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Feel like its unplayable at times as a solo. I enjoy the extreme nature of it, its what brings me back to it but the reward is not worth it. With how long it takes to gather what you need for a base, to see a wall go down in one explosion is pretty poor but not just that with almost every one you meet theres likr 2 to 4 against you at times. Very rarely meet anyone on their own besides new spawns. Base building is obviously pointless when you get 3 or 4 raiding your base. They oftrn have vehicles because theres 3 or 4 of them going loooking for them. Do enjoy the game but unless youre playing in groups, it feels pretty pointless. Always dont mind losing loot and trying to survive again early doors but when you put hours into it to come up against a team of 3 or 4 either making it a near impossiblr fight or taking your base that you spent hours putting up to take it down through sheer numbers is meh. Feel like there could be things done to increase travelling speed to make it a little better, like bikes for instance
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Yes, you can set those higher when you want more cars overall. I just set it lower for controlling the server performance. Most important are the trigger values that activate the car event triggers for the DayZ Vehicle Spawner. These values allow for all car spawn points to be used and for cars to spawn quickly and numerously.
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After installing steamcmd and the DayZ server on Linux, the restart cycle can be configured through a server shutdown time in messages.xml. To restart the DayZ server software automatically after a timed shutdown a Linux service is needed. This is a systemd configuration file of a DayZ Service on a Linux Server. The DayZServer startup command itself is pretty much the same, as always. The nice value is set to -19, so that the OS treats the DayZ service with the highest priority possible. In this thread I will describe controlling the service and other details. File Name And Path: /lib/systemd/system/dayz-server.service Content Of The File: [Unit] Description=DayZ Dedicated Server Wants=network-online.target After=syslog.target network.target nss-lookup.target network-online.target StartLimitIntervalSec=600 StartLimitBurst=3 [Service] Type=exec ExecStartPre=/home/dayzserver/servers/dayz-server/update.sh ExecStart=/home/dayzserver/servers/dayz-server/DayZServer "-mod=3364216187;3038576574;2832884779;2602208478;2950097655;1646187754;" "-serverMod=2472500243" -cpuCount=8 -BEpath=battleye -profiles=profiles -config=serverDZ.cfg -port=2302 -dologs WorkingDirectory=/home/dayzserver/servers/dayz-server/ LimitNOFILE=100000 ExecReload=/bin/kill -s HUP $MAINPID ExecStop=/bin/kill -s INT $MAINPID User=dayzserver Group=dayzserver Restart=on-failure RestartSec=10s TimeoutSec=600s Nice=-19 [Install] WantedBy=multi-user.target
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i was thinking more of an animation, instead of just spamming
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Moderated Vanilla (PC, 1PP, USA, BuildAnywhere)
adfadhbfghdavbdfasg replied to adfadhbfghdavbdfasg's topic in Server Advertisement
Bump -
Riddick_2K started following I can't connect to the server running on my PC.
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I can't connect to the server running on my PC.
Riddick_2K replied to nemesis199393's topic in Servers
It's a bug that happens to many. Some people just say that you have to open all the ports of DayZ, both in the firewall and in the router... I tried many, in the router (I haven't used the Firewall for years), all those that I found listed online, but I couldn't. And I'm sure of how I set up the router because I use other services with direct external communication that see my PC without problems. For many others, however, it works. I don't know what it depends on... bad luck? However, I was able to enter my server by providing the current IP of the connection and my friends entered directly via IP (a function of the launcher). However, a lot of patches have passed since that time. Try to search for all the ports that are attributed to DayZ and make sure they are open in the router and not blocked by the firewall (if you use it). Also check the settings of the server configuration files (even in this I have read various ones, at the time). Otherwise you just have to try to provide your current IP (and be sure your router or provider does not update the connection) and let them enter directly. It seems to me that it only works with the vanilla launcher, DZSA does not have that function... but I could be wrong, I do not have the gaming PC at hand to check. If you find a possible solution, post it, it could be useful to someone. - Yesterday
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boggle started following boring game now
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I moved to community servers a long time ago. I haven't liked any of the official updates in a long long time. It's controversial but my main complaint is the backpack space shrinking, the item sizes increasing, and the stamina system. I'd be fine with the stamina system, IF cars were more accessible and didn't require a week to acquire parts and tools to get running. Or if they'd add bicycles. 10 years ago I would have the time to jog across the map. I now have a wife, house to maintain, and two kids. I'm lucky to get on for a few hours each week. I need the unlimited stamina or at least the nerfed stamina for sprinting, so I cna actually play the game. I don't mind the sparse loot of official, getting sick, etc. But the inventory shrink, item size increase, and severely limited stamina are just deal breakers for me for official.
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ChicagoFaucet started following Messing with cfgeffectarea.
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I cannot, for the life of me, figure out what I'm doing wrong. I installed the "Simple Radiation" mod onto my servers. It comes with a cfgeffectarea.json file to have those radiation areas spawn on your server. I wanted to make them a little bit colorful, so I swapped in some purple and blue particles and PPE. But, they will not spawn on my servers. Can someone look over this entry and tell me if they see any errors? I have already sent it through a json validator, so at least the syntax is correct. { "AreaName": "Radiation-Krona", "Type": "SR_RadiationContaminatedArea_Static", "TriggerType": "SR_RadiationContaminatedTrigger", "Data": { "Pos": [ 1411, 0, 9239 ], "Radius": 100, "PosHeight": 10, "NegHeight": 10, "InnerRingCount": 2, "InnerPartDist": 15, "OuterRingToggle": 1, "OuterPartDist": 20, "OuterOffset": 0, "VerticalLayers": 0, "VerticalOffset": 0, "ParticleName": "graphics/particles/smoke_m18_purple_01" }, "PlayerData": { "AroundPartName": "graphics/particles/smoke_m18_purple_02", "TinyPartName": "graphics/particles/smoke_m18_purple_03", "PPERequesterType": "PPERequester_GlassesSportBlue" } }
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nemesis199393 started following I can't connect to the server running on my PC.
