

LordBlackwolf
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655 ExcellentAbout LordBlackwolf
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Bean King
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@ImpulZ You can actually drink from all sources of water as I discovered on experimental that even though it doesn't show any options to drink water or fill a canteen, plastic bottle, etc. you can still press F to drink water or hold the left mouse button to fill a canteen, plastic bottle, etc. Edit: You can't drink from rivers or ponds but you can fill canteens, plastic bottles, etc. from them though.
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TrackIR tracks your head movements to help make games more immersive. As for full VR support, I wouldn't get your hopes up as it may not ever come.
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You should do research on programming as you'd find out that during programming while you may fix bugs you were working on, you will most likely introduce new bugs and the cycle starts over again.
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Experimental Update 1.0150505
LordBlackwolf replied to ImpulZ's topic in Experimental Patch Discussion
I've tested it in the previous patch quite a bit and if it wasn't changed in this one then it takes 2 head shots to kill an infected. -
Experimental Update 1.0150505
LordBlackwolf replied to ImpulZ's topic in Experimental Patch Discussion
I agree with you completely. I can understand it taking a few shots to the body to drop an infected but a single shot to the unarmored head of an infected should be all that is required to kill them. -
Experimental Update 1.0150408
LordBlackwolf replied to ImpulZ's topic in Experimental Patch Discussion
Yeah, I've stuck it out because no matter what state the game is in I still enjoy myself even though the bugs and lack of content does get frustrating. Hopefully the game will get in a state that will draw back long time players including our resident photographer as it was kinda fun looking forward to seeing his screen shots. -
Experimental Update 1.0150408
LordBlackwolf replied to ImpulZ's topic in Experimental Patch Discussion
Sad to say that some of the old players that actually tested things out and were also supporters have started turning sour towards the game. I'm slowly losing faith myself, but I'm still going to give them the benefit of doubt that they'll come through and deliver the game we've always wanted. -
Experimental Update 1.0150408
LordBlackwolf replied to ImpulZ's topic in Experimental Patch Discussion
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Experimental Update 1.0150408
LordBlackwolf replied to ImpulZ's topic in Experimental Patch Discussion
My question would be what settings are those users attempting to run the game at? I'm running the game on mostly medium settings so the game shouldn't be using 5-6 gb of ram. -
Experimental Update 1.0150408
LordBlackwolf replied to ImpulZ's topic in Experimental Patch Discussion
I have 4 gb of ram on my video card which has no problem running DayZ. Also, please don't go assuming that everyone has a crappy computer just because they're having problems such as high ram usage as it doesn't help with what might be causing the problem to begin with. -
Experimental Update 1.0150408
LordBlackwolf replied to ImpulZ's topic in Experimental Patch Discussion
I've noticed the high ram usage as well and hopefully they'll get it back down to a reasonable amount as I'm not using demanding settings. -
I never knew that bugs could be coded into games, programs, etc. That is GENIUS! Now we all know why so many AAA games ship broken and buggy that it's because the developers coded in bugs to piss off their player base while they rake in money! Who knew????
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If it's on a 100 person server it's not a bug as DayZ servers aren't intended to have over 60 players.
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It's not number one, but it is one of their highest priorities. You also have to realize that it takes time for them to figure out the connection between the crashes and the persistence wipes and by them eliminating things that can cause server crashes could lead to also solving the problem with persistence wipes. I saw someone mention in one of the previous stable patch discussions that they use a tool called cftools that allows them to backup their server's persistence files every minute or any interval they desire and restore the files if there's a crash so players won't really lose anything but the person also mentioned that it requires a dedicated server though. I've included a link to the topic below in-case any server owners want to ask to person questions. (4th comment on the page)
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Experimental Update 1.0.150192
LordBlackwolf replied to Baty Alquawen's topic in Experimental Patch Discussion
Demanding, aren't we? You expect them to know WHEN the problem will be fixed, do you? I'm curious as to how they're supposed to know WHEN it will be fixed when they're still most likely trying to find the correlation between server crashes and persistence wipes. Once they figure out what's causing it then they can go about fixing it but don't expect them to give a date on when it will be fixed.