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Exp Update: 0.58 + Hot Fix.

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Oh, I could catch rain in canteens and water bottles on Thursday but now I can't.

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I have some text in my launch parameters and I added "-newui". But, I still don't see the new ui when I play exp. Does anyone have any suggestions what to have in my launch parameters to engage the newui without compromising what's already in there?

Thanks in advance. ::beans::

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I am really enjoying it, even managed to find a barrel for the first time which was a novelty.. Been finding loads of food and have 3 bottles of water so I don't really need to worry about the crafting/cooking at the moment but I want to see the fireplace for myself so I am aim to do that shortly.. All in all it seems like a nice update, as everyone has said, the FPS from the newui launch parameter is welcome and the FOV thing is good too... No problems with the zoom either, I just put it on 100 FOV and left it there... I also really like the new setup for the menus for the graphics options, nice to have it all in one spot ala Arma 3...

My only issues really are the new inventory and the load times. Loading DayZ takes a lot longer now and loading into a server feels like it takes forever.. My PC isn't bad at all (i7 4790k 4.4ghz, 8gb Ram, R9 280X 3gb gpu etc) so I guess this is just an Alpha thing and it will get better, but a few times while loading I honestly thought it had crashed before it kicked back into life.. The inventory on the other hand is very meh.. I like that things on the ground are a bit clearer now, that helps. But your own inventory is a pain to manage.. I would rather have an option to keep all your various things open or closed or something, plus having the gun up the top in that little bar is really irritating. Also, the menus not highlighting properly is a pain as I have accidentally clicked inspect so many times... And double clicking items on the ground appears to put them into your hands rather than your inventory, so everything must be manually dragged to and from which is pretty annoying.. 

 

I did however find nails and a glow plug.. No idea what these are used for or if they have a purpose yet, when I emptied the box of nails they completely disappeared so I couldn't try combining them with anything.. The glow plug I honestly have no clue what it does as the description wouldn't stay on the screen for me to read :-s 

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Any one else having problems with the ak74 handguard and not being able to change them?

Yeah, same deal for the MP5

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I did however find nails and a glow plug.. No idea what these are used for or if they have a purpose yet, when I emptied the box of nails they completely disappeared so I couldn't try combining them with anything.. The glow plug I honestly have no clue what it does as the description wouldn't stay on the screen for me to read :-s

Go back a few pages, the glow plug is one of two things needed to make the truck operational now. I'm currently looking for one, lol.

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I did however find nails and a glow plug.. No idea what these are used for or if they have a purpose yet, when I emptied the box of nails they completely disappeared so I couldn't try combining them with anything.. The glow plug I honestly have no clue what it does as the description wouldn't stay on the screen for me to read :-s

You can add nails to a baseball bat, nice melee weapon.
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I am really enjoying it, even managed to find a barrel for the first time which was a novelty.. Been finding loads of food and have 3 bottles of water so I don't really need to worry about the crafting/cooking at the moment but I want to see the fireplace for myself so I am aim to do that shortly.. All in all it seems like a nice update, as everyone has said, the FPS from the newui launch parameter is welcome and the FOV thing is good too... No problems with the zoom either, I just put it on 100 FOV and left it there... I also really like the new setup for the menus for the graphics options, nice to have it all in one spot ala Arma 3...

My only issues really are the new inventory and the load times. Loading DayZ takes a lot longer now and loading into a server feels like it takes forever.. My PC isn't bad at all (i7 4790k 4.4ghz, 8gb Ram, R9 280X 3gb gpu etc) so I guess this is just an Alpha thing and it will get better, but a few times while loading I honestly thought it had crashed before it kicked back into life.. The inventory on the other hand is very meh.. I like that things on the ground are a bit clearer now, that helps. But your own inventory is a pain to manage.. I would rather have an option to keep all your various things open or closed or something, plus having the gun up the top in that little bar is really irritating. Also, the menus not highlighting properly is a pain as I have accidentally clicked inspect so many times... And double clicking items on the ground appears to put them into your hands rather than your inventory, so everything must be manually dragged to and from which is pretty annoying.. 

