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GaryWalnuts

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About GaryWalnuts

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  1. Dayz Won't Launch

    A quick google suggests that you might have a missing or corrupt system file. C:\WINDOWS\System32\msvcr100.dll It's part of the Visual C++ package. Several things could help: open a Command Prompt (as Administrator) and run the system file checker by typing in: sfc /scannow let that finish and load up dayz to see if it worked. if it doesn't work try this (someone else tried this for a similar exception processing message error in Rainbow Six forum and it worked for them) Find that C:\WINDOWS\System32\msvcr100.dll file on another computer with the same exact Operating System (win 7, 8, 8.1 or 10 and the correct 32 or 64 bit etc..etc..). Rename your own msvcr100.dll to something else like msvcr100_OLD.dll and now copy and paste the file from the other computer onto your own computer. Use a usb drive or something. See if that works. If it doesn't work then restore your old file back by renaming it back to it's original name msvcr100.dll. No harm no foul. Good luck.
  2. 0.63 Experimental Release Check list

    I don't think getting reports on every half-tested thing would be helpful. That's time better spent trying to move forward instead of reporting on every bump in the road. This thread alone kind of proves that the Devs are continuing their efforts to be more communicative.
  3. 0.63 Developer Live Stream - 14th March 2018

    Yeah my bad, It's clearly a cqc item. scope doesn't make sense. Maybe silencer? or DUAL WIELDING!?!
  4. 0.63 Developer Live Stream - 14th March 2018

    The game has been needing this for a long time! Hopefully there are plans in the future to attach a pistol scope.
  5. 0.63 Experimental Release Check list

    As am I gorvi, as am I. We'll just have to wait for modding.
  6. I miss my Dayz

    I'm still playing a few hours a week, not much at all but I'm having fun clearing towns of zeds with a vss and all of that sp6 lying around in gift boxes!
  7. Humanity in DayZ - Concept Video by "uncuepagamer"

    I'm of the mind that devs have better control, resources and testing ability than the modders would and therefore would be able to create better systems - but maybe I'm not giving modders enough credit. For what it's worth I'm not necessarily for any specific humanity system either. I think this video was presented thoughtfully as not to eliminate KOS, which is one of things I liked about it. As much as I hate when it happens to me and I don't KOS other players (unless I'm in an unexpected cqc that leaves me open defensively with no time to talk), I think it's important that KOS always remains a genuine threat in-game. It's what keeps us all in constant tension, that we're never completely safe. And as @-Gews- points out in these threads, which I happen to agree with: forcing play-styles is a bad thing. I'd like to see a system that lends itself to or promotes more neutral interactions - not one that promotes Kumbaya or attempts to eliminate KOS. More gray area, that's what I'd like to see. Just my 2c.
  8. Humanity in DayZ - Concept Video by "uncuepagamer"

    IMO the humanity presentation is a good idea as the KOS vs Kumbaya argument just seems to frustrate everyone. And simply drawing lines at PVE Server or PVP Server isn't a satisfactory solution either. With modding soon to be released that dreaded "split the community" event seems to be teetering on the event horizon too. I like that the devs stepped up and put this out there in the official status report. It's an acknowledgment that in-game interaction is still lacking and needs ... something. I think as soon as modding and server files are released this something is one of the first things that modders will try to tackle and that'll lead to variants trying to balance the PVE/social interaction/PVP. Personally, I'd rather see the devs try to integrate some model (humanity, or something like it) directly into vanilla and at least lay the framework down. Heck, by that time server files will be released and if we truly don't like it then we can just set humanity=0 in our server.cfg
  9. Status Report - 27 February 2018

    Oh snap. I see it now, that's the Orion constellation right over the road it's much clearer as a constellation. This will absolutely help with navigation.
  10. Status Report - 27 February 2018

    Do you know what this means Gilligan? According to my calculations, we may be able to reach Debug Island!
  11. Exp Update 0.62.14463

    Phantom of the Oprah
  12. Map Boarders

    I always thought that a bio-hazard fog, smog or smoke around the edge of the map would suit both the impenetrable part and the visual part. Get too close and your health drops quickly or you get sick. And you could make it tall enough that you can't see debug from the edge of the map hilltops. Of course, not being a programmer I have no idea how hard this would be to implement or if it would crush server performance.
  13. Status Report - 30 January 2018

    I hope they'll also get around to different sounds for footwear too, wellies shouldn't be as stealthy as say sneakers. Another great SR. Thanks for keeping us updated! oh and I do know where the nazca guy is but i dont tweet
  14. Let’s talk about the night-time, shall we?

    Pyromania and Dayz, what could possibly go wrong? :D
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