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About bfisher

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  1. Let’s talk about the night-time, shall we?

    Yeah, I don't know. The problem IMHO is that since the day / night cycle is more or less "real time", no one is going to fumble around in pitch black darkness for 12 hours. They'll just switch to a daytime server. And if you make night time into a bright "TV night time" where you it's just daytime with a blue filter, sort of defeats the purpose of it being "night". A short day/night cycle forces the player to find a light source or hunger down for a time period so they aren't stumbling into zombies or players. You can create a sort of Minecraft / I Am Legend / Dying Light dynamic where you hide / fortify at night and go out during the day. Or maybe a reverse of that where the night offers greater reward and safety at the expense of not being able to see so good. I haven't quite worked out what the ideal day/night dynamic should look like on a largely open map where you only occasionally encounter people. Chazz Michael Michaels: "The night is a very dark time for me." Jimmie MacElroy: "It's dark for everyone, moron."
  2. 5 months till the new update? Realy?

    I don't know much about game development. But I do know a lot about general software development project management. "It's done when it's done" is generally not an acceptible answer. I presume that BI doesn't have infinite budget and DayZ's fan base doesn't have infinite patience. Is that normal for games to just be developed for years on some open-ended timeline?
  3. Thoughs on Open World and the SR Report

    I suppose a use case for inland boats would be hauling stuff up and down river. But I guess it's more like, if they are already creating the boats to get back and forth to islands, might as well also go up river with them.
  4. Thoughs on Open World and the SR Report

    If they are going to add streams, I wish they made them wider so I can take a small boat upriver Apocalypse Now style.
  5. Why don't we spawn along the southern coast?

    I'm a bit concerned that the new stamina system will make the game a lot more boring by preventing us from "fast forwarding" through the vast empty wastelands between towns. Still have high hopes for .63...sort of. It's nice knowing the dev's reasons behind the new spawn locations. But to be honest, I still miss the old school Mod spawns on the southern coast from Balota to Electro. In my mind, the game always had a natural South-North progression. You started on the coast and made your way to the PvP shit-storm that is Balota Airfield, Cherno or Electro so that you could gear up with enough low-grade basic weapons and supplies to head north (if you survive). I mean you could try heading north directly, but it might be tough to get through all the wilderness between the coast and the next ring of lootable cities. Once you cleared the coastal cities, you were more or less safe until you entered one of the high-loot bottlenecks at Stary Sober, or NWAF. Along the way, you stopped by Green Mountain, one of the castles or a few other spots. Maybe if you were lucky, you came across a heli crash or camp. I liked Berezino and NEAF because they were interesting locales that took a while to get to. Assuming you managed to survive to this point, you then had the option to find some obscure part of the map to build a camp and otherwise eek out a living or go south and kill people. To be honest, I haven't played much as of late, but the current system basically seems to consist of: 1) Spawn wherever 2) Spam apples til your belly is full 3) Run to NWAF and Tisy Missile Base to get some good gear. 4) Don't know...I lose interest by this point and start over at the next post-patch character wipe.
  6. Hardcore in DayZ

    That's what they said 6 months ago! And the 6 months before that!
  7. Reasons for "Mostly Negative"?

    I feel like a lot of negative reviews might be due to a failure to have a proper vision for what DayZ should be and how to define and market to its target audience. I "grew up" on the Mod and Rocket's original vision. So I kind of expect to spend long hours scavenging for supplies, gearing up, hiding from swarms of zombies, PvPing CoD style in a few known hot spots and occasionally running into packs of overpowered gangs of psychotic players at random. But for various reasons, I feel like the game isn't quite "there" yet. There are hints of where it could be. Like getting corned in a house by a pack of wolves or teaming up with a gang of new spawn strangers in Cherno to hunt some ghillie-suited sniper whose been harassing us. But then there are long stretches of wandering around, not seeing zombies, not really needing to do much to survive.
  8. How do you see DayZ Infected?

