that very hard to believe. Plus from other status reports i know of at least 5 of the dev team speak or type English

Also I have stayed fairly positive about DayZ for some time, and read every single status report. Stayed on the fence pretty much most of the time.  I aint some fool who has just made an account to post something bad about DayZ.  Im more of a reader than a poster and most of what I think has been said before so dont assume my lack of post's for lack of DayZ's development

 

Edited by donkennedy01

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8 hours ago, donkennedy01 said:

find that very hard to believe. Plus from other status reports i know of at least 5 of the dev team speak or type English

How do you not find that hard to believe? This isn't a company based in america or UK. You don't have every member born into an english speaking family. BI is based in prague, czech and you don't believe most of them can't speak fluent english? At most they all have ESL. Also are you asking why they only have 2 PR's or just stating why they don't just make all their devs communicate about the progress?

8 hours ago, donkennedy01 said:

Also I have stayed fairly positive about DayZ for some time, and read every single status report. Stayed on the fence pretty much most of the time.  I aint some fool who has just made an account to post something bad about DayZ.  Im more of a reader than a poster and most of what I think has been said before so dont assume my lack of post's for lack of DayZ's development

 

13 hours ago, donkennedy01 said:

at this stage im not really surprised. 100% of their 2 member communication team????  so only 2 people are able to communicate at the progress of DayZ...............................................Right

This isn't very positive.

Edited by DannyDog

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On 28. 3. 2018 at 1:49 PM, ClaireOpen said:

Thank you so much for the Status Report.  It's getting so close now.  The echo inside the warehouse in the video is very, very nice.

I do have one quesiton - Are streamers going to get permission to stream the stress tests? 

Once again, thank you for all you're doing.  In Beta We Trust, Support We Must!

Yes, ofc you can stream the stress test. :)

 

On 10. 4. 2018 at 1:54 PM, donkennedy01 said:

at this stage im not really surprised. 100% of their 2 member communication team????  so only 2 people are able to communicate at the progress of DayZ...............................................Right

 

Yes, we are only two people in the DayZ marketing team. Me and Martin. Devs are developing the game, we are talking with community. What is the problem? :)

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11 hours ago, Baty Alquawen said:
On ‎2018‎-‎04‎-‎10 at 7:54 AM, donkennedy01 said:

 

Yes, we are only two people in the DayZ marketing team. Me and Martin. Devs are developing the game, we are talking with community. What is the problem? :)

Please...PLEASE, don't ask us what the "problem" is, Baty...

We each have our own answers to that question and MOST of them are not constructive nor are they flattering.

Just keep us posted when stuff happens and we will endure.

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Never did I mention marketing.  There are more than 2 people have input to status reports. are you actually telling me that Eugen, Phillip, Peter, Adam, Viktor, Mirek I could continue can't produce a status report without you or Martin.  No wonder you are having issues if thats the case. If you can't see what the problem is without being told then good luck.

God forbid anyone say anything bad about DayZ

Peace out

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