OliverPlotTwist

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About OliverPlotTwist

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    Survivor

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    OliverPlotTwist

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  • Gender
    Male
  • Location
    Memeland (UK)
  • Interests
    DayZ

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  1. Matchbox sabotage... sounds like fun :D
  2. hitlerz reacts

    Hitler sounds like a noob to me.
  3. If you can't find enough food it's because you are bad at the game. I have never ever starved to death in DayZ. Food is easy to find if you look for it.
  4. It possible to stay unconscious for hours on end. So like other have said maybe put a time on it. Say if you are unconscious you need to wait 3 minutes before you can use the respawn.
  5. This thread is not funny guys.
  6. Lighting is a part of it. But the bigger problem is creating the area to place an "underground" object. DayZ's (and Arma's) map editor isn't as easy as some others out on the market, you can't mold and shape at your own leisure. When it comes down to it, it's just not worth the effort.
  7. They're not impossible, just difficult to make.
  8. I mean... if there was a short phone vid of the plane working. I would be sooooo hyped. hint hint devs
  9. I have to disagree with you here. I find the "inventory strafing over objects" method way more immersion breaking. I shouldn't need to open my inventory every time I want to check a car for loot. Sure, the prompt they are using right doesn't look great but I'm sure that is just temporary while they get it working.
  10. I can see where you're coming from and I suppose there is really no way to know if this game's playerbase will last. However there are a couple of things that give me hope that the numbers will steady or even increase: - The first thing is modding support. Give any game modding support and it can last for a long time. Do you really thing Arma 3 would have as many players as it does without modding support? DayZ on the new Enfusion engine with modding support, I can just imagine how many modders will come from arma 3 to make mods for DayZ. - The second thing is the Enfusion engine. Well, not the engine really but the modules that come with it. A new animation system, a new player controller. Both which will not only bring their own changes, but will open the flood gates for all the content that has been stuck behind these modules. A change that could be potentially so big that some of the devs have referenced it as a DayZ 2.0. Yeah, we don't know if the players will come back. But I have hope.