Tatanko 5591 Posted May 30, 2017 56 minutes ago, Irish. said: Oh that is exciting.. I feel stable is approaching faster then expected. :) I was saying similar things all weekend. Something to the effect of, "This is the most stable first build of a new version I've ever played." 7 Share this post Link to post Share on other sites
IMT 3190 Posted May 30, 2017 17 minutes ago, Tatanko said: I was saying similar things all weekend. Something to the effect of, "This is the most stable first build of a new version I've ever played." Have to say it has been pretty stable from the beginning. Although I love the patch and I am still amazed by the new environment, I'm looking mostly forward to 0.63 of course. 3 Share this post Link to post Share on other sites
green_mtn_grandbob 594 Posted May 30, 2017 Yes i'm looking forward to the negative nellies having to eat there typed words. 2 Share this post Link to post Share on other sites
DannyDog 532 Posted May 30, 2017 1 hour ago, Mizev said: :) Nah they're planetary rings for the upcoming space travel update ;) 2 Share this post Link to post Share on other sites
Havrin 61 Posted May 30, 2017 (edited) 3 hours ago, Baty Alquawen said: Updated Chernarus lighting Not perfect yet, normal: (look at the trees on the end of the road) Quote with zoom: Quote Also the object-loading is a little bit lazy as some other mentioned on the "old" thread, some buildings in the distance (no matter if further away or not) are really low on quality: Quote BUT I made some new friends :) Quote Edited May 30, 2017 by Havrin 3 Share this post Link to post Share on other sites
cristiano 3 Posted May 30, 2017 Excellent. Some doubts: 1) Is there a possibility that the night becomes darker? I still find it very clear. 2) The forests are much less dense ... will there be any changes in the future? 1 Share this post Link to post Share on other sites
kopo79 426 Posted May 30, 2017 (edited) i made ticket from this problem but havent get any response. so objects appear low quality....just turn around with your character and better quality is loaded but in perfomance,i notice big improvement compared to last exp patch.... also clouds are still warping for me and some odd flashes on sky before the dark Edited May 30, 2017 by kopo79 2 Share this post Link to post Share on other sites
Seitan 161 Posted May 30, 2017 Damn this game looks amazing now. 5 Share this post Link to post Share on other sites
Ovrclck 21 Posted May 30, 2017 3 minutes ago, Seitan said: Damn this game looks amazing now. Looks amazing! 2 Share this post Link to post Share on other sites
LordBlackwolf 656 Posted May 30, 2017 Does anyone else experience what happens about the 15:30 mark as it's happened on 2 different 1pp server and 1 3pp server? 2 Share this post Link to post Share on other sites
leethird3 1 Posted May 30, 2017 I feel this patch is going to be moving very quickly, go dev team loving the new changes I'm back baby!! 1 Share this post Link to post Share on other sites
☣BioHaze☣ 7337 Posted May 30, 2017 This is an improvement, well done. 8 Share this post Link to post Share on other sites
HRF.DAYZ 37 Posted May 30, 2017 With an GTX1070, No change since the first 0.62 version about vehicule. - Unplayable with vehicule, 30 fps with outside the cities and less in cities. Many rollback and lag only with vehicule (inside view or outside view). Other : Many problem about the pop of items we can't view on the ground even we are close. A little problem in Chernarus with an model who don't touch the ground : Zombies inside building at the start of the servers ? nice but i don't remember it Also for the gamma option, i'm ok with other player to delete it BUT after reflection, with the huge update of the forests and if the servers don't have more players, it's could be repel player to play in the forest and play the night and see only servers with mod in the future, it's not a pleasure for me to consider it. 1 Share this post Link to post Share on other sites
VVarhead 185 Posted May 30, 2017 I fucking LOVE the new Lighting! It's finally dark again, in the night!!! THANKS DEVS 5 Share this post Link to post Share on other sites
DannyDog 532 Posted May 30, 2017 (edited) Had a nice play test of the new .62 update. Overall stable, didn't notice much of a change with colouring but still very nice and moody. Decided to make a farm on AUS-02 and it all worked very well. Quite some lag when opening my inventory with all the veges on the ground (froze for almost 10 seconds) Unfortunately I ended up dying to desync where my net sorta cut out and I was sliding around. I was with another random player and I saw him move and walk around fine even talk. Oh well. Edited May 30, 2017 by DannyDog 5 Share this post Link to post Share on other sites
Guy Smiley 534 Posted May 30, 2017 25 minutes ago, DannyDog said: Had a nice play test of the new .62 update. Overall stable, didn't notice much of a change with colouring but still very nice and moody. Decided to make a farm on AUS-02 and it all worked very well. Quite some lag when opening my inventory with all the veges on the ground (froze for almost 10 seconds) Unfortunately I ended up dying to desync where my net sorta cut out and I was sliding around. I was with another random player and I saw him move and walk around fine even talk. Oh well. Hide contents At least you had time to take some pics. I think I was in for a whole minute before I took an axe to the face Share this post Link to post Share on other sites
