zap44 40 Posted July 24, 2015 (edited) :lol: Ahw you tried to trick us, didn't work for me though. It's just a glow stick in that green shack. :lol:I like the idea though. I always wondered why there were no street lights on in Chernarus. Unless there is no power running through the powerlines all over Chernarus.No trick on my part and agree it had to have been a chemlight. When I came across it I thought someone had a fire. Looked everywhere for the source...even tried shooting out the street light as we do in Arma. I was making way too much noise shooting on a full server to stick around long so may have overlooked something. I don't think we will see street lights in Dayz...who would run the power plants in a Dayz scenario? Edited July 24, 2015 by ZAP44 Share this post Link to post Share on other sites
BleedoutBill 1636 Posted July 24, 2015 Wait, what? At a boat or was that a player discard maybe? I would trade a truck battery or a hundred rounds of 7.62X39mm for one, or both. *edit* 1pp plox.No, sorry. I spawned on the East side of town and I found the SMERSH pack in the fourth, or fifth house that I looted. Share this post Link to post Share on other sites
IMT 3190 Posted July 24, 2015 No trick on my part and agree it had to have been a chemlight. When I came across it I thought someone had a fire. Looked everywhere for the source...even tried shooting out the street light as we do in Arma. I was making way too much noise shooting on a full server to stick around long so may have overlooked something. I don't think we will see street lights in Dayz...who would run the power plants in a Dayz scenario?I don't know how it works in your country but here the streetlights are automatic. But as I already said, there might be no power running through the powerlines. Then it would make sense the streetlights aren't working. :) Share this post Link to post Share on other sites
BleedoutBill 1636 Posted July 24, 2015 That's exactly what it is and exactly why I'm annoyed. They seem to be prioritizing PVP in that they want to artificially inflate player counts by utilizing the server resources that were previously tied up with running the infected. I just need to be patient I guess. 0.55 spoiled me.o that end we have had higher The devs have always wanted a higher player density (I seem to remember that 75-100 players was a early goal) and to that end we have had high pop servers in the past. Honestly, I don't think that anything nefarious is going on. If they have to temporarily remove zeds anyway, why pass up the golden opportunity to crank up the player numbers to see how the servers handle the load? It would be a missed opportunity, otherwise and, after all, this is the experimental branch! 3 Share this post Link to post Share on other sites
igor-vk 909 Posted July 24, 2015 I might be wrong, I think street lights were working on first update, on release. I think I have screenshot somewhere on my home PC. Can any SA veteran confirm this? 1 Share this post Link to post Share on other sites
BleedoutBill 1636 Posted July 24, 2015 My guess is that they are trying to make it overload. That way they can gather certain data and monitor performance better. It isn't the first time they raised the cap and put it back the build after.Exactly. Stress it >>> make it crash and burn >>> analyse the failure >>> make it better, stronger and faster. 4 Share this post Link to post Share on other sites
IMT 3190 Posted July 24, 2015 The devs have always wanted a higher player density (I seem to remember that 75-100 players was a early goal) and to that end we have had high pop servers in the past. Honestly, I don't think that anything nefarious is going on. If they have to temporarily remove zeds anyway, why pass up the golden opportunity to crank up the player numbers to see how the servers handle the load? It would be a missed opportunity, otherwise and, after all, this is the experimental branch!It's all intentional brother. No infected and loads of animals, no infected and loads of players, etc. They are pushing each aspect over the top to monitor the performance and data. With this data they will tweak each aspect so that they can enhance performance. I expect a build with a lot of infected and maybe even reduced player size. 1 Share this post Link to post Share on other sites
IMT 3190 Posted July 24, 2015 (edited) Exactly.Stress it >>> make it crash and burn >>> analyse the failure >>> make it better, stronger and faster.Exactly, that's how everything gets tested and tweaked. Software, hardware, cars, airplanes, you name it. We might even see a lot of players, infected and animals with great performance in 0.59, who knows. Let's hope for the best. Edited July 24, 2015 by IMT Share this post Link to post Share on other sites
dedoolb 157 Posted July 24, 2015 I just climbed down a ladder when the message came up saying server restarting, you will be kicked. Fingers crossed! Share this post Link to post Share on other sites
BCBasher 2465 Posted July 24, 2015 I might be wrong, I think street lights were working on first update, on release. I think I have screenshot somewhere on my home PC. Can any SA veteran confirm this? Wasn't the release map in SA a port of ArmA2 Chenarus? Just bought ArmA2 a few months ago but got OA with it and only really played Takistan so didn't notice the streetlights in Chenarus. The last time I was there at night the lights at the end of NWAF's runways light up at night though. In Chenarus+ I've seen a coal power plant and some dams that don't really look like hydro-electric ones, I don't think a coal power-plant would keep going through one shift unmanned. 3 Share this post Link to post Share on other sites
IMT 3190 Posted July 24, 2015 (edited) Wasn't the release map in SA a port of ArmA2 Chenarus? Just bought ArmA2 a few months ago but got OA with it and only really played Takistan so didn't notice the streetlights in Chenarus. The last time I was there at night the lights at the end of NWAF's runways light up at night though. In Chenarus+ I've seen a coal power plant and some dams that don't really look like hydro-electric ones, I don't think a coal power-plant would keep going through one shift unmanned.Then what are we waiting for? All grab a pickaxe and mine some coal! ;)Edit: now that I think about it, how awesome would that be? The ability to get a power plant running with a group and make use of the electricity. Only temporary of course. Edited July 24, 2015 by IMT 1 Share this post Link to post Share on other sites
