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Thundermight

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About Thundermight

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  1. Thundermight

    [Brazilian Servers] Thanks and Suggestion

    This is huge! Been waiting for a Brazilian (Or even SA) Livonia server since i was released years ago.
  2. Thundermight

    New guy

    If you got shoot by someone you don't even see it's probably you are standing still in the wrong place. Water pump is almost always camped by snipers. The few tips i can give you is to avoid roads, don't stay anywhere for longer than needed, be VERY aware of water pumps (mainly on near coast towns), don't make more noise than needed and if you absolutely need to shoot, move away asap, some people are friendly, but as a a rule, trust no one.
  3. Thundermight

    Brazilian server offline

    We are still experiencing some issues every now and then. Error code is 0x0001x0001. Happens only on servers: DayZ HC BR 4-001 - Hosted by Fragnet / DayZ BR 4-002 - Hosted by Fragnet / DayZ BR 4-003 - Hosted by Fragnet Those are the ONLY available brazilian servers, there is no other official. So there is no way for me to play the game (under reasonable latency) outside community servers. Bohemia should really look into it and SOLVE IT. Been too long since first report and nothing was done or said about it.
  4. Thundermight

    Brazilian server offline

    And they are offline once more. Come on bohemia, you should check services you paid for, cleary brazilian servers are under some issue. If this does not get fixed i'll be forced to ask for a refound, as there is simply no way for me to play (under a reasonably latency)
  5. Thundermight

    Brazilian server offline

    As tittle suggests, they are offline since yesterday and no word from Bohemia so far. What is happening?
  6. Thundermight

    controversial opinion

    By "dupers" you mean exploiters, right? Yeah, thats a thing too. But rest assured, any experienced player can farm a crapload of ammo and grenades, enough to blow up almost any base. What peoople complain about basebuilding is not that they want wall to hold 300 grenades or make people waste more resources in order to break in. What most people complain is that there are no defense to basebuilding while you are logged off. And in that regard, no matter how hard it is to break in, they will break in in late hours if there are no one to defend it.
  7. Then you shouldn't be posting in this topic at all! Thats the true beauty of dayz, you can have a handfull of players, and none of them plays the same game. Now back to the topic, Derleth's idea was most reasonable here so far. To be honest i do think we need more durable walls, but i don't see how it would work in practice. you see, even back when you could shot throught metalsheet and hit wooden frame, i always repeled any invaders, regardless what i was doing. Farming nearby and hear shots on base direction? Went back instantly and base was saved (or ar least went down with a hard fight), but when it was on late hours, went every friend was sleeping, i was always impossible to do anything, regardless of how many bear traps or landmines. Even those old barbed wire glitches (build on frame and make everyone who passes throught be in slices) didn't hold people back, because there was no "competition", so to speak. I can see how you think that "even more fortifications" would solve, but believe me, i've always played on 1pp oficial servers, and as much as i was playing with 4 friends, only 2 of us was actively farming, and we got a barrel full of grenades week 2 (considering we use quite a lot in pvp). So yeah, there is no fortification enough if there is no one online to take advantage of that. I do think bohemia is really considering a big change in basebuilding, they are certainly aware of the impact that 1.18 will cause in basebuilding(no pun intended). But what worries me is that most servers are bad already as it is, if basebuilding becomes a thing, there will be a crapload of people doing it, and servers will certainly melt. Remember when damp items increased weight? Was a good change on paper, on practice melt down servers, and they had to pull it back a week later after it was released.
  8. Thundermight

    Official servers for south america (ps, xbox)

    We don't have Livonia for PC either in south america, almost felt like i've got scammed for buying a DLC that has no available server for my region.
  9. Thundermight

    Experimental Update 1.18 (Change Log)

    Explosion dmg both layers, so would not make any difference against them. I think it must do a layer-by-layer on explosion to that idea work out and they should make loudest noise in the game, attracting literally every zombie in a huge radius. 2 would be fucking amazing, althought wouldn't fix "explosive" issues. and 3 i kinda agree, but it comes down to luck. i've got a LAR for almost a week w/o a 20round magazine.
  10. Yes, thats ownership in a nutshell.
  11. Don't get me wrong, i do have personal answers to those questions too, my point on "how you do X?" was on bohemia's point of view, as they must consider it in a more broad spectrum.
  12. Yes, but you need "ownership´" to do that. Just imagine you do your base on police station in electro and logoff, do i, not knowing there is a base there make myself one there too, what happens when we both are logged in? So yes, you need ownership of that space. One can argue that you shouldn't be able to build in some builds or even inside a city, but you can't have 2 bases from different people in same place and hope that it will work (in the system you imagine). And, as i've said, i've seen it done in community servers, so it can be done. The way i see is that bohemia was way too conservative with adding game changers. But as for this last update they are start looking unafraid, which is good.
  13. Quite sure ownership is possible with this game engine. We can even see modded servers that do it for basebuilding (selling bases) and no one else is allowed to build in that sold area. So yes, it can be done for sure. But there come a few questions tho. In that system there will be some huge bases, how can you make that viable to servers don't melt when a big base owner log in? How can you manage people that logoff midfight to avoid losing their loot (or their base in that regard)? How do we handle clan base? To be honest i kinda think thats the direction basebuilding will have to go in order to be "balanced". I do think it is pretty good atm (maybe will change with 1.18) but the problem still with people raiding when enemies are logged off and there will be no fortification buff enough to deal with that.
  14. Thundermight

    Experimental Update 1.18 (Change Log)

    Don't get me wrong, i don't want it to be perfecly fair and balanced, as much as it will be impossible to be fair as long as people do break into your base on low pop hours, so i'm aware that balancing is impossible. What i meant is that this update so far simples deletes basebuilding from the game. To give a further info on that regard, plastic explosive blows a full a metal wall in one go. I agree that they will probably take a look at wall durability but quite sure it was a oopsy, so it's kinda our job to alert them (us who care about the game). Also i think it is worth mention that i see this as an amazing update and by any means i want worries to keep us from getting good features. edit: I was supposed to say "To give a forther info on that regard, check WOBO video about explosives".
  15. Thundermight

    Experimental Update 1.18 (Change Log)

    Everything in this update is amazing, but i wonder the impact in the game. As someone said "This patch is the final Nail in the Coffin that is basebuilding." i wonder if you guys plan to do a some changes on wall hp aswell, otherwise every past effort on making it better will be nullified. Also want to say to the people that don't want basebuilding, or to respond to whoever said "Dayz never was about basebuilding". IT IS. It might not be for you, you may even rather have it removed from the game, but rest assured that it is a major feature of the game and is a big selling point for dayz. And bohemia is trying to make it better, as much as this patch might throw them back a bit, they are surely not giving up on basebuilding.
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