 

I did however find nails and a glow plug.. No idea what these are used for or if they have a purpose yet, when I emptied the box of nails they completely disappeared so I couldn't try combining them with anything.. The glow plug I honestly have no clue what it does as the description wouldn't stay on the screen for me to read :-s 

Nails - Can add nails to a baseball bat. Makes a formidable melee weapon! Can also add nails to a barrel to dye clothes.

 

Glow Plugs - Diesel engine parts. Aids in starting a cold engine.

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I have some text in my launch parameters and I added "-newui". But, I still don't see the new ui when I play exp. Does anyone have any suggestions what to have in my launch parameters to engage the newui without compromising what's already in there?

Thanks in advance. : :beans::

 

maybe put it first? Also I'm guessing if you have the -winxp launch tag then that'll kill newui. 

Edited by freethink

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They did a persistence wipe?

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Yep a nice little persistence wipe after just a day.  We were obviously doing to much camping lol.  I would not have minded so much if there had been an update.  Oh well it is exp and to be expected!

Edited by fing24

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Hey I can confirm the car tent keeps items through server restarts...at least it did through 2 restarts.

 

Thanks for the feedback. I'll be looking for a tent car today to try and get some screenshots and to confirm the persistence of items inside of it. But I'd assume it would act the same as the tents (i.e. keep all contents after server restarts).

 

IIRC we will eventually have the ability to attach empty cans to the trip wire, so that it will act as an alarm. There has also been talk of booby traps, from time, to time, so perhaps the trip wire will eventually be a multi-purpose piece of kit.

 

Yeah, I figured that because empty cans aren't a thing right now, there won't be any use for the tripwire. If I find a grenade I'll try using it with a tripwire, as that was another thing they mentioned (boobytraps). 

 

Does loot spawn on server restart in 0.58?

 

No, but it seems that loot is spawning when nobody interacts with any loot in an area after a while. I'll do more tests on that today.

 

I have some text in my launch parameters and I added "-newui". But, I still don't see the new ui when I play exp. Does anyone have any suggestions what to have in my launch parameters to engage the newui without compromising what's already in there?

Thanks in advance. : :beans::

 

I know that the -newui was preventing some features from working yesterday, not sure if they hotfixed anything yet. I'll probably try that parameter if I get a chance. If you don't want to see what the new ui looks like, I'd suggest not using any parameters for the most optimal play.

 

They did a persistence wipe?

 

With the changes of the vehicle inventory (from 120 slots down to 70), the addition of batteries and glow plugs, and other fixes yesterday, there was a persistence wipe but no character wipe.

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Yep persistence wipe, stuff was there an hour ago but tents and barrels are gone now.

Time to go foraging again  :P

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Yep a nice little persistence wipe after just a day.  We were obviously doing to much camping lol.  I would not have minded so much if there had been an update.  Oh well it is exp and to be expected!

Edited by BleedoutBill

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Aside from smaller new bugs, this patch seems pretty good.  The new 3pp camera is interesting in a good way, and the world container stuff is very exciting.

 

I'm a little confused at the current state of the loot system, though.  Hicks just tweeted that they would up the UMP45 spawns with the next Exp. release, so people could try it out.  I was under the impression that the new system allowed for making these adjustments without pushing a new release?

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Yep a nice little persistence wipe after just a day. We were obviously doing to much camping lol. I would not have minded so much if there had been an update. Oh well it is exp and to be expected!

I think this one and the one yesterday are to reset the inital loot distribution because something isn't spawning right like the no batteries/glow plugs initially.

Easy living for a few hours again, using it so my nine year old daughter can play without getting too frustrated or bored.

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He should also up spawn of .45 ammo as well. I cant remember when I found it last time. Maybe back in .54.

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Hey y'all! Super excited about finally getting a barrel.

 

So far it has eaten two hats and a leather jacket alone with untold amounts of garden lime and pelts as my vain attempts at dying leather result in disappearing items. It's a damaged blue oil barrel.

