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Why just not to set max=24, min=23, nominal=23?
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Vehicles (vanilla+custom) does not spawn after database wipe.
Sid Debian replied to Bubbehn's topic in Servers
Solution is simple. Vehicles has cool down for event spawn. Resetting in types <restock> to 0 (zero) shall resolve the issue, also you shall delete types.bin, types.001 ... That will reset timeouts for spawns. -
For Experimental 1.28 testing give them all parts in cfgspawnabletypes.xml, but with 10% chance for headlights (for fun at night), and a canister of gas to get water easily : <!-- VEHICLES --> <type name="OffroadHatchback"> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarRadiator" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarBattery" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="SparkPlug" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HatchbackDoors_Driver" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackDoors_CoDriver" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackHood" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackTrunk" chance="1.00" /> </attachments> <cargo chance="1.00"> <item name="CanisterGasoline" chance="1.00" /> </cargo> </type> <type name="OffroadHatchback_Blue"> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarRadiator" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarBattery" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="SparkPlug" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HatchbackDoors_Driver_Blue" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackDoors_CoDriver_Blue" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackHood_Blue" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackTrunk_Blue" chance="1.00" /> </attachments> <cargo chance="1.00"> <item name="CanisterGasoline" chance="1.00" /> </cargo> </type> <type name="OffroadHatchback_White"> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarRadiator" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarBattery" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="SparkPlug" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HatchbackDoors_Driver_White" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackDoors_CoDriver_White" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackHood_White" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HatchbackTrunk_White" chance="1.00" /> </attachments> <cargo chance="1.00"> <item name="CanisterGasoline" chance="1.00" /> </cargo> </type> <type name="Offroad_02"> <attachments chance="1.00"> <item name="Offroad_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Offroad_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Offroad_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Offroad_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Offroad_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Offroad_02_Trunk" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Offroad_02_Hood" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Offroad_02_Door_1_1" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Offroad_02_Door_1_2" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Offroad_02_Door_2_1" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Offroad_02_Door_2_2" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="GlowPlug" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarBattery" chance="1.00" /> </attachments> <cargo chance="1.00"> <item name="CanisterGasoline" chance="1.00" /> </cargo> </type> <!-- --> <type name="CivilianSedan"> <attachments chance="1.00"> <item name="CivSedanWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarRadiator" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarBattery" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="SparkPlug" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="CivSedanDoors_Driver" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanDoors_CoDriver" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanDoors_BackLeft" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanDoors_BackRight" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanHood" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanTrunk" chance="1.00" /> </attachments> <cargo chance="1.00"> <item name="CanisterGasoline" chance="1.00" /> </cargo> </type> <type name="CivilianSedan_Wine"> <attachments chance="1.00"> <item name="CivSedanWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarRadiator" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarBattery" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="SparkPlug" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="CivSedanDoors_Driver_Wine" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanDoors_CoDriver_Wine" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanDoors_BackLeft_Wine" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanDoors_BackRight_Wine" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanHood_Wine" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanTrunk_Wine" chance="1.00" /> </attachments> <cargo chance="1.00"> <item name="CanisterGasoline" chance="1.00" /> </cargo> </type> <type name="CivilianSedan_Black"> <attachments chance="1.00"> <item name="CivSedanWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanWheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarRadiator" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarBattery" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="SparkPlug" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="CivSedanDoors_Driver_Black" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanDoors_CoDriver_Black" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanDoors_BackLeft_Black" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanDoors_BackRight_Black" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanHood_Black" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CivSedanTrunk_Black" chance="1.00" /> </attachments> <cargo chance="1.00"> <item name="CanisterGasoline" chance="1.00" /> </cargo> </type> <!