• Content count

  • Joined

  • Last visited

About OliverPlotTwist

  • Rank
    Helicopter Hunter

Contact Methods

  • Steam

Profile Information

  • Gender
  • Location
    : The Greatest of Britain
  • Interests

Recent Profile Visitors

1915 profile views
  1. Wow! Lots of great information. Thank you! :)
  2. sigh I really doesn't matter. The fact of the matter is development is taking long because of the Enfusion engine. It is true that the Enfusion engine will allow the devs to port the game to consoles but it is also true that Enfusion will allow the devs to improve the PC version of the game a significant amount. To such an extent that one of the devs have referenced the changed systems allowed by the new engine as a quote unquote "DayZ 2.0".
  3. What can I say. I speak from the heart. I too hope you have a good day and I hope you have learnt something.
  4. Hell here is a quote from Brain Hicks: "The PC is our flagship platform for DayZ. That is where 99 per cent of our development resources are focused. And while there was a lot of push from Sony and Microsoft to get up on their stages and say 'yes, we're coming', our focus has been exclusively (I want to say exclusively because there's about a one per cent development resource trying to keep those platforms at a point at which, once we get to our beta and our bug fixing, we can start pushing forward on that) on the PC. We can't really move DayZ over to these platforms, at least on a playable level for consumers, until the base engine, Enfusion, is complete. Or if not complete, feature-complete so to speak - the core tech is there." source - http://www.eurogamer.net/articles/2016-09-20-is-dayz-still-coming-out-on-console-and-you-know-wth-is-going-on
  5. That is one of the stupidest things I have ever heard. The reason DayZ is still in development is because they are making a new engine. You might have heard of it, it's called Enfusion. Made for the new generation of BI games... It has nothing to do with consoles. The devs have even said they are barely working on console port because they want to get the PC version as good as possible first.
  6. Yeah. I just re-read the SR. They said that they will upload a short demo of 0.62 if they have it ready in time. "We're hoping to be able to show some teaser video content at PAX East over at the Astro Booth showing off some of the progress on the visual overhaul of wild Chernarus for .62, rest assured this will also be shared through our standard channels if we're able to have this available in time."
  7. I was under the impression that there was no live stream. I thought it was just for the people at PAX.
  8. That is strange. I'm getting the same fps as last patch.
  9. I like how you think. I agree that the survival part of this survival game isn't really challenging. However I think we should wait for 0.63 before we start to suggest new ideas. With the new systems falling into place we will get a quote unquote "DayZ 2.0". We don't know how different this new DayZ will be and that makes it quite hard for us to suggest changes to the current DayZ.
  10. Also, is it just me or does NWAF look a bit different.
  11. The new woodlands look absolutely fantastic. Great SR!
  12. Fantastic post. Thank you for sharing this with us.
  13. Why don't you guys go a head and read this:
  14. If you go onto experimental and test out the vehicles you will know that they are not ready for stable.