 

(not using new UI)

 

If anyone could help me I am wondering  how to do three things

 

  • What is the actual process for making garden lime out of fertilizer and disinfectant or fertilizer and animal guts?
  • What is the actual process for tanning leather in a barrel from garden lime?
  • What is the actual process for dying leather clothing and having it not vanish?

(Not yet using new UI if that makes a difference, because it causes crashing upon server entering at times)

Edited by FlimFlamm
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Current things we noticed as a a group of 4-6 running around from Berezino inland, North, and West.  I know a lot of these have been mentioned already, just bear with me.

 

-Matches are stackable now.  Medical supplies are, sadly, not stackable still.

-New fireplace and stove models.  Couldn't interact with them :/

-New damaged models on a few items it seems (epipens and steak knives)

-Front handguards are bugged and can't be removed, swapped, or painted.

-Both versions of V3S are bugged.  Engine has animations, but no sound or functionality.  Still a good source of storage.

-Tires despawn quickly

-RAIN!!

-New fog and lighting are interesting and beautiful, only the new lighting makes things really dark and can make you go blind very quickly if you look at a rising/setting sun or a campfire at night.

-3PP camera is amazing!  The shoulder shift is a great addition.

-FOV is pretty intense when zoomed or unzoomed all the way.  Maybe a bit far on the zoom, but a good iteration nonetheless.

-Persistence (NYESSSS)

-Guard house is lootless

-Deuce-and-a-half military trucks and HMMWVs are lootless.

-Lot of loot spawns in different places, but lootsplosions are still common.  Noticably in deer stands, police cars, gun houses, and barracks.  Some people pointed out specific buildings earlier like the barracks at N military base and the APC at NE airfield, which I confirmed are overflowing with loot.

-Weather seems REALLY hot.  Also overheating may be bugged.  Me and a buddy (him in raincoat and me in rider's jacket) ran around overheating for a few good hours with no ill effects.  No noticable increase in water consumption and no progression to hypothermic.

-New level of wet, "Drenched"

-Paper from nail boxes and ammo boxes

-Nails image in inventory is shifted to the left

-Still get an error from firing an Amphibia.  some recoil missing notice or something like that.

-Xbow kills in 1 hit.  Some guy opened up on us after three of us introduced ourselves as friendly.  His fully kitted AK was no match for my single bolt that pierced his anti-stab vest and instantly killed him.  No pulse, body warm.  One more bolt to the face for good measure.

-Zombies are often stuck in the world.  Seen one in Novo industrial section stuck in the roof-looking thing at the base of some foundations for the many pipes and such.  Another was stuck crawling under a park bench in front of the Svet church.

-We heard a new zombie idle sound.  Buddy described it as a low, hoarse growl.  It freaked him out and he killed it before the rest of us could hear it.

-Rags only with knives.  The beginner rag is now important!  I suggest making it into an armband since it wont break in the off-chance that your shirt gets ruined.

-Flare gun holster nerfed (¿¿POR QUE??)

-Batteries.  So many batteries.  You can call me king of the batteries.  If you don't find any n Southcentral 0-3, it's my fault.  I'm not sorry.  Batteries.

-Some of the animations looked a little cleaner.  Noticeably the zombie attack animations, the pistol carrying animation with the magnum, and some of the other use items.

-Some items block view in 1PP.  Burlap sack in the hand for instance will block your view with hand swing.  Friend said a purple polka-dot bandanna face mask blocked her view.  Different polka-dot bandanna didn't affect other player.

-New crosshairs are... interesting.  Seem to differ slightly based on what you are using.

-Pots and Frying pans are bugged.  Act like canteens it seems.  Drop on ground or put in hands to view inventory.

-Attempted to view inventory of pan and lost my vicinity window.  It completely dissappeared

-Nice framerate boost.  ~10 frames seems to be the average boost.

-Some items spawn in floors or halfway in floors.  Noticable in police stations and most everywhere else

-Pants-in-pants-in-pants is still there

-Containers (medkit, ammo box, protector case, etc) still take up same amount as they hold

-Water containers and ammo stacks don't immediately register changes in contents or count when changed.

