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Baty Alquawen

DayZ Community Support
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About Baty Alquawen

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    Community Manager

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    batyalquawen

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    Female
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    Prague

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  • Bio
    My name is Zuzana Cinková alias Baty Alquawen. Videogames takes part in my life as far as I remember. My favorite genre is tactical FPS, RPG and survival games. I have five years long experience on gaming scene in several roles like journalist, PR, marketing and community. I worked on communities for Czech region of Ubisoft (Assassin's Creed, Far Cry, Rocksmith, Rayman series etc.), Codemasters and SEGA franchises for 4 years.

    Beginning of my DayZ journey started on 28th December 2013 since then I have more than 1500 hours of private gameplay time. I play a lot of styles - role-play, survival, friendly and PVP which I play with my clan on dedicated servers. My hobbies are streaming games, cosplay and cats (yes, I am crazy cat lady).

    My work at Bohemia Interactive started as tester and now, I am fulfilling my dream to be community manager. I really hope that all this is a great foundation for my DayZ community work.

    So... Friendly?

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  1. Hello Survivors, There's been a lot of great stuff happening in the community and today's Community Spotlight is once again completely packed, so make yourselves a cup of tea, sit back and enjoy! To kick things off, I have some interesting facts for you from our animation team. The animators have already made or started progress on 5660 animations for DayZ, and 4169 of those animations are currently being used in the game. And another interesting fact - the longest animation we have is shaving which clocks in at 400 frames, meaning it's just a little over 13 seconds long. Thank you Adam Oresten for this interesting info! The Xbox community has a lot of questions and we decided to answer them in a live stream. We took the frequently asked questions and issues you've sent to us in the Xbox Feedback Round - January 2019 on our Forums and we were talking about them on the live stream. Check it out: I can't forget to mention it was Valentine's Day. All of us get from our nice colleague Ket (who's taking care of all the crashes you send, and takes her lovely huskies to the office every day) a DayZ heart cookie. But we get nice stories and wishes from you too. Look at this cute picture. It's Valentine's gift from Kyla to her other half - a picture of them playing DayZ together for the first time. It's so romantic and it is cool to know you can find the love of your life in DayZ. And thank you all for nice wishes and pictures. It warmed our hearts.❤️ Yeah, we've had an annoying issue with persistence, and hopefully it is all gone right now (thank you devs so much!), many of you tried to help us to identify and resolve persistence problems, and among the most active reporters were the members of the community from the Village server who built a wall across the Chernarus to find out what breaks the persistence. In the end, it was a different issue, but we want to thank you for your passion for DayZ, we love you. Here's how was "The Great Wall of Persistence" built. But the persistence issue didn't scare some people, and they continued with their bases without the fear of losing progress. Check out this massive base made by ElementFireClan: Or this one made by judderman2005: A Reddit user jude_ned made an interesting post for all of you guys in the DayZ community. He made a couple of Reddit threads on history, types and exciting facts about the weapons that you can find in-game. He already covered Mosin Nagant and SKS. It's a quality read, check it out: Let's also check out some nice pictures from you. This one looks like some surrealistic painting but it is, in fact, a Chernarus map! Don't ask me how it was made, I have no idea, but you can ask drumfish who posted it on the Reddit. It's just beautiful. Imdenkos shared a screenshot of his squad and they look scary, I don't think they are friendly, but they are dope! Snakevsplane bought a map of Chernarus and put it into a frame, so he is not going to lose it anymore. If you are interested in this map too, you can find it in our shop together with patches, hoodies and t-shirts. And the last picture is a photo by Ciiza, who lives in the Real Chernarus and wants to show you how it looks in Dubky right now. Can you recognize it? Modding is one of the most important things for the community right now, let me show some of fine things that I found. Guys from the Czech community (the same group also working on the BARRANDIEN map) created a really handy thing. It's an interactive map where you can see logs of all the events that you need to have to make server admin's life easier. You can see real-time kills, deaths, logins, logouts and more on the map. It's still WIP and not for the public now, but it's sick! There's also a new map called Chiemsee. It's 10x10km big, and fully playable even though towns get improved all the time.. You can find it on the "Chiemsee Official" server. And here a gameplay video from the Chiemsee map by 3RNO with his friend Gibs (that Jonny Rotten's face). And another one by Belzelga: Next up is DeanoZ who's creating some really entertaining content on his channel. He shows his modded content like karts or new cars but the most interesting are tutorial videos. If you are into modding but don't know how to start, his tutorial can help you. Do you have a nice base, but are you tired of looking for food every day? A private garden is the solution to your problem. You can grow tomatoes, peppers, pumpkins or zucchinis and eat them raw, dry or prepare them on the stick. But do you know how to grow your vegetables? AmishZed has a guide for you. Another guide is intended for beginners, who have troubles finding out where they spawned and where to run after spawn. Grunt made a helpful video for you. And one more guide! Building a working car is not easy. You need to find a lot of car parts and make them work together. Element FIRE Clan made a tutorial on how to build a 100% working Ada, so if you are not sure, check out this video. I couldn't imagine how cool this video is until I've played it. It is an ASMR DayZ video, just sounds of the sea, burning fireplace and ambient nature, really good for sleeping. I love this idea. YThis is a funny moment when Lirik met a crazy KKona Guy. I laughed a lot. This is a story of two FBI officers investigating a cannibal in Electro, and it has everything, action, friendship and tears at the end. Check it out; it's really entertaining. That feeling when you complete a car and then someone kills your driver and you are a hostage of two full geared guys, trapped on the back seat: Priceless. Nice video CitrusPunch! And thumb up for 1PP and VOIP! Another great story made by Gekofish. His videos are so relaxing and funny. And he started to be really popular in the community, so join his subscribe crew: While we are working on our Survivor GameZ, some community make their own battle royal games. On the Round Table Gaming server will be the event on Saturday at 22:00 GMT/5:30 EST and if you want to participate, you need to sign up on their Discord. You can find more info HERE. And here is a video from their last event: And we can't forget about the location riddle. The last location was in the northeast of Shakovka village. And the winners are: Cyril‏ CanisDirus‏ DrDeSync‏ #FreeFadez‏ Rustycaddy‏ Molly Magoo‏ Here is a new location for the next Community Spotlight: If you know where is this place, tweet it to our official DayZ Twitter account and don't forget to add #DayZRiddleTime. Thank you very much for all your content, I had really enjoyable time going through everything you shared. See you next time! - Baty Alquawen/Community Manager
  2. Baty Alquawen

