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  2. blueshorts44

    Recoil improvement

    Its not the recoil that is the problem it is the camera, it is fixed to the gun. It looks stupid compared to .62
  3. Today
  4. InvictuZ Pc Server InvictuZ DayZ | EU/ENG | PC | 45.83.244.59:2502 | 3PP | Chernarus Join the InvictuZ Discord here: https://discord.me/invictuz or gets us on our facebook page https://www.facebook.com/profile.php?id=61559541293792 Death-Match = Last Man Standing Wedesenday 22/05/24 Night 6.30pm Gbt -7.30pm Met Rewards are : 1st Place: Two Heavy Breaching Charges and Lvl 7 Keycard (Ai Outpost) or 5x Box's of Nails and Stack of brick 2nd Place One Heavy Breaching Charge and Lvl 5 Keycard or 3x Box's of Nails and 5x Sharpen Stones 3rd Place Ada or 1x Box of Nails and 3 Sharpens and 1x Tool Kit(Hatchet Saw Bpp Book) If everyone attending could meet @ SZ for 6.30/7.30pm Bring the gear you want to use (We will not supply loadouts) I'll give People 10 Mins to get used to the Map then we will meet in the middle, 1st Shot you get 5 Mins to go hide or take posistions. The Game starts on the 2nd Shot
  5. Pyongo Bongo

    Recoil improvement

    Do you think it would be more realistic? I recently watched some videos of people shooting all kinds of guns, and now I think the recoil we have currently may be somewhat realistic. I used to think the .62 version was better with its intense recoil, but in a video of a woman shooting a mosin nagant, she didnt even twitch at all when shooting.
  6. Michael322

    CHEATER PLAYER DROPPING HAND GRANEDE

    Yes this happens alot. Especially before the wipes, as those cheaters are clearing their stashes. I played EU Livonia official server few times last week (DayZ Livonia EU - DE 4295 (1st Person Only)), and every death (except those at freshie towns) are by grenade being thrown perfecly under me. I usualy dont even see the person. Few of those I even have recorded. They are cheaters for sure and unfortunately noone is moderating those servers. It is sad especially because there aren't many Vanilla Livonia servers around, and I don't enjoy playing modded as much. If more ppl would play community Vanilla Livonia, I woudnt ever touch official again. It is extremely annoying. And more so because there are not enough steps by BI to stop that.
  7. ArthurDuFutur

    Wipe

    Salut à tout les survivants !! Une question de la plus haute importance lol, quelqu'un sait si il va y avoir réellement un wipe de toutes les cartes le 27 mai. Comme annoncé sur le twitter de DayZ ?
  8. Salvatore Spampinato

    Recoil improvement

    Pre-suggestion I already say here that this is completely in the topic of dayz so it's nothing like crazy or off topic like picking chickens and it's nothing that hard, I knew that in the 1.24 update some guns got more recoil than before but it doesn't have sense if a player can use a automatic rifle like nothing, the survivors aren't some military trained soldiers, I understand that the recoil is balanced but the survivors aren't balanced, if all the survivors were all ex-soldiers I would understand but how can a random person sustain the recoil of a BK-12,before the 1.00 the recoil of the bk 12 was so smooth and powerful,now it's like a Aug ax half burst. Suggestion Can you all add way more recoil on guns? I know that you all have no time and money to do that but the survivors aren't robots with the ability to sustain such recoils like nothing. Yea we controll them but the recoil is so chunky and firm, it feels like the survivors have robotic arms. I'm not requesting a new animations for the guns, just more recoil, i don't feel the panic when I try to shoot someone because the recoil is so easy to controll and I'm on ps5 please make the game harder, not easier, it will become more boring. I recently stopped playing dayz only because the recoil is so powerless in guns that I don't feel the sweat in my hands when repositioning the aim,it feels easy to shoot someone in the head.
  9. Salvatore Spampinato

    More options for realistic camera

    Yea, dayz before 1.00 was something like this, but the new engine ruined it all, it just made the controls betters but now the aim is robotic and the immersion it's way less
  10. Salvatore Spampinato

