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Kohlbar

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About Kohlbar

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    Survivor

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    http://www.youtube.com/representwv
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    kohlbar

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    Male
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    WV, USA
  • Interests
    Classic novels, computer games, piano music, music in general, cars, bikes so on so forth

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  • Bio
    Yo what it do my name is Travis and you already know I am here reppin the WJC OH yeeeaaahhh ALl day bae ALL DAY careful when you run up on me and my homies cus we just might BLAP BLAP BLAP your ass!

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  1. That's what I'm interested in. I haven't tested it because I don't have an alt. I really wish they would just make alts spawn in different locations AND have a time penalty (like when you switch servers), because then it would be MUCH more fair to people who play legitimately. This is barely even a problem on PC because you have to purchase another copy of the game to run it on a different account, and I think that's fair enough. If you're going to play your dumb little Team Deathmatch Dayz respawn simulator, you should have to pay for your chance. If the alts spawned in different locations, the alt user would just have to hope that he got a close enough spawn with his other full gear character to do something. I didn't know they could do anything to account switchers, but I'm glad they can and I hope the delay is a matter of at least 5-10 minutes. It's only fair; this is a game-breaking exploit on console.
  2. I know this isn't exactly on-topic but do you have any suggestions? Just getting frustrated the rain and inner cities on this exp build were killing my xbox and I wanna get a pc again
  3. It's honestly pretty annoying all this crap about having better hardware for advantages in almost every game out there. Like FFS when will computer technology catch up with the graphics of modern games to the point where people aren't shelling out thousands just to get better frames on games. It's so damn annoying.
  4. Man, the forums for console updates are dead. Anyway, I'll say this exp update has been pretty rough. I'm on an Xbox One X (not the series) and the exp game has been laggy in big cities, lots of hand bugs, bugged loot, stuff that's been going on forever, really, just in abundance. Barely ANYBODY on this update I've met has been friendly, I guess they didn't read the loading screen hint about using your mic. 😒 My last death I saw a guy in Svet running, I decided to not have my gun out so I could make a friendly approach, but he hid around a corner with a pistol and attacked me. I had time to turn around and shoot back, but selecting my shotgun from the hotbar wouldn't work because the knife wouldn't get out of my hands! I held X several times to drop it but it wouldn't drop, then I tried to run into a house but like always 50 zombies were on me and 3 were on my attacker and the lag was too much for me to open the door in time to get in. Pretty frustrating. I think that'll do for playing exp update for now. ffs. Zombies seem to be barely interested in people shooting loud sniper rifles in the middle of cities, and instead all swarm on 1 person trying to run through the city quietly to get out. It seems like the game is rewarding campers and it's super frustrating. Also I wish the zombies were more of a threat on their own without other player involvement. There used to be big hordes, but now it's like 1 aggros at a time in most situation. The crossbow is a nice addition, I think, but unrealistic to keep as a weapon outside of role playing. I think if it had a quiver (maybe an attachable slot on the crossbow) so holding more ammo for it would be less of a hassle, that would help its usefulness very much.
  5. Kohlbar

    1.21 Experimental Release

    The chain symbol indicates a poor or bad connection to the server, doesn't have anything to do with the falling through the map. You may fall through the map while the chain symbol is appearing because that means you're lagging, but that's the only connection. Falling through the map has been an issue that I've noticed since gas zones were added, and in the last couple patches of playing official servers, I can't remember ever falling through the map, and I play a good bit. I think it might affect community servers more. ------------------------------------------------------------ I said earlier about sprinting power attacks seeming to be broken, I think I was wrong, they only seem to require more of a run-up than I thought, but they've been working consistently when giving sufficient sprinting time, like 3 or 4 seconds then press RT. I still haven't found a Xbow yet, so they seem pretty rare. It would be cool to have bows back in the game so freshies could craft a ranged, albeit primitive, weapon for themselves on the coast. I noticed there's an improvised bolt which is awesome, because you can craft ammo when you have a Xbow. Otherwise I've run into silent wolves still. They might've been previously aggroed. On with the search for a crossbow, I guess.
  6. Sprinting power attacks are still inconsistent, it sometimes takes 2, 3, or 4 RT presses to get the character to swing while sprinting EDIT: I think I was wrong, the power attacks are working consistently if I sprint a little longer before pressing RT.
  7. Kohlbar

    Stable Update 1.20

    This should be posted on the console updates thread. You can still combine items, the control just changed from pressing B to holding B. Hope that helps.
  8. I'm concerned that may be true. DayZ is the best game they've made and it seems like it's on a backburner.
  9. I like that this update seems to have fixed the inconsistent sprinting power attack problem. On 1.18 I had to spam trigger to use the sprinting attack. The added features focused on slowing players down so much more seems funny considering the vehicles are still in a bad state and few and far between. I could deal with glitchy cars or vehicles if I could find them! Zombies still seem weak, uninterested, uninteresting. Basically a nuisance and visual filler at this point.
  10. Kohlbar