    Stable Update 1.01

    Thank you for your feedback with TrackIR, devs really appreciate it.
  3. Dear DayZ Community, We are three weeks into our quite intensive development planning that will shape DayZ this year. It means sorting through, and selecting features, content, and timeline of their delivery - in practice a lot of meetings, whiteboard scribbles, and digging through our backlogs trying to identify what we're able to deliver this year, and when. In the meantime, normal development continues, and we have deployed a first bug fixing patch, with more bug fixing ahead of us of course, as we also have a backlog there to go through. The first quarter of this year is pretty much all about spring cleaning, and us getting on track to more scheduled Stable Platform Updates bringing new content and fixes. The first Platform Update is on its way to be released in February, and we will share more details once it's live on Experimental. We want to improve the game in many areas. We also hear you loud and clear and are aware of a vast amount of reported issues. They will get the attention they deserve when there's a right time for that, for now, let's look at some of the most critical and immediate ones. Top Community Issues Server Performance - server performance affects everything, from user actions taking too long, doors not opening, infected that stutter, to vehicle physics behaving in weird ways. Most of the gameplay can get affected when the server FPS dip below 20, and currently, that's happening on full or high population servers more often than acceptable. As such, this is our top priority to sort out. While the build out there right now has seen a noticeable FPS increase on low population servers, it still does not scale well enough when more players are active, and we are tracking possible causes of this server performance drop. Persistence - right now, we are preparing a safety net for persistence that will help the current shortcomings where entire areas get wiped when the server crashes during the writing process of the snapshot of the world state. In simpler terms, the persistence data does not save correctly because of a crash. The proposed solution is in testing and will land on Experimental once ready. When that happens, we will do our best to share useful information on the usage and functionality of the safety net solution. Server Browser - we know the new server browser still has its flaws, and performance issues which are getting in the way of the DayZ experience. We are looking into possible improvements on a more granular level; however, those might take time, so at first, we will dig into the issues that damage the experience the most. Once there is more information to share, we will provide an update. Animation issues - we are tracking multiple issues that break characters/weapons and more, and these require engine level fixes that are in discussion right now. Once the details get sorted out, and fixes are confirmed, we will talk about these in greater detail. The issues above are our primary areas of interest as of now, but the list of reported issues goes on, from bullet damage to medical items not serving any real purpose, or item placing being very limited, and more. While the list above does represent some of the reported issues (arguably the ones that break the gameplay experience the most), it does not mean we're not considering, or working on the rest. Modding We'll do justice to our company motto - Curiosity, Creativity, Community - by delivering significant modding improvements this year. Documentation, samples, and fixes that make new things possible are all in our pipeline. We will look at the topics of licenses and content usage, as well as making sure that with upcoming Platform Updates, we provide Experimental server branch to everybody so that both server owners and content creators can look at the game changes happening, and make necessary arrangements for their creations. We're already seeing lots of cool creations in the Steam Workshop (some prime examples in the video below!), and it'll be exciting to see what's possible in the future. Weapons We have a massive weapons backlog to go through, and you can expect that we will not only look into current issues with firearms (both visual and functional), damage and unconsciousness values but most importantly into that big stash of weapons that haven't been implemented yet. Our weapons strike team has already managed to make steps toward having two new firearms implemented in the