    Pick what UI prompts you want on screen

    kinda mid idea, it has no objective at all because dayz it's already immersive so the little icons there arent that bad to have, and if it will be considered it will be added like, in the 1.60
  11. Salvatore Spampinato

    The game has become more of a shooter than a survival game

    fr, he got killed like 50 times, and instead of getting better he chooses to criticize the game lol in my dayz experience(I have like 800 hours), I died more times that I've killed, so I have more deaths than kills becasue the more times you die, the more times you receive a lesson, and this guy, is the guy that runs in the Nwaf airfield thinking some friendly guy will approach him.
  12. Hallo liebe DayZ Comunity, ich hätte gerne wieder einen DayZ Server... damals zu Vanilla Zeiten habe ich 3 Stück betrieben die alle dedicated, und zu der zeit nicht modbar waren... Jetzt wo es so viele schöne mods gibt bin ich wieder heiß geworden... aber scheitere schon kläglich daran ne repackte custom billboard mod in den workshop hochzuladen, weil die anmeldung im Workshop ohne Kreditkarte und Steuer Fragebogen nicht funktioniert... Wer hat Zeit und Lust mir einen Server gegen Bezahlung individuell zu erstellen? Gesundheitlich habe ich gerade Steine im Weg.... Wünschenswert wären z.b 1. Ladebildschirm mit clan logo und sound 2. zwei custom trader am green und klen 3. einen aufsprengbaren custom raum / bereich für c4 event 4. eigene WährungWabo-Stars 5. eigene high tier Schutzweste und Helm 6. ggf. eine custom mele start Waffe sowie die gängigsten mods wie Parkgarage, Gruppensystem, custom Fahrzeuge (ggf. Clothes) etc. alles gerne auf einer Hetzner kiste... würde mich über feedback sowas von freuen... liebe grüße
  13. Yesterday
  14. LiveBait-2104a9270f2fdf73

    Contact email for Bohemia

    I'm looking to get information on what files we can edit or use when we mod Dayz. I asked the question in the modding area but no response. Is there an email I can send my questions to?
  15. Sid Debian

    Need help with "EEHitBy" in PlayerBase

    Sorry mate then you shall try to override another function within events. Because that one is out of ours hands... I think that was done escapely for protection of damage code. You know against of users that broke the rules hardly...
  16. D3athlyy

    Need help with "EEHitBy" in PlayerBase

    I tried changing the value of speedCoef to 0.1, but it didn't produce any result
  17. DanielRS1

    Day Z Is Having Bugs And Issues 1.23

    Pela minha experiência no problema do caminhão aperta os pneus com chave de roda diminuiu um pouco os pulos sobre os tiros é problema no servidor as vezes lagado por excesso de loot no mapa com base mod ou conexão
  18. DanielRS1

    Day Z Is Having Bugs And Issues 1.23

    Boa tarde amigos tô com um probleminha/bug do DayZ enterrei alguns loot pelo mata (dentro de entulho, túmulo, em baixo de árvore e dentro de feno em celeiro) nos outros locais consegui desenterrar porém dentro do feno não consigo nem. Aparece pixel para desenterrar após você inserir os itens. Alguém pode me ajudar para conseguir resolver isso?
  19. Sid Debian

