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Topics posted by joe_mcentire
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today i checked my feature request list on the feedback tracker which is sitting there since 2013
By joe_mcentire, in General Discussion
- 1 reply
- 694 views
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watch out when using Intel Compiler Patcher (ICP) - Battleye doesn't approve it
By joe_mcentire, in Troubleshooting
- 2 replies
- 2670 views
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open inventory, scan environment, rinse and repeat - how can we change loot- and scavenging? should we even?
By joe_mcentire, in General Discussion
- 27 replies
- 3865 views
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- 0 replies
- 1108 views
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i would like to start a discussion about the current looting mechanics...
By joe_mcentire, in General Discussion
- 23 replies
- 2141 views
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Objects and their impact on everything - effects detached from us players
By joe_mcentire, in General Discussion
- 24 replies
- 3200 views
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physics of objects are totally broken atm - why not just disable it for the time being
By joe_mcentire, in General Discussion
- 20 replies
- 2840 views
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- 48 replies
- 4574 views
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What are your biggest concerns and fears regarding the near/far future of the game?
By joe_mcentire, in General Discussion
- 156 replies
- 14433 views
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- 15 replies
- 2028 views
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role playing - which additions would we need for our role playing servers (items, craftables, loot, objects...)
By joe_mcentire, in Suggestions
- 13 replies
- 2715 views
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- 99 replies
- 10586 views
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different stages for craftable objects - proper workflows with proper time consumption
By joe_mcentire, in Suggestions
- 4 replies
- 1756 views
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different speed "modes" for our actions: from cautious/slow but silent to fast/hasty but noisy
By joe_mcentire, in Suggestions
- 5 replies
- 1203 views
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- 16 replies
- 3508 views
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different ground textures may act as "containers" for basic materials (aka berry picking mechanic)
By joe_mcentire, in Suggestions
- 29 replies
- 4936 views
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- 16 replies
- 2447 views
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let's raise awareness - vote up for or contribute to bug reports!
By joe_mcentire, in General Discussion
- 15 replies
- 2486 views
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How likely are randomly distributed props and sceneries upon server-restarts? OR incentives to use the ingame map
By joe_mcentire, in Suggestions
- 8 replies
- 1589 views
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- 7 replies
- 1698 views
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different ground textures may act as "containers" for basic materials
By joe_mcentire, in Suggestions
- 9 replies
- 2038 views
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sceneric object/location - post a picture, what would you want to see
By joe_mcentire, in Suggestions
- 8 replies
- 1416 views
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- 6 replies
- 1419 views
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locations of Chernarus - where does it need tweaks, additions or overhauls?
By joe_mcentire, in General Discussion
- 7 replies
- 1701 views
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smaller suggestions and feedback based on the Alpha so far - let's make a continuous list
By joe_mcentire, in DayZ Mod Suggestions
- 43 replies
- 5005 views