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    3. Stable Patch Discussion

      Discussions related to the Stable branch of DayZ.

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      Discussions related to the experimental branch of DayZ.

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  2. DayZ - PC

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      A place for questions, guides and stories about your first experiences in DayZ Standalone

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      DayZ media

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      DayZ SA Server & Admin Forum.

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  3. MiniDayZ

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  4. Other Platforms

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      DayZ Mod Server & Admin Forum.

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  • Topics

  • Recent Posts

    • So going straight from 0.63 to 1.0 might be done without releasing 0.64-0.99 iterations to public ? 

      Hope for pleasant surprises. This must be the toughest game ever to make function as supposed, moreover as there is no clear picture what it is supposed to be, I think. It was proven in the past that it can work. Really looking forward to DayZ standing up from the grave. 
    • Watercourses look great, as does the 3PP camera!
    • You're not even going to ask for ketchup to go with your french fries? That's blasphemy! Funny post though, thanks for the laugh.
    • I agree with you about the player count currently being really low, but that's happened throughout DayZ SA's development cycle as people like to test the newest features/items for a little bit then stop playing until the next patch arrives. This isn't the only game I've seen that with, and it won't be the last one either. You say that the dev's been secretive, but the question is, are they really being secretive or are they concentrating on getting 0.63 out as quickly as possible? You have to realize that the more time they spend on the forums answering questions, the less time they're spending working on 0.63. I get the frustration, and yes, it can be frustrating not having the devs coming on the forums like they had previously in the past but I'd rather they spend more time working on the next patch than coming on here and taking time away from being spent working on 0.63.    As for having a community manager to relay questions to the devs  and then getting an "approved" response to us. You have to realize that all responses are carefully "vetted' so that just enough information is given out without actually giving out a whole lot. You can't expect developers of any game to spend time on the forums/twitter/trello without taking away from more important work they could be doing elsewhere (working on patches, etc.) which only makes things go slower.  Honestly, I'd just tell your friends that while DayZ SA is in a playable state, that it may be better to hold off on purchasing due to the fact that there currently aren't many people playing the game or to even wait until we hit 1.0 before purchasing as things should be development should be progressing faster by then.
    • Discussing the issue of North Korea's nuclear ambitions in an interview Wednesday with Reuters, Trump said: "I guess they all realized they're going to have to leave it to a president that scored the highest on tests."
    • Version numbers are arbitrary. They don't have to go through 63, 64, 65, 66, 67, etc., and a dev already said DayZ will go straight from 0.63 to 1.0. We have a list of features that constitute "1.0." That's all they need to do to get there.
    • Lol this is coming to life, I wonder if it is not too optimystic to have 0.63 so soon though. 

      Also if we will look further, then 1.0 should come in roughly two years after 0.63 release. 

      I wonder if 1.0 will come out to experimental at first, or it will be stable in single shot :D Perhaps exp branch won't be used anymore after DA BETA... 
    • ^^ Sure everyone is only like that and all the time, forever, just "I" am not.

      I want to prove that i am true fan now. I want to encourage devs not to rush things out. Take a couple more years... why to rush things out in 2018. You have been working so long on this, you have taken massive gambling by choosing some ways, most of them really haven't payed off, 2017 was the worst year for DayZ just because your aim was to have as best result as possible (I suppose), and somehow, strangely resulted in most uninteresting gameplay since the performance became pretty awesome. So perhaps make the performance garbage again, and the game will be exciting again ? lol joke

      Just don't rush things out. How is it possible to work on single iteration for whole year, and then push nearly forty of them in less than a year ? Working in weekends, not sleeping and  not taking holidays maybe ?

      I know that it is possible to build a house in a few hours if you have crazy good organisation and all the resources. But can you do FORTY iterations in lass than one year, when you do one almost whole year ?  

      Thats an iteration every week basicaly (if 0.63 comes really soon), otherwise it will have to be more than one iteration per week. 

       
    • The only thing society today understands is instant gratification. 
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