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Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

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  • Recent Posts

    • Survivors, The Experimental update is now live on Steam! Read the full article here  
    • PC Experimental 1.29 Update 4 - Version 1.29.162270 (Release on 19.02.2026) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. FROSTLINE EXPANSION  ADDED New section of the underground bunker on Burukan island Sakhal flag and armband Pilot jacket Winter Military Coat FIXED Bodies on Sakhal could decay and attract flies despite the cold environment  MICH helmet not spawning in locked Sakhal containers   GENERAL GAME REMOVED DLC Carousel from Main Menu ADDED Bear headdress Heavy labor jacket Military sweater Fox headdress Military winter boots Fur boots Long haul backpack CHANGED Assault rifles gunshot sound reworked Pistol gunshot sounds reworked The Server Browser now opens the "Official" tab by default if the player has no favorite servers; otherwise, it opens the "Favorites" tab General server performance optimizations Adjusted player spawnpoints to be more random. The game is now more likely to spawn players in different areas of the map on repeated deaths. Increased crafted and blunt melee weapon damage. Increased melee weapon damage transfer to infected and animal. Improved ground texture blending FIXED Character could glitch and clip through objects when taking vaultable items in hands (T192558, T193315, T193320, T193316) Inventory could be accessed in Surrender pose Issues with displaying items in Vicinity tab and being able to access them through objects Reconnecting removed blinding effect of Burlap sack on head Vehicles twitched when driving on concrete panels (T191309) AIs could clip through closed door of specific garage building Specific boat wreck model became invisible at too short view distance  Unpacking a headlight had no audio (T192384) Plums disappeared at too short view distance Aiming with M79 removed night vision (T193230) Part of bear attacking audio sample was incorrect (T192086) Fixed multiple locations allowing to look through structures (T191053) Windows in specific garage building were missing collisions Humvee was Missing Getting In/Out Sound (T167764) AP Items deployed through activate widget were missing sound Illness symptom sounds (e.g., coughing or laughing) continued to play even after the player has fallen unconscious Various clipping issues Cars could crash without apparent reason due to unexpected collisions with terrain (T191200, T192926) Under unstable or low FPS, the selected vehicle gear could be skipped over unintentionally Players could see moving cars and boats glitch after reconnecting Players reconnecting above the ground could be teleported outside the world (T191843, T191945, T191215, T191664, T192504)  Deployed tripwire was not functional (T193431) Start engine sound is played when player leaves started vehicle Incorrect sound could be played when loading the crossbow (T191119) Incorrect sound could be played when disarming Explosive with a different detonator Items dropped near some specific assets could be inaccessible afterwards (T189382) Certain assets would have incorrect collisions Cars could crash on even roads and launch players into near-death situations (T191200, T192926) Exploit where players were able to duplicate items Exploit allowing players to enter vehicles while holding heavy items RAK was not spawning chambered when equipped with a magazine Players could spawn random items in their inventory (T192644, T192643) Players could see dynamic contaminated zones become invisible over time (T192492) Players could launch themselves into the air by going prone on a car roof edge (T192699) Players could freeze the client by some cargo operations (T192460) Players could hit invisible barriers on some fence and wall objects Item swapping functionality wasn't working in some cases Server crash exploited by users (T195100 - private) Animation of taking items from the shoulder and belt could glitch (T188349, T188469, T188454, T188536, T189283, T188523, T191268) Vehicles were missing attach/detach sounds for battery, spark plug and radiator Manipulating a fire barrel could result in desync for other players Indoor shots could sound silenced to the shooter Chelating Tablets could cure wound infection and influenza (T194353) Rain was falling upwards when you run in the direction of the rain Items that were very wide would not scale up properly when inspected