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Espa

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About Espa

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    Sneaky Murican

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    Espa

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    Colorado Springs, CO

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  1. Exp Update 0.62.143483

    Thanks Baty! :D . . Do you think we could get a few weeks of Double Loot whilst we wait for the BETA? ;D
  2. Question on New Feature: When will players be released the Modding Tools in order to build their own maps? Will it be included in the First BETA release so players can begin 'assisting' the Development process with our efforts? I would personally love to make a map out of where I currently live in Colorado Springs, CO. (Sometimes snowy mountain town that mixes the urban spread of cities with the expanse of forests and rocky mountains surrounding it.)
  3. Stable Update 0.62.143267

    After reading that .63 BETA won't be coming out this year, I have a radical idea to pose to you guys. In this lull-space of December and the Winter before first .63 BETA patch drops, give us insanity on the CLE. Increase weapon/item spawn Infected spawning rate X5 Vehicle amount doubled. Despite the obvious hit that the servers would take in terms of desync/lag due to increased server load, I think that THIS would be the best way to 'give us something' without any real work or effort required by staff. Simply adjusting the modifiers of items, infected/wolves, vehicles to about double their amount would make for an experience that would be different and allow for a much more entertaining route than the current known state of the game. Included with the insane amount of weapons to be found (Thus a lack of scarcity), I would love to see ridiculous amounts of infected like in the above video xD
  4. I didn't realize I was logged into this rando account I didn't know I had haha xD
  5. Wow, a week delay on typing up the report and it turns out to be depressing. . eek. After expecting some good news about the BETA release and such, reading this SR was a huge disappointment. Not only was the release postponed until next year, it's indeterminate in date with a solid list of items to be completed still. I really hate to read this kind of news knowing that the Dev team will be dispersing for Winter Holiday (As they should) and no work will really be done until weeks into January. What's worse is, a lot of our hype had been rejuvenated by the events of GamesCom and such, the videos of the BETA looked awesome and held promise for a new game for us all. - But months later, it's a little worrisome that nothing tangible has been delivered. I really want to hold on hope for this game, but interest is fading. . and the amount of trust I have in promises has become minuscule. Please give us more than words. A reasonable amount of time has already been given to waiting for -any- kind of tangible progress for us to play with. . So why have we still touched nothing? O.o Question: Can players expect first release of BETA in January, or will it be several months after?
  6. .63 ETA ?

    To be honest, I would play their buggy ass version over the current .62 - If their whole map is compatible with the new engine, anyway. Just ready to see and play some new stuff, knowing full well that it won't be perfect just yet - But who cares. . xD Looks like we'll be getting a Holiday Beta drop, probably
  7. DayZ - 0.63 Gamescom Demo Overview (fan-made)

    Simple and clear. Good job :)
  8. Dynamic Weather is something everybody wants.

    I've alwaysssss been a strong proponent for adding Snow to the game as an additional weather event! Since Namalsk I think players have had a taste of that exiled and dangerous feeling of a snowy wasteland, so adding it to DayZ SA would be HUGE. There are ways of doing this quickly (Quicker) or to completely overhaul certain features of the weather system to allow the kind of Dynamism that players want to see in their environment. The Quicker Way: Simply add it as a modified Rain script with re-textured rain particles so that when the droplets fall, they're larger and crisp white. - You could also add onto the rain script that when the event is triggered, everyone in the existing cloud perimeter (If it's similar to how Arma's Editor works) would push the temperature system into Freezing levels. Essentially, super hypothermia weather that would reduce players' heat levels on a consistent (But slow rate) if not by a fire or have left the 'snowing' area. However. . That leaves the problem with the snow collecting onto the ground, a system that hasn't been featured as of yet (Even with water). . The Overhaul Way: This way involves a lot of work that will either have to be done by the Devs themselves, or a super good modder. Essentially, change all the weather scripts to leave behind distinctive textures on the ground that have physicality. (I.E. Snow that has depth or can be shuffled about like freefloating textures). While this would take longer to achieve, it would most certainly have the best future usage and would bring another realistic trait to the game's atmosphere. Raining would leave behind muddy puddles that could be splashed about in for additional sound effects, Snow would leave a crunch to every step and small piles of white that would cover most items after a good bit of it snowing. However it is done, I know that I would fall in love when a DayZ SA Snowy Chernarus (Event, or full map). The real thing is beautiful. . . Canz we has it?
  9. Will DayZ Ever Go Full Price ?

    Yeah, I think @Girth Brooks is right. Price will probably only be full for XB1 and PS4 players, whereas I believe they'll make their money on incremental expansions of Official Maps/Features/Weaponry/Better Tools - Akin to what Arma does. :)
  10. I don't want interactions to become more rare at all. . I never said that xD But currently, the system is Coast -> Most inland possible for best loot run. What I suggested is simply that give the other more coastal military areas more appealing loot so that it changes the East <Northwest approach and randomizes where players will interact with each other. I'm not saying Tisy and such shouldn't be the best, but it would do this game's loot economy some good if some randomization were implemented.
  11. Correct me if I'm wrong, but isn't the main reason why they wish to remove the 'Eye-Zoom' is the flickering details of meshes and such in the distance? Removing it, or like I proposed to shrink its' focusing power to about 1/3 the current, would make it so extra details in the distance don't have to load in at higher detail.
  12. Speaking of current loot spawns and player spawns. . I do hope they maximize Chernarus' other locations a little bit more. I dislike the whole East < Northwestern areas for better loots simply because it pushes all players into the same general directions. I suppose it will have to change with the other resources becoming a thing; i.e. lumber being taken from a lumberyard, or helicopter parts found at the NE Airfield, and etc. But yeah, hoping items will gain a new formula sometime instead of our current system of moving inland towards Tisy for the Meta-Run of best loot. Decentralizing and spreading military gear to the other bases on map would definitely help with this. . But Stamina is also a thingy to come out soon. . So maybe my gums are just flapping and it'll all be okay anyway xD
  13. variety of suggestons for Beta and ongoing DayZ

    If I'm not mistaken, I believe what their design of Quick-Slots are supposed to be - (Pockets where you have easily accessed items). Not sure if they'll agree to any other change to it at this point xD But not bad stuffs :) I'm sure they'll see it
  14. Wow. . Some of you posters are really butthurt over the idea of Eye-Zoom being lost. . Hah. Can't say I agree with any of your points as I've always found it to be a rather silly feature that doesn't at all accurately represent what real eyes do to focus on a faraway object. However, to completely get rid of it is a huge change, I suppose. @Baty Alquawen - Would it be possible to ask the Devs this question: Is it possible to make a compromise with the 'Eye-Zoom' and reduce its' zoom effect to about 1/3 of its' current power/distance? This would allow a more close-quartered eye-focus and would allow players to feel more capable when without a Scope/Bino. If not possible, -I- am okay with making do without it. More player slots will be added eventually and that'll bring much more players into the same lands together. It will be different, yes, to keep an eye out with scopes/binos solely. . But I don't think it would really detract from the game. But that's my two cents. I realize that others may like other things.
  15. Good stuff! Keep the Eye-Zoom out!!! You guys are totally right when you say it'll boost the importance of Binos/Scopes as well as bring character interaction to much closer distances! Thanks for the infos! Can't wait to see when Beta comes out!
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