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Hello, I have an external IP address. I would like to create a server on my PC to test mods and settings before using hosting. So that I or my friends can connect to it, since I have an external IP address. The problem is that when I turn on the DayZ server, it does not appear in the LAN tab and I cannot connect to it in any way. Can you please help me and advise me how to solve this situation? 8:21:03 Byl vytvořen dedikovaný server. 8:21:04 [Inputs] Loading inputs default "bin/constants.xml" 8:21:04 [Inputs] Loading inputs default "bin/specific.xml" 8:21:04 [Inputs] Loading inputs cfg "C:\Users\krave\OneDrive\Documentos\DayZ Other Profiles\Server\Server.core.xml" 8:21:04 [Inputs] Exporting inputs cfg "C:\Users\krave\OneDrive\Documentos\DayZ Other Profiles\Server\Server.core.xml" 8:21:08 BattlEye Server: Initialized (v1.219, DayZ 1.27.159674) 8:21:08 SUCCESS: SteamGameServer_Init(0,8766,2302,27016,3,1.27.159674) 8:21:08 Hostname of server: "nemesis93 server" 8:21:08 Role byly přiřazeny. 8:21:08 Načítání mise… 8:21:19 [CE][offlineDB] :: Processing 0 players. 8:21:19 [CE][offlineDB] :: Conversion of characters successfully completed. 8:21:19 [CE][Hive] :: Loading core data ... 8:21:19 [CE][CoreData] :: 8 root classes, 18 defaults, 0 updaters... 8:21:19 [CE][offlineDB] :: Processing 0 players. 8:21:19 [CE][offlineDB] :: Processing 0 players. 8:21:19 [CE][offlineDB] :: Conversion of characters successfully completed. 8:21:23 [CE][TypeSetup] :: 561 classes setuped... 8:21:23 [CE][LoadPrototype] :: loaded 0 prototypes 8:21:23 55 containers, 232 points 8:21:23 0 dispatches, 0 proxies 8:21:23 [CE][LoadPrototype] :: last group name: Rail9... 8:21:23 [CE][LoadPrototype] :: loaded 0 prototypes 8:21:23 55 containers, 232 points 8:21:23 0 dispatches, 0 proxies 8:21:23 [CE][LoadPrototype] :: last group name: Rail9... 8:21:23 [CE][LoadPrototype] :: last group name: StaticObj_Misc_SupplyBox3_DE... 8:21:23 [CE][LoadPrototype] :: loaded 0 prototypes 8:21:23 55 containers, 232 points 8:21:23 0 dispatches, 0 proxies 8:21:23 [CE][LoadPrototype] :: last group name: Rail9... 8:21:24 [CE][LoadMap] "Group" :: loaded 11680 groups, groups failed: 0, largest group range: 34.2 8:21:24 [CE][LoadMap] "Dirt" :: loaded 0 groups, groups failed: 0, largest group range: 34.2 8:21:25 [CE][LoadClusters] "Cluster" :: Loading files... 8:21:25 [CE][LoadClusters] :: file: "mapgroupcluster.xml", 9 types, 50000 instances 8:21:25 [CE][LoadClusters] :: file: "mapgroupcluster01", 9 types, 50000 instances 8:21:25 [CE][LoadClusters] :: file: "mapgroupcluster02", 9 types, 50000 instances 8:21:25 [CE][LoadClusters] :: file: "mapgroupcluster03", 9 types, 50000 instances 8:21:25 !!! [CE][offlineDB] :: Type 'ChristmasTree' will be ignored. (Not spawnable. (Scope is not public?)) 8:21:25 !!! [CE][offlineDB] :: Type 'ChristmasTree' will be ignored. (Not spawnable. (Scope is not public?)) 8:21:25 !!! [CE][offlineDB] :: Type 'Static_FrozenScientist_DE' will be ignored. (Type does not exist. (Typo?)) 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\types.002" 8:21:25 !!! [CE][offlineDB] :: No Shutdown message present. 8:21:25 [CE][offlineDB] :: Loaded 50 dynamic events 235 total types. 8:21:25 !!! [CE][offlineDB] :: Type 'ChristmasTree' will be ignored. (Not spawnable. (Scope is not public?)) 8:21:25 !!! [CE][offlineDB] :: Type 'Static_FrozenScientist_DE' will be ignored. (Type does not exist. (Typo?)) 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_002.001" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_002.002" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_003.bin" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_003.001" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_003.002" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_004.bin" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_004.001" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_004.002" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_005.bin" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_005.001" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_005.002" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_006.bin" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_006.001" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_002.001" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_002.002" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_003.bin" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_003.001" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_003.002" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_004.bin" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_004.001" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_004.002" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_005.bin" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_005.001" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_005.002" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_006.bin" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_006.001" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_006.002" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_007.bin" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_007.001" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_007.002" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_008.bin" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_008.001" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_008.002" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_009.bin" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_009.001" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_009.002" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_010.bin" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_010.001" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_010.002" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_011.bin" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_011.001" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_011.002" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\building.bin" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\building.001" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\building.002" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\vehicles.bin" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\vehicles.001" 8:21:25 [CE][Storage] ver:0 stamp:0, valid:NO, name:"D:\SteamLibrary\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\storage_1\data\vehicles.002" 8:21:25 [CE][Hive] :: Empty storage folder, reinitializing ... 