    Need help with "EEHitBy" in PlayerBase

    Let's explore the total problem: You are trying to create the new instance for TotalDamageResult. If we get the class definition: DayZ\dta\scripts\3_Game\DamageSystem.c we will find the class: class TotalDamageResult: Managed { proto native float GetDamage(string zoneName, string healthType); proto native float GetHighestDamage(string healthType); }; BUT as you can see the class has no definition of Constructor & Destructor. We have only 2 "proto native"( = We will get that class instance from game engine) aka Get methods and we have no any kind of construction function. Based on that information you have 2 possible solutions: 1. Redefine the base in-game class like so: class TotalDamageResult : Managed { proto native float GetDamage(string zoneName, string healthType); proto native float GetHighestDamage(string healthType); void TotalDamageResult() {} }; // OR modded class TotalDamageResult { string arg1; // Example float finalDamage; // Based on Constructor from code of example string arg2; // Example string arg3; // Example int arg4; // Example proto native float GetDamage(string zoneName, string healthType); proto native float GetHighestDamage(string healthType); void TotalDamageResult(string arg1, float finalDamage, string arg2, string arg3, int arg4) { this.arg1 = arg1; this.finalDamage = finalDamage; this.arg2 = arg2; this.arg3 = arg3; this.arg4 = arg4; } }; But still it can RUIN THE GAME and I isn't suggesting you to use that way. I suppose to think that method EEHitBy - isn't that method that you wishing to override. because it has that structure of the code will not allow you to break the code. But, you shall try to play with float speedCoef. Let's guess that speedCoef is eq 1.0 (that value is like projectileModifier in your code), but what if you'll try to set value from 1.0 to 0.001? And then on you calling of super method you'll get: super.EEHitBy(newDamageResult, component, zone, ammo, modelPos, speedCoef); //that line from your code and it's wrong!!!!! //It shall be: super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef (we setted as 0.001); I hope that you'll understand what do I wish to say to you with those examples.
  20. Hello everyone. I'm encountering an error: 'Too many parameters for TotalDamageResult method', and I can't understand what might be causing the issue. Code: modded class PlayerBase { override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef) { Print("[DEBUG] EEHitBy called with ammo: " + ammo); float baseDamage = damageResult.GetHighestDamage("Health"); float armorModifier = 1.0; float projectileModifier = 1.0; EntityAI entity = GetInventory().FindAttachment(InventorySlots.BODY); if (entity) { Print("[DEBUG] Player has armor: " + entity.GetType()); if (entity.IsKindOf("PlateCarrier")) { if (ammo == "Custom_Bullet_545x39_HP") { projectileModifier = 0.1; Print("[DEBUG] Applied projectileModifier for PlateCarrier and HP ammo: " + projectileModifier); } else if (ammo == "Custom_Bullet_545x39_PRS") { projectileModifier = 0.5; Print("[DEBUG] Applied projectileModifier for PlateCarrier and PRS ammo: " + projectileModifier); } } else if (entity.IsKindOf("Vest_Base")) { projectileModifier = 1.0; Print("[DEBUG] Applied projectileModifier for Vest_Base: " + projectileModifier); } } else { Print("[DEBUG] Player has no armor."); } float finalDamage = baseDamage * armorModifier * projectileModifier; Print("[DEBUG] Calculated finalDamage: " + finalDamage); TotalDamageResult newDamageResult = new TotalDamageResult("", finalDamage, "", "", 0); super.EEHitBy(newDamageResult, component, zone, ammo, modelPos, speedCoef); Print("[DEBUG] EEHitBy completed."); } }
  21. Last week
  22. I think there should be a whole array of options you can turn on and off for the UI. For example on the main hud you can choose if you want all the health icons on or just the HP and blood icons, or for opening doors you can turn the prompt off, or when you pull your gun out it doesnt constantly tell you what gun is in your hand. Just the full list of UI prompts that can be adjusted to your liking. I know you can just press ` or hold ` but some elements of the UI i actually want on screen such as food and water.
  23. radamantyz

    DayZ Frostline Dev Blog Week 20

    The map looks great. The time in which a food goes from frozen to warm is very short, in my opinion the one assigned to Namalsk is a more appropriate time.
  24. PVP, RAID 247, Custom builds, Punchcard trader, online shop ,custom vehicles, loot ++
  25. blueshorts44

    More options for realistic camera

    And thats okay! +you cant deny that this game looks insane with it on look
  26. nemorus

    More options for realistic camera

    I know. Because people were turning it off ASAP.
  27. Hephren

    The game has become more of a shooter than a survival game

    Exactly this guy hasn't a clue what he's talking about
  28. Hephren

    DayZ Frostline Expansion & FaQ

    I can't wait, this is going to be the best map they've made for sure by making it smaller. The amount of interactions and PvP will be insane!
  29. Excited to see where it leads for Modders on PC hopefully the mecahnic leaves avenue to implement environmental impact like Heat and Cold much more easily and its nice the Console players get their Pseudo Namalsk .
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