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ImpulZ

DayZ Community Support
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About ImpulZ

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  1. Stress Test vol.11

    The Central Economy is the system behind the loot spawn, infected spawn, animal spawn, car spawns and other dynamic events on the map.
  2. Stress Test vol.11

    Just have a drink on us while you play DayZ. :-D
  3. Stress Test vol.11

    Characters are saved on the Stress Test branch, only the offline mode does not save characters.
  4. Announcements

    Hello Survivors, today we have another Stress Test coming for you, focusing on the Central Economy. In order to collect the necessary data we'd like you to keep these servers populated at all times: 78.129.251.212:2502 - UK 0-1 173.192.141.81:2502 - US Southcentral 0-5 Servers are up and will be running all weekend!
  5. Hello Survivors, today we have another Stress Test coming for you, focusing on the Central Economy. In order to collect the necessary data we'd like you to keep these servers populated at all times: 78.129.251.212:2502 - UK 0-1 173.192.141.81:2502 - US Southcentral 0-5 Servers are up and will be running all weekend!
  6. Start Walking

    Well, when it comes to this you can still eat the dog...
  7. Stress Test vol.10

    Because we don't know if we can, this is a test.
  8. Stress Test Reports

    14/05/2018 Hello Survivors, today's Stress Test was all about reducing the disturbing BattlEye kicks. As you might experienced by the lack of BE kicks, we are on the right track with this issue - we have removed a certain functionality to check whether it had any relevance to the kicking issues and it seems it was indeed the cause. This allows us to rework this functionality in the upcoming days and to come up with a proper fix. See you in Chernarus, and thank you for participating in the 0.63 Stress Tests!
  9. Announcements

    The Stress Test #8 is over. Thanks to everyone who participated! Please report all bugs and crashes to our feedback tracker: feedback.dayz.com
  10. Stress Test vol.8

    The Stress Test #8 is over. Thanks to everyone who participated! Please report all bugs and crashes to our feedback tracker: feedback.dayz.com
  11. Stress Test vol.8

    Please report the crash with your crash dump files on our feedback tracker.
  12. Stress Test Changelog

    14/05/2018 condensed spawns and infected for testing purposes
  13. Stress Test vol.8

    Stress Test servers are going live! The Test #8 will focus on the reoccurring BattlEye kicks. Don't forget to update DayZ and we recommend to restart Steam if you encounter any issues.
  14. Announcements

    Stress Test servers are going live! The Test #8 will focus on the reoccurring BattlEye kicks. Don't forget to update DayZ and we recommend to restart Steam if you encounter any issues.
  15. Stress Test Reports

    10/05/2018 Hello Survivors, today we ran another public Stress Test with infected. We tried to enable BattlEye on the servers as well to see whether player kicks originating from BattlEye will be present when you, the players are now distributed more evenly across the map (while in the previous tests, the spawn points were very close to each other). After some time, we did run into the kicking issue again - we have done profiling on both clients and servers and forwarded the results to the programmers, who are currently analyzing these - hopefully the gathered data will help us move forward with fixing, and allow for subsequent longer stress tests that are not interrupted by any eventual player kicks. In terms of other issues, we've discovered a new server crash tied to AIs, although it is not very common (in general, the server stability is very decent). Next week, apart from looking at the above mentioned, we would like to test the player and infected numbers, try different ratios and ultimately discover a sweet spot where everything server-related works without any major issues. We might also want to experiment a bit with the Central Economy, although that may be of a lower priority than the other issues. Have a great weekend, and thank you for participating in the 0.63 Stress Tests!
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