Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Search the Community

Showing results for 'Vehicles'.


Didn't find what you were looking for? Try searching for:


More search options

  • Search By Author

Content Type


Forums

  • Official
    • News & Announcements
    • DayZ Badlands Expansion
    • DayZ Frostline Expansion
    • PC Updates
    • Console Updates
  • General
    • General Discussion
    • Gallery
    • Suggestions
    • Servers
  • DAYZ - GAME
    • PC
    • PS4
    • Xbox
  • DayZ Modding
    • General Discussion
    • Scripting
    • Terrain
    • Modelling
    • Misc
    • Official Tools
    • Community Made Tools
  • The Original DayZ Mod (Arma 2)
    • Mod Announcements & Info
    • New Player Discussion
    • DayZ Mod General Discussion
    • DayZ Mod Gallery
    • Mod Servers & Private Hives
    • DayZ Mod Suggestions
    • DayZ Mod Troubleshooting
  • MiniDayZ
    • MiniDayZ
  • DayZ Mod

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Steam


Twitter


Twitch


YouTube


Discord


Location


Interests


Bio

Found 41868 results

  1. Uncle Zed

    Vehicles stuck in ground. Any fix ?

    Ah, ok. You said "The one difference I'm planning for my server is that cars will spawn already assembled.". I took that meaning that you didn't have your server up yet. Backups are great, but if you aren't around when there's a crash and have no idea there was a crash, you're not going to be able to restore a back up. I hope they get that fixed soon. In the mean time, I also have changed my file so that vehicles spawn repaired. I hope that helps things on my server.
  2. drgullen

    Vehicles stuck in ground. Any fix ?

    Have I tested what? Fully assembled vehicles? If that's what you mean, yes, as I say, for many weeks now, I've been testing them. I've driven them all over the map, log off, shut down the server and then next day, they're still there, so no persistence issues with them. I've not had the "flying car" bug either. I've simulated some server crashes by using the /F switch on taskkill and I notice every time that happens, persistence file "dynamic_000.bin" always goes to 0K. So, if you have a server crash, you absolutely need to copy over some backup storage_1 folder you have before restarting the server, otherwise you are definitely going to lose some stuff. Assuming you have a recent enough backup, all the cars should still be wherever they were at the time that backup was taken. It sucks to have to roll back at all, but it's better than losing everything.
  3. Uncle Zed

    Vehicles stuck in ground. Any fix ?

    Have you actually tested that yet? I will give it a shot and see how it works out. I know players have also complained of persistence of vehicles, with them disappearing as much as tents and base parts do.
  4. Uncle Zed

    Vehicles stuck in ground. Any fix ?

    That hasn't been updated. I did add a few mods but nothing that is making a significant change to game play like traders or safe zones and problems with vehicles being in the ground were reported before mods were added.
  5. MetalHead2112

    Vehicles stuck in ground. Any fix ?

    My server isn't modded either. Totally vanilla install and the first 3 cars I found had there wheels in the ground and upon entry exploded and killed me. I've done another new install after reading your post drgullen, vehicles seem to be fine this time.
  6. Guy Smiley

    Reviews starting to come out

    Breaking down reviews Don't spawn with gear = shit game Can't spawn with friends = shit game Can't run to NWAF in 5 mins = shit game Can't always run without mods = shit game Stamina = Shit game Survival = shit game Infected = Shit game No vehicles without repairing them = shit game Sound about right?
  7. Uncle Zed