Nebulae3 422 Posted May 30, 2017 2 hours ago, LordBlackwolf said: Does anyone else experience what happens about the 15:30 mark as it's happened on 2 different 1pp server and 1 3pp server? Hm, it looks like an invisible wall - is your ping very high to that server? It has some issue with bullet registration in this 0.62 content update at least the earlier version of this patch - not sure if they look into the desync in this update, but it might be hard to get the combat fluid until we hit beta though. 1 Share this post Link to post Share on other sites
LordBlackwolf 656 Posted May 30, 2017 25 minutes ago, Nebulae3 said: Hm, it looks like an invisible wall - is your ping very high to that server? It has some issue with bullet registration in this 0.62 content update at least the earlier version of this patch - not sure if they look into the desync in this update, but it might be hard to get the combat fluid until we hit beta though. My ping is high on just about every server I go on but I've never had the problems I had today as badly as I've normally been able to play for hours without experiencing it and when I did experience it, it would last about 30 seconds give or take before allowing me to play normally again. I don't know what it is but even on servers where my ping would normally be around 35+ are around 100+. It could be some setting on my end that's causing it which I'll check but it's odd that it's happening more this patch than any other. Share this post Link to post Share on other sites
bingo_fuel 205 Posted May 30, 2017 I played on DE-2 a bit and I really like the changes. Last weekend I was hiking in a forest and noticed that the birds can really be loud. The birds in .62 can also be loud but the ambient volume does not quite feel right. I'd say it's too loud for a long period of time. In the night everything got a green colour tone and looked kind of wrong. I think I never saw green/gray clouds... But .62 is a really great change and I cannot wait to explore all the map changes :) 1 Share this post Link to post Share on other sites
-Gews- 7443 Posted May 30, 2017 CTD as I was driving my truck. Coasted into a tree at speed... totaled. No worries, found someone's crashed hatchback and wheels to repair it near Sinistok. 10 minutes later things get wacky and the hatchback warps straight into a tree and is totaled as well... 5 hours ago, IMT said: To be honest, I really don't like the fact that you can "hide" in trees again. Hiding in a tree in real life would really be painful and/or uncomfortable, in DayZ you can just move through branches without any form of pain. Even so the hit box did seem a bit large. Also the couple times I tried I was unable to get close enough to receive an action menu on them. 5 Share this post Link to post Share on other sites
☣BioHaze☣ 7337 Posted May 30, 2017 Yeah, vehicles are fucked right now. I'm seeing stuff that looks more like broken physics than desynch personally. Vehicles will need a lot of attention on all fronts when the time comes. All the new animations and aim spaces in the world won't make up for crappy driving. Share this post Link to post Share on other sites
-Gews- 7443 Posted May 31, 2017 8 minutes ago, ☣BioHaze☣ said: Yeah, vehicles are fucked right now. I'm seeing stuff that looks more like broken physics than desynch personally. Vehicles will need a lot of attention on all fronts when the time comes. All the new animations and aim spaces in the world won't make up for crappy driving. Car became extremely slidey driving along the dirt paths and felt like unintended acceleration. Not to mention... Also new ground clutter makes driving through certain forests very annoying. Hit fallen tree... back up... move forward... repeat... not that that's necessarily a negative. 5 Share this post Link to post Share on other sites
DannyDog 532 Posted May 31, 2017 30 minutes ago, -Gews- said: Car became extremely slidey driving along the dirt paths and felt like unintended acceleration. Not to mention... Also new ground clutter makes driving through certain forests very annoying. Hit fallen tree... back up... move forward... repeat... not that that's necessarily a negative. Yea eventually I hope the collision with vehicles is improved as well as the physical damage it can take. Drove into a fallen branch on a dirt road when in reality its small enough to pass under the chassis and the car died. Share this post Link to post Share on other sites
icrush 18 Posted May 31, 2017 (edited) Devs, please add extra 1pp servers to the experimental branch, the only one i can see is always full, so some more servers would sure get a lot of people to try it. Edited May 31, 2017 by icrush 7 Share this post Link to post Share on other sites
Baroness 462 Posted May 31, 2017 11 hours ago, Baty Alquawen said: Fixed ironsight mode getting cancelled 6 Share this post Link to post Share on other sites