    Zombie Damage

    Very well put. I didn't know that bit of DayZ trivia that the infected are people. I suspected it from rumors, but never from Bohemia themselves. So maybe no incurable zombie virus, but a chance at some sickness would be nice, as long as the meds are in short supply. Zombies completely losing interest in a player looks and feels absolutely soulless and game-breaking. One of my first deaths as a fully geared person was when I was playing by myself, in the middle of a vast field finding a house, derping a few axe swings and getting knocked out by the 2 zombies there. I still remember thinking, "Oh crap, I messed that up." And sure enough they killed me. Also I loved rolling with a group or a partner and someone accidentally getting knocked out and pleading with the group to hurry and kill the zombies. It felt so intense. And there were hordes, and the zombie triggers are completely messed up right now. I agree 100% Only thing I can say is that bringing this back would piss off a lot of casual players who probably would lose interest in the game quickly anyway. The reason I found myself liking DayZ so much more than other games was the potential of a violent, scary, intense adventure with each life. It's now basically guaranteed the death is to another player. I usually play and loot and survive until I've been alive way too long and go and seek pvp so I can get a new character. The zombies are a complete joke right now.
  11. Kohlbar

    Zombie Damage

    Just throwing this out there. I've been enjoying the game quite a bit lately, but I kinda wish the zombies would kill after they knocked you out again. It seems like they have much better AI and tracking abilities now, sometimes boxing players into corners, and I like how quickly it can get disastrous by them knocking you out. I still kinda wish that they'd continue to attack when uncon. 😄 I think it'd make them very, very scary. I think this would be extremely frustrating for some players, so maybe just have this for the "hardcore" servers where night times are darker and 1pp only. I also think it'd be cool to have a very slight chance of getting a fatal disease from zombie attacks. Other players I've talked to lately have brought this up without me saying anything so I know it's not just me lol. Alright I put it out there.
  12. Kohlbar

    Console Update 1.19

    I'm enjoying this update so far. Tried punching a mummie zombie in Svetlo with my fists, it hurt, backed up and decided to headshot it 4-5 times with my .380 pistol, still didn't kill it but made it walk slower, got too close on accident again an had to use a rag to bandage, ran back into town, got 2 tetras, ran out of town, heard a guy start blasting an AK in town, kept running away to Cernaya Polana, blood sickness got bad enough at that point for my health to start going down, thought it was game over, then stumbled on a dead guy who someone obviously looted but left 5 tetras on him. Took 3 more of them and somehow got over the blood sickness, then had a brief fight with dehydration before cooking inside a house while it was dark and raining and visiting a spooky castle. The challenge was real.
  13. Kohlbar

    Console Update 1.18

    Bruh why is Xbox exp popping rn? I'm in a queue of 16 people on a NE US server at 10 AM lmao
  14. Kohlbar

    Console Update 1.17

    I don't know if you're genuinely that concerned about wolves going through walls when they're barely even a threat and unspecified inventory/crafting issues or if you just felt like bitching. Many people have just felt like bitching over the years here. This game has been a laggy and slightly broken derpfest since it came out, and with every update, some glitches will be fixed, while more will be created. I don't completely agree with the direction the game is going (I would personally like more hardcore zombie survival gameplay), it's been one of the funnest games I've played in a long time. Name 1 game of this scale that works perfectly or just take your tub of ice cream, watch some TV, and have a good cry.
  15. Had a crazy session today on experimental. I played on a high pop server that had been up for a while and desync was pretty bad, there were people with invisible guns, huge desync etc, but all that changed when the server restarted. It was still high pop but stuff started functioning much better. I did notice some strange things while cooking in the forest though. When roasting chicken meat and apples on a stick, the character would go into a sitting straight animation instead of a fire roasting animation Stick didn't get damaged after roasting 5 items over an open fire, it was still pristine Reloading the revolver emptied all of the ammo then did a full reload with 5 bullets already in the magnum I didn't have time to test reproducing these results or what really went into them. The lag was really bad before the server restart and I noticed too many strange things to count, but they all seemed lag and/or desync related. The cooking and magnum issues happened shortly after the server restarted so I don't think those were lag related. EDIT: Also just wanted to say I'm really glad the spear is back. Kinda hard to use atm but man I like using that thing and it's nice to have a jabbing weapon among all the slashing weapons finally. Also, voice activation talk mode is cool, toggle would be even better imo.
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