    Cars spawning underground on my server

    It's happening everywhere. Vehicles aren't worth bothering with right now.
  8. Recorded transcript of DayZ 1.0 release. Unfortunately we only hear voices… and we’re not sure who is who… but you get the idea. Speaker 1 (in charge): “Hello everyone and welcome to our 1.0 launch meeting. Everyone has been working hard over the last 5 years to put out the best product we can for a 1.0 stable release so let’s go around the room for a status update. First of all, let’s talk about the map.” Speaker 2: “Okay yeah, that’s me. The map is in pretty good shape. Graphics are solid and a clear step up from our origins. We only have about a dozen unique structures and 2 trees so performance is pretty good. Foliage is thicker making it a little easier to camouflage tents, barrels and bases.” Speaker 1: “That’s great news. You bring up tents, barrels and bases. How’s persistence working? I trust that it’s all ready to go?” Muffled scoffs and at least one stifled laugh. Speaker 3: “Suffice to say we’ll need to asterisks that one since persistence is irregularly irregular. Servers are crashing and everything or random things are getting wiped- we don't know why. Testers can’t confirm whether everything is wiped or just the unlucky few and are unwilling to restore from backups for fear of helping some and screwing many.” Speaker 1: “Okay well at least a player can rest assured that the gear they have on them is safe?” Speaker 4: “*Coughs* Not exactly. There are quite a few instances in our pre-release testing where random gear will just evaporate from the character. Sometimes gun stance glitches cause weird results that should be remedied with a game client restart… And it seems to relieve it by dumping the weapon that was being held as well as other random items.” Speaker 1: “Problem solved I guess hey?” Speaker 2: “I’m not sure that I…” Speaker 1: “Okay well if guns are a little funky at least we can lean on the bold, crisp nature of our melee combat?” Speaker 5: “I wouldn’t commit to using words like bold and crisp. Unfortunately our collision models are all over the place so zombies will be swinging one way and hitting the other. Meanwhile characters can be swinging directly at them and miss entirely or at least not register a hit. One player on the forums described it as a ballet dance in a phone booth with a tire wrapped around your neck.” Speaker 1: “Who said that?” Speaker 5: “Some guy named Eno.” Speaker 1: “Meh- he’s a moron anyway. Alright, moving on. Evidently we have some issues with various aspects of combat. How about survival?” Speaker 6: “Survival mechanisms are all on point. We’ve even got it now so that logging in will make characters bleed profusely. They might not even notice until they’re almost dead… that will surely provide our player base with the survival challenges they crave! Dump some snow and rain on them and we've made it almost impossible to get ahead!” Speaker 2: “I’m not sure that was the…” Speaker 1: “Perfect! Moving on...” Speaker 6: “Well no- let him finish. You got something you want to say to me?!” Speaker 1: “Settle the fuck down you. Okay so we’ve added some snow and rain… people are going to need to stay warm. How about starting fires?” Speaker 4: “It’s a study in frustration… People need to spend quite a bit of time running around chopping down trees, then splitting things to certain sizes and then loading them into the fire place at certain times… but not being able to load other items until after the fire is pretty much out at which point they need to go and get bark or other kindling. By the time they’ve run around and done that they’re usually freezing and trying to put a log on the fire requires placing the log in exactly the right place… usually taking a few tries.” Speaker 1: "What about vehicles? How are they working?" Speaker 3: "This one is another mess- vehicles are literally out there killing random people at will as soon as they get in if they’re not complete. We're actually thinking of rebranding the game to "Christine."" Speaker 1: “She sounds hot. How is our daytime / nighttime looking?” Speaker 2: “Daytime is good- nighttime looks like a person turned the lights off and put duct tape over their eyes...” Speaker 1: ”So we’re good there? I mean night is supposed to be dark, right?” Speaker 2: “This isn’t just dark... it’s as if the universe collapsed into your own pupil.” Speaker 1: “That sounds extremely unpleasant… I love it! What’s up with loot distribution how’s that looking?” Speaker 6: “We have firmly established Chernarus as a primary exporter of pea coats, generators and battery powered accessories. Unfortunately it has about 1 9v battery per hundred square miles and vehicles but no sparkplugs. These are more rare than finding a zombie with a winning lotto ticket onboard.” Speaker 1: “Sounds like a winner!” Speaker 4: “But-“ Speaker 1: “Okay then... Anyone feel like we’re not ready for our 1.0 launch?” Speaker 5: "To be honest I don't feel like we're getting full bang for our bucks spent creating the rooster sound. I'd like to make sure players hear it at LEAST 4 times per minute." Speaker 1: "Any objections?" Silence. Speaker 1: “Right, then it's settled. Roosters for days. Everyone got their lambos picked out? We launch at dawn!” Meeting adjourned.
  9. ☣BioHaze☣