8:21:25 [CE][Hive] :: Initializing ... 8:21:25 [CE][InitializeMap] :: initialized: 0 8:21:25 [CE][Hive] :: Initializing spawners ... 8:21:28 !!! [CE][Point] Removing 4512.276855, 9730.737305 from Land_Wreck_truck01_aban2_orange 8:21:29 [CE][LootRespawner] (PRIDummy) :: Item [0] is hard to place, performance drops: "BomberJacket_Olive" 8:21:29 [CE][LootRespawner] (PRIDummy) :: Item [1] is hard to place, performance drops: "BomberJacket_Olive" 8:21:29 [CE][LootRespawner] (PRIDummy) :: Item [2] is hard to place, performance drops: "BomberJacket_Olive" 8:21:29 [CE][LootRespawner] (PRIDummy) :: Item [3] is hard to place, performance drops: "BomberJacket_Olive" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [2] causing search overtime: "M79" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [2] causing search overtime: "M79" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [1] causing search overtime: "M79" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [5] is hard to place, performance drops: "GorkaEJacket_Autumn" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [5] is hard to place, performance drops: "GorkaEJacket_Autumn" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [6] is hard to place, performance drops: "TTSKOBoots" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [14] is hard to place, performance drops: "PlateCarrierHolster_Camo" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [8] is hard to place, performance drops: "USMCPants_Woodland" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [9] is hard to place, performance drops: "USMCPants_Woodland" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [10] is hard to place, performance drops: "USMCPants_Woodland" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [11] is hard to place, performance drops: "USMCPants_Woodland" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [12] is hard to place, performance drops: "USMCPants_Woodland" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [13] is hard to place, performance drops: "USMCPants_Woodland" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [14] is hard to place, performance drops: "PlateCarrierHolster_Camo" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [15] is hard to place, performance drops: "LabCoat" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [16] is hard to place, performance drops: "BDUPants" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [17] is hard to place, performance drops: "BDUPants" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [18] is hard to place, performance drops: "BDUPants" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [19] is hard to place, performance drops: "BDUPants" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [20] is hard to place, performance drops: "BDUPants" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [21] is hard to place, performance drops: "BDUPants" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [22] is hard to place, performance drops: "USMCPants_Desert" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [23] is hard to place, performance drops: "HighCapacityVest_Black" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [24] is hard to place, performance drops: "HighCapacityVest_Black" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [25] is hard to place, performance drops: "HighCapacityVest_Black" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [26] is hard to place, performance drops: "HighCapacityVest_Black" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [27] is hard to place, performance drops: "HighCapacityVest_Black" 8:21:30 [CE][LootRespawner] (PRIDummy) :: Item [28] is hard to place, performance drops: "GorkaPants_Autumn" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [29] is hard to place, performance drops: "SmershVest" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [30] is hard to place, performance drops: "SmershVest" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [31] is hard to place, performance drops: "SmershVest" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [32] is hard to place, performance drops: "SmershVest" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [33] is hard to place, performance drops: "SmershVest" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [34] is hard to place, performance drops: "SmershVest" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [35] is hard to place, performance drops: "TTSKOPants" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [36] is hard to place, performance drops: "TTSKOPants" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [37] is hard to place, performance drops: "TTSKOPants" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [38] is hard to place, performance drops: "TTSKOPants" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [39] is hard to place, performance drops: "TTSKOPants" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [40] is hard to place, performance drops: "TTSKOPants" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [41] is hard to place, performance drops: "TTSKOPants" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [42] is hard to place, performance drops: "TTSKOPants" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [43] is hard to place, performance drops: "TTSKOPants" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [44] is hard to place, performance drops: "TTSKOPants" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [45] is hard to place, performance drops: "BoonieHat_Black" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [46] is hard to place, performance drops: "NurseDress_Blue" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [47] is