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About TheYetiBum

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  1. TheYetiBum

    garbage visuals?

    I'm on Xbox one and dont have this issue, character models and map assets look leagues ahead of a game like pubg where the characters look potato AF and trees look like models from circa 1990 games.
  2. TheYetiBum


    Yep report there gamertag to Microsoft. It is against there terms & conditions as well as being gross.
  3. TheYetiBum


    yep had a few people on the forum bring up this article, basically internet news sources that are not direct status reports or patch notes from the dev team or BI, generally range from bogus to simply badly written. Looks like someone accidentally combined the xbox and Exp PC update notes into one article either through ineptitude or a sad attempt at clickbait.
  4. TheYetiBum

    Xbox Update 04/02/2019

    Thank you for the update & i appreciate the hard work the dev team is putting into fixing bugs & game freezes etc. It may be my connection but i've suffered an increase in server stutter (total pausing of FPS), this was pretty substantial before the update but seems to have increased after the update. I'm playing on a standard Xbox one & tbh it makes driving cars completely impossible as once my screen basically pauses for up to 5 secs the car pulls in a random direction and often accelerates without me being able to use any controls. Also when this occurs it often happens multiple times in the space of a minute with a few seconds in between each occurrence, any other players within my my radius also feel its effect ,even on foot. I love the game & am in no means being overtly critical but this one issue alone causes me frustration
  5. TheYetiBum

    Xbox Update 04/02/2019

    Yep they messed up horrifically , they mixed up the DayZ Xbox patch notes and the DayZ Exp branch patch notes that came out the same day. lesson is don't pay any attention to info not coming straight from the mouths of the official channel, or at least directly referencing them . sorry dude i feel your pain.
  6. TheYetiBum

    Xbox Update 04/02/2019

    Thats PC Exp servers dude, not console unfortunately. sorry to break the bad news to you. hope this helps
  7. np i'll do the same if & when i find any other changes.
  8. Thanks for the heads up dude, been waiting awhile for this fix, god knows why they didnt put it in the patch notes as the FPP communities been begging for the fix. think Bohemia are allergic to praise 😋.
  9. TheYetiBum

    Coughing / Sneezing Epidemic

    Yep to all those trying to cure the flu in game, make sure your not with other sick survivors as your constantly re-contracting the illness whilst in proximity to them. And fruit does bolster your players immune systems so id advice eating a such grown food as possible as this will make it harder to contract the flu ingame.
  10. TheYetiBum

    How to get rid of sickness??

    Can confirm chlorine tabs work with all water holding items again .
  11. TheYetiBum

    Xbox Feedback Round - January 2019

    Oh and character locked servers & private servers. Thanks. More server options is always a good thing
  12. TheYetiBum

    Xbox Feedback Round - January 2019

    Another great addition would be seperate sensitivity sliders for driving & all different scopes and scopes levels. Currently when using an Atog or PSO-1 Scope or PU the sensitivity speed is incredibly slow. Battlefield has this functionality and it works very especially for players with a more twitchy playstyle.
  13. TheYetiBum

    Xbox Feedback Round - January 2019

    I love the game & stream it everyday, the last update fixed a lot of issues & I love the rebalancing of weapon spawns . My mains issues are not being able to micromanage items in inventory upwards but having to scroll down past the bottom of inventory back to the top in order to more an item from one containers to another directly above it. Very time consuming , also if a clothing container is minimised using left thumbstick push in inventory it often bugs the inventory and stops the ability to scroll last the item directly below the minimised clothing container or weapon, not a huge issue but one that would be a bug QOL change as many people would find a smoother less laggy inventory with increased fps very helpful & currently this functionality isn't even in the community consciousness due to it's bugged out nature. It'd help out all those loot goblins . Also currently the assigning of freelook to right thumbstick push is a little lacklustre , I understand the difficulty with the limitations of the controller but for elite controller users like myself I've found the advantage to having freelook assigned elsewhere is substantial over regular controller users, my game awareness has increased dramatically with assigning to LB instead after reassigning LB/RB to underside paddles. But as stated it's a tricky problem finding an easier designation for this function. Also occasionally pulling LT to raise a melee weapon after sprinting will result in me not raising hands but instead doing a strange standing slide, can be annoying when trying to sprint at an infected as often causes a few seconds where your open to attack as the release and repush of LT is needed. I know you guys are aware of the stun lock issue with melee but that's pretty obnoxious , the staggering animation and animation length needs looking at IMO & being staggered by bullets especially seems unnecessary , once a gun fight or melee fight is initiated, especially in a game like DayZ with high damage across all weapons it's seems that a more balanced skill based system would be to allow a reacting player to have the chance to react to aggression and potentially win the fight if there skill level is higher of there opponent , currently being locked into stun and then taking multiple more hits just because somebody else initiated combat & them automatically winning doesn't seem very balanced or skill based. Also infected stood close to a wall seem to only be hit by half of the melee attacks. The chances of a pistol jamming even when repaired to work condition is still rather high, the amounts of times that I've just cleaned a pistol only to fire one round and it jam on me is incredible, they jam atleast ten times more than any other weapon & it's exceptionally frustrating. I love the jamming mechanic but it's may need reducing slightly. Also can we have the ability to finalise buildable base items like wall etc or the ability to minimise them so that they don't cause lag or overlap with barrels and other Walls vehicles inventory in vicinity inventory? The ability to minimise them and it save said minimisation akin to how clothing containers in inventory are meant to be, scrolling past four walls worth of inventory to find a barrels inventory is extremely laggy, often crashes the game as I'm sure your aware of, odviously placing items a sensible distance away from each other is an odvious fix ATM ingame but this is a definite issue that will increase QOL if dealt with. lastly I'd like to say I've put about 33days Into the console edition and love playing it, each update brings new items & mechanics aswell as bug fixes etc, so iam in no means ranting. I've already had my money's worth, just wanting to help from an experienced players POV. Thanks Bohemia and good day.
  14. TheYetiBum

    Space in Bag for Magazine reloads

    im not 100% sure but itd definitely be a nice QOL change for console, without M&K its very time and dangerous micromanageing ever item from vicinity. a smart pickup system with a lock container option would be a welcome addition. fingers crossed for something like it down the road
  15. TheYetiBum

    xbox head torch not working

    should work now after the latest patch