    Questions for dev/community

    There was a list of content slated as post 1.0 and after some searching the forum I'm sorry to say I cannot find the official breakdown. I can say that many of the things you may be thinking are gone are actually slated for post 1.0 release. Things that are DEFINITELY not going to be in the game that I do know for sure are, companion animals (no dogs or horses), and advanced medical (no surgery/bullet extraction). Anything else you specifically want to know about, you can ask me and I'll try to answer. There are many bugs left in DayZ, some worse than others. You can read all about magazine bugs if you take some time to read other topics addressing it (try the search function). Only the Ada (the 4x4 hatchback). More 4 wheeled vehicles will be implemented and eventually we should have 2 wheeled vehicles and aircraft.
  10. Hakluzak22

    Questions for dev/community

    JUICY DETAILS Im not hating on the community or the devs by any means. I love DayZ always have probably always will. Im just very lost as to what happened to a lot of the things in the game. I understand that there was cut content but im very disappointed as to what i have seen cut. I have been off and on following the development since the game was announced and bought the game on day one when you would all spawn near Balota airfield and M4A1s were super common everywhere and there was just a constant deathmatch of people. Good times, fond memories of laying in bushes waiting for someone to walk by and then pouncing on your prey. Anyways thats not the point of all of this. Maybe i just missed the dev post about removing vehicles for the 20th time or something but all i have seen is the offroad hatchback or whatever the blue car is. What happened to the Sedan and the V3S? Perhaps i just missed them but ive seen at least 6 blue cars. Another thing is that we are missing a lot of old calibers and all the .22 guns with it. Its just kinda strange that they would need to remove the .22 but not all the other guns. The wiki is also (i know "fan made") extremely outdated and confusing or id just look there for some of this info. I went down the list of weapons listed there and there was 60% of the list removed from the game or i havent seen yet over the last few days of playing. One last think that i can think of off the top of my head is the littlebird. I know that it was promised for 1.0 was it released or postponed? just more curious on that one. I wanted to follow up with 2 bugs. Im not really sure if they are bug though. For the SGS5K if it has a small magazine in it when i find it spawned somewhere i cant seem to get the mag out of the gun at all. I can single load one bullet into the chamber but thats about it. Does anyone know a fix for that or is that just something that needs a patch? One of my lives i spent HOURS on and i found some really cool loot. I ended up finding a car that only needed minor amounts of work but when i got into the car i heard a loud crashing noise and my screen went black. Unconscious maybe? my friend said that he didnt see me slumped over or anything though. I logged out and back in but he said i was dead upon log out. He then got into the car and was devoured as well. Lost all our stuff, oh well thats dayz. One note for the car it have everything in it except one wheel. It was at a normal spawn point. When i first saw it the 3 tires it had were 40% underground like it had spawned that way. It was the spawn west of pavlovo on the dirt road for anyone wondering. FINALLY TO SUMMARIZE Im just curious as to what all has actually been removed? Had those bugs i wanted to make note of SG5K mag bug? What vehicles are in the game currently? Some closing words Im have been very disappointed at the amount of time it has taken the developers to make progress on this game. I mean EXTREMELY disappointed considering the price that it is being sold at now and the amount of bugs in the game and the price that it was upon early access release. That being said though im a very understanding person and i know that things do happen in development that cause roadblocks and that also this games history with development is kind of sloppily ran at best. All that being said I LOVE THIS GAME. its so much fun to get into epic firefights and have that adrenaline rush of hearing someones high powered rifle go off nearby. Overall im liking the way things have been heading and just would like to see a little more speed in the development of the game but not sloppy speed. Good well thought out speed with lots of non clunky bugs and such, I dont really know how to explain what im saying.
  11. MetalHead2112

    Vehicles stuck in ground. Any fix ?