-Drop magazines when reloading if there isn't a pre-existing space before reloading, not counting the fresh magazine going into the weapon

-Vision turns blurry after a gunshot wound and stays blurry long after it should go away.

-Buddy had the login bug in fullscreen where he had a solid red (and green on another instance) screen.  Going to configure>Video fixes it just like the old blurry cure.

-Spagettification (stretching) of sliding dead bodies.

-Occasionally couldn't search inventory of a body that slid

-Dropped items appear in odd places.  Often behind the player or in different rooms or outside when dropped in some buildings

-Thrown weapons with minimum throw power or when thrown at another player can freeze in the air

-Some animations that you can do while holding a weapon unequip or drop the weapon

-Still get the bug where you can't equip anything when you use a ladder, swim, use a car, or a few other things when you are holding anything.  Relog fixes.  Also makes it so dropped items can't be picked up.

-Still jerks in experimental.

-Visual duping is rampant.  Not double-clicking on an item and either dragging it into your inventory or rightclick>take seem to mitigate the risk, but not entirely

-Worn shirts sometimes appear in the worn model form floating in the ground when a player equips them.

-Some ammo and food (to name a few) can't be picked up, but can be eaten, drank, or split

-Sporter w/ Hunting Scope is still amazing.  Please boost.

-Seem to get the same spawn repeatedly.  One player got it twice in a row, one player got it four times in a row.  May have to do with dying shortly after spawning.  Perhaps something to do with how the RNG functions?  Spawns seem somehow weighted towards Berezino.

-Error from (I think) medical pants texture still.  Get it often when entering a town first time after logging in.

-Still no barrels :/

-Animals are in, but really rare it seems.  I didn't see any, but friend saw a couple cows down South.  Might have heard a chicken once.

-Zombies are still sparse.  They are there, but a lot of towns are empty and some towns only have a half-dozen max.

-Didn't mess with landmines or bear traps, but crafted a tripwire.  Can't break it down.  It becomes impossible to do anything other than view in your inventory.  If you drop the clothing/bag that it is in then you can remove it.  Can't put in hands, either.

-Still can't fix vests, cowboy hats, armbands, raincoats, some shoes.

-Random broken legs in police station

-Had to raise fists/weapon to go up ladder in firestation

-Crossbow makes no sound for anyone nearby.  Crossbows are the ultimate in stealth technology.  Bolt impacts on players/zombies make no noise either.

-Often can't hear gunshots even when close.

-Gas canisters in a fireplace still don't explode.  Boo.

-Seems like most .57 bugs are still present.  No new items noticeable.

-Couldn't wring out clothing, even after dropping.

-Didn't find any car batteries or glow plus :/

-When you drop a weapon from your hands it sometimes makes you do the reload animation (i.e. Blaze, MP133 pistol grip, ETC.)

-Can't detatch batteries from MRDS sight (FNX optic)

-Guns possibly spawn with attachments.  SKS found on top of lockers in barracks with damaged PU scope

-Spawn counter can tick off from 70 seconds

-Punching noise when swinging a pan and then throwing right away

-Occasionally "stutter step" where player is doing the full walking or sprinting animation but is barely moving

-Can now drag items from hands to vicinity

-No Tactical shirts still

 

I'll add to the list in quotes as I encounter more.  I know there was more that we noticed but most of my group is offline currently so it's just me and one guy compiling this list as of now.  We didn't go to heli crash sites or anything like that.  Did go to the far North convoy.  Empty.  One more thing is that this is all using the current UI, not the new one.  This is all from before the latest update, though.  Also, I don't know how to do a spoiler tag on this forum, so sorry :/

 

Update #3

Edited by Inception.
TIP: When copying and pasting, use CTRL + SHIFT + V to remove the white/grey backgrounds you may commonly end up with. :)

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haven't seen a mention - does inventory still drop some shit after you use it?

 

don't care about any other changes until inventory can be trusted to keep things.

 

 

 

[edit] yes I submitted a bug report the day .57 went stable and I uninstalled.

