Robalo 3 Posted December 1, 2020 7 hours ago, lynn.zaw said: Wetness of an item no longer affects its weight Why this change ? It made sense wet clothing to weigh more. 2 Share this post Link to post Share on other sites
ScipioII 176 Posted December 1, 2020 17 minutes ago, Robalo said: Why this change ? It made sense wet clothing to weigh more. Not a change. This is under the "Known Issues" column. Share this post Link to post Share on other sites
helpthedeadwalk 179 Posted December 1, 2020 36 minutes ago, Robalo said: Why this change ? It made sense wet clothing to weigh more. This was a very performance-heavy function, and removing it was part of our approach to improve the server performance fast with the least impact on survival gameplay. We will consider bringing it back once we have a better implementation in mind. 2 Share this post Link to post Share on other sites
Reynassa Drevyn 1 Posted December 2, 2020 "Attachments of the Gas Stove were disappearing upon reconnect" Didn't work, stuff is still disappearing. 1 Share this post Link to post Share on other sites
Getsome 34 Posted December 2, 2020 10 hours ago, Reynassa Drevyn said: "Attachments of the Gas Stove were disappearing upon reconnect" Didn't work, stuff is still disappearing. Disagree... appears to be working as intended from my testing 🤷🏼♂️ 1 1 Share this post Link to post Share on other sites
Riddick_2K 150 Posted December 2, 2020 It's a bug that didn't always happen, it happened to me only once, maybe to someone never. They said it was fixed, but maybe someone still happens to it and you don't. To be fair and consider it "fixed", it should never happen to anyone. 😉 Share this post Link to post Share on other sites
kevo1414 62 Posted December 2, 2020 (edited) Fireplace bug is known? I just lost my 12h long character because I step on fireplace and burned to death. I step away from fireplace immediately for approximetly 10-15 meters. EDIT: If it helps, before that I was in "lie down" animation, but I stand up and went away immediately I started burning. Edited December 2, 2020 by kevo1414 Share this post Link to post Share on other sites
kevo1414 62 Posted December 2, 2020 I tested again. Same animation, same situation and nothing happened. Apparently this happens randomly or I was just unlucky. Share this post Link to post Share on other sites
kevo1414 62 Posted December 2, 2020 (edited) I was thinking. Maybe this fire thing is a feature. If you got burned it's not that easy to get rid of fire of your clothes so fast irl, so maybe my clothes were on fire even though I step far away...also I was wearing Winter Parka which can be very flammable. If this is the case, this is very cool indeed Maybe the solution here was to take all my clothes off before I burn myself to death. Can anyone confirm this if it's true? Edited December 2, 2020 by kevo1414 Share this post Link to post Share on other sites
Thundermight 43 Posted December 2, 2020 On 12/1/2020 at 8:43 AM, lynn.zaw said: UPDATE 1.10.153598 (released on 01.12.2020) FIXED A server crash related to actions Fixed a server performance weakness whenever a player connected Attachments of the Gas Stove were disappearing upon reconnect In specific cases, the character could not regain the ability to jump and sprint after healing a broken leg Wrong buttons appeared next to the character customization menu Issues with the unconsciousness state when falling on steep terrain Damaged M3S truck wheels were indistinguishable from the pristine variant Occasional graphical glitch that appeared when interacting with the M3S truck side plates Glass in the windows of the M3S truck turned into pristine state after destroying The Fire Barrel could not be attached to the barrel slots to the M3S truck Empty gaps and ghost inventory slots when attaching a barrel or crate to the M3S truck It was not possible to stop the car engine in specific cases The engine damage point from water level on the M3S engine was too low, causing the vehicle to be damaged in more cases than it should be An occasional issue where the screen could get darker after respawning The player was able to deploy some items on sea water at certain places Temperature on food was fluctuating when cooked on direct cooking slots An exploit for fast cooking, using smoking slots Broken reflectors on the Sarka 120 did not change their texture properly The radiator of the Sarka 120 could not be seen unless you opened the trunk of the car Liquid could be poured or drained to/from closed barrels The actions for draining and pouring liquids could not be switched while in prone It was possible to build the territory flag pole with 3 long wooden sticks CHANGED Improved vehicle stability after the server restart Wetness of an item no longer affects its weight Improved the off-road performance of the ADA 4x4 Lowered the transfer of damage from reflectors to the surrounding zones on the Sarka 120 The player should not look at the car to be able to stop the engine Still experiencing performance issues on brazilian servers. Even at 50% server capacity. Share this post Link to post Share on other sites
