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LordBlackwolf

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About LordBlackwolf

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  1. General Discussion

    I doubt they'll have them every day as they'll need time to fix any problems that arose with the previous stress test.
  2. General Discussion

    Which mechanics did you test so we'll have an idea of what you did during your time in the stress test?
  3. General Discussion

    Damn, can't believe I missed it!
  4. We are shutting down Experimental servers

    You also have to remember that the game isn't fully fleshed out yet so yes, atm, the game is centered around guns. Once the game is more fully fleshed out (game systems, mechanics) then it will change.
  5. Status Report - 27 February 2018

    I've actually seen it rain on a clear day in Florida more than once as well as while the sun was still shining in the sky so seeing rain on a clear day in-game isn't an immersion breaker as it does happen. I agree about the before and after pictures, specially of the night sky as it should appear darker depending on where you are (city, middle of nowhere, etc.) and I definitely can't wait to test the new damage system as it will make battles even better as long as it works as intended. Sooner than we think???? Hopefully it's before April, otherwise I might be playing battletech!
  6. Exp Update 0.62.14463

    Only thing I can tell you is it's not 0.63... it's version 0.62.144063 though. As for what's included, it's hard to say but hopefully they'll chime in soon.
  7. 5 months till the new update? Realy?

    You're not even going to ask for ketchup to go with your french fries? That's blasphemy! Funny post though, thanks for the laugh.
  8. Status Report - 12 December 2017

    I agree with you about the player count currently being really low, but that's happened throughout DayZ SA's development cycle as people like to test the newest features/items for a little bit then stop playing until the next patch arrives. This isn't the only game I've seen that with, and it won't be the last one either. You say that the dev's been secretive, but the question is, are they really being secretive or are they concentrating on getting 0.63 out as quickly as possible? You have to realize that the more time they spend on the forums answering questions, the less time they're spending working on 0.63. I get the frustration, and yes, it can be frustrating not having the devs coming on the forums like they had previously in the past but I'd rather they spend more time working on the next patch than coming on here and taking time away from being spent working on 0.63. As for having a community manager to relay questions to the devs and then getting an "approved" response to us. You have to realize that all responses are carefully "vetted' so that just enough information is given out without actually giving out a whole lot. You can't expect developers of any game to spend time on the forums/twitter/trello without taking away from more important work they could be doing elsewhere (working on patches, etc.) which only makes things go slower. Honestly, I'd just tell your friends that while DayZ SA is in a playable state, that it may be better to hold off on purchasing due to the fact that there currently aren't many people playing the game or to even wait until we hit 1.0 before purchasing as things should be development should be progressing faster by then.
  9. Status Report - 16 January 2018

    I agree about that dimples in the water when it rains would be great to see unless it impacts performance too much than I could live without it.
  10. Exp Update 0.62.14463

    Demanding, aren't we?
  11. Status Report - 12 December 2017

    Thanks for the laugh and while you're at it, here's a handkerchief to wipe away those tears. Seriously though, instead of bitching and moaning about how long it's taking for 0.63 to come out, why not create a game from scratch (ie: not using a premade engine), with the complexity/size/vision/etc. of DayZ and let us know how long it takes for you to make it while ironing out any bugs that come along that prevents you from progressing any further until you fix them. Then and only then, can people like you (doubtful) comprehend that creating a game like DayZ isn't easy. #RollingWithTheTrolls
  12. Status Report - 12 December 2017

    If you think about it, PUBG's type of survival is completely different compared to DayZ as they're two different types of games. PUBG's survival is more of a FFA (free for all) where there's no diseases, gardening, etc. whereas, DayZ, has those things while having a more in-depth survival mechanic than PUBG so neither game can even be considered as having the same type of survival mechanic.
  13. New animations and features

    I don't believe there has been any mention of redoing the bleed animation to my knowledge, I hope they change it depending on how badly you're wounded. For example, let's say a player gets a cut on their arm, instead of a spurting animation, it should show blood flowing down a players arm and eventually dripping on to the ground leaving a trail for someone to follow.
  14. Exp Update 0.62.143640

    Mow a couple of lawns and you'll be able to afford to buy DayZ in a day or 2.
  15. Status Report - 12 December 2017

    Just wanted to wish the Dev team and anyone else working to make DayZ the best game it can be a Merry Christmas and Happy New Year! I can't wait to see what 2018 has in store for DayZ and it's players! Thank you Dev team for all of your hard work!
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