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About Blafirelli

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    Woodland Warrior
  1. I fully agree on many things actually not being authentic enough in DayZ. Just a note on mentioned wheel exchangeability - Sedan and Lada wheels probably have different mounting (5x114,3 and 4×98 - provided i checked the right cars :). In such case it would be quite difficult to swap their wheels without welding (or adapter plate).
  2. Im afraid i really fail to see how changing gears via simple key can be considered too realistic.
  3. Unfortunatly i can't find it, but i'm sure i either heard or read it somewhere.
  4. In the Gamescom build the camera was linked to gun model axis. According to some interviews this shouldn't be the case for 0.63 build.
  5. This is actually a good suggestion, hopefully respective animations could also be added.
  6. Umm, am i correct assuming the topic title should say the 28th of August instead of the 8th? :) Im mentioning it as i almost skipped this topic because i thought its the old Status Report
  7. Yes! Finally the aiming will be more natural. Hopefully it will be set realistically to get proper gunfights, as pistol shooting a person at 50 meters should not be an easy task, more so when the target is moving. Indeed, looks pretty. Just the smoke from opened bolt is missing.
  8. For me the more realism the better.
  9. Lots of models (buildings, props) to render -> less FPS. However engine optimizations are to be expected down the development roadmap.
  10. ArmA 3 has it done nicely. Imho the best cover/lean out system was in Red Orchestra 2 (at least from what ive experienced)
  11. I would say its sufficiently realistic to immerse you in the battle, while still reatinining multiplayer shooter action pace. Its good.
  12. It's planned. I would kindly advise reading status reports.
  13. Afaik rigid body physics behaviour is also heavily influenced by the server performance. I would expect improvements in both areas once the game reaches beta phase.
  14. Hi Sumrak, not sure if this falls in your responsibility, but Q1: Is it (will it be) possible with Enfusion having some randomized map features that are generated upon starting a server? Q2: Have you considered procedurally generated building models to counter town uniformity we have now? (i mean the few buildings repating over and over in every town). And what was the outcome? :) Thanks in advance!