Edited by Red_Ensign

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I thought you couldn't put down landmines right now? Anyways saw the first piece of loot I've seen at wrecked humvees in awhile, it was an armed landmine, well played, US SW 01 humvee at Turovo, lol. On the upside My little sweetheart was doing a good job following dad and got video of me getting my legs blasted out to death.

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I am just interested , who have control over experimental servers? This shit is happening to me almost 10 times in last few days and i dont want to belive anymore its just a coincidence. Just a few minutes ago i killed a guy on experimental , guy who was geared like he spawned all items for himself and as soon as i took all the stuff from his body server restarted, and of course server moved me back on a spot where i was few minutes earlier. I dont really care about loot, i can find my own loot, but am sick of this shit

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I think this one and the one yesterday are to reset the inital loot distribution because something isn't spawning right like the no batteries/glow plugs initially.

Easy living for a few hours again, using it so my nine year old daughter can play without getting too frustrated or bored.

 

I noticed you two in the server that I was playing in. We should meet up, as I'm a bit paranoid about experimental servers now. Someone (horrible shot) was taking pot-shots at me up north. Anyone who KOS in exp can go straight to hell.

 

Hey y'all! Super excited about finally getting a barrel.

 

So far it has eaten two hats and a leather jacket alone with untold amounts of garden lime and pelts as my vain attempts at dying leather result in disappearing items. It's a damaged blue oil barrel.

 

(not using new UI)

 

If anyone could help me I am wondering  how to do three things

 

  • What is the actual process for making garden lime out of fertilizer and disinfectant or fertilizer and animal guts?
  • What is the actual process for tanning leather in a barrel from garden lime?
  • What is the actual process for dying leather clothing and having it not vanish?

(Not yet using new UI if that makes a difference, because it causes crashing upon server entering at times)

 

Glad you finally got your barrel  :P

 

I made a mistake and posted that improvised fertilizer is made with disinfectant + plant material, but someone on reddit corrected me, it's actually animal guts + plant material. I haven't yet seen any wildlife but I'll test it as soon as I can. Haven't gotten the chance to try it with dying or tanning yet.

 

haven't seen a mention - does inventory still drop some shit after you use it?

 

don't care about any other changes until inventory can be trusted to keep things.

 

 

 

[edit] yes I submitted a bug report the day .57 went stable and I uninstalled.

 

After a couple days in exp, I've come to realize that 0.58 is less buggy than 0.57 (besides the optional -newui). No guns dropping from my hands when vaulting, really no problems at all.

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Met up with Tatanko and tried a few more things out.

 

yvDpSDq.jpg

  • I found a Tire repair kit, so we experimented with that for a while. Here's what we've come up with so far:
  1. Tires can only be shot out if they are actually on the truck. Tires on the ground cannot be damaged as far as we can tell. The tires get ruined after various amounts of damage, not sure if they are all the same, as we were using different calibur weapons to shoot them out

    SzNQY4G.jpg

  2. Once removed, ruined tires are useless, as they cannot be repaired, and cannot be put back on the truck. 

    SmM3C1w.jpg

    lE9xamv.jpg

  3. Only tires that aren't ruined (worn, damaged, badly damaged) can be repaired using the kit. The kit repairs them to pristine quality. We repaired two tires and the kit didn't change from it's original "damaged" quality

    9ED8zz4.jpg

  4. We didn't try crashing the truck to see what kind of wear that crashing did to the tires. 

 

  • I also was shot at up north while in my truck. I saw the blood in the back of the chassis (V3S 2-seater), but I didn't start bleeding. Upon exiting the truck, my jacket was ruined, along with some stuff inside of it, and my vest was damaged a bit. Not sure if you don't bleed after getting shot inside of a truck, or I just got very lucky.

 

All of this truck repair made me want to go work on the car I just bought, so I handed Tatanko the "keys" and told him to do some more experiments. Hopefully he'll post back here with his breathtaking screenshots for us all to marvel at (you can obviously tell which screenshots were mine and which were his).

Edited by tux
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