TheHappyMile 30 Posted October 29, 2016 37 minutes ago, St. Jimmy said: - Interesting weather conditions that have effect on survival Just think of Chernarus in winter where all ponds and pumps are frozen and you have to melt snow at a fire for water (and your canteens freezing on your way to the next town). 1 Share this post Link to post Share on other sites
Sqeezorz 839 Posted October 29, 2016 (edited) Frozen ponds ? Finally use for the ice axes. Edit: in the winter: Vegetable cultivation is only possible in the greenhouses and reduced harvest, but more chance animals to hunt ... trap animals .. Ice fishing sounds nevertheless after challenge. Edited October 29, 2016 by Sqeezorz 1 Share this post Link to post Share on other sites
sneakydude 480 Posted October 29, 2016 Winter map UI-Controls-movement smooth feeling and not arma clunky and most of all some end game stuff. Share this post Link to post Share on other sites
koffeekage 322 Posted October 29, 2016 it would be awesome to have shirts and jackets be different layers then i could wear my poncho over a shirt and not have to choose between nakedness and water resistance, the term is outer wear. bracelets, necklace, belts. imagine if you could have a tool belt or hip holster having a fanny pack around your waist (3 horizontal slots) tucking your pistol in your belt for a quick but insecure storage. if you could tie your compass to a string and wear it around your neck or a chemlight . imagine taking the rope and making a cobra knot bracelet(survival bracelet) breaking out of cuff resulting in the cuff being stuck to one wrist. having dog tags with your blood type (found and picked up) having a wrist watch (with built in compass). it may be too late to implement this stuff or may not even be feasible even early on. but that would make the game better. plain shirts could be nerfed so that they dont need to compete with jackets more shirts with just two or 3 slots. Share this post Link to post Share on other sites
Mr_Joe 38 Posted October 29, 2016 Gore Smooth, awesome Zombie AI that's actually a threat Clunkyness to be entirely gone (new player controller is something I can not wait for) Share this post Link to post Share on other sites
Mr_Joe 38 Posted October 29, 2016 On 10/25/2016 at 8:43 PM, emuthreat said: A morale system, by which having no negative status afflictions will increase the overall health cap, and furthermore could be increased by various creature comforts such as those mentioned above. This would give players an incentive to actually play the game, rather than recycling half-dead corpses on the coast all day. No man. Something like this would ruin DayZ. 1 Share this post Link to post Share on other sites
emuthreat 2837 Posted October 29, 2016 (edited) 2 hours ago, MrJoe (DayZ) said: No man. Something like this would ruin DayZ. Would you care to elaborate? I think that having a system that incentivized long-term survival and rewarded advanced crafting knowledge would be a good way to diversify player movement and behavior. I can't really think of any drawbacks, as anybody would have equal opportunity to seek these buffs. Are you sure it would "ruin DayZ"? Or would it just make a number of people modify their playstyle? If it would ruin things by making it more difficult for someone who just washed up on the beach to cold-cock a well-geared and well-fed veteran survivor, then I think we just won't see eye-to-eye on this. Think about it; everybody starts out equal, but players who choose the more time consuming path to long-term survival would be rewarded with higher likelihood for survival. And yes, it would act to force bambis off the coast at first, as they would have a snowballs chance in hell of winning any kind of engagement with longer surviving, more healthy toons. But that doesn't seem like a bad thing to me. Edited October 29, 2016 by emuthreat 2 Share this post Link to post Share on other sites
Coheed_IV 381 Posted October 30, 2016 (edited) 8 hours ago, MrJoe (DayZ) said: No man. Something like this would ruin DayZ. I would agree, with him. Not a bad idea (moral), but my opinion is that DayZ is not really that complicated down deep. Its about skill and wits. Grinding for buffs and un-evening the players would take away the emphasis on skill and wits. You survive because your thinking quickly (wits) and following through with skill, not because of health caps. It's easy to forget this since we've been playing an alpha with no reason to be skilled or think for except for pvp. Edited October 30, 2016 by Coheed_IV 2 Share this post Link to post Share on other sites