    The vehicles on my server appear to be stuck in the ground, resulting in them exploding when a player enters and killing them. The vehicle is also destroyed. Is there a fix for this ?
  12. Search for the word "weather" (without the quotes) in your server browser filter or connect directly via 23.106.215.64:2302 NOTE: Turn on server messages for important information sent at random intervals. Announcing a new community server that went online on New Year's Day 2019! The Random Spawns and Forecasted Weather Server will have the following setup and configuration: SETUP SERVER LOCATION: West Coast of North America (Pacific Time Zone - currently GMT-8) SERVER UP TIMES: Daily PST 4:00am to Midnight (server will be down 4 hours/day for maintenance/backups/patches/updates) CHENARUS GAME TIME: Time in game will match actual server time using the Summer Solstice day as every day of the year for maximum daylight hours SCHEDULED RESTARTS: Every 2 hours (0600, 0800, 1000, 1200, 1400, 1600, 1800, 2000, 2200 and shutdown for 4 hours at 0000) MAJOR MAINTENANCE: The server will be down all day on the last Sunday of each month to perform Windows updates, server log cleanup, etc.) CONFIGURATION (Updated January 14, 2019) First-person server (1PP) 60 slots (increased from 30) Cross-hair disabled Persistence backups every hour No mods, other than the configuration changes listed below Mostly a Survival server with some PvP periods KOS is acceptable, but discouraged -- more fun to meet new people and have an adventure Different daily random spawn-in points for new spawns depending on the day of the week (see the schedule below) Different weekly random spawn-in points for infected (not all of them spawn in relation to player position -- some of them wander in hoards -- you may even see them between towns) Different weekly random spawn locations for vehicles and heli crashes (they could be anywhere on the map) Vehicles spawn fully assembled (water, oil, gas, field transceiver and spare battery in the trunk!) New spawns arrive with only 2 rags and 1 random piece of loot (could be anything from an apple to a gun) New spawns at night (8pm to Midnight PST GMT-8) also arrive with 2 road flares to help you find your way in the dark Loot on infected has been eliminated for slightly more hardcore survival Loot increased slightly at places like deer stands, police stations and schools Loot re-spawn rate reduced significantly to help eliminate loot cycling Weather for the current period (until next restart) and upcoming period (after next restart) forecasted in the Server Messages Weather will change gracefully over time (i.e. it won't go from clear skies to heavy rain in one restart) ... and finally, saving the best for last ... THAT !#$%@#$ ROOSTER IS EXTINCT ON THIS SERVER!!!! :) SERVER SCHEDULE Mondays: Mamino/Mogilevka/Msta/Myshkino Mondays (all new spawns are within the vicinity of the selected town - different town selected each Monday) Tuesdays: Western Play (all new spawns could spawn anywhere west of Novy Sobor) Wednesdays: Wide Open Wednesdays (all new spawns could spawn anywhere on the map) Thursdays: Eastern Play (all new spawns could spawn anywhere east of Stary Sobor) Fridays: A to Z Firefights (towns selected in alphabetical order for PvP - players spawn near the selected town with random weapons/ammo in their inventory) Saturdays: Event Day (various events will happen - check out the server's forum at http://rsfw.forumotion.com/ for details) Sundays: Sunday Swim for the Heli of it (all new spawns could spawn anywhere along the southern coast area - Skalisty and/or Prison Islands will spawn helicopter crashes) NOTES ABOUT PERSISTENCE There will essentially be periods of persistence (Sunday to Thursday) and non-persistence (Friday and Saturday) on this server. If you wish to build bases, pitch tents, hide loot, etc. you may do so and hourly backups of the world will take place during "normal" play from the start of day on Sunday to the end of day on Thursday. During PvP Day on Friday and Event Day on Saturday, the world will be wiped on these days, but will be restored once completed. This means whatever character and gear you had and whatever items were present in the world on Thursday night will be restored on Sunday morning. In the event of a server crash (which might corrupt the persistence files), the most recent complete persistence backup will be restored and the server restarted which will hopefully minimize persistence loss, but be aware, 100% persistence is not guaranteed. Backups will occur hourly during persistence days (Sunday to Thursday).
  13. NachoNinjaGnome

