today we ran another public Stress Test with infected. We tried to enable BattlEye on the servers as well to see whether player kicks originating from BattlEye will be present when you, the players are now distributed more evenly across the map (while in the previous tests, the spawn points were very close to each other).
After some time, we did run into the kicking issue again - we have done profiling on both clients and servers and forwarded the results to the programmers, who are currently analyzing these - hopefully the gathered data will help us move forward with fixing, and allow for subsequent longer stress tests that are not interrupted by any eventual player kicks.
In terms of other issues, we've discovered a new server crash tied to AIs, although it is not very common (in general, the server stability is very decent).
Next week, apart from looking at the above mentioned, we would like to test the player and infected numbers, try different ratios and ultimately discover a sweet spot where everything server-related works without any major issues. We might also want to experiment a bit with the Central Economy, although that may be of a lower priority than the other issues.
Have a great weekend, and thank you for participating in the 0.63 Stress Tests!