Players could get teleported when exiting vehicles Infected movement was stuttering at low server FPS Splitting animation was not working for long wooden sticks Airfield bunkers had badly placed loot spawns (T193452) A ladder at the Rify ship wreck was not functional (T193170) Position of moving vehicles could be severely desynchronized for a character not in the vehicle Heat buffer sigs were not visible in Inventory UI representation when in-game HUD was disabled (T191347) Issue where players would spawn in same spot as other player when there were other free spawn spots available  Zeroing was not working for certain scopes/optics when in optics mode (T192573, T192729) Vicinity cargo section was not adjusting its size depending on the amount of visible items in the vicinity (T191752) An issue where the player was still flagged as swimming in water when climbing into a boat from the swimming state.  An issue where it was not possible to wring out clothing items when climbing into a boat from any water type.  CHERNARUS Player could see through specific wall by squeezing between it and a container (T191053)  Specific trees were floating in air (T190606, T191125) Fallen tree was clipping through other trees (T190606)  LIVONIA Some items and widgets could be inaccessible in swampy locations with reeds   Incorrect sizing of contaminated zones in Pavlovo and Radunin SERVER Fixed: Scripts would not compile with '-doScriptLogs=1' CLI on Retail Added: Player location to connection and disconnection logs (T176899) Fixed: Items in the ignore list would still spawn when they were part of cfgspawnabletypes.xml Fixed: Items that were part of the ignore list would still spawn if they were in the player inventory (T190555) Fixed: Some weapons had chance to spawn with incompatible attachments, resulting in errors (T192338, T192311 - private) Changed: Enabled multithreading support for Bullet Physics library Fixed: Crash in networking TOOLS ANIMATION EDITOR Added: Live Debug, connect via in-game diag "Animation > Enable debugger" Changed: Animations now always re-import from the TXA source file when editing Events Changed: Changes to animations are now saved via  "Workspace -> Save Changed Animations" instead of using the small "edit" button in the timeline Fixed: Various crashes Removed: "Test" button in Controls window, now automatic based on active context TERRAIN BUILDER Version information is now shown in the Terrain Builder’s Help > About dialog Saves objects with a persistent ID into WRP instead of regenerating them every build WPR files, exported with TB version higher than X (lets get the exact version number) require 1.29 binarization executable Added: Align to ground mode in Buldozer (default keybind 7) MODDING Fixed: Crash when using SurfaceUnderObjectByBone on some animals Changed: Temporarily increased the maximum size of 'ScriptInputUserData' to accommodate for Network IDs being larger Added: Physics functions directly on Transport to allow vehicles to sleep Added: Physics: 'Physics.GetGeomName' to get the name of a geometry at that index Added: New Inventory location type ILT_TEMP for items that are desynced, held in limbo until the server sends the correct one  Added: Pawn.GetOwnerState' and 'Pawn.GetNextMove' to preload data during character CommandHandler Changed: EntityType can now be used in script per config class definition, used to cache shared variables and expensive initialization logic Changed: Initial update of Animation System to Enfusion 2021 Changed: Physics: Filtered will no longer show collision that has no interaction layer Changed: Prioritized usage of variables such as g_Game instead of function calls such as 'GetGame()' Changed: Specific optimiziations to several scripted functions such as 'Object::IsAnyInherited' Changed: Physics: Inactive bodies no longer tick EOnSimulate/EOnPostSimulate Changed: Vehicles: Vehicle headlights has been partially moved from script to native Changed: Improved Gizmo api, moved to GizmoApi class Fixed: Make avoidGrassUpdate property properly transfer during binarization process Fixed: Physics: Crashes with geometry element usage on skeleton component Fixed: Object::IsAnyInherited should return early on 1st match (T194456) Fixed: Several crashes with DebugText Fixed: Physics: Crashes with geometry element usage on skeleton component Fixed: Vehicles: Players could be sent to random coordinates when getting out of some vehicles with improper geometry Fixed: 'DayZPlayer.IsAuthority' would return false in Singleplayer Fixed: Inventory.CreateEntity