hard to place, performance drops: "ManSuit_LightGrey" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [48] is hard to place, performance drops: "ChildBag_Blue" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [49] is hard to place, performance drops: "ChildBag_Blue" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [50] is hard to place, performance drops: "ChildBag_Blue" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [51] is hard to place, performance drops: "Compass" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [52] is hard to place, performance drops: "Compass" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [53] is hard to place, performance drops: "MilitaryBelt" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [54] is hard to place, performance drops: "ShortJeans_Black" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [56] is hard to place, performance drops: "MimeMask_Male" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [56] is hard to place, performance drops: "MimeMask_Male" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [57] is hard to place, performance drops: "BloodBagEmpty" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [61] is hard to place, performance drops: "SlacksPants_Beige" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [62] is hard to place, performance drops: "SlacksPants_Beige" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [61] is hard to place, performance drops: "SlacksPants_Beige" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [61] is hard to place, performance drops: "SlacksPants_Beige" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [62] is hard to place, performance drops: "SlacksPants_Beige" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [63] is hard to place, performance drops: "FieldShovel" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [64] is hard to place, performance drops: "FieldShovel" 8:21:31 [CE][LootRespawner] (PRIDummy) :: Item [65] is hard to place, performance drops: "FieldShovel" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [66] is hard to place, performance drops: "ManSuit_Black" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [67] is hard to place, performance drops: "ManSuit_Black" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [3] causing search overtime: "PrisonUniformPants" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [4] causing search overtime: "CZ61" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [68] is hard to place, performance drops: "WomanSuit_White" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [69] is hard to place, performance drops: "WomanSuit_White" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [72] is hard to place, performance drops: "OfficerHat" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [71] is hard to place, performance drops: "MedicalScrubsShirt_Blue" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [72] is hard to place, performance drops: "OfficerHat" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [74] is hard to place, performance drops: "ManSuit_White" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [74] is hard to place, performance drops: "ManSuit_White" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [5] causing search overtime: "PrisonUniformJacket" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [6] causing search overtime: "PrisonUniformJacket" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [7] causing search overtime: "Fal_OeBttstck" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [8] causing search overtime: "Glock19" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [77] is hard to place, performance drops: "ParamedicPants_Crimson" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [78] is hard to place, performance drops: "ParamedicPants_Crimson" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [80] is hard to place, performance drops: "ManSuit_Beige" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [80] is hard to place, performance drops: "ManSuit_Beige" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [10] causing search overtime: "Ammo_40mm_ChemGas" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [79] is hard to place, performance drops: "ParamedicPants_Crimson" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [80] is hard to place, performance drops: "ManSuit_Beige" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [10] causing search overtime: "Ammo_40mm_ChemGas" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [82] is hard to place, performance drops: "ParamedicJacket_Blue" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [83] is hard to place, performance drops: "ParamedicJacket_Blue" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [84] is hard to place, performance drops: "ParamedicJacket_Blue" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [14] causing search overtime: "SSG82" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [82] is hard to place, performance drops: "ParamedicJacket_Blue" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [82] is hard to place, performance drops: "ParamedicJacket_Blue" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [83] is hard to place, performance drops: "ParamedicJacket_Blue" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [84] is hard to place, performance drops: "ParamedicJacket_Blue" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [15] causing search overtime: "Mag_CZ61_20Rnd" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [16] causing search overtime: "Mag_CZ61_20Rnd" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [17] causing search overtime: "Mag_CZ61_20Rnd" 8:21:32 [CE][LootRespawner] (PRIDummy) :: Item [18] causing search overtime: "Mag_CZ61_20Rnd" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [87] is hard to place, performance drops: "PartyTent_Blue" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [88] is hard to place, performance drops: "PartyTent_Blue" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [87] is hard to place, performance drops: "PartyTent_Blue" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [88] is