    Vehicles

    Vehicles have come a LONG way since alpha. But they still have a ways to go. Vehicle damage needs some fine tuning. Just a couple of days ago, I'm driving along, not even that fast, maybe 50 kph, coming around a bend and hit the tiniest little lag spike and BOOM, hit a trail marker totaling my vehicle. If that were real life, that trail marker would have been toast and my bumper would have a dent. Now, I could understand hitting a tree, power pole, wall, rock, etc, going a bit faster would instantly kill your engine, but apart from that we need more than just two options with hitting something. Right now, you hit anything, it either does nothing, or completely kills your car. I know there are plans to implement a similar system to what we had in alpha with the tire repair kits, making use of battery chargers and electrical repair kits, but, in the mean time, can we just turn down the damage? Additionally, it would be nice to see destructible objects for things like those pesky trail markers, all the rails and pickets of all those various fences, all those road signs, and probably some other, commonly hit, roadside objects. There's just far too much lag on servers right now and putting vehicle positioning client side would just be a security issue, so, something needs to be done. But, until then, can we get those trail makers collisions removed?
  14. TheYetiBum

    Functional battle tanks at some point?

    It'll never happen, it'll take another three years for a heli to be added, 1.0 is missing nearly half of the game mechanics it's supposed to have so good luck waiting forat least three years for legacy features and mechanics to return before any new things are even considered. Until leather crafting, fishing , crafting & using bows , grenades, grenade traps, throwing mechanics, ragdoll psychics , bikes, adding back multiple vehicles, weapons & items, oh yeah leg breaks and medical items functioning , etc etc , the list goes on .
  15. JBURNS489

    It's snowing

    Why are they spending time implementing snow instead of fixing the myriad of game breaking bugs? I.e. fix night time or rather the flares at night, fix the server performance issues making zombies lag, fix server persistence issues and crashes, fix vehicles because they are a mess, etc...or even re implement some of the stuff we had in .62 like bows and tanning. I feel like the game is getting killed on reviews and instead of working on fixing it, they add snow?!
  16. What makes this server different? Our primary focus is tweaking and balancing. Now that modding is out theres alot you can do. Most importantly is we now have to ability to tweak, rebalance and fix alot of the devs dumb design choices. Our goal is to create a server with some of the elements and balance that made DayZ mod so damn fun and less focus on adding every mod under the sun. More zombies, more guns (within reason and balanced, like in dayz mod), more vehicles and coastal spawns, extremely balanced loot table etc. We're tired of the lazy "modded" servers that just add every broken modded gun or shitty clothing retextures, increase loot 10x and never tweak or rebalance anything. We want to create a hardcore, first person, fun but balanced environment reminiscent to the Dayz Mod experience. (Imagine DayZero meets epoch) Multiple new weapons. Glock 19, Glock18, Mac10, Lee Enfield, M14, G36, M24, Trumpet, 1911, 1911 Engraved, Longhorn, Winchester. You'll see a few other weapons on servers running the same mod packs, but we didnt add the broken guns. The modded guns that dont show magazines, eat ammo or are in other way gamebreaking or could get you killed because they wont work properly were not added. Longrange and hunting scope are back. All Weapons now have a chance to spawn with compatible attachments! (because the devs couldnt be bothered to add this back in) Tons of loot tweaks. Gun spawn rates have been rebalanced to resemble how it was in DayZ mod. However guns are more common than ammo. You may find loaded guns but you will have to work harder, steal or kill for additonal ammo. Overall loot increased. Items that were missing from the loot table have been added back in and others balanced. Items that are modular have a chance to spawn with attachments, such as flashlights, radios, scopes spawning with batteries or the gorka helmet spawning with the visor. Increased chopper crashes and police cars and added multiple additional spawns. Metablolism Food and water drain has been heavily changed. You dont need food or water every 2 mins, but you should still be looting it when you can. Unlimited sprint, like in the mod, but is still affected by melee and jumping. Cars. Overall spawns increased. Coastal gas stations have a high chance to have a car nearby. Cars spawn fully functional with the necessary fluids in the cargo to get it running. Traders. Traders are located in Green Mountain and Kumyrna. Trader inventory includes the new weapons and a few other things. If you find cigarettes in the world save them, they might be worth alot here. You can also find rubles in the world or on zombies. Coastal player spawns. Player spawns resemble how it was in the mod. Day/Night cycle. Unfortunately since night time is downright stupid in this game thanks to the devs design choices we found an alternative. On our server there is no "dark black nights". During the night cycle time it wil be like daytime but extremely dim and gloomy. Zombies. Zombies have been majorly tweaked. Overall numbers increased so it actually feels like a zombie game. Cities are dangerous you want to avoid wrecklessly shooting inside them. TONS of additional zombie spawn locations. Filling the emptiness in the vanilla spawns where you can go forever without seeing a zombie. Radius of spawns increased. Zombie contain loot more frequently and that loot table has also been modified. Sometimes it might be worth it to kill those zeds if you can! No dumb rules. Play however you want. Currently up and running test server! We pretty much have our base experience where we like it, and are still actively balancing and tweaking. We'd like to test out interest and gather feedback before we move it fully public and upgrade hosts. Connect with DZSALauncher and Filter for "The Sanctuary". You will download required mods automatically and connect. http://www.dayzsalauncher.com/ Join us on discord https://discord.io/thesanctuary
  17. tandwan