-- --> <type name="Hatchback_02"> <attachments chance="1.00"> <item name="Hatchback_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarRadiator" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarBattery" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="SparkPlug" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Door_1_1" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Door_1_2" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Door_2_1" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Door_2_2" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Hood" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Trunk" chance="1.00" /> </attachments> <cargo chance="1.00"> <item name="CanisterGasoline" chance="1.00" /> </cargo> </type> <type name="Hatchback_02_Black"> <attachments chance="1.00"> <item name="Hatchback_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarRadiator" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarBattery" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="SparkPlug" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Door_1_1_Black" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Door_1_2_Black" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Door_2_1_Black" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Door_2_2_Black" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Hood_Black" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Trunk_Black" chance="1.00" /> </attachments> <cargo chance="1.00"> <item name="CanisterGasoline" chance="1.00" /> </cargo> </type> <type name="Hatchback_02_Blue"> <attachments chance="1.00"> <item name="Hatchback_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarRadiator" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarBattery" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="SparkPlug" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Door_1_1_Blue" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Door_1_2_Blue" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Door_2_1_Blue" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Door_2_2_Blue" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Hood_Blue" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Trunk_Blue" chance="1.00" /> </attachments> <cargo chance="1.00"> <item name="CanisterGasoline" chance="1.00" /> </cargo> </type> <!-- --> <type name="Sedan_02"> <attachments chance="1.00"> <item name="Sedan_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarRadiator" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarBattery" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="SparkPlug" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Door_1_1" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Door_1_2" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Door_2_1" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Door_2_2" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Hood" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Trunk" chance="1.00" /> </attachments> <cargo chance="1.00"> <item name="CanisterGasoline" chance="1.00" /> </cargo> </type> <type name="Sedan_02_Red"> <attachments chance="1.00"> <item name="Sedan_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarRadiator" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarBattery" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="SparkPlug" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="sedan_02_Door_1_1_Red" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Door_1_2_Red" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Door_2_1_Red" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Door_2_2_Red" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Hood_Red" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Trunk_Red" chance="1.00" /> </attachments> <cargo chance="1.00"> <item name="CanisterGasoline" chance="1.00" /> </cargo> </type> <type name="Sedan_02_Grey"> <attachments chance="1.00"> <item name="Sedan_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarRadiator" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="CarBattery" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="SparkPlug" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="sedan_02_Door_1_1_Grey" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Door_1_2_Grey" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Door_2_1_Grey" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Door_2_2_Grey" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Hood_Grey" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Sedan_02_Trunk_Grey" chance="1.00" /> </attachments> <cargo chance="1.00"> <item name="CanisterGasoline" chance="1.00" /> </cargo> </type> <type name="Truck_01_Covered"> <attachments chance="1.00"> <item