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LordBlackwolf

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About LordBlackwolf

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  1. 5 months till the new update? Realy?

    You're not even going to ask for ketchup to go with your french fries? That's blasphemy! Funny post though, thanks for the laugh.
  2. Status Report - 12 December 2017

    I agree with you about the player count currently being really low, but that's happened throughout DayZ SA's development cycle as people like to test the newest features/items for a little bit then stop playing until the next patch arrives. This isn't the only game I've seen that with, and it won't be the last one either. You say that the dev's been secretive, but the question is, are they really being secretive or are they concentrating on getting 0.63 out as quickly as possible? You have to realize that the more time they spend on the forums answering questions, the less time they're spending working on 0.63. I get the frustration, and yes, it can be frustrating not having the devs coming on the forums like they had previously in the past but I'd rather they spend more time working on the next patch than coming on here and taking time away from being spent working on 0.63. As for having a community manager to relay questions to the devs and then getting an "approved" response to us. You have to realize that all responses are carefully "vetted' so that just enough information is given out without actually giving out a whole lot. You can't expect developers of any game to spend time on the forums/twitter/trello without taking away from more important work they could be doing elsewhere (working on patches, etc.) which only makes things go slower. Honestly, I'd just tell your friends that while DayZ SA is in a playable state, that it may be better to hold off on purchasing due to the fact that there currently aren't many people playing the game or to even wait until we hit 1.0 before purchasing as things should be development should be progressing faster by then.
  3. Status Report - 16 January 2018

    I agree about that dimples in the water when it rains would be great to see unless it impacts performance too much than I could live without it.
  4. Exp Update 0.62.14463

    Demanding, aren't we?
  5. Status Report - 12 December 2017

    Thanks for the laugh and while you're at it, here's a handkerchief to wipe away those tears. Seriously though, instead of bitching and moaning about how long it's taking for 0.63 to come out, why not create a game from scratch (ie: not using a premade engine), with the complexity/size/vision/etc. of DayZ and let us know how long it takes for you to make it while ironing out any bugs that come along that prevents you from progressing any further until you fix them. Then and only then, can people like you (doubtful) comprehend that creating a game like DayZ isn't easy. #RollingWithTheTrolls
  6. Status Report - 12 December 2017

    If you think about it, PUBG's type of survival is completely different compared to DayZ as they're two different types of games. PUBG's survival is more of a FFA (free for all) where there's no diseases, gardening, etc. whereas, DayZ, has those things while having a more in-depth survival mechanic than PUBG so neither game can even be considered as having the same type of survival mechanic.
  7. New animations and features

    I don't believe there has been any mention of redoing the bleed animation to my knowledge, I hope they change it depending on how badly you're wounded. For example, let's say a player gets a cut on their arm, instead of a spurting animation, it should show blood flowing down a players arm and eventually dripping on to the ground leaving a trail for someone to follow.
  8. Exp Update 0.62.143640

    Mow a couple of lawns and you'll be able to afford to buy DayZ in a day or 2.
  9. Status Report - 12 December 2017

    Just wanted to wish the Dev team and anyone else working to make DayZ the best game it can be a Merry Christmas and Happy New Year! I can't wait to see what 2018 has in store for DayZ and it's players! Thank you Dev team for all of your hard work!
  10. Stable Update 0.62.143267

    That's because it was depreciated in one of the previous patches. If I'm not mistaken, none of the old command line arguments work any more.
  11. BETA Status Report - November 28

    Actually, if you read it carefully the status report states they won't be doing 0.64, 0.65, etc. as it'll go from 0.63 to 1.0 by the time they're finished adding everything they have planned.
  12. Exp Update 0.62.143267

    I have no problem with them communicating this way. This update was more than just about pumpkin removal but you might have just missed that little tidbit. If you're that impatient waiting for 0.63, find another game that will hold you over until it's released as you may be waiting an even looonger time before it comes out.
  13. Exp Update 0.62.142080

    Never??? j/k seriously though, have patience and it will come when it's ready.
  14. Status Report - 26 September 2017

    Isn't that how it is with every game since forever? Internal roadmaps and technology change and I can understand why they haven't shown what the internal roadmap shows as things can happen that could push back the roadmap which as we all know, would cause people to bitch worse than they already do. I, for one, think that they did the right thing by not release their internal roadmap.
  15. Status Report - 26 September 2017

    Once they allow more players per server then we should see more encounters between players but until then we won't see many encounters between players. Also, I think quite a few players do everything they can to avoid encounters so they don't lose their gear, etc.
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