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About evilz_37

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    Meeting @21h tonight, if you are ready for it, join.

    We are only few people at the moment (10) but it will be great this evening ! Feel free to join
  3. Hi there ! I'm not a huge fan of spawning with full gear. PVP is great but only between survivors. So we decided to create a new server : Servername: [EVILZ37] - NO STAMINA - NO GEAR SPAWN - HIGH LOOT - IP : Slots: 60 Modifications: The server is without STAMINA and without GEAR AT SPAWN. Gameplay is nearly like in 0.59/0.62 versions of DAYZ. STAMINA is ON when you are aiming with a gun. Most of the weapons could be find in POLICE STATIONS and MILITARY BASES. Weapons like MOSIN or IZH RIFFLE and bullets are in villages and towns. We increased the amount of items arounds 30%, included for food/drink. Soon : 0.57 - 0.59 spawns Discord: http://discord.gg/XAjcxzG (Please read the #how-to-join channel) Rules: - No rules, it's DAYZ
  4. Stable Update 0.62.14463

    0.62.14463 14463 14 /4 - .63
  5. Status Report - 27 March 2018

    Leave my pork alone
  6. Stable Update 0.62.143640

    We found some presents in stable the first day but on a very few quantity of servers. Thanks for infos
  7. Vehicles on Stable branch

    Hi there, After 6 hours testing vehicules, this is what I observed : - Desync between vehicules are now fixed - Physics are very nice now, we can do more with the vehicules and it's a very nice thing for the future. - Vehicules persistance is OK - We have some FPS drop when we drived into a city, more in 3td person view - We have a PVP session where we park the car near to the combat zone and all people have bad experience with desync and fps drops during this fight. Autofire with weapons, stuck @15 fps, synchronisation between players was bad ... People with a better computer than me has this same problems, little less on fps drop, but same pbs with sync. First steps are good, but like always, synchronisation is a problem. Maybe a better graphic optimisation for the map will be a solution for fps drop. I think we have fps drops because the map load faster with the speed of the car than when we are running. Good luck for the next !
  8. Stable Branch 0.61.137680

  9. Stable Branch 0.61.137517

    Hi there, I just want to share my experience on this new update. I played about 8 hours yesterday on this new version. The crash of the servers seems to be an old story, i had no problem on 3 different server. However, client crash is still here. About 2/3 times during this session. I had a lot of desync on some server and not so lot on the others. Also, I saw a gun fired when my colleague put it in his back. I will report that and illustrate it with short capture. Another bug, when you are using an improvised knife to chop some sticks, you need to cancelled an action before doing it again. When you cancelled this action, client respond with "I've stopped skinning" Thanks
  10. Stable Branch 0.61.137076

    I permit myself to share you this from @Toperec on twitter: We really need stable update now, i know you are doing your best but people loving this game are pretty sad at the moment ... Desync probs and crashes are very boring. I will report them and show you bad things like this : https://oddshot.tv/gif/UzocA_zwcA9PHZJPdCqI4QHW? If it could help you, but i think you are aware of all this bugs. We need to be reassured. For me, 0.59 was perfect. Sounds and graphic update are cool but problems not. Love
  11. Stable Branch 0.61.136960

    I played about 30h on this new patch. Infected are broken ... The area where they are spotting you is too much random and their power was increase as hell ! Vest always ruined and one of this pretty guys punch me and i receive an instant death even if my status were full green and my blood was full too. Fire in houses is not fix. It's pretty annoying because it's rainnning often ... After that, the game has random crash ... often when you join a server and when you leave the game. Sometimes you have some area where you have 5 fps and you have 80% chance to crash. It's not a client problem because we are playing as team and all my colleague has this problem. It's pretty hard to understand how this features was accepted in exp and be export to stable. Another thing, can you post soon a heatmap ? I have the felling that people always do the same road berezino/Gorka/Novy/Stary/Vybor/NWAF. West side of the map is empty of survivors ... Thanks !