name="Truck_01_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_WheelDouble" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_WheelDouble" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_WheelDouble" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_WheelDouble" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="TruckBattery" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_Hood" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_Door_1_1" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_Door_2_1" chance="1.00" /> </attachments> <cargo chance="1.00"> <item name="CanisterGasoline" chance="1.00" /> </cargo> </type> <type name="Truck_01_Covered_Blue"> <attachments chance="1.00"> <item name="Truck_01_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_WheelDouble" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_WheelDouble" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_WheelDouble" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_WheelDouble" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="TruckBattery" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_Hood_Blue" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_Door_1_1_Blue" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_Door_2_1_Blue" chance="1.00" /> </attachments> <cargo chance="1.00"> <item name="CanisterGasoline" chance="1.00" /> </cargo> </type> <type name="Truck_01_Covered_Orange"> <attachments chance="1.00"> <item name="Truck_01_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_Wheel" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_WheelDouble" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_WheelDouble" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_WheelDouble" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_WheelDouble" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="TruckBattery" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.10" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_Hood_Orange" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_Door_1_1_Orange" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="Truck_01_Door_2_1_Orange" chance="1.00" /> </attachments> <cargo chance="1.00"> <item name="CanisterGasoline" chance="1.00" /> </cargo> </type>
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Spawn Max Cars On Sakhal in events.xml : <!-- !!! VEHICLES !!!--> <event name="VehicleCivilianSedan"> <nominal>9</nominal> <min>6</min> <max>26</max> <lifetime>1800</lifetime> <restock>0</restock> <saferadius>1000</saferadius> <distanceradius>1</distanceradius> <cleanupradius>100</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="26" min="1" type="CivilianSedan"/> <child lootmax="0" lootmin="0" max="26" min="1" type="CivilianSedan_Black"/> <child lootmax="0" lootmin="0" max="26" min="1" type="CivilianSedan_Wine"/> </children> </event> <event name="VehicleHatchback02"> <nominal>9</nominal> <min>6</min> <max>59</max> <lifetime>1800</lifetime> <restock>0</restock> <saferadius>1000</saferadius> <distanceradius>1</distanceradius> <cleanupradius>500</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="59" min="1" type="Hatchback_02"/> <child lootmax="0" lootmin="0" max="59" min="1" type="Hatchback_02_Black"/> <child lootmax="0" lootmin="0" max="59" min="1" type="Hatchback_02_Blue"/> </children> </event> <event name="VehicleOffroadHatchback"> <nominal>9</nominal> <min>6</min> <max>34</max> <lifetime>1800</lifetime> <restock>0</restock> <saferadius>1000</saferadius> <distanceradius>1</distanceradius> <cleanupradius>500</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="34" min="1" type="OffroadHatchback"/> <child lootmax="0" lootmin="0" max="34" min="1" type="OffroadHatchback_Blue"/> <child lootmax="0" lootmin="0" max="34" min="1" type="OffroadHatchback_White"/> </children> </event> <event name="VehicleSedan02"> <nominal>9</nominal> <min>6</min> <max>46</max> <lifetime>1800</lifetime> <restock>0</restock> <saferadius>1000</saferadius> <distanceradius>1</distanceradius> <cleanupradius>500</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="46" min="1" type="Sedan_02"/> <child lootmax="0" lootmin="0" max="46" min="1" type="Sedan_02_Grey"/> <child lootmax="0" lootmin="0" max="46" min="1" type="Sedan_02_Red"/> </children> </event> <event name="VehicleTruck01"> <nominal>9</nominal> <min>6</min> <max>24</max> <lifetime>1800</lifetime> <restock>0</restock> <saferadius>1000</saferadius> <distanceradius>1</distanceradius> <cleanupradius>500</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="24" min="1" type="Truck_01_Covered"/> <child lootmax="0" lootmin="0" max="24" min="1" type="Truck_01_Covered_Blue"/> <child lootmax="0" lootmin="0" max="24" min="1" type="Truck_01_Covered_Orange"/> </children> </event>
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Nitrado will be conducting maintenance focused on Windows update. This maintenance will affect the whole official capacity hosted on Windows OS machines. Date: 17th of April 2025 Time and region: AU-SY 10:45 CEST (UTC +02:00: 08:45) JP-TO 11:30 CEST (UTC +02:00: 09:30) EU-MS 12:15 CEST (UTC +02:00: 10:15) US-NY 13:30 CEST (UTC +02:00: 11:30) US-MI 14:15 CEST (UTC +02:00: 12:15) BR-SP 15:00 CEST (UTC +02:00: 13:00) US-LA 15:45 CEST (UTC +02:00: 13:45) Servers will be unavailable for 15 - 45 minutes during the maintenance. Thank you for understanding.
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Vehicles (vanilla+custom) does not spawn after database wipe.
