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FlimFlamm

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About FlimFlamm

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    Bean King

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  1. FlimFlamm

    Returning player

    There have been more than a few content additions but no major game-play content has been added since wolves. Personally I've been lurking and patiently waiting for some kind of aircraft or base-building to be implemented, and if I had to guess I'd say it's still going to be at least a few months before we get them. I do expect Beta on EXP in a month or less though, although it likely will not have aircraft or base-building in it to begin with.
  2. FlimFlamm

    think about it.

    The game is still missing critical components that will place it on par with what the mod achieved. The answer is quite simply that we need long term persistent base building (and in my opinion: aircraft) in order to give players something to do over the long term rather than just run and gun night after night. Modding will be truly great and in the end it could be bigger than we all ever imagined, but the core DayZ player needs persistent base-building in order to bring the game-play up to where the mod was at.
  3. My father has very rudimentary experience with technology. I expect setting up VR for him would have a similar effect to the first time an audience was shown a 3D projection of a train rushing toward them.
  4. Hey, this is probably obvious to you, but you ought to invest in the biggest and highest definition monitor you can get your hands on. My dad has poor eyesight and the only thing that ever excited him was just -bigger screens-.
  5. FlimFlamm

    ONE Thing You Want Most!

    I want access to aircraft so badly...
  6. FlimFlamm

    The Turning Point

    For me the turning point was when they began to complete and install the engine/renderer, but technically we're still mid turn.... Until I get an aircraft to fly the game won't feel like the DayZ of old (epoch mod style).... Good thing my patience is nearly infinite ;)
  7. FlimFlamm

    Exp Update 0.62.139507

    Dipped my toe in .62... New sounds strike you immediately, which is very nice. Do the crickets shut up for awhile when you fire a gunshot? (I hope so) The new forests are looking much more realistic, although at least with the older models the dang zoom/unzoom-shader flicker still persists... Anyone got pictures of the new western border?
  8. FlimFlamm

    Exp Update 0.61.138957

    Since this is a .63 update and not .62 it doesn't really give any indication. .63 has been worked on for a long while now, it's the biggest update that DayZ will probably ever get all at once, which is why it could take many more months for them to finish it. I'm really hoping for .62 to come sooner rather than later, but .63 (and aircraft) are what I'm really waiting for. Once base-building finally gets implemented, this game will explode with long term playability. #WhenDoAircraftArrive?
  9. FlimFlamm

    Exp Update 0.61.138957

    I have a different trick for un-sticking cars which is actually more effective: Remove 3/4 wheels (you might need to play with where the 1 remaining wheel should go), and the car goes into "slide mode" which is somehow meant to simulate not being able to control your car when 3/4 wheels are destroyed... It allows you to pivot your car basically through obstacles that otherwise have you completely stuck (like a garbage pile). This is related to "vehicle spinning" I believe, so it might get patched out soon.
  10. FlimFlamm

    Q&A with Map Designer Adam Franců

    What if anything can be done do the northern and western borders of Chernarus? Can Chernarus become an Island? Can it be blended into desert terrain?
  11. FlimFlamm

    Exp Update 0.61.138792

    Hey gents! I've got a military tend (loaded with ammo and various clips/guns/attatchments) located at the top of Zub castle (located west of mogilevka) on the Northeast 01 experimental server. I've got some barrels with hides I'm soon to tan as well... Anyone should feel free to stop by and take what they want, because as patches get released everything gets wiped! Also, does anyone know where amphibias are presently spawning? Is it only at heli crashes?
  12. FlimFlamm

    BETA in 8 months or less.

    As long as we get some aircraft and base-building, I'll have no anxiety!
  13. FlimFlamm

    I am looking for crash, can you help me?

    I play on underpopulated experimental servers mostly so I've not encountered this bug, however, I have encountered a phenomenon where the longer DayZ is open, the more unstable performance becomes, and eventually a crash will occur (crashes most often in fullscreen mode x64 bit client). Perhaps crashing from the queue will tend to occur only after the game has been open and active for some time, which may be affecting attempts at reproducing it.
  14. FlimFlamm

    Exp Update 0.61.138602

    Been putting a few hours into the last few EXP updates. Crashes are still occurring but other than that bugs are few and far between. The one minor bug that's driving me crazy is the server restart and restart message regime on northeast 01 is totally screwed up. The server doesn't seem to actually restart every 12 hours and constantly throws misleading restart messages. Killed by a wolf, killed by a zombie, dying to find a .22 pistol mag for my amphibia Lots and lots of rain
  15. FlimFlamm

    Flickering textures, bought new PC, no change

    Please provide video of some kind showing the effects you're referring to. It sounds like you're vastly over-blowing the amount of flickering you are actually getting. We all get some texture flickering, but for the most part the game is quite playable despite it. Turn your objects and textures settings down in DayZ graphics (or turn them up), and look into the texture settings of your graphics card user interface.
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