Derleth 1357 Posted December 2, 2020 (edited) @ImpulZ Could you please clarify the thoughts and intentions behind the restriction of lighting fires indoors? As in on the floor, not in an indoor fireplace? When the change was announced, I remember reading something about the height of the ceiling being the deciding factor, so logically the big spacious industrial buildings should work. (With lots of broken windows and missing doors ventilation would not be a problem.) However, the only building I have found that will let you ignite a fire is the tall barn with platforms on either side of the entrances. Not even the tallest industrial buildings - where you can even build a flag pole inside - will allow a fire to be lit. This is too restrictive in my opinion, it is only natural that smaller houses are blocked, but really the big industrial buildings should allow fires. A nice development would be to actually allow fires to be lit in any building but smaller ones would quickly be filled with smoke and cause damage. 😄 Edited December 2, 2020 by Derleth 2 Share this post Link to post Share on other sites
Tonyeh 451 Posted December 2, 2020 4 hours ago, kevo1414 said: Fireplace bug is known? I just lost my 12h long character because I step on fireplace and burned to death. I step away from fireplace immediately for approximetly 10-15 meters. EDIT: If it helps, before that I was in "lie down" animation, but I stand up and went away immediately I started burning. This has happened to me a couple of times. Even when lighting a fire from a safe distance, the player can still burn to death. Running away from the fire does no good either. 1 Share this post Link to post Share on other sites
VodkaFish 38 Posted December 3, 2020 Happened to me before too. Ridiculous 1 Share this post Link to post Share on other sites
amadieus 315 Posted December 3, 2020 3 hours ago, Tonyeh said: This has happened to me a couple of times. Even when lighting a fire from a safe distance, the player can still burn to death. Running away from the fire does no good either. Happened to me as well. Stepped on a fireplace by accident. Directly stepped away, but still got killed while being meters away. 1 Share this post Link to post Share on other sites
VodkaFish 38 Posted December 5, 2020 On 12/2/2020 at 2:16 PM, kevo1414 said: I was thinking. Maybe this fire thing is a feature. If you got burned it's not that easy to get rid of fire of your clothes so fast irl, so maybe my clothes were on fire even though I step far away...also I was wearing Winter Parka which can be very flammable. If this is the case, this is very cool indeed Maybe the solution here was to take all my clothes off before I burn myself to death. Can anyone confirm this if it's true? Sorry, I noticed this late. No, it does not make a difference. I was at my base, where I have a flag, and prior to the latest patches I could leave weapons and stuff lying on the floor without fear of them disappearing due to my flag. I too thought stripping down might help. When I caught on fire I took off all my clothes as fast as I could because I was loaded with gear. I still burned and died. If you are at your base and scratch yourself with barbed wire most of the time you won't die. I have been killed by barbed wire several times now though. You can't bandage the bleeding. The bleeding gets up to 7! cuts. I just strip down when it happens and hope I can get back to my gear. I would like them to fix this. and remove the ability of players to remove your barbed wire unless they are behind the wall/gate (how it was installed). Share this post Link to post Share on other sites
FabianoMartins 6 Posted December 5, 2020 On 11/18/2020 at 12:48 PM, lynn.zaw said: NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. ADDED Added the M3S Truck (Covered variant) and associated vehicle parts Added abandoned M3S Truck wrecks to the maps, with parts spawning Added a respawn dialog, offering an option to spawn with a random or the main menu character (shows only when server has a disableRespawnDialog parameter set to 0) Added localization for Brazilian-Portuguese You can now break the players lower leg, damage is applied by falling or brute force (walking/fighting with a broken leg will result in shock damage) Added the Signal Pistol and its ammunition (in various colors) Added the crafted Splint Added crafted Tanned Leather using Garden Lime Added crafted Leather Backpack Added crafted Improvised Shelter Added Tarp (material) Added the ability to replace ruined parts of tents (entrance-/window-covers) with tarp Added the Pipe Wrench You can now repair a damaged car engine with the Pipe Wrench You can now repair parts of the vehicle chassis with an Epoxy Putty Clothing items now have an indicator for their insulation value Exposure to wind will make your character freeze more (forests can provide cover) Food decays over time Items dry up over-time when put on the ground or in a cargo space on the ground (proximity to a fireplace is no longer required, but the area of a fireplace dries items faster) Items cool down over-time in the player's inventory and on the ground Added a heat buffer to supply an overtime heat bonus to the thermal comfort of the player character (you receive a temporary heat bonus after spending time near a fireplace) Added a smoking slot to several types of fireplaces, used to dry meat Added additional coastline details between Storozh (prison island) and Ostrog, making the sea traversal easier and more interesting (Chernarus) Punching now deals damage to gloves and can cause bleeding to bare hands Added a visual effect to increasing shock damage (both reflecting getting hit, and current state) Added damage when jumping out of a running vehicle (also including a chance for broken legs and death) New visual heat haze effect for the fireplace, flare, road flare and torch lights FIXED Fixed an issue that prevented the player from combining stacks of items from their inventory with the second stack being in their vicinity Gas stove with Canister + Frying Pan/Pot attached could be stacked infinitely Item wetting/drying was not taking into account attachments and nested inventories Sawed-off weapons now have a short weapon length (when it comes to collision with walls etc) Fixed an issue preventing the player from detaching their magazine Loading ammo into a weapon using hold on quickbar always loaded only one bullet Fixed an issue restoring a rag to the pristine state after being used as a gag Dead bodies of players should now fall through walls less often It should now be more intuitive to locate the inventory of dead bodies It was possible to consume pills and other items when they were ruined It was not possible to place traps, barrels and crates on slopes It was possible to wash bloody hands even while wearing gloves It was possible to get sick by drinking/eating when the player had gloves and bloody hands Dried raw meat would still trigger diseases Locked doors were not saved correctly when opened by force, making them lock themselves again after a server restart Water particles were appearing when hitting a player that is on an object above the sea The player was able to fish through piers Climbing on an object while it is being deleted could teleport the player A Gunter 2 was spawning badly in the Svergino parking lot (Chernarus) (https://feedback.bistudio.com/T154702) It was not possible to attach/detach headlights on Sarka 120 and Gunter 2 from the vicinity Gunter 2 lights were not visibly glowing Grass was not flattened when driven over with a vehicle Fixed a bug causing a stuck item widget Text was overlapping or cut off in the tutorials screens in certain languages and resolutions Fixed a server crash connected to user actions The player could use materials gained from de-crafting ruined construction kits It was possible to build watchtowers on top of each other Swapping an item in the hands and the inventory during an action could with the right timing cause the head to disappear It was not possible to wash hands in the sea It was not possible to swap items in hands under certain circumstances when it should be possible It was not possible to swap to small items when having heavy items in hands It was possible to induce desync of the hand slot by interrupting specific actions Wearing the Great Helmet would not change the player's voice Swapping the last attachment of a fireplace would always give the max quantity of the item instead of the current The fireplace sound was still playing when coming back to it, after it had died out while the player was far away from it (should also work for flies stuck above a dead player's body) It was possible to over-stack Wooden Sticks using a fireplace Fixed an issue with firewood disappearing when put into the indoor oven or fireplace (https://feedback.bistudio.com/T154722) Fixed an issue where the player could use ruined attachments in base building objects to build parts Melee attacks to legs could sometimes deal damage to the head instead Fixed an issue that allowed players to duplicate rags using the quickbar Fixed an issue with stamina sometimes draining completely when holding breath while aiming down sight (https://feedback.bistudio.com/T152114) The inventory could not be opened while forcing vomiting through the gesture wheel (https://feedback.bistudio.com/T153430) Boiled steaks showed a wrong texture Added the missing engine to the ADA wrecks Fixed wrong decals on the legacy police Olga wreck Fixed various object placement fixes for both the Chernarus and Livonia terrains Fixed sound issues related to doors in several buildings Certain airfield objects were glowing at night Fixed window collisions in several buildings It is no longer possible to climb up the broken staircase on the industrial silo It was possible to open city store back doors at certain pieces of a furniture in the front part of the building CHANGED Adjusted the base temperature behavior to be more authentic (warm afternoons, cold mornings) Windchill, fog and altitude penalties are not applied to the local environment temperature, if a player is inside a building Being under a roof provides a lower local environment temperature bonus than being inside a building Increased the effect of altitude on the local environment temperature around the player Cloud cover increases the base environment temperature more Adjusted the default comfort temperature of the player character (now 26 degrees Celsius) Balanced the heat insulation values of clothing items Balanced the maximum wetness level of clothing items The damage state and wetness of clothing impacts their heat insulation Lowered the max wetness value on Plate Carrier, Press Vest and Tactical Vest Items inside other items will only get wet when the container is soaked or drenched Automated drying