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Content Count
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Topics posted by joe_mcentire
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- 170 replies
- 21122 views
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[SA] - make single rags - destroy shirt gradually- without undressing
By joe_mcentire, in DayZ Mod Suggestions
- 4 replies
- 2557 views
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- 18 replies
- 2402 views
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- 15 replies
- 2089 views
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- 0 replies
- 1109 views
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- 6 replies
- 1420 views
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- 15 replies
- 2029 views
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- 16 replies
- 2451 views
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- 48 replies
- 4577 views
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different ground textures may act as "containers" for basic materials
By joe_mcentire, in Suggestions
- 9 replies
- 2039 views
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different ground textures may act as "containers" for basic materials (aka berry picking mechanic)
By joe_mcentire, in Suggestions
- 29 replies
- 4937 views
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different speed "modes" for our actions: from cautious/slow but silent to fast/hasty but noisy
By joe_mcentire, in Suggestions
- 5 replies
- 1205 views
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different stages for craftable objects - proper workflows with proper time consumption
By joe_mcentire, in Suggestions
- 4 replies
- 1757 views
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- 20 replies
- 3408 views
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- 85 replies
- 10549 views
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- 38 replies
- 5817 views
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- 16 replies
- 1092 views
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How likely are randomly distributed props and sceneries upon server-restarts? OR incentives to use the ingame map
By joe_mcentire, in Suggestions
- 8 replies
- 1589 views
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- 99 replies
- 10593 views
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- 156 replies
- 24405 views
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i would like to start a discussion about the current looting mechanics...
By joe_mcentire, in General Discussion
- 23 replies
- 2143 views
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- 7 replies
- 1701 views
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let's raise awareness - vote up for or contribute to bug reports!
By joe_mcentire, in General Discussion
- 15 replies
- 2489 views
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locations of Chernarus - where does it need tweaks, additions or overhauls?
By joe_mcentire, in General Discussion
- 7 replies
- 1702 views
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More Atmospheric Towns - Places with their own design and character
By joe_mcentire, in DayZ Mod Suggestions
- 26 replies
- 3276 views