    I often imagine the world of DayZ is more similar to The Crazies than Night of the Living Dead. That is to say, (most of) the other players are the ones who are actually "infected" with a virus that turns them into murderous lunatics. The NPC "infected" are just later stage where they lose their cognitive abilities and just wander aimlessly like drunken hobos.
  9. So basically..."Battlefield Z"?
  10. Let's discuss STAMINA.

    I generally like your idea except for one problem. "Running" is unfortunately the quickest way to get through the interminable no-mans land between major cities and towns. Also the map isn't that big really. It's about 10x10 miles of mostly open farmland, small forests and towns interconnected by roads. Too small to realistically be worried about "getting lost in the woods" but too big and sparse to actually want to spend hours "not running" from location to location. But I do like the idea of your speed being determined by your load and having to drop your pack to get away from that zombie hoard...if the zombies actually came in a hoard...and were actually dangerous.
  11. Interestingly, right after the 62 upgrade I respawed into a new life (which lasted 15 minutes) that kind of felt like the Standalone might be getting there. I started in a big city (Cherno, Electro or Benzo...can't tell anymore) at dusk. I found a fire ax relatively quickly and shortly thereafter, encounter another player screaming for help being chased by 3 zombies. I dispatched the zombie and he seemed grateful. But this being DayZ, it got a bit tense when he approached a bit too close for comfort (turns out, only to give me some food). Fortunately a third neutral player showed up, which diffused the potentially dangerous situation from escalating. We all seemed to hit it off so we decided to head off together and try and take out a Ghilli suited sniper one of the players encountered previously (presumably the source of the high powered rifle fire we heard). Soon we encountered another player just standing in the middle of the street (all these players wearing the t-shirts and hats of a new spawn who hasn't found much besides hats). I told the party I would "ax him a question" at which point he freaked out and started slashing at everyone. The fight didn't last long as we started taking incoming sniper fire. We all got separated in the shuffle, but I did manage to fix the snipers position, but was killed before I could ax him. The last thing I saw was seemingly every newspawn in town rushing him as the sun went down. I respawned, and since that, it's mostly just been wandering the empty countryside spamming apple orchards and acquiring military gear at the army bases.
  12. DayZ Standalone Chernarus Rail System Map

    I too would think that would be neat to get the trains up and running. Although regarding the detail, one thing kind of bothers me: If you check out the wrecked ship or the harbors, they are all filled with standard 20' intermodal shipping containers (maybe some 40' as well, I don't recall). https://vignette2.wikia.nocookie.net/dayz-standalone/images/0/04/Rify_Shipwreck_aerial.jpg/revision/latest?cb=20140312122643 And yet I don't think I've seen any rolling stock equipped to handle intermodal containers. Mostly I've seen these old box cars that look like they are left over from the Battle of Stalingrad. I'd expect to see lots of flatbeds or well cars, some loaded with containers.
  13. respawn option while unconsciousness

    What would be the point? So my character can wake up from his coma years from now and no longer recognize the world he once knew?
  14. How old are you?

    44 Magnum here (world's most powerful hand gun. I've been playing since the middle-ish days of the Mod. Don't have much time these days, as I didn't have a wife and two kids when I started. Putting it that way, it kind of makes it seem like development is taking a long time. I guess there isn't really a way to put it to make development not sound like it's taking a long time. I hope some day when my son (or daughter) is older, they might get a chance to play the Beta.
  15. So it sounds like the obvious answer to "why is it harder to have interactions" is that there are less people actually playing to interact with! My personal take is that there are two main reasons player interaction is becoming more rare. Bigger map and lack of zombies. By bigger map, I mean that even though the total area is about the same as the mod, all the new locations and buildings create more places to go and more space to not see another player. You can hide 50 people in Electro without them ever running across each other. Back in the day you had like 5 buildings in the largest cities that you could enter. There was always a bottleneck at Balota airport, the fire stations and the hospital where players would run into each other. And of course having lots of zombies gives players something to shoot other than each other. And they provide a bit of a warning when players are around so they don't just surprise each other and shoot each other in the face.