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raigprime

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About raigprime

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    Helicopter Hunter

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  1. raigprime

    New map for DayZ is coming soon

    If that rope on the outside of the backpack suggests different ways of organizing the inventory or alludes to using ropes to climb, that would be great... but I suspect neither.
  2. raigprime

    New map for DayZ is coming soon

    Anti-climatic AND no date? You guys really struggle with communications and building excitement. And you don't understand your player-base: "Livonia also features a lush of late summer with frequent rainfall and thunderstorms. So make sure to be properly geared and on the look out for shelter at all times." - This will be experienced on 1 or 2 servers as the DayZ community is challenge-averse. As soon as 99% of server owners get their hands on it... bam 24hr days and clear skies. Oh well, maybe the bears will make it a challenge.
  3. raigprime

    Status Report - 27 March 2018

    Will progress indicators be locked in place (e.g. in the video when lighting the fire, the progress indicator appears in the center of the screen) or will we be able to choose where the UI appears per the way Arma 3 allows you to move the UI elements around? I really don't like UI elements appearing in the middle of the screen; especially with a game that looks as great as DayZ does!
  4. raigprime

    Endless running - stamina/fatigue?

    For short bursts and short bursts only. FYI: The human body will only function well (physically) in an adrenal state for a short period of time. Adrenaline also forces your body to burn calories very fast and compromises your cognitive capacity. The net result is, that post an adrenal response when a person is "spent/fatigued," without the time to rest and recuperate (and consume calories) the body and mind with it just "give up." An exhausted person is one that is easy to control mentally and physically. As an example... I run marathons and ultra-marathons. On one particular cross-country ultra, several of the runners encountered bears. The adrenaline of the encounter had them climbing trees and sprinting away. After the bear was removed (about 15 minutes later), the runners' races were over because they had nothing left to resume the race; the adrenaline caused their bodies to rapidly consume all of their energy. In drawn out fights, I've been in the position in which I couldn't even raise my hands to protect my head despite someone sling fists. We often over-estimate the power of the human body.
  5. raigprime

    Inventory Suggestions

    I agree. There's too much inventory management on the fly. It's silly... jacket, pants, vest.. fine... back pack and containers, no way. This would force tactical and thoughtful placement of items and force decision making when it comes to stopping long enough to go through your backpack.
  6. When clothing/items reach a damaged or ruined state then, not only should their protective capacity be reduced, but so too should their carrying capacity. A backpack/jacket/pants etc. that is damaged should loose a few inventory slots. Ruined items should radically reduce the number of inventory slots.
  7. raigprime

    ArmA 3 Stances in DayZ

    I don't think we should have ALL of the A3 stances but a subset, at least so you can look out/through certain openings like windows. The window pane shouldn't be an obstacle to looking out the window.
  8. raigprime

    Realistic =/= Difficult

    You hit the nail on the head. Modding should be an end-of-life option for DayZ. The type of thing you introduce when the title needs to be re-invigorated.
  9. raigprime

    Hearth and Home

    I'm curious about players' thoughts on a mechanic that further influences health/blood regen and recovery from illness (e.g. cholera) and injury (broken limbs). For context, I was watching Ngotie's stream the other day and, afflicted with cholera, he and his squad were playing as usual until the cholera ran it's course which, of course, took a very long time. What I'm suggesting is an authentic mechanism for speeding up the process of getting healthy with a trade-off of being stationary (a definite risk in DayZ). My proposition is: Reduced movement: Sitting/standing/walking - quicker regen Source of warmth: Proximal to a fire/fireplace - quicker regen Protection from elements: Within a shelter - quicker regen So to regen/recover more quickly, a character must still be hydrated and energized but will benefit from limiting their movement and finding a comfortable place to hold up. A combination of all three aspects (relaxing, warmth, shelter) would result in the quickest recuperation. Otherwise, the regen/recovery processes would occur as already implemented. This mechanic could provide some practical motivation (aside from role play) for players to find a place to hold up and secure for a short period of time. Perhaps a squad, licking it's wounds, might weigh the risks of staying in a shleter for a few minutes to recover more quickly vs. choosing to stay on the move between engagements but risk being unhealthy for longer.
  10. raigprime

    Third person

    The point of the myriad of clothing is so you can identify others. Distinguish your friends from strangers (i.e. potential threats). It's a great way for the Devs to facilitate this kind of thing for players instead of putting an immersion-breaking blue dot or name over your buddy's head. Not so you can be vain... by the way, per your request... you are vain. But most 3PP players are already fine with immersion-breaking mechanics like... oh yeah, 3PP.
  11. raigprime

    Should DayZ Be In The Armaverse?

    I suspect it's meant to be 2017 based on the clothing that's available and some of the artifact dates mentioned by daemon above. There's a broad mix of farmer and contemporary fashions in modern day European countries that are struggling.
  12. raigprime

    Scoped blaze versus scoped Winchester

    Agreed. You completely lose sight of your quarry with the Winchester. Blaze is superior, but beggars can't be choosers. :)
  13. raigprime

    What is your play style and goals?

    It takes 14 minutes to walk from Kamyshovo to the industrials outside Elektro. Usually my treks from village to village take about 20 minutes and I spend about 20-60 minutes looting a single village. I like it because it feels more authentic. I'll continue to do it even when vehicles are fully implemented. I recognize that it's not to everyone's tastes though.
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