hard to place, performance drops: "PartyTent_Blue" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [89] is hard to place, performance drops: "PartyTent_Blue" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [90] is hard to place, performance drops: "PartyTent_Blue" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [91] is hard to place, performance drops: "WomanSuit_Black" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [92] is hard to place, performance drops: "CamoNet" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [93] is hard to place, performance drops: "CamoNet" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [21] causing search overtime: "MP5K" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [20] causing search overtime: "Mag_STANAG_60Rnd" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [21] causing search overtime: "MP5K" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [94] is hard to place, performance drops: "Jeans_Brown" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [95] is hard to place, performance drops: "Jeans_Brown" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [96] is hard to place, performance drops: "Jeans_Brown" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [22] causing search overtime: "Mag_SSG82_5rnd" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [23] causing search overtime: "Mag_SSG82_5rnd" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [24] causing search overtime: "Mag_SSG82_5rnd" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [25] causing search overtime: "Mag_SSG82_5rnd" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [26] causing search overtime: "Mag_SSG82_5rnd" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [27] causing search overtime: "Mag_SSG82_5rnd" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [28] causing search overtime: "Mag_SSG82_5rnd" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [29] causing search overtime: "Mag_SSG82_5rnd" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [30] causing search overtime: "Mag_SSG82_5rnd" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [31] causing search overtime: "Mag_SSG82_5rnd" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [32] causing search overtime: "Mag_SSG82_5rnd" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [33] causing search overtime: "Mag_SSG82_5rnd" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [34] causing search overtime: "Mag_SSG82_5rnd" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [35] causing search overtime: "Mag_SSG82_5rnd" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [36] causing search overtime: "Mag_SSG82_5rnd" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [37] causing search overtime: "Mag_SSG82_5rnd" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [38] causing search overtime: "Mag_SSG82_5rnd" 8:21:33 [CE][LootRespawner] (PRIDummy) :: Item [39] causing search overtime: "Mag_SSG82_5rnd" 8:21:33 [CE][SpawnRandomLoot] (StaticHeliCrash) :: Type: Wreck_UH1Y, lootmin: 10, lootmax: 15, wanted: 13, deloot: 2, containermaxsum: 15 8:21:33 [CE][SpawnRandomLoot] (StaticHeliCrash) :: Type: Wreck_UH1Y, lootmin: 10, lootmax: 15, wanted: 11, deloot: 2, containermaxsum: 15 8:21:33 [CE][SpawnRandomLoot] (StaticAirplaneCrate) :: Type: StaticObj_Misc_SupplyBox3_DE :: !!! Wanting to spawn more loot than possible (5 > 4) 8:21:33 [CE][SpawnRandomLoot] (StaticAirplaneCrate) :: Type: StaticObj_Misc_SupplyBox1_DE, lootmin: 4, lootmax: 8, wanted: 6, deloot: 2, containermaxsum: 4 8:21:33 [CE][SpawnRandomLoot] (StaticAirplaneCrate) :: Type: StaticObj_Misc_SupplyBox1_DE :: !!! Sum of container LootMax is lower than event child LootMax (4 < 😎 8:21:33 [CE][SpawnRandomLoot] (StaticAirplaneCrate) :: Type: StaticObj_Misc_SupplyBox1_DE :: !!! Wanting to spawn more loot than possible (6 > 4) 8:21:33 [CE][SpawnRandomLoot] (StaticAirplaneCrate) :: Type: StaticObj_Misc_SupplyBox2_DE, lootmin: 4, lootmax: 8, wanted: 6, deloot: 2, containermaxsum: 4 8:21:33 [CE][SpawnRandomLoot] (StaticMilitaryConvoy) :: Type: StaticObj_Wreck_Uaz_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 1, containermaxsum: 3 8:21:33 [CE][SpawnRandomLoot] (StaticMilitaryConvoy) :: Type: StaticObj_Wreck_BMP1_NoPlacement_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 1, containermaxsum: 3 8:21:33 [CE][SpawnRandomLoot] (StaticMilitaryConvoy) :: Type: Land_wreck_truck01_aban2_green_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 1, containermaxsum: 3 8:21:33 [CE][SpawnRandomLoot] (StaticMilitaryConvoy) :: Type: StaticObj_Wreck_Ural_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 1, containermaxsum: 3 8:21:33 [CE][SpawnRandomLoot] (StaticMilitaryConvoy) :: Type: StaticObj_Wreck_BRDM_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 1, containermaxsum: 3 8:21:33 [CE][SpawnRandomLoot] (StaticMilitaryConvoy) :: Type: StaticObj_Wreck_BMP2_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 1, containermaxsum: 3 8:21:33 [CE][SpawnRandomLoot] (StaticMilitaryConvoy) :: Type: StaticObj_Wreck_Ural_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 1, containermaxsum: 3 8:21:33 [CE][SpawnRandomLoot] (StaticMilitaryConvoy) :: Type: Land_Wreck_V3S_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 1, containermaxsum: 3 8:21:33 [CE][SpawnRandomLoot] (StaticMilitaryConvoy) :: Type: StaticObj_Wreck_Uaz_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 1, containermaxsum: 3 8:21:33 [CE][SpawnRandomLoot] (StaticAirplaneCrate) :: Type: StaticObj_Misc_SupplyBox1_DE, lootmin: 4, lootmax: 8, wanted: 6, deloot: 2, containermaxsum: 4 8:21:33 [CE][SpawnRandomLoot] (StaticAirplaneCrate) :: Type: StaticObj_Misc_SupplyBox1_DE :: !!! Sum of container LootMax is lower than event child LootMax (4 < 😎 8:21:33 [CE][SpawnRandomLoot] (StaticAirplaneCrate) :: Type: StaticObj_Misc_SupplyBox1_DE :: !!! Wanting to spawn more loot than possible (6 > 4) 8:21:33 [CE][SpawnRandomLoot] (StaticAirplaneCrate) :: Type: StaticObj_Misc_SupplyBox1_DE, lootmin: 4, lootmax: 8, wanted: 7, deloot: 2, containermaxsum: 4 8:21:33 [CE][SpawnRandomLoot] (StaticAirplaneCrate) :: Type: StaticObj_Misc_SupplyBox1_DE :: !!! Sum of container LootMax is lower than event child LootMax (4 < 😎 8:21:33 [CE][SpawnRandomLoot] (StaticAirplaneCrate) :: Type: StaticObj_Misc_SupplyBox1_DE :: !!! Wanting to spawn more loot than possible (7 > 4) 8:21:33 [CE][SpawnRandomLoot] (StaticAirplaneCrate) :: Type: StaticObj_Misc_SupplyBox2_DE, lootmin: 4, lootmax: 8, wanted: 7, deloot: 2, containermaxsum: 4 8:21:33 [CE][SpawnRandomLoot] (StaticAirplaneCrate) :: Type: StaticObj_Misc_SupplyBox2_DE :: !!! Sum of container LootMax is lower than event child LootMax (4 < 😎 8:21:33 [CE][SpawnRandomLoot] (StaticAirplaneCrate) :: Type: StaticObj_Misc_SupplyBox2_DE :: !!! Wanting to spawn more loot than possible (7 > 4) 8:21:33 [CE][SpawnRandomLoot] (StaticAirplaneCrate) :: Type: StaticObj_Misc_SupplyBox1_DE, lootmin: 4, lootmax: 8, wanted: 6, deloot: 2, containermaxsum: 4 8:21:33 [CE][SpawnRandomLoot] (StaticAirplaneCrate) :: Type: StaticObj_Misc_SupplyBox1_DE :: !!! Sum of container LootMax is lower than event child LootMax (4 < 😎 8:21:33 [CE][SpawnRandomLoot] (StaticAirplaneCrate) :: Type: StaticObj_Misc_SupplyBox1_DE :: !!! Wanting to spawn more loot than possible (6 > 4) 8:21:33 [CE][VehicleRespawner] (PRIContaminatedArea) :: Initial random enabled for "StaticContaminatedArea" - Chosen nominal: 3 8:21:34 [CE][SpawnRandomLoot] (StaticPoliceSituation) :: Type: Land_Wreck_sed01_aban1_white_DE, lootmin: 2, lootmax: 2, wanted: 2, deloot: 1, containermaxsum: 2 8:21:34 [CE][SpawnRandomLoot] (StaticPoliceSituation) :: Type: Land_Wreck_sed01_aban1_police_DE, lootmin: 2, lootmax: 4, wanted: 3, deloot: 1, containermaxsum: 4 8:21:34 [CE][SpawnRandomLoot] (StaticPoliceSituation) :: Type: Land_Wreck_sed01_aban1_white_DE, lootmin: 2, lootmax: 2, wanted: 2, deloot: 1, containermaxsum: 2 8:21:34 [CE][SpawnRandomLoot] (StaticPoliceSituation) :: Type: Land_Wreck_hb02_aban1_red_DE, lootmin: 2, lootmax: 2, wanted: 2, deloot: 1, containermaxsum: 2 8:21:34 [CE][SpawnRandomLoot] (StaticPoliceSituation) :: Type: Land_Wreck_sed01_aban1_police_DE, lootmin: 2, lootmax: 4, wanted: 2, deloot: 1, containermaxsum: 4 8:21:34 [CE][SpawnRandomLoot] (StaticPoliceSituation) :: Type: Land_Wreck_sed01_aban2_police_DE, lootmin: 2, lootmax: 4, wanted: 2, deloot: 1, containermaxsum: 4 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Wreck_sed01_aban1_wine_DE, lootmin: 1, lootmax: 3, wanted: 1, deloot: 0, containermaxsum: 2 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Wreck_sed01_aban1_wine_DE :: !!! Sum of container LootMax is lower than event child LootMax (2 < 3) 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Wreck_sed01_aban1_wine_DE, lootmin: 1, lootmax: 3, wanted: 1, deloot: 0, containermaxsum: 2 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: StaticObj_Wreck_Train_Wagon_Flat_Mil_DE, lootmin: 1, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: StaticObj_Wreck_Train_Wagon_Flat_Mil_DE, lootmin: 1, lootmax: 3, wanted: 1, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: StaticObj_Wreck_Train_Wagon_Flat_Mil_DE, lootmin: 1, lootmax: 3, wanted: 1, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_Mil_DE, lootmin: 1, lootmax: 3, wanted: 1, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_Mil_DE, lootmin: 1, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: StaticObj_Wreck_Train_742_Blue_DE, lootmin: 1, lootmax: 3, wanted: 1, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: StaticObj_Wreck_Train_Wagon_Tanker_DE, lootmin: 1, lootmax: 3, wanted: 1, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: StaticObj_Wreck_Train_Wagon_Tanker_DE, lootmin: 1, lootmax: 3, wanted: 1, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 !!! [CE][VehicleRespawner] (PRIBoat) :: Init: "VehicleBoat" - Failed to spawn the requested amount (19 < 22) within 66 attempts. 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 !!! [CE][VehicleRespawner] (PRIBoat) :: Init: "VehicleBoat" - Failed to spawn the requested amount (19 < 22) within 66 attempts. 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: StaticObj_Wreck_Train_Wagon_Tanker_DE, lootmin: 1, lootmax: 3, wanted: 1, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: StaticObj_Wreck_Train_Wagon_Tanker_DE, lootmin: 1, lootmax: 3, wanted: 1, deloot: 0, containermaxsum: 15 8:21:34 !!! [CE][VehicleRespawner] (PRIBoat) :: Init: "VehicleBoat" - Failed to spawn the requested amount (19 < 22) within 66 attempts. 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 !!! [CE][VehicleRespawner] (PRIBoat) :: Init: "VehicleBoat" - Failed to spawn the requested amount (19 < 22) within 66 attempts. 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 !!! [CE][VehicleRespawner] (PRIBoat) :: Init: "VehicleBoat" - Failed to spawn the requested amount (19 < 22) within 66 attempts. 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 !!! [CE][VehicleRespawner] (PRIBoat) :: Init: "VehicleBoat" - Failed to spawn the requested amount (19 < 22) within 66 attempts. 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: StaticObj_Wreck_Train_Wagon_Tanker_DE, lootmin: 1, lootmax: 3, wanted: 1, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: StaticObj_Wreck_Train_Wagon_Tanker_DE, lootmin: 1, lootmax: 3, wanted: 1, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 !!! [CE][VehicleRespawner] (PRIBoat) :: Init: "VehicleBoat" - Failed to spawn the requested amount (19 < 22) within 66 attempts. 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: StaticObj_Wreck_Train_Wagon_Tanker_DE, lootmin: 1, lootmax: 3, wanted: 1, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: StaticObj_Wreck_Train_Wagon_Tanker_DE, lootmin: 1, lootmax: 3, wanted: 1, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: StaticObj_Wreck_Train_Wagon_Tanker_Mil_DE, lootmin: 1, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_Mil_DE, lootmin: 1, lootmax: 3, wanted: 1, deloot: 0, containermaxsum: 15 8:21:34 !!! [CE][VehicleRespawner] (PRIBoat) :: Init: "VehicleBoat" - Failed to spawn the requested amount (19 < 22) within 66 attempts. 