upcoming February Platform Update. We will share more details when they're ready. Vehicles Vehicles have a lot more polish coming to them this year in terms of stability and functionality. As already mentioned, we know and understand that server performance has a huge impact on the experience, especially when player counts go beyond the recommended 60 players on community servers. Server optimisation plays a huge part in our early spring cleaning, so bear with us. While this is, of course, important, we can't forget that we should expand the variety of vehicular transport; this year will bring more options to players. Once again, we will share more details on the upcoming vehicles once we're sure we're ready to deliver. Consoles Recently, we've opened a round of Community Feedback targeted at our Xbox Survivors, and it proved to be a great source of useful information. Our console specialists in Bratislava are already looking into Xbox specific issues that were reported often and can be scheduled for a relatively easy fix, and there are of course the more complex issues like rendering and performance drops that are being investigated. DayZ launched with very decent frames in Xbox Game Preview, and we believe we can get rid of the current drops. It will take some time though. We also know that we still have a large sleeper community on PlayStation 4 patiently waiting for a release. While we are currently not able to dedicate more resources to advancing with another platform, we're taking small steps towards a PS4 release later this year. Communication With many internal changes in planning and how we approach update releases overall, we will also need to be rethinking how often and in what forms we're communicating with you. We still have a lot of brainstorming to do, but it's very likely that the frequency of development Status Reports will no longer follow the 2 week period. Instead, we'd like to think of ways how to more actively work with what's happening in the community, engage in the events organised by community server owners, and improve the direct communication across channels. Before the PC 1.0, we've made an attempt at Focused Feedback rounds with our game designers, and we'd like to get back to that idea when we know our developers can invest the time into carefully evaluating the feedback we receive on balancing, or specific game design topics. What we mentioned today is merely a fraction of things that are ahead of us this year; there's more to share down the road, but only when we're ready to talk about it. Once our internal roadmap is fleshed out, we will start our deep dive into how exactly DayZ will change this year. Until then, see you all in Chernarus! - Eugen Harton / Project Lead
  4. Hello, Survivors! It has been a bit over a month since our last Community Spotlight and a lot has happened since then! In December we released DayZ 1.0 on PC. It was definitely the craziest month in the office and the devs really deserved their Christmas holidays. I know we've been pretty quiet this year so far, and I've even noticed that some of you think we're still on holiday somewhere, but that could not be further away from the reality! Most of the team has been back to their stations since January 2nd and there's a lot of buzz in the office. We're working on fixes, planning our road ahead, and also getting ready for our first Platform Update - but I'll let Eugen explain it in his first Status Report of the year, so stay tuned! We are collecting feedback from the Xbox community because the Xbox version still has several specific issues, and we want to know them all. If you are an Xbox player and have some feedback, here is the place to talk about it. We've organized a 5 Year Anniversary Live Stream in December and answered a lot of questions, so if you missed it, here's a VOD of the live stream: For the live stream, Tim and I organized a special community event for our content creators and a bunch of other members of our community. The event was about attackers assaulting the defenders inside their base. The defenders were asked to build and defend a complex of buildings, the attackers had to kill them all. If you want to know some stats from the battlefield, here they are: DayZ 5 Year Anniversary Stream Results: Hero of the Attackers - AnarchyHD (7 kills) Hero of the Defenders - M1ndr (7 kills) First Blood - M1ndr after 3 minutes Highest Kill Streak - Anarchy (7 kills, stopped by DrDeSync); M1ndr (7 kills, stopped by Moondye7) Blood Enemies - Fadez and Jonny