Zerzala replied to Bubbehn's topic in Servers
Same problem. Any solution? - Yesterday
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eckSL started following PC Stable Updates
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Hi. Sorry but "Xbox One" is a console. I was just looking for a Joypad to connect to a Windows 10 PC, that works with DayZ. If there was a whole steering wheel (with pedals) it would be great, but it seems that no peripheral is supported by DayZ, only some Joypads... I would like to know which ones. 🙂
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Hi, I use the Xbox one and it works perfectly. PS: Sorry for my English. I use a translator. 8Bitdo Ultimate 2C you have this works very well
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4th day with Connection Error (0X00020009)
Riddick_2K replied to Wilson Leung's topic in Troubleshooting
Hi. Sorry, I don't know English and I have to use Google Translate (it's not very precise). If you use the "tracert" command from the console (I assume you use a Windows system. You can find all the explanations with Google) ... you should have a whole series of "strings", with the response in "ms" (milliseconds) of each "passage" between your PC and the game server. If you write: " tracert 46.251. 235.5 " you will get a series of "pings" in milliseconds for each hop that the packet makes from your PC to the game server. It may be that, sometimes, you struggle, but then the ping returns anyway. When it doesn't respond, it signals you with a series of asterisks (*) If at the final address, that of the server, you get a numeric value, then that server responds (as hardware, obviously). If you can't access, then it's a problem with the game (client or server). If it gets stuck in the middle of the procedure, with a series of asterisks (*), and it doesn't go any further... then there's a packet routing problem... you should contact your provider. If it gets stuck only at the last server hop... I don't know, maybe that server is down for the moment. Try waiting a few days or test other servers. I'm sorry but I'm not a network expert... I don't know how to help you beyond that. I hope the translation is understandable... 😅 -
4th day with Connection Error (0X00020009)
Wilson Leung replied to Wilson Leung's topic in Troubleshooting
Hi, Thanks for replying, I just keep getting "request timed out". I am not getting any pings from the servers. I have called my ISP and they say they do not block any ip addresses. Somehow Dayz servers are not responding to the pings from my computer's ip address? Because I have also tried using my mobile hotspot to connect but result was the same error. I have also tried manually changing my ip, still wouldn't work. So now I really don't know what to do. Thanks! -
Hello everyone, I'm in a situation that I don’t fully understand at the moment. 11 years ago, I played DayZ and received a Global BE/VAC ban. I never cheated, and I never understood why I was banned. I've always defended myself against accusations like "you're cheating, you got banned, it's normal." Honestly, I probably would’ve said the same thing before it happened to me. The fact is that now, I can connect to BattlEye-protected servers, such as PUBG and Arma III. I’m not sure about PUBG, but for Arma III, it's clear that a Global BE ban would have prevented me from joining protected servers if it were still active. Therefore, I deduce that my Global BE ban has been revoked. I’m not here to prove my innocence anymore; I’ve done that enough, and I’m tired of doing so. If my Global BE ban was lifted, it means there was justice involved. So far, so good, but the issue is that I still have the VAC in-game ban associated with DayZ on Steam. Yet, following the same logic, if my Global BE ban was removed because it was judged to be an error, then the VAC in-game ban should have been lifted as well.
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Riddick_2K started following What PC Joypad for DayZ ? and 4th day with Connection Error (0X00020009)
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4th day with Connection Error (0X00020009)
Riddick_2K replied to Wilson Leung's topic in Troubleshooting
Hi I see no one has answered you yet... I'll see if I can help in some way. I read that you did a "tracert". I imagine from the PC console. What is the result? This should already give you a good indication of "where" the problem is. Maybe post the result obscuring the first IPs of your PC and provider... 🤞 -
Can anyone give me the make and model of a PC Joypad (windows 10) that is supported by DayZ? Possibly a cheap model. Thanks. 🙂
- Last week
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Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz NVIDIA GeForce RTX 3060 -monitror 2560 x 1440 ssd Msi 240 memory 32gb -2666 which settings should I set correctly?
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Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz NVIDIA GeForce RTX 3060 -monitror 2560 x 1440 ssd Msi 240 memory 32gb -2666 which settings should I set correctly?
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Experimental Update 1.28 (Change log)
Ivan Connor replied to merropa93's topic in Xbox Experimental Updates
What an update. Thanks to the team.- 1 reply
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throw that ssd into nearest hole and see if your mobo can take proper nvme.
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Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz NVIDIA GeForce RTX 3060 -monitror 2560 x 1440 ssd Msi 240 memory 32gb -2666 which settings should I set correctly?
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Hey, Survivors! Experimental branches of update 1.28 are now live on Steam and Xbox. Check out what's new! Read the full article here. Not sure how to join Experimental? Learn how to join it here! _______________ PC changelog Xbox changelog
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Souls Aggro changed their profile photo
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¿Can the NVIDIA's PhysX and Flow open source code contribute to drastically improve the physics engine of Enfusion in DayZ?