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: StaticObj_Wreck_Train_Wagon_Tanker_DE, lootmin: 1, lootmax: 3, wanted: 1, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: StaticObj_Wreck_Train_Wagon_Tanker_DE, lootmin: 1, lootmax: 3, wanted: 1, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_DE, lootmin: 2, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: StaticObj_Wreck_Train_Wagon_Tanker_Mil_DE, lootmin: 1, lootmax: 3, wanted: 2, deloot: 0, containermaxsum: 15 8:21:34 [CE][SpawnRandomLoot] (StaticTrain) :: Type: Land_Train_Wagon_Box_Mil_DE, lootmin: 1, lootmax: 3, wanted: 1, deloot: 0, containermaxsum: 15 8:21:34 [CE][DynEvent] :: 50 types 8:21:34 [00] AmbientFox 8:21:34 Primary Spawner: "Ambient", active: yes, repeat: 1 8:21:34 [01] AmbientHare 8:21:34 Primary Spawner: "Ambient", active: yes, repeat: 1 8:21:34 [02] AmbientHen 8:21:34 Primary Spawner: "Ambient", active: yes, repeat: 1 8:21:34 [03] AnimalBear 8:21:34 Primary Spawner: "Animal", active: yes, repeat: 1 8:21:34 [CE][Hive] :: Init sequence finished. 8:21:34 [00] AmbientFox 8:21:34 Primary Spawner: "Ambient", active: yes, repeat: 1 8:21:34 [01] AmbientHare 8:21:34 [CE][Hive] :: Init sequence finished. 8:21:34 [CE][Hive] :: Init sequence finished. 8:21:34 [00] AmbientFox 8:21:34 Primary Spawner: "Ambient", active: yes, repeat: 1 8:21:34 [01] AmbientHare 8:21:34 Primary Spawner: "Ambient", active: yes, repeat: 1 8:21:34 [02] AmbientHen 8:21:34 Primary Spawner: "Ambient", active: yes, repeat: 1 8:21:34 [03] AnimalBear 8:21:34 Primary Spawner: "Animal", active: yes, repeat: 1 8:21:34 [04] AnimalCow 8:21:34 Primary Spawner: "Animal", active: yes, repeat: 1 8:21:34 [05] AnimalDeer 8:21:34 Primary Spawner: "Animal", active: yes, repeat: 1 8:21:34 [06] AnimalGoat 8:21:34 Primary Spawner: "Animal", active: yes, repeat: 1 8:21:34 [07] AnimalPig 8:21:34 Primary Spawner: "Animal", active: yes, repeat: 1 8:21:34 [08] AnimalRoeDeer 8:21:34 Primary Spawner: "Animal", active: yes, repeat: 1 8:21:34 [09] AnimalSheep 8:21:34 Primary Spawner: "Animal", active: yes, repeat: 1 8:21:34 [10] AnimalWildBoar 8:21:34 Primary Spawner: "Animal", active: yes, repeat: 1 8:21:34 [11] AnimalWolf 8:21:34 Primary Spawner: "Animal", active: yes, repeat: 1 8:21:34 [12] InfectedArmy 8:21:34 Primary Spawner: "Infected", active: yes, repeat: 1 8:21:34 [13] InfectedArmyHard 8:21:34 Primary Spawner: "Infected", active: yes, repeat: 1 8:21:34 [14] InfectedCity 8:21:34 Primary Spawner: "Infected", active: yes, repeat: 1 8:21:34 [15] InfectedCityTier1 8:21:34 Primary Spawner: "Infected", active: yes, repeat: 1 8:21:34 [16] InfectedFirefighter 8:21:34 Primary Spawner: "Infected", active: yes, repeat: 1 8:21:34 [17] InfectedIndustrial 8:21:34 Primary Spawner: "Infected", active: yes, repeat: 1 8:21:34 [18] InfectedMedic 8:21:34 Primary Spawner: "Infected", active: yes, repeat: 1 8:21:34 [19] InfectedNBC 8:21:34 Primary Spawner: "Infected", active: yes, repeat: 1 8:21:34 [20] InfectedPolice 8:21:34 Primary Spawner: "Infected", active: yes, repeat: 1 8:21:34 [21] InfectedPoliceHard 8:21:34 Primary Spawner: "Infected", active: yes, repeat: 1 8:21:34 [22] InfectedPrisoner 8:21:34 Primary Spawner: "Infected", active: yes, repeat: 1 8:21:34 [23] InfectedReligious 8:21:34 Primary Spawner: "Infected", active: yes, repeat: 1 8:21:34 [24] InfectedSanta 8:21:34 Primary Spawner: "Infected", active: yes, repeat: 1 8:21:34 [25] InfectedSolitude 8:21:34 Primary Spawner: "Infected", active: yes, repeat: 1 8:21:34 [26] InfectedVillage 8:21:34 Primary Spawner: "Infected", active: yes, repeat: 1 8:21:34 [27] InfectedVillageTier1 8:21:34 Primary Spawner: "Infected", active: yes, repeat: 1 8:21:34 [28] ItemPlanks 8:21:34 Primary Spawner: "Item", active: yes, repeat: 1 8:21:34 [29] Loot 8:21:34 Primary Spawner: "Loot", active: yes, repeat: 2 8:21:34 [30] StaticAirplaneCrate 8:21:34 Primary Spawner: "Static", active: yes, repeat: 1 8:21:34 [31] StaticContaminatedArea 8:21:34 Primary Spawner: "Static", active: yes, repeat: 1 8:21:34 [32] StaticHeliCrash 8:21:34 Primary Spawner: "Static", active: yes, repeat: 1 8:21:34 Secondary Spawner: "Infected", active: yes, repeat: 1 8:21:34 [33] StaticMilitaryConvoy 8:21:34 Primary Spawner: "Static", active: yes, repeat: 1 8:21:34 Secondary Spawner: "Infected", active: yes, repeat: 1 8:21:34 [34] StaticPoliceSituation 8:21:34 Primary Spawner: "Static", active: yes, repeat: 1 8:21:34 Secondary Spawner: "Infected", active: yes, repeat: 1 8:21:34 [35] StaticTrain 8:21:34 Primary Spawner: "Static", active: yes, repeat: 1 8:21:34 Secondary Spawner: "Infected", active: yes, repeat: 1 8:21:34 [36] TrajectoryApple 8:21:34 Primary Spawner: "Trajectory", active: yes, repeat: 1 8:21:34 [37] TrajectoryConiferous 8:21:34 Primary Spawner: "Trajectory", active: yes, repeat: 1 8:21:34 [38] TrajectoryDeciduous 8:21:34 Primary Spawner: "Trajectory", active: yes, repeat: 1 8:21:34 [39] TrajectoryHumus 8:21:34 Primary Spawner: "Trajectory", active: yes, repeat: 1 8:21:34 [40] TrajectoryPear 8:21:34 Primary Spawner: "Trajectory", active: yes, repeat: 1 8:21:34 [41] TrajectoryPlum 8:21:34 Primary Spawner: "Trajectory", active: yes, repeat: 1 8:21:34 [42] TrajectoryStones 8:21:34 Primary Spawner: "Trajectory", active: yes, repeat: 1 8:21:34 [43] VehicleBoat 8:21:34 Primary Spawner: "Vehicle", active: yes, repeat: 1 8:21:34 [44] VehicleCivilianSedan 8:21:34 Primary Spawner: "Vehicle", active: yes, repeat: 1 8:21:34 [45] VehicleHatchback02 8:21:34 Primary Spawner: "Vehicle", active: yes, repeat: 1 8:21:34 [46] VehicleOffroad02 8:21:34 Primary Spawner: "Vehicle", active: yes, repeat: 1 8:21:34 [47] VehicleOffroadHatchback 8:21:34 Primary Spawner: "Vehicle", active: yes, repeat: 1 8:21:34 [48] VehicleSedan02 8:21:34 Primary Spawner: "Vehicle", active: yes, repeat: 1 8:21:34 [49] VehicleTruck01 8:21:34 Primary Spawner: "Vehicle", active: yes, repeat: 1 8:21:34 [CE][Hive] :: Initializing of spawners done. 8:21:34 [CE][Hive] :: Init sequence finished. 8:21:35 [IdleMode] Entering IN - save processed
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The IZH-18MN is typically fitted with a mount for scopes like the in-game hunting scope and the new sportpoint sights. I think it should be able to equip these sights, to make the weapon more useful than it currently is.