dedoolb 157 Posted July 24, 2015 The Test 5 is back up...60 player slots. Share this post Link to post Share on other sites
BleedoutBill 1636 Posted July 24, 2015 It's all intentional brother. No infected and loads of animals, no infected and loads of players, etc. They are pushing each aspect over the top to monitor the performance and data. With this data they will tweak each aspect so that they can enhance performance. I expect a build with a lot of infected and maybe even reduced player size.Agreed. Additionally, I don't subscribe to the conspiracy theory that the zeds have been removed, because the devs have other priorities. Quite the contrary. I believe that the zeds have been removed because they are being actively worked on. The devs have obviously changed something, whether it be the zed AI, their character controller, or something else and it's not yet working well enough that it can be tested on experimental. I'm sure that they will be back soon and when they are, we'll see the same stress testing with them, in terms of their numbers, aggressiveness and resistance to damage. There are still MANY things that have not yet been balanced. Share this post Link to post Share on other sites
BleedoutBill 1636 Posted July 24, 2015 Then what are we waiting for? All grab a pickaxe and mine some coal! ;)Edit: now that I think about it, how awesome would that be? The ability to get a power plant running with a group and make use of the electricity. Only temporary of course.IIRC, one of the devs indicated that portable generators will eventually be in the game. 3 Share this post Link to post Share on other sites
semrohatej 96 Posted July 24, 2015 exp servers are down Share this post Link to post Share on other sites
IMT 3190 Posted July 24, 2015 IIRC, one of the devs indicated that portable generators will eventually be in the game.Damn, that's awesome! Share this post Link to post Share on other sites
SounDoG 1 Posted July 24, 2015 Hello guys! quite new to experimental...and im curious if server restart always takes this long? are they worth sitting around waiting for? or should i plan something else for the day? :D 1 Share this post Link to post Share on other sites
IMT 3190 Posted July 24, 2015 Hello guys! quite new to experimental...and im curious if server restart always takes this long? are they worth sitting around waiting for? or should i plan something else for the day? :DWelcome to experimental buddy. Are all the servers offline or only yours? Are you in-game by the way because yesterday on a server I kept getting receiving and could do everything but nothing registered. If so, try reconnecting to the server or pick another one. Share this post Link to post Share on other sites
SounDoG 1 Posted July 24, 2015 (edited) Welcome to experimental buddy. Are all the servers offline or only yours? Are you in-game by the way because yesterday on a server I kept getting receiving and could do everything but nothing registered. If so, try reconnecting to the server or pick another one.Hey and thanks! No i cant see any experimental servers in the list after i was kicked for the restart. I can only find .57 serversCan you find any .58 servers? Edited July 24, 2015 by SounDoG Share this post Link to post Share on other sites
IMT 3190 Posted July 24, 2015 Hey and thanks! No i cant see any experimental servers in the list after i was kicked for the restart. Can you find any servers?I'm currently working so can't check. I guess they are changing something, perhaps another update. You could check Brian Hicks or Eugen Harton their Twitter, perhaps there is some information on there. 2 Share this post Link to post Share on other sites
dedoolb 157 Posted July 24, 2015 Hey and thanks! No i cant see any experimental servers in the list after i was kicked for the restart. Can you find any servers? Exp servers are all down at the moment. As for how long that will last...no idea. 1 Share this post Link to post Share on other sites
dedoolb 157 Posted July 24, 2015 Servers are back up, no character wipe. 1 Share this post Link to post Share on other sites
St. Jimmy 1631 Posted July 24, 2015 I might be wrong, I think street lights were working on first update, on release. I think I have screenshot somewhere on my home PC. Can any SA veteran confirm this?I can confirm this. 2 Share this post Link to post Share on other sites
Briljin 102 Posted July 24, 2015 (edited) At least this could mean that TTSKO stuff will spawn on other locations again. What about camo houses? Still no loot there? It does I found some TTSKO pants in the Vybor military base in the barracks, I also found some of the gorka pants in a police station. So it appears that clothing is now correctly spawning in other locations. Speaking of Vybor military base, I noticed and insane amount of saline bags (one barracks had like 7 bags), so I guess they are the new "hospital" if you are shopping for saline. I noticed thing starting to get a bit more hostile out there lately. Last night I was engaged on three different occasions (lived thru them all) and finally I went berserker in Zele when some guy I was offering food to decided to pull a .9mm and try to kill me. He found his single loading (no mag) was inferior to be sawed off shotgun, after that I basically went thru the town looking for more people to take my anger out upon. So if you were on one of the SE 3pp servers in Zele last night and died to a crazy man stalking around with a shot gun, sorry ;) I tend to be a lot more friendly upon EXP than stable but I had enough last night and the guy ruined a vest I had just found! Edited July 24, 2015 by Briljin 2 Share this post Link to post Share on other sites
Nebulae3 422 Posted July 24, 2015 (edited) I'll soon run north - I've been in Cherno for the last days, but not a lot of action though.I've some morphins - I just need to gather some food before I journey north. Edited July 24, 2015 by Ori42 Share this post Link to post Share on other sites