    So this is 1.0 DayZ ?

    I find this post interesting because zombies are working just fine on my server. The situation where they were getting stuck on things seems to have been remedy. In regards to them rate increasing for a released game? I -do- believe most companies who run an early access do increase the price of the game as a nod to those who stayed with them prior to release, so your argument is a bit invalid. I'm reading your rant here, and it's almost like you looked at other peoples posts and said, this sounds good i'll throw it into my post. Bohemia has a lot of respect for their players, but Bohemia doesn't really look at this forum. The majority of the response you will get here is from other players, or the round about forum moderator who is in no way affiliated with Bohemia other then being a volunteer. If you would like to advise people not to buy the game, then maybe do so on Steam? Where they do have a place to actually rate the games you play and leave a comment on your thoughts. I think the games improved a lot from what it used to be, considering at one point there was no food at all and starvation was a major cause of death. Vehicles have improved ten fold in my opinion compared to what they were. Used to when I drove a car I always got terrible FPS after a session, now I don't. Gun play is much more fluid now. People can't perma-sprint and zig zag (use latency) to make themselves impossible to hit. Also, you're spreading false information. You're not entirely sure what Bohemia spends the revenue of this game on, you're just making something up. But I mean, I guess it's o.k. on this forum to run with a conspiracy theory because everyone else is. Lol
  18. I don't know if waterfall is completely obsolete. But as you say, it is a sequential, relatively rigid approach to software building - Usually some variation of Plan, Design, Build, Test, Validate, Release. The main problem is that you often don't know what you don't know in the Plan and Design phase and it's prohibitively expensive to find out. That uncertainty often doesn't manifest itself until Testing and Validation, often requiring major expensive rework. Stress tends to build midway through the project as deadlines slip and project managers push their teams to compress the work so they can deliver to the original milestones. Projects often go off the rails at the end where you end up with this long tail of bugfixing and scope changes. Then it's just developers working feverishly to try to make everything just work. (sound like anyone we know?) Agile tries to mitigate this by delivering complete modules of software at regular intervals or "sprints". It's not just a "philosophy". It requires functionality to be built and created in a very modular and self contained way so that there is minimal rework. If DayZ were delivered using an Agile methodology, I would expect that the first release would be a relatively stable, if empty world. Each week (or whatever the sprint lengths are), I would expect to see something new added. Some weeks it might just be bug fixes. Other weeks, it might be "ground vehicles" or a new gun.
  19. The vehicles will be an important and sensitive good in the future. However, the driving is a bit "aggressive" with the current controls. You have (W) to accelerate and shift for Turbo. This leads to the fact that you are always typing on winding roads with (W) ... one more, less, more, less ... to keep an average. Now my idea: it would be better to accelerate with (W). if you now press Shift or RMB the "power value of (W)" is kept, that means you have a constant power. Letting go of Shift or RMB will release the "Hold function". The turbo option would be eliminated, but that would not be bad. How do you see it ? (The function "Hold Power should be possible as a bindable button, actually a replacement for the Turbo). Add: The same with brakeing.
  20. ImpulZ