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PC|EU|Chernarus|Huntsman Dayz|6man|Traders|Drugs|Weekend Raid
SvetlinDaBoss posted a topic in Server Advertisement
New server in the making, get in early for wipe. What this server offers: -Long wipes -Good Eco -Friendly staff -Fair Rules -Weekend Raids -High Fps server -Quick Support -Weekly events -Custom Zones -1PP/3PP If any of that sounds interesting join now : https://discord.gg/snS98X3kq5 - Last week
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The FNX 45 was produced from 2012 onward, and the outbreak went global an unspecified amount of time after March 12th, 2013, according to Dean Hall. If you want the USP in the game, you're better off suggesting it standalone.
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Sledgehammers and crowbars already break them open, a lot quicker than fists
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Sledgehammers and crowbars already break them open, a lot quicker than fists
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In the DayZ button remapping menu, is this controller listed (and working)? "8Bitdo Ultimate 2C" right? I'll try to look for it online... P.S. I have a steering wheel (for cars), a joystick (for flying) and a generic (and cheap) joypad, but none of these appear usable in the DayZ menu... They are not even seen, even if in Windows (7 & 10) they work regularly. ¯\_(^~^)_/ ¯
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Hi, I use the game controller on PC and I also use the PlayStation 5 controller.
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Cold Zone chernarus | Hardcore |EVR Storm | Terje | EU/US|
Fillll replied to Fillll's topic in Server Advertisement
New Hard Core server -
Riddick_2K started following Vehicles (vanilla+custom) does not spawn after database wipe.
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Vehicles (vanilla+custom) does not spawn after database wipe.
Riddick_2K replied to Bubbehn's topic in Servers
Maybe I misunderstood, but it seemed to me that in the original post it was written that the entire "storage_1" folder has already been deleted. This also assumes all the other files contained therein... I think... <restock=0> will not change much: in theory it should speed up the process, but I have seen that it generally does not work. Even setting a large number, I always find many objects of the same type in the same place... which in theory it should not. After generating an object, it should wait for the <restock> time before generating an object of the same type... and generate another type of object while waiting... but it does not work... ¯\_(^~^)_/ ¯ -
PC {FO} Expansion PVE-PVP-RP Terje music quests AI Airdrops Traders
djsky1291 posted a topic in Server Advertisement
hello we are very new an still working out traders an economy if you would like to join us in helping or just to play feel free to join us. direct connect info fogdayz.game.nfoservers.com:2302 Official Server False Version 1.27.159674 Third Person Allowed Map Chernarusplus Mods Terje for FOG v2 Expansion_ HuntingQuestsDx Underground Bases Party On Hits Playlist Party On ! Jiggles Cassettes FoXyMusicPack DrifterZMusicPack FoXyRadio Blackouts Custom ATM Forward Operator Gear more slots Forward Operator Gear FlipTransport CarCover CannabisPlus Paragon Storage Blacks BBP Interior BBPItemPack BaseBuildingPlus Ninjins-PvP-PvE CodeLock to ExpansionCodeLock Bridge SPBuilding CJ187-MoreMoney DayZ Editor Loader TerjeSkills TerjeMedicine TerjeCompatibilityCOT TerjeCore DayZ-Expansion-Animations DayZ-Expansion-Licensed DayZ-Expansion-Bundle Dabs Framework Community Online Tools Community Framework asorrycanadian Catalyst DayZMiningSystemMAIN Hunterz LinuxPhantom -
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good idea, the skoda s1203 was recently added back as a wreck for the new ambulance spawns in 1.28, so maybe we'll finally have a van in dayz again another van that would fit the eastern theme is the UAZ 452
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Doors are desperate for a revamp, not only for how buggy they can be, but mostly for PVP and more immersion, so here are a few stuff that should be added: Breakable doors: SWAT kick, explosions or smashing it with tools to break doors and leave them unusable or to get wooden planks (will respawn after server restart) Peeking: Opening the door slightly to throw in grenades or shoot through the gap, will also aid stealth gameplay Locked doors can be opened by just punching or shooting it, what would be more realistic is to use certain tools like crowbars and sledgehammers to break open locked doors
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Why just not to set max=24, min=23, nominal=23?
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Vehicles (vanilla+custom) does not spawn after database wipe.
Sid Debian replied to Bubbehn's topic in Servers
Solution is simple. Vehicles has cool down for event spawn. Resetting in types <restock> to 0 (zero) shall resolve the issue, also you shall delete types.bin, types.001 ... That will reset timeouts for spawns.