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About Blafirelli

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    Woodland Warrior
  1. ArmA 3 has it done nicely. Imho the best cover/lean out system was in Red Orchestra 2 (at least from what ive experienced)
  2. I would say its sufficiently realistic to immerse you in the battle, while still reatinining multiplayer shooter action pace. Its good.
  3. It's planned. I would kindly advise reading status reports.
  4. Afaik rigid body physics behaviour is also heavily influenced by the server performance. I would expect improvements in both areas once the game reaches beta phase.
  5. Hi Sumrak, not sure if this falls in your responsibility, but Q1: Is it (will it be) possible with Enfusion having some randomized map features that are generated upon starting a server? Q2: Have you considered procedurally generated building models to counter town uniformity we have now? (i mean the few buildings repating over and over in every town). And what was the outcome? :) Thanks in advance!
  6. It's worth mentioning there are also modern black powder muzzleloaders available, which are pretty popular nowadays.
  7. Them preview pictures on Trello seemed somewhat nicer, but imho we should wait for the final version..
  8. It has been stated the current state is just a starting point for further improvements.
  9. Cool. The rifle is being made in wide range of calibers IRL, are different caliber variants planned to be included in the game as well? (I just realized the question is probably applicable to firearms in general and therefore might have been already answered elsewhere, in such case please ignore me :))
  10. Because empty box (simplified to paper in this case) may also have uses - starting a fire, making notes etc. And i suppose more options will arise down the game development...
  11. Shaders
  12. - Complex melee combat system :P - Larger map with realistic wilderness (mountains and stuff) - Dynamic and destructible, thus believable enviroment (physics applied to many small objects)
  13. It is also important to remember not all bullets are going supersonic.
  14. New particles! \o/