Rotten traded Kills Brought a melee weapon to a gunfight - and won - Uncuepa: 2 kills with the Wooden Axe; Catfu: 1 kill with the Combat Knife Last Men Standing - DrDeSync, Dizzy and Gary were the last surviving defenders Immortal Warrior - Dannyboyy did not die during the event. The best motivational speech - MrMoon We definitely want to keep doing live streams, so stay tuned for more - and feel free to send us some tips about what you'd like to see us streaming! Let's check the community content. Our friends at the Australian DayZ podcast Compass asked us for an interview and we joined them for their latest episode. Eugen and Peter were talking about some interesting topics and if you are interested in DayZ development, you should definitely check it out: If you are a DayZ beginner, you will maybe appreciate some community help. Recently, my favorite "DayZ teacher" has been Archie Stormcloud, who has his own "DayZ school". Check out his videos, they are funny, informative and entertaining. How to find fruits in DayZ: How to navigate in DayZ: Have you ever thought about base building, but you never really knew how to do it? BarelyInfected has prepared a guide for base building. It can come in handy! Another amazing piece of work from Asmondian. He has created a series of #dayztips pictures with instructions how some things work. Let's check out some of them. If you are into modding, you can find some great community mods in the Steam Workshop. The most popular Workshop item -at least for the last month- has been Winter_Chernarus. This mod retextures Chernarus to a beautiful winter environment. And if you run Winter_Chernarus on your server, I suggest you to add Cl0ud's Wintergear, it is really nice. Everyone wants Namalsk, but other terrain creators are already doing an amazing job as well, so now you can check out a new terrain called DeerIsle. It is a 16x16 km size map based on the DeerIsle location in the USA and is still in development. You can try the 3x3 km starting area on the creator's server 85.25.214.246. Here is a sneak peek by the creator JohnMcLane. And here is a first encounters video by TheRunningManZ. I want to show you one more video, which the DayZ team really likes. This base is really awesome, good job guys. And the last thing I want to share with you are some examples of amazing handwork skill. dubas_ got this amazing picture as a gift. Why don't I have anything like this on my own wall? DrZZed shared with us his logo cut from wood. It is huge! I carved a DayZ logo into pumpkin last year and it was so hard. But Reddit user ApersonawithCANCER did the same thing with a piece of wood, how it is even possible to do this by hand? And the last one is a very atmospheric sketch made by Specu85. You are talented, man! And one bonus photo to end things in style. Who else is envious of this DayZ command center by DownBy9UpBy5? I know I am for sure. As always, it's location riddle time. The location from the latest Community Spotlight was under a little factory west of Lopatino. And who guessed it right? Rosiu (@Rosiu11) DrDeSync (@DrDeSync) Emu Threat (@DayzedEmu) Foxypote (@Foxypoteoffical) Good job, guys. Here's the next one: If you know where the location is, send your answer to our Twitter account with the #DayZriddleTime hashtag. Good luck! That's all from me for now, thanks for all the awesome content you create, enjoy the game and see you in two weeks. - Baty Alquawen / Community Manager
  5. Hello everyone, we are pushing out a new Experimental update. Patchnotes FIXED Fixed: A player to player desync issue Fixed: A client crash Fixed: A server crash Fixed: Error messages pertaining to weapon usage Fixed: Further changes to improve server performance KNOWN ISSUES Server crashes can cause a persistence wipe. So especially for server owners, try to work with regular persistence backups and if you encounter server crashes, report with your crash dumps to our Feedback Tracker. If you have any proven reproduction steps for persistence wipes, let us know. The team is working on a long-term solution, which unfortunately will take some time. Notes Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. Please verify your game files before playing the new update, and report all bugs you encounter to https://feedback.bistudio.com/, please. Keep in mind that Experimental updates are not available for server files or modding tools yet. Those will be updated with the Stable release of the patch. Thank you for playing on the Experimental branch.
  6. Baty Alquawen