would not use the "flip flag" Fixed: Gizmo rotation would be reversed in some cases Fixed: Vehicles: Transport class couldn't gather inputs Fixed: Vehicles: Transport class didn't have dynamic collision resolution (only cars did) Fixed: Vehicles: Vehicles could still be controlled while in freecam while "Player move in FrCam" was disabled Fixed: Assigning typename to variable wouldn't work for base types (e.g. string, int) Fixed: Some cases when assigning a quoted vector to a variable would fail Removed: Unnecessary native calls that caused poor performance Added: 'EntityAI.SetRequiredSimulation' for setting vehicle active state of custom Transport vehicles (T195712) Added: User data can now be passed into action/inventory junctures Fixed: Forcing objects to be spawned inside other objects that shouldn't be possible (barrel in barrel) from script Fixed: Workbench: Local method variables in workbench plugins could become corrupted KNOWN ISSUES Reloading animation of break-action weapons can be laggy Character status icons can incorrectly display as red (visual issue only) Animation and audio for swapping item in hands play twice Some locations on Chernarus have surface issues manifesting as black spots from distance Additional "language" option is present in language settings Items can disappear when swapping location in inventory Items can be dropped from some containers upon reconnect
    • Hey Survivors, Nitrado will conduct network maintenance in TO location. Date: 12th of February 2026 (CET)
      Time: 20:00 - 22:00 (CET)
      Impact: Expected several short interruptions during the maintenance period, affecting all servers at the location. Thank you for your understanding.
    • Hey Survivors, On Friday, 30.1. At 13:00 CET, we will be removing several temporary PlayStation servers. Find the affected servers below. Thank you for understanding.   Europe:   Asia Pacific SG: SY: TO:   North America MI: LA:   NY:   South America SP:      
    • Console Stable 1.28 Update 4 - Version 1.28.161464 (Release on 04.12.2025) GENERAL GAME FIXED Certain inventory operations could freeze the game (T192460 - private) Server crash (T195100 - private) KNOWN ISSUES Text string for "Craft firewood" action is incorrect
    • PC Stable 1.28 Update 5 - Version 1.28.161464 (Release on 04.12.2025) GENERAL GAME FIXED Certain inventory operations could freeze the game (T192460 - private) Server crash (T195100 - private) KNOWN ISSUES Text string for "Craft firewood" action is incorrect
    • Xbox Experimental 1.28 Update 4 - Version 1.28.161423 (Release on 01.12.2025) GENERAL GAME FIXED Certain inventory operations could freeze the game (T192460 - private) Server crash (T195100 - private) KNOWN ISSUES Text string for "Craft firewood" action is incorrect
    • PC Experimental 1.28 Update 7 - Version 1.28.161423 (Release on 01.12.2025) GENERAL GAME FIXED Certain inventory operations could freeze the game (T192460 - private) Server crash (T195100 - private) KNOWN ISSUES Text string for "Craft firewood" action is incorrect
    • Survivors,
      Our server provider is currently performing maintenance on all windows servers in all regions. 
      Servers will be unavailable between 15-45 minutes.
      see the starting time for maintenance per region below: AUSY: 08:00 CET JPTO: 08:45 CET EU: 09:30 CET USNY: 10:15 CET USMI: 12:00 CET BRSP: 13:00 CET USLA: 13:45 CET
    • Xbox Experimental 1.29 Update 3 - Version 1.29.161281 (Release on 18.11.2025) GENERAL GAME FIXED Some textures were not freed after being used, causing a memory leak Leg pain indicators were not showing up properly Persistent contaminated areas only became visible after a player entered them Base building objects could have broken collisions (T195674) Cars displayed glitched into the ground while driving Players sitting in vehicles could be invisible to other players The reloading action of some firearms could glitch (T195663)   KNOWN ISSUES Sound sources of some doors are misplaced (a fix is being tested internally - T195614) Spawn points can be offset from the previous logout spot (T195627) Clicking the respawn button after death can result in a freeze of up to two minutes The moon is displayed as a square (supposed to be round) Moving back and forth can result in an animation glitch Exhaust smoke of vehicles doesn't stop after exiting them (T195665) Loading screens are displaying too brightly MPK5 is missing suppressed shot sounds (a fix is being tested internally - T195313)
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