Kuzyn. replied to dannyboyle's topic in General Discussion
"The environment has no destructible elements with physics" - false statement. It's just turned off and some mods re-enable it so you can destroy trees with heavy vehicles. Years ago it was possible to break down simple fences etc., devs were even showcasing pushing tables with cars and so on. And it was inherited from ARMA, where in DayZ mod you were able to take down entire house and turn it into ruins. Also we had ragdolls, volumetric clouds but everything was scrapped due to performance issues. -
¿DO YOU THINK THE RELEASE OF NVIDIA's PHYSX AND FLOW OPEN-SOURCE CODE CAN CONTRIBUTE TO DRASTICALLY IMPROVE THE PHYSICS ENGINE OF ENFUSION ENGINE FOR DAYZ? I hate that this game doesn't have gore like dismemberments, Dead Island 2 has an amazing engine in that aspect, in terms of breaking glass, or when you hit a zombie it swings or gets half stunned by a kick, I think Dead Island 2's melee design is almost perfect, especially the kick to push the infected out of the way. In DayZ running over an infected with a vehicle feels like playing Gess Who? Where you knock over a token instead of running over a human, there's no real physics, it feels horrible. The environment has no destructible elements with physics. e.g. fences that break, poles that fall down if you collide with them, being able to drag the body of a dead animal with a rope to a truck, or a slab of ice that can break if you step on it while carrying a lot of weight on your back or if two or three players step on it at the same time it breaks. I've said the basics, but a decent physics engine can open the door to some very interesting things, the problem is that DayZ fails in that aspect. At the beginning the physics don't have to be mind-blowing in everything, but so be implementing basic improvements to make the game feel more real and fun, the ragdoll for example is essential, it's fucked up that in that respect DayZ feels like a playstation 1 game. ¿Do you think the release of this code could change things and implement it in Enfusion? https://github.com/NVIDIA-Omniverse/PhysX
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frühlingsupdate king of the hill und ein neues fahrzeug ATV join now!
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Xbox Experimental 1.28 Update 1 - Version 1.28.159768 (Release on 15.04.2025) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. FROSTLINE EXPANSION ADDED Heli crash event Crashed Patrol boat event Crashed Fishing boat event Medical event Geysers added to hot springs Ambient sounds added to caves CHANGED Improved D-Pad navigation in character creation FIXED Sometimes food cans would not open when combined with a knife in the inventory (T189714, T189784, T190046) Dead fallen trees would rustle like bushes when walked over Missing sound on submarine tower GENERAL GAME ADDED RAK-37 PSO-6 scope Leupold Mark 4 scope Sportpoint Sights New music track added to the in-game credits Updated weapon obstruction system CHANGED Updated weapon obstruction system Updated tail sounds for hunting and sniper rifles Tweaked tail sounds for SMGs Upgraded the networking for Cars, improving most situations when driving at higher ping Automatic gearbox simulation has been improved, affecting Humvee Rebalanced firearm damage against infected Tweaked bandaging animations Reduced optic edge distortion on hunting optics Added damage visuals for 2D optics Reworked range finder optic view Adjusted teeth clattering sound Decrease weapon sway in the prone position Global weapon sway speed decrease Slightly increased weapon recoil for most rifles Dispersion increased weapons by moderate amount Adjusted sway and recoil values for several weapons to improve consistency across categories Reduced muzzle flash size to improve visibility while shooting Slightly reduced player footstep volume and restored infected footstep range Improvised clothing could be repaired with rags The fire geometry of the static road barricade was reduced to better match the actual shape of the object FIXED PlayStation color output was slightly changed to align it with other platforms Removed snowfall from main menu Weapon and magazine could desync when picked up near distant players Base building kit folding produced no sound Mini sight reticle visible without battery Reload through the dedicated reload key could occasionally be non-functional after relog (T158378, T164601, T173603, T177030, T179279) Jumping sound in deforested areas was too loud Various clipping issues Incorrect wood grain on house pillars Splint action shown on seated player with broken leg Night vision reticle still worked visually after battery was removed Unable to throw items when another player was checking pulse Vehicles could become partially stuck in terrain after falling