    Xbox Update 18/12/2018

    Hello Xbox players, we have a new update for you: Patchnotes ADDED Added: added metal wire to base building proxies FIXED Fixed: Several server crashes Fixed: Rag icon disappears when moved over to fireplace Fixed: Incorrect filter name in Filters -> Sorting Fixed: No possibility to switch firing mode Fixed: Polytunnel having a white untextured square inside Fixed: Torch no being possible to ignite from a burning Fireplace Fixed: Fixed missing LODs in medium tent camonet proxy Fixed: Roadflare burning sound not playing Fixed: Wheels might be shaking/twitching Fixed: Missing material/textures Fixed: A seat can be moved while a player is sitting on it Fixed: Faulty firegeometry components TWEAKED Tweaked: Plants take only ~30 minutes to grow now. Tweaked: HUD icons and UI updates Tweaked: Damage system for vehicles Tweaked: Weather Tweaked: System messages Tweaked: Metabolism and regeneration Tweaked: Stamina and quantity progress bars Tweaked: HUD icons REMOVED Removed: Feathers and SmallGuts from skinning of chickens
  21. This is all so interesting. And also moot. It's pretty easy to read between the lines. People complain about new features that they don't think needed adding or changing, and say the devs are just doing this to appeal to the console market. The devs say "no we aren't" and they are still telling the truth, because they feel the changes will benefit PC players as well... After 5 years of excruciatingly hard work for marginal visible gains (almost to .62 content pairty), who can blame them for trying to port all this new work into two new markets and get a much welcome infusion of cash? It's a no-brainer. You think someone selling sandwiches out of a truck is going to refuse service to customers in vehicles if they are both a larger market and they have seen their pedestrian sales plateau over the last couple years? Only if they WANT to leave money on the table. Which nobody in their right mind does. So all they gotta do is reconfigure a few things; like making pedestrians order from the rear of the truck and dine on the blind side, and get some safety barriers n place so the cars can drive by the main window. Sure it's a change, and maybe even minor inconvenience for the original customers. But who cares as long as everyone gets their lunch and the business stays afloat? It should be obvious what has happened over the last two years in particular, at least on a large scale. The minutia of the whys are perhaps less obvious and even less so anybody's business besides the studio's. Yeah, I'm still bummed about persistence being borked. Yeah I think it was silly to label it 1.0 in this state. And yeah, I think I understand why they needed to do it anyways.... it's not like they didn't have any feedback on the subject, and I don't think they did it as a big FU to their supporters. I'm gonna go dump some milk on my counters, and try to remain stoic about it.
  22. mrwolv

    Remove Vehicle Damage since update

    this now calls a new error if the section is empty as it now calls sounds to vehicles just tested it with the same as it used to be and it dosent work anymore still damages them the cars just total them selfs after going to fast
  23. MrSisterFister

    Remove Vehicle Damage since update

    DayZServer\dta\scripts\4_World\Entities\Vehicles\CarScript.c override void OnContact( string zoneName, vector localPos, IEntity other, Contact data ) { } If you remove the function completely the game will crash, just leave it completely empty like above. Job Done, Enjoy no damage and enjoy still being alive after the impact..
  24. -Gews-

    Little help plox

    Official response: No one is banned for using non-hack programs (like Fraps, overlays, etc.), picking up or using hacked in-game items, weapons or vehicles, being on a server at the same time as a cheater, or other passive non-cheating activity. https://www.battleye.com/support/
  25. What bothers me the most is that it looks like they keep reimplementing features if something is not up to par. During the development we've had countless features and content rewritten or redone over and over again. For example the recent server browser and status icons. And there are more things, we've had multiple inventory systems, sounds for weapons have been done over and over again, sounds for infected, vehicles have been rewritten and redone a lot of time. It feels like they just Ctrl+A + Delete or Ctrl+Shift+Delete on a file and say we'll start over again. In some cases, that's a good strategy but if you do that with everything, you get what we have been seeing all this time and that is: one step forward, two steps back.
×