    Xbox Update 14/01/2019

    Yes, the tracer ammo note was removed, it was a mistake. Sorry for it.
  7. Baty Alquawen

    Xbox Update 14/01/2019

    This is Rolf. He is more cute right now.
  8. Baty Alquawen

    1pp official PC and XBOX servers

    Hello Survivors, We switched some servers to the hard-core mode which means that there is only 1st person view and no crosshair. PC Stable: DayZ NL 3664728 HC (Public) 64.95.100.140:2602 DayZ NL 3664734 HC (Public) 64.95.100.142:2602 DayZ US 3664224 HC (Public) 66.242.11.162:2502 DayZ US 3664362 HC (Public) 209.191.164.114:2502 Xbox: DayZ NL 3663858 HC (Game Preview) 64.95.100.134:2702 DayZ NL 3664692 HC (Game Preview) 64.95.100.143:2302 DayZ RU 3664110 HC (Game Preview) 23.105.236.236:2602 DayZ SG 3664437 HC (Game Preview) 72.5.161.236:2302 DayZ US 3664179 HC (Game Preview) 66.242.14.198:2402 DayZ US 3664227 HC (Game Preview) 66.242.14.214:2502 DayZ US 3664287 HC (Game Preview) 209.191.164.115:2302 DayZ US 3664335 HC (Game Preview) 209.191.164.118:2402
  9. Baty Alquawen