Kohlbar 270 Posted October 30, 2016 4 hours ago, Coheed_IV said: I would agree, with him. Not a bad idea (moral), but my opinion is that DayZ is not really that complicated down deep. Its about skill and wits. Grinding for buffs and un-evening the players would take away the emphasis on skill and wits. You survive because your thinking quickly (wits) and following through with skill, not because of health caps. It's easy to forget this since we've been playing an alpha with no reason to be skilled or think for except for pvp. Can't agree enough. To me part of what makes DayZ unique is that all players, from full gear survivor to freshie, are on an even playing field. There's no perk to help your aim get more steady, you must steady your aim. There's no perk to make footsteps sound louder, you must listen. This also applies to morale... The morale of the person playing is very much part of how they play, and I don't think this can be simulated. A player who is scared will be shaking, a player who just watched his friends get mowed down might be more likely to bum rush in rage (or run away), so on so forth. Share this post Link to post Share on other sites
bigman100500 6 Posted October 30, 2016 -more zeds -less firearm weapons and way less ammo for them -more danger of invironment Share this post Link to post Share on other sites
xgobacktosleep 21 Posted November 3, 2016 - Advanced movement. I'd love to see my character run into someone and their shoulder kick back in response or for them to jump over things fluidly or maybe even clumsily trip here or there. It'd suck in combat, though. - Character Customization. A few more options would be nice, even if it's just picking out a general face shape and hair color. - I'm on the fence about implementing character interactions and more gestures. I don't think they've said much about interactions before (idk, they could have, I didn't research) but part of me thinks it'd be cool to have different interactive interactions (example: hugging, shoving, simple motions, etc.) but the other part of me sees that DayZ's player interaction level is working where it's at so I don't know. 1 Share this post Link to post Share on other sites
KingofTheWorld 44 Posted November 5, 2016 -İnfected wont glitch through walls and wont push you into walls -Able to pee and poo -Road flare, chemlight wont make you totally blind. Share this post Link to post Share on other sites
exwoll 255 Posted November 5, 2016 I want the possibility of opening your own burdel and kidnap other characters and make them work there :D Share this post Link to post Share on other sites
eno 1049 Posted November 5, 2016 3 things... hmmm. Well... - Realistic potential damage to hands when punching things like gorka helmets. - Ability to craft targets out of hay bails, paper and pens for arrows, guns, axes, knives... - A way to tell outside temperature. Share this post Link to post Share on other sites
Salty seadog 125 Posted November 7, 2016 - Too many infected. Infected that are a real threat. At least one INSANE horde roaming around the map ( at least 200 zeds), and some smaller ones at random (like out in a forest) - Ability to craft a supressor out of an oil filter + tape + wiring. Could be used on a bolt action for 5 or so shots and could be spray painted. - Taviana map! reworked like Chernarus + and a uh1y with door guns! Take all of my money. Share this post Link to post Share on other sites
dddreck 1 Posted November 7, 2016 A decent melee system A more userfriendly player controller (e.g. Compass Hotkey) The Walking Dead like zombies (but I think custom server mods will fix this) Share this post Link to post Share on other sites
sneakydude 480 Posted November 9, 2016 On 11/7/2016 at 10:13 AM, dddreck said: A decent melee system A more userfriendly player controller (e.g. Compass Hotkey) The Walking Dead like zombies (but I think custom server mods will fix this) Don't expect the zombies "the walking dead thing" until we see how much the engine can handle. Arma 3 engine couldn't handle more then 30 without killing the experiences on full pop server. Sandboxes are very difficult to program and if dayz has a hard time doing it now, don't expect many modders to do any better. But your wishes may come true with maybe the next title from BI. 1000 zombies all chasing you, is rather taxing on the system if currently impossible. Share this post Link to post Share on other sites