Infected could clip through floors Visual issues with some bushes Explosives couldn't be disarmed right after arming Missing collision on lockers in power generator room Flash of white screen when falling unconscious from shock Shock effect not visible when regaining consciousness until standing animation finished Various duplication exploit mitigations Mitigated item teleportation exploits Freeze when spamming filters in server browser Server browser sort by map caused freeze during server load Some indoor sounds were incorrectly played as outdoor Some glasses invisible in 1st person Player could see through walls in 3rd person Camera twitching when walking on rails Knife could fail to open food can in inventory (T189714, T189784, T190046) Plants in garden plots seeded before a server restart could not grow after the restart (T189434) Sones with trail markers were unusable for crafting Missing windowsill in Tisy barracks Ruined suppressors could still partially mute gunshots, making distant shots inaudible even when the suppressor was destroyed (T188571 - private) Exiting a boat as a driver could teleport the player to an unintended location (T189750) The ChemGas grenade could sometimes fail to explode on impact or detonate mid-air immediately after being thrown (T189998, T190002 - private) The contaminated area created by ChemGas grenades was invisible from a distance, while still cause a disease and produce bleeding cuts on a player Players could move while exiting the server under specific input conditions Damaged glass on pistol optic attachments could appear overly bright during nighttime The Steyr AUG scope reticle changed color depending on what it was aimed at The "Back" button in the online menu could not be clicked with mouse and keyboard on Xbox (T189301) Leaning before using binoculars causes rotated mouse movement (T174629) Visual damage states now appear correctly on various weapons including AKM Assault Rifle, CZ 75 Pistol, FNX-45 Pistol, Flare Gun, Izh 18 Rifle, Makarov IJ70 Pistol, P1 Pistol, VSS Vintorez, Winchester Model 70 Rifle (T174894) The map category label in the server browser was not properly localized across all supported languages Game could crash after reassigning an emote key following a keybinding reset without applying changes first (T186108) Damage on reflex optics was not visible when aiming through them Grey background behind inventory and vicinity tabs was misaligned with the rest of the UI The sound of washing hands continued after canceling the action Failed engine start due to missing battery did not play the correct sound Heat buffer icon could flash and show the breathing animation incorrectly Light melee attack chains could randomly break and not continue as expected Item held in hands would levitate when the player became unconscious while seated in a boat Players could swim while holding heavy items, enabling unintended transport across water Dragging and dropping items into the vicinity bar failed unless dropped on a specific area Vehicles no longer get partially stuck inside the terrain after falling from a height SERVER Added: spawnabletypes.xml now supports quantmin and quantmax like types.xml (0-100%) (T178206) Added: spawnabletypes.xml now supports nested item cargo and attachments Added: spawnabletypes.xml now supports nested damage min max Added: spawnabletypes.xml now supports nested presets through equip="true" Added: weapons spawned through spawnabletypes.xml and randompresets.xml can now have a chambered bullet Added: weapons spawned through spawnabletypes.xml and randompresets.xml can now have bullets in internal magazine Added: randompresets.xml can now be appended to with cfgeconomycore.xml Fixed: Random damage from spawnabletypes.xml had more chance to be the maximum or minimum value than a value in between Fixed: "[CE] :: WARNING :: Preset "..." is EMPTY." message now correctly reports empty presets instead of always the first attachment and cargo presets even if they were not empty Removed: "Flags reset for type:" redundant message which was being wrongly displayed KNOWN ISSUES Updated firearm sounds are not as audible as they should be on long range, will be tackled in a future experimental release
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[FRESH WIPE, Keycards] EndGameValley - PVP / MaxLoot / Keycards / NoTrader / NoRaid / 3pp
Adelin6308 replied to Adelin6308's topic in Server Advertisement
Bump -
Unique server with unique missions and characters implemented as objectives for In game rewards .. I'm trying to recruit for community server and when I do.. i will recreate in game events .i have dozens of ideas with storylines written . So far we carry a trader black market and a crime organization empire running a hotel as a cover up where ppl hire for contract kill clean ups ect