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      Discussions related to the Stable branch of DayZ.

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    4. Experimental Patch Discussion

      Discussions related to the experimental branch of DayZ.

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    5. 0.60 Experimental bugs. Repro steps, screenshots, videos, and crash dumps massively helps development! Thanks for your support!

      This sub is for submitting bugs from the 0.60 Experimental version until we get the new feedback tracker up and running.

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  2. DayZ - PC

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      A place for questions, guides and stories about your first experiences in DayZ Standalone

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      DayZ SA Server & Admin Forum.

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  3. MiniDayZ

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  4. Other Platforms

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  5. DayZ Mod

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      Latest major announcements and features on your favourite zombie survival mod!

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      DayZ Mod Server & Admin Forum.

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      Any suggestions? Put them here!

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  6. Off-Topic

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  • Topics

  • Recent Posts

    • The bastards!  I knew it!  I was offering right handed ladders at half the price but I was told no because 'You're not a Party Member.'
    • This was something you could do in the mod. I do not think it is currently possible. Eh, Zod doesn't play regularly anymore I think.... Wait? You're playing DayZ??? I mean.... the devs don't even have DayZ so, did you create a time machine? What we have here is FAR from DayZ and the way you prefer to enjoy this borked frankenmodpatchenstein may not be a viable playstyle in Vanilla. This will NOT be the mod+. Ready for stamina, item weights, a whole new character controller? Everyone who keeps playing like this is how the game will be in the future will eventually rage at some upcoming change that was planned all along. It's like they fall in love with a pretty girl and once they get to know her, they realize they don't actually understand her at all.
    • You're most welcome anytime! Nice find on the forum avatar. :D ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Today's 8+ hour session featured emuthreat, starvingart, ThurmanMerman, ColdAtrophy, Baroness (formerly MamaB3ar), fing, Luc, IMT, Hell, and the addition of Scipio  (I think that's everyone). Finding vehicles was no problem but military tents seemed to have been severely reduced in number or are spawning somewhere completely different than in the past. Usually in such a long play session we would have +/- 10 military tents and we ended up with 4(?) total. I struck out on a solo mission to Myshkino tents (wrecking a V3S in the process) to check the few containers there but found no tents. Leaving North out of the tents I found a pack of wolves which I try to lead back to the tents so I could kill them from the Hesco structure. They did not follow so I tracked them out to a shed and only after I was basically cornered did I realize I had dropped my shotgun when I swapped to the MP-5! D: They started coming through the shed door and I started firing, the wolf models were bugged, stuck twisted to one side while sliding and it was nearly impossible to tell from where they would attack. I could see the wolf sliding towards me but before it closed the distance on my screen I would get struck from the side! I killed 2, wounded a 3rd running out of ammo, and then resorted to my hatchet = You are dead. Back on the coast (Elektro), I looted my way North before running into emu with his bus. I left camp and met up with Thurman and that's when we passed a 4x4 so he spun around and the guy plowed into us while also trying to hail us (I heard him call out over direct, Thurman did not), on my client I did not see the collision. emu and IMT then came to our locale and immediately was fired upon, this did not end well for the driver.... Collisions with animals seems turned off for now, or roadkill steak would have been on the menu. During our hunt for tents we continued to track these guys, who apparently had the poor choice of Cherno for their home (where we wanted to check shipping containers). Here's a screen of the aftermath of art kill trade. When I passed the doorway the player was in my frames dropped drastically and I only caught a few frames of him before art started trading fire with him. We have a plan for some stunt driving exhibitions, courtesy of emuAir, I'm guessing we'll be posting those results soon. "Where'd the tents go!?"  
    • It was a government project, and the official in charge of buying the ladders had a cousin who was sitting on a surplus of left-handed ladders.
    • 3 wolves is the default number that must be killed to scare away the pack.  The result may be different if you use melee to kill them, but I need to test this more with larger packs. Last time I tried, my hitbox got stuck in a field, and I holed-up in the Tisy admin building with 1500 blood left. LOL
    • Last time I checked, grenades in tents do precisely fuckall.  To be fair, the last time I checked was 35 days ago when Jarin and Dicklepick tried to raid our west Emustan camp, and I didn't exactly see where the grenade exploded.  Perhaps I wrongly assumed that they could pull a pin, and set it down successfully, and run away. Is there some technique that I'm not aware of, that makes grenades damage the contents of tents?
    • Welcome to Experimental, @Baroness.  Sorry about the driving.  :P Regarding what @starvingart said about tents, it feels like certain aspects of the CLE may have been tweaked on this server that we use.  We have had a consistent pattern of looting for a few weeks, and the mil tent spawns seem to be less than a third of what they have previously been. For what it's worth, there seems to have been at least two other groups of two or three players regularly on this server fora week or two.  Even still, the loot just ain't what she used to be.   One group of regulars seems to have taken to feuding with us again.  Those knuckleheads were driving on the wrong side of the road up by the Sinistock-Vavilovo junction, and collided with Thurman's bus.  Along come IMT and me, in another bus, and the friggin' mooks start shootin' at us. From the looks of it, IMT and I split the kill, likely both firing when the car was still for a moment.  We had less success flushing out the other guy, and abandoned our search to go look for more non-existent tents.  Their hatchback was no longer at the junction when we returned an hour later.   A little while later, Thurman wrecked his bus in Cherno, and started taking shots.  Sure-enough, there was Captain "I-don't-care-to-use-the-correct-lane" picking up himself from the coast.  Thurman managed to snag their car and escape ruin the hell out of it, shortly before the reset. Being the good samaritans that we are, we decide to go down south and look for tents at the port, and happen to see someone fleeing the roundabout.             Long story short, this happened:  
    • I guess I'm kind of glad I don't have to clean up your tent mess?  :D   Also on a lighter note, had a good laugh at this! Thank you for having me!:)