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BeefBacon

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About BeefBacon

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    Perpetual Freshspawn

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  1. DayZ does have Steam friends integration as evidenced by the server menu telling you if you have friends on a server. It would be nice if the game detected where your friends are and then had a preference for spawns that are closer to their position. People then get to play with their friends and there are no spawn menus or any silly things like that.
  2. Infected types/instances

    I hate the idea of infected types, but I love the idea of them being in different idle states. Some of them should just be sitting in the street, some wandering around aimlessly, others lying on the floor inside houses, stuff like that. I'm not a fan of them just being scattered randomly outside, just wandering about.
  3. General Discussion

    I missed the stress test. Again. How'd it go? I know previous tests were plagued with players being disconnected and stuff, so I'm wondering if that's been resolved. Also, this one was testing zombies so I'm wondering how they, and the servers in general, performed.
  4. Offline Testing Mode for DayZ

    That's a really good idea. I'm hoping that there are more variables that affect the stamina level, rather than just weight carried and (probably) soft skills.
  5. Offline Testing Mode for DayZ

    Weird. I'm sure it'll come back. And yeah, headbob is both unpleasant and unrealistic. I'm fine with a very subtle headbob - in DayZ it's unavoidable since your view is attached to a moving character. You're not just a disembodied camera floating through the world. I saw a neat video by the guys who are making Star Citizen where they talk about a first person view, and it went into quite a lot of detail into how people compensate, since our heads shake all over the place when we walk around, yet we can still see just fine. You don't really notice "headbob" in real life so you certainly shouldn't notice it in a videogame, much less a realistic one.
  6. Offline Testing Mode for DayZ

    I'm pretty sure there's a headbob slider in the options menu. Just slide it all the way down. I also can't abide headbob.
  7. Offline Testing Mode for DayZ

    Really? In my experience they only seem to spawn in the area you initially spawn in. I spawned near Kamy and there were a dozen or so wandering around. Made my way to Elektro and it was a ghost town, but that was only after I crashed. First time round I spawned near Elektro and it was swarming with them. Another time I spawned up north in the middle of a field and never encountered a single zombie, even when firing my gun off in the middle of Novo.
  8. Offline Testing Mode for DayZ

    Yeah you'll have to switch back to stable branch if you want to play 0.62. Unless you play DayZ quite a bit, you're probably better off sticking to experimental/stress test while new versions are rolling out, unless your internet is particularly good.
  9. Offline Testing Mode for DayZ

    Infected might be a liiiiittle bit too powerful, but wowie woo it's actually fun to shoot your gun off in the middle of Elektro. It doesn't take many hits for the infected to kill you, and they have a habit of stun locking the player a little bit, but I love that the infected are now a genuine threat. You can't really just run away from them either. So, don't fire your gun in the middle of town... or do. It's great. This is great work, devs. It really is like a whole new game. Oh, also, framerate is consistently above 30 (with a high of 70 with it usually hovering around 45-55) with medium-high settings on my modest but decent PC. Went into towns and did some zooming in to see if I could drop below 30 but no luck. There were a couple of 1 - 2 second freezes here and there, though. Things like that might be CLE-related though, it being a singleplayer build.
  10. Offline Testing Mode for DayZ

    With the new controller, I mean. It works the same way, it's just the old control scheme for familiarity's sake. It's not a bad system, I just don't think the default keybinding is very good. It's actually much better now, though toggle ADS doesn't seem to work properly. I want to be able to press space to raise my weapon and click RMB to toggle ADS without having to hold down space. Even with having to keep everything held down, it feels so much better.
  11. Offline Testing Mode for DayZ

    Ah yeah, holding crouch works. I actually quite like that. The aiming thing I really, really do not like. I'm generally not a fan of using MMB for anything but scrolling, and every game with ADS I have ever played has ADS as RMB. It doesn't feel intuitive, and DayZ is not the sort of game where you can afford to be fumbling around with the controls.
  12. Offline Testing Mode for DayZ

    I got two CTDs before it loaded properly. There was also a menu bug where I couldn't move the mouse to the top of the screen, fixed by alt-tabbing. Prone doesn't seem to work despite changing key bindings. Also, I'm really not a fan of the right click to raise weapon thing. It's tricky to ADS when your gun is already raised. I might see if I can fiddle around with the control scheme to get something more intuitive. I'll post on the feedback tracker later on. EDIT Space bar for raise weapon and RMB for zoom in works pretty nicely. Pressing space and RMB at the same time smoothly transitions straight into ADS, though letting go of space cancels it. EDIT Restarting after you die doesn't get rid of the black "you are dead" screen. Alt-tabbing fixes it. CORRECTION the screen just lingers for too long, even when you have control of your character in the background. If you wait a few seconds it should fade on its own. - Ladders feel nice. Very fluid. - I shot myself in the leg while prone on my back just to see if I could. I'm bleeding to death.
  13. General Discussion

    The ADS thing is being brought up a lot. I didn't get a chance to play (I'm actually still downloading the stress test build, so maybe next time) but I'm hoping it's something they fix. Sounds very unintuitive and clunky, but maybe people will get used to it. The old "press space to raise weapon" wasn't exactly great either. Trying to slowly hobble away with your weapon up never felt great. It might just be that the default control scheme is a bit weird, and that it can be changed to something a bit better. As for the servers, I was watching a livestream and it looked as though all of the low pop servers were having issues. As such, I think it's less that they were low pop and more that nobody could actually connect for whatever reason. Without knowing the precise goals of the stress test it's possible that having lots of servers running (even without any players) somehow factors in to their data collection. But yeah, from what I could see it looked and played really well. Many comparisons to PUBG which I suspect might not be accidental... but then I've not played PUBG either. Hopes are definitely high for 0.63.
  14. General Discussion

    Watching a livestream of some random YouTuber. Reception seems to be very positive. "It's like a whole new game." I'm inclined to agree. I doubt I'll be able to get to play on a stress test, but a livestream is the next best thing.
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