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About -Gews-

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    independent in my whip like rrr

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    : debug

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  1. Exp Update 0.63.147489

    "Beanie Hat" should be "Tuque"!
  2. I downloaded both and it only takes a couple minutes to swap. —Rename your game folder in C:\Program Files (x86)\Steam\SteamApps\common\ (eg, "DayZ" becomes "DayZ062") —Uninstall the game —Opt into and download experimental When you wish to swap back —Rename experimental game folder (eg, "DayZ" becomes "DayZ063") —Uninstall the game —Rename stable game folder (eg, "DayZ062" becomes "DayZ") —Opt out of experimental build —Install the game
  3. Who cares what the game is going to be like at some undetermined point in the future? It's not like 0.63 is going stable tomorrow. Have fun finding the same 5 weapons over and over again while dying of dehydration before you get far enough to learn the map. I'm playing experimental because it's new to me, not because it's the best place to find interesting loot or build any sort of long-term character. Yeah, when 0.63 drops the game will change. And... it can be learned then. No one needs to prepare for it, because worst case, they'll die a few times while they have fun learning new mechanics. Just like they would now. And furthermore, playing stable now you get to compare changes before/after. The point about server population is a good one, I haven't kept track of how the stable servers are doing.
  4. Exp Update 0.63.147489

    Decided to try climbing this staircase. My first attempt didn't go so well. Second attempt was a bit close, but went better. Success!
  5. Since it's all new to you I would pick stable for content.
  6. Exp Update 0.63.147489

    Spent some time watching players in the hills around Kamyshovo. I think the size of the long distance blood splatter could use some tweaking.
  7. Going Hardcore is "how to expell"

    Needs tweaking, but don't think you should be able to run a 4 minute mile, either. If you can sprint for 3-4 minutes straight that means stamina has basically no effect on combat. Despite the new character movement, unrealistic zig-zag is still very much a thing, when combined with sprinting and no acceleration or momentum, 3-4 minutes = way too much. Example of overdesign = adjusting channels on the handheld transceiver.
  8. Exp Update 0.63.147489

    Didn't find a UMP45, but apparently that one is now called "USG45". Actually they're all changed, most of them to fictional names. How strange. AKM is now the "A-KM". UMP45 has been changed to "USG45". FNX-45 is now the "4-five .45 ACP". CR-75 is now the "P-07 9". CZ61 Skorpion is now just "Skorpion". "Izh 18 Rifle" is now simply "Izh18". Only the MP5K is still "MP5-K". "P-07 9" is a horrid choice to go with, as "CR-75" was ALREADY fictionalized version of the real name, "CZ-75", and CZ themselves make a P-07, but their P-07 is a totally different gun. So they changed the fictional CZ name to a real CZ name. But the wrong real name! Can't be copyright since half of these wouldn't be under any sort of copyright, and the other half are used in countless games. [Or maybe, maybe licensing is trop cher?]
  9. Exp Update 0.63.147489

    I think the 0.63 particles are quite an improvement over old dust blob or old blood blob. Reminds me a bit of Squad. (large wooden splinters from certain zombie hits are a bit strange, though)
  10. Exp Update 0.63.147489

    Sometimes these little changes baffle me. "Hey guys—you know how we're using the right names for weapons?" "Yeah... why?" "What if we used the wrong names?"
  11. Hey, um why u do dis?

    If they didn't want feedback, they wouldn't put up a site designed specifically for people to give feedback with tags like 'feature request' and 'balancing'. Personally, 'their vision' is not something that concerns me. I know what I like and what I don't like. I see no reason to keep my mouth shut when it comes to constructive feedback... or even pure complaining. If 'their vision' included magic wands and flying monkeys you can bet I'd have some thoughts on that. The game has been changing in various ways here and there all the time and head bob isn't something that can be said to affect the game's overarching 'vision' anyways. The devs haven't yet come out and said "we want to force a strong head bob effect, and particularly in 3rd person". Telling the OP to just tough it out or go play a different game because the shaky cam on the EXPERIMENTAL build gives him motion sickness is ridiculous. Sorry. In the 3PP perspective it's quite strong and I've seen quite a few people mentioning it.
  12. Hey, um why u do dis?

    Or there is always https://feedback.bistudio.com/
  13. Hey, um why u do dis?

    They removed the head bob slider a while ago. Maybe they want everyone to have the same experience? I noticed that value "headbob" was set to "=1" in my "Gews_settings.DayZprofile"... that's the file for the 0.63 build.
  14. Exp Update 0.63.147368

    Clobbered! I did not get all of the clothes.