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About Sqeezorz

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    The Rainman

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    https://dayz-standalone-rpg.de (member)
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  • Interests
    metallworking / games / technics ... and more

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  • Bio
    Life in a Region of Swiss Chernarus... mountains, forest, little villages and wild animals, not alone ^^ with my Wife an 2 Tweens.

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  1. Exp Update 0.62.143758

    why are all players kicked by Experimental Servers? Oops..wrong place ---> insert here: https://forums.dayz.com/topic/237886-exp-update-06214463/?page=2
  2. Appless Coast UK 0-4

    same problem .... kick from all Experimental-Servers ...hmmm Appletreeghost ?!?
  3. Appless Coast UK 0-4

    if its possible, please save the Applecalypse now.... let on this Server the Appletrees R.I.P EDIT: to late Worldmap_reset ... but we had a lot of fun to drive along the coast after completing work with the sedan and admire the disaster.
  4. Appless Coast UK 0-4

    The complete coast shows the same picture ... all apple-trees are on the ground. Hardcoremod_On, realy hard. Remember the Bible when you find apples in boxes. (Adam&Eva vs. the snake)

    After more than 1oOoh ... there are still things to discover, or you can come up with special ideas .... such as the apple-glitch itself to solve ^^ (2h for the plantation in Nadezhino) no game has ever given me such a thing.
  6. Exp Update 0.62.143758

    Its stacking or put-in containers in containers. Cookingpot in Cookingpot in Cookingpot in Cook...... Another question: does anyone know how long the "World Environmental Persistence" period is on Exp. UK-04 ??
  7. Status Report - 13 February 2018

    BioHaze ^^ its @Espa 's Quote But...the devs tell us the program-technic for "2 wheel vehicles" come after 1.0 Source... hm first SR 2018 .. or dez. 2017 ?? .. sry no power left for search.
  8. Forum posting system "Sick" ?

    In my eyes...problem soved. Vote for close.
  9. Status Report - 13 February 2018

    hmmm ... maybe @Bestius is Brian Hicks in undercover mission. ^^ Lol ... Fun aside ... welcome here and give us answers .... or try to give us answers.
  10. Exp Update 0.62.14463

    The "chaos theory" has been around since EA release ingame. we just call them bugs.
  11. Exp Update 0.62.14463

    Changing the rain particles in snow particles is certainly the smallest problem. Rather, if we got snow then spring and summer are also needed (we have the autnum). This would mean we need a complete set of the "satellite texture map" for each season. Add to that the "winter-tree / grass-set" and the "spring-tree / grass-set", the summer-tree-set could perhaps be made with the color change. So a lot of work ... but should be possible after 1.0. (by far the biggest challenge is voluminous snow, but snow blown by the wind would be static but more impression of bitter cold .. At that point, however, a newspawn on the coast with a t-shirt is a bit .... weird**). /**Play on Rainserver without T-shirt an only with walk.... the horror in Chernarus./
  12. Let’s talk about the night-time, shall we?

    I also do not know how and if the devs have something in planning to make the night more attractive. In my opinion, the day and the night should bring advantages & disadvantages. And this should not be (even at night, if they can not solve it) synonymous with high-gamma work around. Your example with the temperature, you will freeze very fast without torch, or you really need very warm equipment, which brings you to the BBQ in the sun over day. But despite all this, other important benefits should come in the night like: Very strong aggressive infects in military facilities are sluggish and less clairvoyant or no possibility of hordes, while during the day you have almost no chance to leave a Milbase alive (alone). Or hunting for wildlife can be easier at night / day, depending on the species and nature. Or even an influence on the loot system ... Items that are only found by day or night, this is indeed a very artificial idea, the CLE is also an artificial idea. Creating a balanced balance of day / night is certainly a technical challenge and will not just make friends with it.
  13. Let’s talk about the night-time, shall we?

    let us hear. you certainly have some good reason to start.
  14. Map Boarders

    I would also like to see a better border, but there are other things that I expect more than that. (These /date2015/ images show the journey to the "Wall of Death," it was the story of my character in a Roleplay-Comm.)