    Exp Update 0.63.149741

    Can you tell me a specific server, please?
  10. Hello guys, the new Experimental update is out right now - 0.63.149741. What is new: PATCHNOTES ADDED: Added: animation for interaction with wire while having pliers Added: gag action to rags Added: ability to see lights from a distance, outside of the shadow rendering distance FIXED: Fixed: client/server crashes Fixed: client/server errors related to in-game actions Fixed: vehicle fluid and gear state is not properly registered by server Fixed: bullets do not register character standing in the bush/tree Fixed: headlights can be turned on while missing Fixed: basebuilding sound synchronization issues in multiplayer Fixed: barrel can be moved via vicinity tab in inventory Fixed: canceling or finishing eating animation while in prone on back results in glitchy character movements Fixed: player can simultaneously block and perform melee attacks Fixed: having a perfectly flat surface is required to dig a garden plot Fixed: vehicles might be spawning above the ground Fixed: all levels of construction are visible (basebuilding) Fixed: unable to exit ladder when there is a zombie standing under it Fixed: weapon position is not the same if the object is approached while ADS Fixed: power generator has a small area to switch on/off Fixed: reddening of the screen sometimes taking on other color shades TWEAKED: Tweaked: ghost slots made a bit more visible in inventory Tweaked: basebuilding (updated geometries, construction kit spawning, positions of material proxies) Tweaked: UI (order of indicators, tendency arrows) Tweaked: vehicle simulation Tweaked: campfire animations Tweaked: animals behaviour (alert level) Tweaked: sounds for advanced placement Tweaked: Responsiveness of the cloud system (clouds should adapt to the overcast values much faster) Tweaked: Thickness of the cloud layer (should help visual quality on lower details) Tweaked: Angle of rainfall during windy conditions Known issue (don't report it, please) - Clothes cannot be taken off restrained/unconscious characters. Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Don't forget to report bugs and crashes you find to our FEEDBACK TRACKER. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
  11. Hello again, Survivors. Another Community Spotlight is here! Halloween is already gone, but I didn't tell you how much I liked your screenshots with the pumpkin heads. They've been in the game only for a week but you've had a lot of fun with them. Thanks for sharing! Let's check out your horror-themed content. Halloween squad shared by CryDoXz: This one is beautiful! Thank you Ladelthia‏! And love this too. Good job Juh_4u! DayZCore server organized a Halloween event and it looks like they really had fun. Sweetest_Kill and Jakon had fun with pumpkins too. Just for your interest, in case you didn't know, DayZ is a game developed by company based in the Czech Republic (Inter alia) and we don't celebrate Halloween. We have a special day called "Dušičky" (Souls in the English language). People visit cemeteries and light candles for the dead, we don't have pumpkins and costumes here (even though I love the Halloween costumes!). And one more thing! One of our infected joined the zombie-themed night race called Zombie Run here in Prague. The race was 5km long and it was fun to watch people dressed as zombies running around. This was our infected, he didn't win but he didn't eat anyone at least: Who is Negan? A creepy creature. When you hear whistling, run for your life. DayZ can be scary. Belzelga proved it really well. Another creepy little video (Mr. White is back), but with nice singing! Cool story, Foxy Pote! And one more horror-themed video by Gekofish: This is a school project inspired by Mr. Midnight. Let's calm down. Berrett5Bumpas made a really relaxing video. Check it out: And if you are not into video, check out this visual basebuilding guide by RookieN: And if this still isn't enough for you, Asmondian made a base building Infographic: Let's check out your modded content! Kuroakita is trying to mode his first vehicle and it looks cool already! When we are talking about cars, Repa24 is making one too. Nice work. If you are a role-play lover, you probably could appreciate a trader mod. Follow the mod's Twitter for more info. But this is a cool mode made by DannyDog. Let me introduce you to his street lights. They are not on the workshop right now but we hope they will be in the future. Let's solve the location riddle - it was a place near Pik Kozlovka. Correct answers were sent by: Lad Foxypote Chill Pilgrim Lijazos Asmodian DrDeSync And the new one is pretty hard (greetings from Sumrak): As always, if you know where the location is, send your answer to our Twitter account with the #DayZriddleTime hashtag. Enjoy the game and see you in two weeks! - Baty Alquawen / Community Manager
  12. Hello Survivors, we need to test this update on the Experimental branch first because of a modding issue. And if everything will be fine, we are going to push it to Stable in a few hours. What is new: fixes in crafting system fix for a stuck character after quickbar crafting fix for vehicles dealing damage to characters inside fixes for filling power generator fixed AP remaining active after connecting 2 devices together fixed a stability issue with splitting fixed hold breath fixed heavy melee attack fixed backpack taken from a dead character getting stuck in hands slot fixed animation freeze when turning while swimming fixed: mod.cpp could not be loaded when mod folder name contained @ pumpkin needs to be cut to be eaten disabled camonetshelter Don't forget to use our Feedback Tracker if you will find anything suspicious. FYI: We are turning off the Stress Test branch, it is not needed anymore.
  13. Baty Alquawen

    Exp Update 0.63149365

    Here:
  14. Baty Alquawen

    Stable Update 0.63149365

    Hello guys, we switched the Experimental branch to the Stable branch yesterday but I didn't make a thread so here we are and you can continue here with the feedback. :) Known issues: there was a change in size for some items which may result in them not fit in the character inventory and their disappearance upon character spawn or disappearance of items next to them. affected items: pear, sliced pumpkin, lard when taking a backpack directly on own character from a dead body, it can become glitched/stuck in hands slot and not put itself on the back heavy hits are missing hit registration issue it is not possible to change key binds in options More about known issues here:
  15. Baty Alquawen

    Exp Update 0.63149365

    Check out the Status Report:
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