of clothing (not wringing out) is now less effective The character speed has a larger impact on the overall heat comfort The backpack is now taken into account for heat comfort, the armband was removed Lowered the energy penalty in the lower warning cold state Lowered the maximum energy buffer of the player The pick axe can be used to dig hidden stashes You can now open food cans with the Hand Saw You can now skin animals with axes, saws, the pick axe, the crowbar, and the screwdriver Removed skinning from the shovel, as it was causing a conflict with the bury action Reduced the usability of duct tape for certain items Clothing will no longer get badly damaged during the initial spawn Shoes will no longer get damaged during the initial spawn Tools damage due to crafting is now consistent across recipes Balanced tool damage across actions Reduced the damage done to tools by burying ashes and players bodies by 60% Increased the health of the Stone Knife, Steak Knife and Kitchen Knife Increased the durability of the whetstone Sharpening knives costs less durability than sharpening axes Reduced the melee damage against animals Adjusted item drops from animals Damage to individual vehicle zones will be displayed in the UI (when you look at them) Adjusted the occurrence of arrows for bleeding in the HUD (now more progressive instead of nothing and then 3 arrows) Adjusted lard consumption when cooking (1 full Lard can be used to prepare 8 pieces of baked meat) It is no longer possible to dry meat by cooking it on low temperatures (replaced by smoking slot in stoves) Increased the speed of cooking when using the direct cooking slots Boathouse doors are now twin doors instead of single Resized the Heat Pack to 1x2 in the inventory Animal meat will fill your stomach more Increased the nutrition value of farmed vegetables Increased the overall energy values of fruits, vegetables and mushrooms Any drinking/eating with bloody hands bares the risk of infecting the player with Salmonella The influenza disease is generally slower in increase and has a slower immune response to it Antibiotics are now weaker and have a slower tick (in sync with the disease) Cholera takes longer to build up and disappear, penalties scaled with disease progression and higher resistance against immunity The build up of the Salmonella disease is faster, will activate sooner, and penalties are scaled with the progression of the disease Charcoal tabs have now a slower tick and a delayed response in fighting Salmonella Applying saline adds hydration in addition to blood Vitamin pills can be combined, but not split Medication can be split and combined Higher player character immunity levels are easier to get (requirements on water and energy lowered and they now correspond to the UI badges too) The tent packing action is now continuous (no more instant packing of tents) Trees now drop long wooden sticks instead of small wooden sticks Engines of all cars are now more durable thanks to decreased transfer of damage to them Tweaked the main menu character customization menu to better explain what a customized character means CENTRAL ECONOMY Lifetimes of items were lowered across the board (2 days have become 8 hours, 1 day has become 4 hours). This change may take up to 3 days to be in effect on the official servers Fixed an issue of the bear not spawning properly in all cases, when using the offline database Disabled the spawning of berries Pepper, Potato, Tomato and Zucchini can now appear also in dried or rotten state Infected on the coast of Chernarus have higher chances of dropping various items such as tools, clothes and food SERVER Added: CE global variables for toggle of wetting/drying/heating/cooling and food decay Added: Init flag in economy.xml now toggles randomizing door state every time the building loads in on server except for locked doors Added: disableRespawnDialog server config parameter, allowing to force always random respawn (1) or use custom character from the main menu (0) Fixed: Setting enableDebugMonitor on the server blocked inventory interactions on clients (https://feedback.bistudio.com/T148945, https://feedback.bistudio.com/T148939) Changed: The priority queuing list is now editable at runtime (requested in https://feedback.bistudio.com/T152005) Changed: Avoidance system buffer increased to reduce chances of seeing warning messages on server (https://feedback.bistudio.com/T149915) Tweaked: Avoidance system overloaded message now has more information LAUNCHER Added: Brazilian Portuguese localization Fixed: The launcher was not showing the country of the language in the language selection MODDING Added: OnPlacementComplete vector parameters (optional, defaults set to zero) Added: windModifier config parameter for surfaces (affects the windchill value in the environment exposure code) Added: Ability to define the min and max base environment temperature for each month per world Added: StaticConstructionMethods that can also be used by other mechanics outside regular construction (Construction uses them too) Added: Heat haze effect API for lights Added: Flare simulation classes Added: Script bindings to the Bone Transform API to DayZInfected Fixed: For a flickering effect of lights, set the max/min amplitude separately to avoid half time without light Fixed: Compilation error "Can't find variable 'DEFAULT' when using larger mod packs" (https://feedback.bistudio.com/T149789) Fixed: EnableBroadcast and EnableReceive on StaticTransmitter and ItemTransmitter implemented (https://feedback.bistudio.com/T151990) Changed: Moved GetCurrentItemHeatIsolation into MiscGameplayFunctions Changed: Removed additionAnimalMeleeMultiplier parameter from ammo configs Changed: The clothing class should now be modifiable (https://feedback.bistudio.com/T152125) Changed: Legacy improvised shelter classes commented out, assets still present Changed: Absorbency parameter in config is no longer used (replaced by varWetMax) Changed: Moved CanBeRepairedToPristine() method up, ItemBase -> Object Changed: Simplified the API for clothing that changes the characters voice. Enable it by overriding IsObstructingVoice() to true and set the desired effect by overriding GetVoiceEffect() Tweaked: The wind speed in environment tick is now handled relative instead of absolute Tweaked: Deagle named selections now cover also the pistol grip (for re-texturing purposes) Removed: Calling of SoakItem method from Pot class, now replaced by an overtime wetting KNOWN ISSUES The player may not regain the ability to sprint and climb after healing a broken leg Items attached to a Gas Stove may get deleted upon relog 1.10 Hot Fix 1-1.10.153598 (released on 01.12.2020) FIXED A server crash related to actions Fixed a server performance weakness whenever a player connected Attachments of the Gas Stove were disappearing upon reconnect In specific cases, the character could not regain the ability to jump and sprint after healing a broken leg Wrong buttons appeared next to the character customization menu Issues with the unconsciousness state when falling on steep terrain Damaged M3S truck wheels were indistinguishable from the pristine variant Occasional graphical glitch that appeared when interacting with the M3S truck side plates Glass in the windows of the M3S truck turned into pristine state after destroying The Fire Barrel could not be attached to the barrel slots to the M3S truck Empty gaps and ghost inventory slots when attaching a barrel or crate to the M3S truck It was not possible to stop the car engine in specific cases The engine damage point from water level on the M3S engine was too low, causing the vehicle to be damaged in more cases than it should be An occasional issue where the screen could get darker after respawning The player was able to deploy some items on sea water at certain places Temperature on food was fluctuating when cooked on direct cooking slots An exploit for fast cooking, using smoking slots Broken reflectors on the Sarka 120 did not change their texture properly The radiator of the Sarka 120 could not be seen unless you opened the trunk of the car Liquid could be poured or drained to/from closed barrels The actions for draining and pouring liquids could not be switched while in prone It was possible to build the territory flag pole with 3 long wooden sticks CHANGED Improved vehicle stability after the server restart Wetness of an item no longer affects its weight Improved the off-road performance of the ADA 4x4 Lowered the transfer of damage from reflectors to the surrounding zones on the Sarka 120 The player should not look at the car to be able to stop the engine KNOWN ISSUES Items wont get wet during rain "Fixed sound issues related to doors in several buildings" PT Mentira... Os prédios (dormitórios) continuam com o som das portas do quarto que citei BUGADO! E algumas casas também!!! EN Lie ... The buildings continue with the sound of the bedroom doors that I mentioned with bugs! And some houses too !!! 1 Share this post Link to post Share on other sites
Buakaw 274 Posted December 5, 2020 so.. 9mm and .45 are still useless or what? last time I palyed it took like 6 hits to kill a player with them and they had 0 penetration against plate armor Share this post Link to post Share on other sites
lex__1 168 Posted December 6, 2020 @ImpulZ Hi. When will the server error be fixed - "The client got stuck in the server lobby with ping" 0 "and was not kicked out of the server? The server continues to register the client in the lobby with ping "0", continues this until the server is restarted or the client is kicked with the help of the administrator through the DaRT window. This is a long-standing issue still in the server issue. Share this post Link to post Share on other sites
lex__1 168 Posted December 6, 2020 On 12/1/2020 at 1:43 PM, lynn.zaw said: A server crash related to actions Fixed a server performance weakness whenever a player connected Is there a server in this world where you can look at it? Or the comments in this ticket are not for the development team. https://feedback.bistudio.com/T155184 Share this post Link to post Share on other sites
thepoey 193 Posted December 6, 2020 Seems like base building on vanilla still needs some love, especially since there's a new duping exploit. On console it's particularly bad, but right now, even though it's an improvement, I think most people would agree that bases on vanilla are still pretty much not worth building. The biggest problem seems to be that grenades and buckshot are still way too easy to come by, and it's not that hard to boost over most lower walls. I don't think bases should be invincible, but there needs to be some balance for protection when you're offline. I really loved @Asmondian's base building suggestions, especially the idea of electrifying barbwire, but even beyond that, just upping the strength a bit and lowering the wall damage grenades and buckshot cause would be helpful. @ImpulZ 1 1 Share this post Link to post Share on other sites
