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About GaryWalnuts

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    Junk Scientist

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  1. Exp Update 0.62.14463

    Phantom of the Oprah
  2. Map Boarders

    I always thought that a bio-hazard fog, smog or smoke around the edge of the map would suit both the impenetrable part and the visual part. Get too close and your health drops quickly or you get sick. And you could make it tall enough that you can't see debug from the edge of the map hilltops. Of course, not being a programmer I have no idea how hard this would be to implement or if it would crush server performance.
  3. Status Report - 30 January 2018

    I hope they'll also get around to different sounds for footwear too, wellies shouldn't be as stealthy as say sneakers. Another great SR. Thanks for keeping us updated! oh and I do know where the nazca guy is but i dont tweet
  4. Let’s talk about the night-time, shall we?

    Pyromania and Dayz, what could possibly go wrong? :D
  5. Game wont launch

    Win 7 should have come with DirectX 11 installed but your GPU needs to support DirectX 11 too. What GPU/video card do you have?
  6. Game wont launch

    A few more basics to try: 1) Go to your C:\Users\Username\Documents\ folder and delete (or rename) the DayZ folder (this does not happen automatically on a reinstall, it remains even after an uninstall). Starting up DayZ will create a brand new set of default configs. You'll have to redo all of your video/name/customization settings, but it's better than not being able to play at all. 2) If you're coming back after a few years then go into your Steam library, right-click DayZ, select Properties, under the General tab click on Set Launch Options and make sure that nothing is in there (delete everything), click OK and try again. Good luck.
  7. Let’s talk about the night-time, shall we?

    I agree, I know the devs had recently did some work on the night sky and though it is much improved I think they could go a bit farther. A few patches back, a few of us were doing a lot of swims to debug island and I had done a lot of them alone too. Many times I'd gotten lost out there with no point of reference besides the sun and stars. The sun was easy, the stars took a bit longer but eventually I got the hang of it, becoming familiar with just a few particular groupings/constellations and their movement across the sky. For me it was a tough learning curve, and I only figured it out because of my necessity lost at sea. Even now that I can identify a few constellations in-game that sky navigation knowledge hasn't translated into a truly useful skill because there are much simpler ways to find direction when lost, even without a compass. It just doesn't pass the cost-benefit analysis when I can just run in a straight line for a few minutes until I see something familiar and get my bearings once again. I can see why your average joe player doesn't bother learning the sky because there's really not that much of a payoff for learning it. If the constellations themselves (not just the brightest stars) were a bit more apparent I think more players would readily use them. If we could find an open clearing, concentrate for 15 seconds and then find our direction, well, now the typical player might decide to learn that skill because it's now truly advantageous. I'd suggest making the commonly known constellations brighter so they are a bit more obvious to the average joe. I know it's at odds with the "realism" argument but imo it's a worthy compromise for gameplay. Just my 2c
  8. Status Report - 16 January 2018

    Watercourses look great, as does the 3PP camera!
  9. 5 months till the new update? Realy?

    I just stopped by to demand that the devs complete the game by tomorrow. I have coffee around 6:30 am and I should be ready to play around 7. I'd like a full kit on my character: BFG5000, helicopter, a fully loaded base near Tisy and a side of fries hold the salt. Thanks, I'm in a hurry.
  10. Are launch options relevant anymore?

    Gobbokirk is right, the option doesn't work anymore because the old ui has been replaced completely with the new one. Everyone is using the "new" ui now.
  11. Starting off with a full stomach

    I'd have voted to make the starvation rate faster and food less common but there doesn't seem to be an option for that, so I didn't vote.
  12. The P-38/P-51

    This immediately made me think lanyard. It would be nice to see something like this as a rare item, maybe found on military zeds. it comes with an attached lanyard and therefore doesn't take up an inventory slot. When pristine it opens tins at 100% efficiency. So, when the CLE/food distribution finally does get fine-tuned then the P38 (and it's resulting inventory/efficiency advantages) would be a keeper.
  13. Status Report 7 November 2017

    I know how you feel about it, IMT. I too have been waiting for the banana holster since .47. I know the devs have explicitly stated that it'll never happen but I'll never lose hope.
  14. Status Report 7 November 2017

    Another great status report! I'm looking forward to seeing all of the changes in .63 and also seeing some of the old crew again (and some newcomers). Since .62 experimental is going the way of the dinosaur soon(tm) and the devs still have their data to collect, why not spice it up a little? Most of those servers are pretty low-pop anyway now. It would be interesting to see the devs take one or two servers and load them up with some gimmickery. Just to draw some curious players in that's all and fill up a server or two. I'm sure the devs have had conversations along the lines of "imagine what would happen if we did xyz? the playerbase would outrage!" Well here's an opportunity to try it. It's only experimental, it's not going to ruin anyone's stable character, and it's coming to the end of it's life-cycle anyway. As @kopo79 said, and as a many of the experimental players have eluded to in the past, I'd also be in favor of harsher conditions. * rainy weather, of course * remove all canned or prepackaged foods - we have to hunt, farm, or fish for what we eat (and trap too, bring back wire!) * turn up deer and animal populations a bit to support this (and bring back boars!) * turn up the zed sensitivity and aggression * turn up the possibility of cholera and infections Basically, do your worst (or best) to keep us on the coast!
  15. Can't click anything after closing DayZ

    I had similar problems in an earlier iteration when dayz used to crash when closed, but I haven't seen that in quite a while. As @HaseDesTodes said the steam overlay thing has caused problems with some players in the past, disable it temporarily and see if the problem persists. If you have a different overlay going try disabling that temporarily too. With the ctrl-alt-del thing it sounds like another app might be stealing focus. You've probably tried alt-tabbing but give shift-tabbing a try too.