kevo1414 62 Posted November 9, 2016 (edited) This is my list (more detailed if you click on link) Bicycles (CONFIRMED) Stamina (CONFIRMED) Chance to be sick after zombie hit Pitch black nights Barricading (small/medium/large padlock) (CONFIRMED) Mix of slow and fast zombies Broadcast station (CONFIRMED) Notes that can be placed on a wall with a knife/duct tape Chance to drag body Sleeping (click for more details) Spray paint / Tagging walls and surfaces (save us yea...not safe) Character customization Base building (CONFIRMED) Bears, wolves (CONFIRMED) ... Backpacks opening animation Mute someone (writing/speaking) with duct tape or rope) Megaphones (CONFIRMED) ID cards Corpse decay Blood trails Diary A whistle (or as an item) Audio tapes (EXP 1 | EXP 2) Sedative darts (CONFIRMED) Electric shoks that can make people unfit for action (CONFIRMED) Military Case Visible injuries (CONFIRMED)) Beards (CONFIRMED) Moveable ladders Knocking on doors Option to sit on bench Possiblity to handcuff yourself A watch (item) indicating the current time Ringing the church bell Seasons Faking death More cars, less gas Helmet, glass obstruct vision (EXP 1 | EXP 2) Servers which ban you for 24 hours after dying, making players more cautious and making banditry risky In game Calender on which you can write something In game Maps Slings and ropes Helicopters (CONFIRMED) Containers Dirt system Option to hang bodies Dynamic helicrashes that actually fly and then go down Lootable zombies (CONFIRMED) VOIP (whisper/normal/loud) When you are hungry or tirsty you cannot sprint Items degrade over use and need to be repaired and maintained Movement Inertia for more realistic movement. That way players couldn't stop or turn on a dime. More/improved affects/shaders from player damage or status, blurry vision Some of this things could appear in Dayz 2 :D Edited November 9, 2016 by kevo1414 Share this post Link to post Share on other sites
azimov 76 Posted November 9, 2016 (edited) 1 - Improved lighting system. Building interiors should be darker even during the day, some place without windows are still lit up. 2 - Persistent dead bodies. Decaying over time with the ability to determine cause of death. 3 - Wounded animations. Edited November 9, 2016 by azimov Share this post Link to post Share on other sites
Blafirelli 39 Posted November 10, 2016 (edited) - Complex melee combat system :P https://youtu.be/aXcRyrxDcAc?t=3m39s - Larger map with realistic wilderness (mountains and stuff) - Dynamic and destructible, thus believable enviroment (physics applied to many small objects) Edited November 23, 2016 by Blafirelli Share this post Link to post Share on other sites
dddreck 1 Posted November 15, 2016 (edited) On 9.11.2016 at 4:40 PM, sneakydude said: Don't expect the zombies "the walking dead thing" until we see how much the engine can handle. Arma 3 engine couldn't handle more then 30 without killing the experiences on full pop server. Sandboxes are very difficult to program and if dayz has a hard time doing it now, don't expect many modders to do any better. But your wishes may come true with maybe the next title from BI. 1000 zombies all chasing you, is rather taxing on the system if currently impossible. By Walking Dead like zombies I didn't mean to increse the number of them, what I would really like to see are zombies who can't sprint (jogging is ok though), and can only killed by headshots. Bodyhits should only cripple them. I know that BI has a different approch by calling them infected, but for me and I guess many others, the classic conception of a zombie, would be much more tempting. The number of appearence of the infected looks pretty nice for what I've seen in 0.61. btw: What next title of BI are you refering to, or was it just speculation? Edited November 15, 2016 by dddreck Share this post Link to post Share on other sites
Grimey Rick 3417 Posted November 15, 2016 How about some actual difficulty? A new map? A reason to log significant amounts of time into the game? How about a sense of survival? This game still feels, at its core, exactly the same as it has since initial development. I'd love to be challenged by the environment. It's one of the main reasons why I just fight everyone I encounter. Why bother teaming up? Against what? Boredom? Give me a new area to explore. Make me want to invest huge amounts of time to accomplish seemingly mundane tasks. Fucking challenge me. #inb4banforspeakingmymind Share this post Link to post Share on other sites
Bonappetit 117 Posted November 15, 2016 My wish list: 1. Raincoat (Wild West style) 2. Mountable horse 3. Dirtbike Share this post Link to post Share on other sites
Arthur Dubrovka 376 Posted November 16, 2016 (edited) 1. Double or triplesized map 2. 1PP visiual effects of helmets visors and sunglasses. 3. seasons (summer/fall/winter/spring) (an old vid) Edited November 16, 2016 by Arthur Dubrovka 1 Share this post Link to post Share on other sites
Weyland Yutani (DayZ) 1159 Posted November 19, 2016 (edited) Underground Bases Underground Stashes Night Lights Edited November 19, 2016 by Weyland Yutani (DayZ) Share this post Link to post Share on other sites