ImpulZ 2491 Posted December 7, 2020 On 12/6/2020 at 2:48 AM, lex__1 said: @ImpulZ Hi. When will the server error be fixed - "The client got stuck in the server lobby with ping" 0 "and was not kicked out of the server? The server continues to register the client in the lobby with ping "0", continues this until the server is restarted or the client is kicked with the help of the administrator through the DaRT window. This is a long-standing issue still in the server issue. Did you report this issue on the feedback tracker already? If yes, please send me a link to the ticket (either here or DM). If not, it would probably be helpful for us if you could send us an .rpt file from a time/server when/where that issue occurred + the in-game name of the affected player. 16 hours ago, thepoey said: Seems like base building on vanilla still needs some love, especially since there's a new duping exploit. On console it's particularly bad, but right now, even though it's an improvement, I think most people would agree that bases on vanilla are still pretty much not worth building. The biggest problem seems to be that grenades and buckshot are still way too easy to come by, and it's not that hard to boost over most lower walls. I don't think bases should be invincible, but there needs to be some balance for protection when you're offline. I really loved @Asmondian's base building suggestions, especially the idea of electrifying barbwire, but even beyond that, just upping the strength a bit and lowering the wall damage grenades and buckshot cause would be helpful. @ImpulZ We might get to this in a later balancing pass, but for now it is not a priority. 1 Share this post Link to post Share on other sites
lex__1 168 Posted December 7, 2020 (edited) 4 hours ago, ImpulZ said: Did you report this issue on the feedback tracker already? If yes, please send me a link to the ticket (either here or DM). If not, it would probably be helpful for us if you could send us an .rpt file from a time/server when/where that issue occurred + the in-game name of the affected player. This problem has long been from Arma. And it was reported on the tracker for DayZ 1.05 over over one year ago. https://feedback.bistudio.com/T144468 This often happens after the client has crashed the game while logging into the server (for whatever reason). Sometimes, unintentional disconnection of the client during the login to the server can provoke this. The server for some reason continues to store the ghost of the client connection in the lobby.This issue prevents the client from reconnecting to the server, the server will not miss the duplicate client until the ghost disappears from the lobby. Edited December 7, 2020 by lex__1 Share this post Link to post Share on other sites
FabianoMartins 6 Posted December 8, 2020 (edited) PT Bug da Fogueira - Mesmo apagada ainda fica o barulho. Gerador de força também!!! EN Camp Fire Bug - Even if it is off, the noise is still there. Power Generator too!!! https://youtu.be/7NE4dBg4XBY Edited December 8, 2020 by FabianoMartins Share this post Link to post Share on other sites
Fing 111 Posted December 10, 2020 The most frustrating drive ever in an M3S. Every 30 seconds it would get that bouncing around affect that sends you through the scenery and up high. This bug has been in for a very very long time on vanilla servers yet the devs seem to pass it over for fixing. I have played on Moded servers where they seem to have this sorted. I hope they look into this very soon and not wait for the next update. 1 Share this post Link to post Share on other sites
Derleth 1357 Posted December 22, 2020 (edited) On 12/10/2020 at 12:11 PM, Fing said: The most frustrating drive ever in an M3S. Every 30 seconds it would get that bouncing around affect that sends you through the scenery and up high. This bug has been in for a very very long time on vanilla servers yet the devs seem to pass it over for fixing. I have played on Moded servers where they seem to have this sorted. I hope they look into this very soon and not wait for the next update. Twofold problem. For one thing official servers seem to run as multiple sessions on virtual machines leading to abysmal performance - which amplifies the effects of the faulty vehicle physics. On a server without performance or desync problems vehicles work fine, but as soon as there is any form of hickup in server fps, networking or desync they will start to misbehave. Devs have said they are going to dig into the vehicle physics in 2021, but hopefully they will also take a look at server specs for official servers, even if you don't use vehicles you'll notice the poor performance on high pop servers. Rubber banding, lag delay when opening doors or picking up loot, desync. There's a reason I don't set foot on officials except when there's a new update on experimental... Edited December 22, 2020 by Derleth 2 Share this post Link to post Share on other sites