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About scriptfactory

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  1. scriptfactory

    base destroyable?

    The bases in Exile mod for Arma 3 are almost perfect. A bit wonky but they mostly work. The keypad mechanics, the impenetrable walls (necessary), the storage system, the maintenance mechanics, etc. I barricaded up a house and really lived there with a friend. The problem is, DayZ feels different. There are no NPCs, no missions, no reason to have a base besides RP... Also, realistic damage to bases means you can't go offline. I don't see it working without some extensive and powerful defense systems (a la Rust).
  2. scriptfactory

    Status Report - 23 October 2018

    So, we (the DayZ forum community) have had this discussion in the past. Early access titles are abusing terms that have existed in the industry for a very long time; basically, perverted their meaning. If the common properties associated with the terms are not kept then they mean nothing. If they are using labels like "1.0" and "alpha/beta" the product should reflect the common understanding of what those terms mean. Early Access is NOT an alpha (e.g. don't rewrite your engine during an "alpha" test...) DayZ SA is not an alpha. The "alpha" popup was a distraction. It meant nothing and now we all know it. It was basically there to placate the masses. Defend the team all you want, this development process was a hot mess. I can't believe it's almost 2019.
  3. scriptfactory

    Status Report - 23 October 2018

    Why not both? Thanks, BioHaze!
  4. scriptfactory

    Status Report - 23 October 2018

    Read the message when you join the game, guys! It's just an alpha. This is hilarious. Are we getting modding?
  5. scriptfactory

    I know, but be patient.

    Google the video, "The day DayZ died". It basically postulates the game was shit but multiple playstyles were taken care of so the game was successful. Most of the criticism can be taken care of through mods. People are looking at SA with rose tinted glasses. It was always broken and empty. Higher player counts hid that fact.
  6. scriptfactory

    I know, but be patient.

    As you mentioned, staleness is subjective and cannot be proven. However, that video "The Death of DayZ" gives a pretty good explanation of why most players feel the game is stale. The direction the game moved between Mod and SA may be able to explain the waining interest of many players.
  7. scriptfactory

    Where is the DayZ population?

    I can't wait for DayZ Exile mod. hrrrnnnggggggg
  8. scriptfactory

    Is this even a game at this point?

    What will make it a game?
  9. scriptfactory

    This is geting silly

    I would be fired if I missed my expected delivery dates by years. Edit: I'm not saying they should be fired at all! Only that the Early Access model offers luxuries I wish I had.
  10. scriptfactory

    The Parable of the Wise and Foolish Virgins

    Because you can only meet people on a mobile phone or am I missing the sense of this parable?
  11. scriptfactory

    This is geting silly

    "I hope you don't get mad if I kill you." The joke is that "wirst" is really close to "wurst" which means "sausage".
  12. scriptfactory

    This is geting silly

    You would be surprised. I've worked with many developers that write like kindergartners... I'm in Spain, at the moment, and the Spanish write sentences completely in lowercase, including the beginning of sentences and proper nouns. It can be terribly confusing. But these are highly intelligent people I am working with. I'm pretty sure OP isn't a native speaker. In fact, he might be German. I suspect his name is a play on words. Evilsausage = böse wurst = böse wirst. Example: "Ich hoffe dass du nicht böse wirst wenn ich dich töte".
  13. scriptfactory

    A few suggestions

    Maaaaan, I hope someone mods this soon. Like Parazight said, I don't think it will be in the core game. Alternative: Bear pets that aggro when their owner is killed or a weapon is fired. Not gonna happen. This would be fun. I would love to have some form of quests. Perhaps they can be implemented with the loot system. A note drops with instructions that lead to good loot or a pet (e.g. trained circus bear to protect your safezone in exchange for deer meat). This will definitely be modded. Bandit missions with good loot are super common in Arma mods. Google "arma exile". Infected are humans. An infected ape might be possible. Gorilla or chimpanzee at a zoo? Yes.
  14. scriptfactory

    This is geting silly

    DayZ 1.0 is definitely coming. I work in the industry too, man. My current company has several R&D projects in development at a time. We cut projects early if they aren't making significant progress. But we didn't release a game with the early access model. We don't get paid in advance to make games. And that is OK. It can be frustrating but... eh. It's just a game.
  15. scriptfactory

    General Discussion

    Pretty sure it's the primary purpose to most people. Spawn, barbie doll cardio, look for kills. DayZ is not The Long Dark. You can dress up and kill other people while feeding your energy meter. And that's OK. In this multiplayer setting making shelter is an instant death sentence. Starting a fire is a signal for all nearby players. Making a farm or safehouse has negligible returns as it will probably be gone when you log back in. The permanence and purpose of real life is not reflected in DayZ's game mechanics. For this reason I don't think it provides a realistic survival simulation and probably never will. I really think you have to add unrealistic in-game constraints to simulate aspects of reality. Is this irony?