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lex__1

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About lex__1

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  1. lex__1

    Gameplay

    In the last patch for KP, "anti-duping" adjustments are made - jumping on servers will send the character to the coastline. Not every player will want to jump on servers in search of "daylight". As practice shows, with the onset of dark night, 70-80% of players leave the server. Once I played on a dark night, of the 12 players remaining on the server, six were inactive, who were AFCs, who were sitting in a house with closed doors. As a result, this is not primarily for 10-15% of players.
  2. lex__1

    Gameplay

    A similar discussion in this thread. After discussion, I created this ticket for PC https://feedback.bistudio.com/T143219 . I hope the game will get a change in the work of moonlight.
  3. lex__1

    "DayZ development team in a nutshell"

    In this video, I record the time at three in the morning and change only the seasons. We see different intensities of nighttime horizon lighting in different periods of the year, but the moon does not produce good lighting for these scenes. Most of the annual period in DayZ we have black nights due to the low intensity of moonlight.
  4. lex__1

    "DayZ development team in a nutshell"

    There are months of the year when the phase positions of the earth and the sun reproduce the intense glow of the sky on the horizon. But such time periods are very short in a year and this period is rarely reproduced in the game. The shortest dark nights in summer, and long dark nights in winter. The presence of the moon in the sky is often in almost every month, but it does not work well as a light source. In, for example, this picture is three in the morning, and there is a glow of the horizon. In this scene, it is the horizon that creates intense landscape lighting, and moonlight does not work.
  5. lex__1

    "DayZ development team in a nutshell"

    I give three examples, without a moon, a low moon and a full moon. The position of the camera in the pictures does not change, the silhouette of the horizon and the tree are almost equally visible in all three pictures.
  6. lex__1

    "DayZ development team in a nutshell"

    Small / large photo exposure is important for film. The human eye is able to see this picture without exposure. In DayZ, the Moonlight Path on the water is almost invisible. I specifically cited three lunar path images as an example. Arma3 has good moonlight. As I wrote earlier, in DayZ the presence / absence of the moon in the sky does not change the lighting of the environment.
  7. lex__1

    "DayZ development team in a nutshell"

    In DayZ, moonlight has a low intensity. The lack of moonlight intensity creates a meager night picture in the game. The game loses a lot of night colors and beautiful night scenes / landscapes, due to the lack of proper moonlight.
  8. lex__1

    "DayZ development team in a nutshell"

    I already understood about your strange idea of reality. Sorry, I don’t know the reasons why you have no idea of a "moonlit night." If it is difficult for you to conduct a dialogue on this topic, perhaps it is not for you.
  9. lex__1

    "DayZ development team in a nutshell"

    I tried DayZ PC 1.4, changed the time, days and months in the mission .... regardless of whether the high full or low moon - this does not affect the lighting. We just have a disk in the sky with a picture of the moon, but it does not work as a light source. If the moon were a source of light, on moonlit nights one could have an interesting atmospheric picture in a clear sky, or in combination with clouds, with fog.
  10. lex__1

    "DayZ development team in a nutshell"

    What to get used to? To the game in a black screen .... What is the realism of the game, is that the moon is in the sky and unable to shine? I hardly see the road underfoot ..
  11. lex__1

    "DayZ development team in a nutshell"

    I agree, the dynamics are changing, the atmosphere and so on ... But the competition of players in the game is virtually absent at night. There are very few who want to compete with a flashlight against NVG, be a bright spot in the night dark and risk attracting attention to themselves. In such conditions, players try not to use light sources, or rarely use light - this stage in the game cannot be called an “attractive atmosphere”. It is foolish to hope that the players on the server do not have NVG or an optical sight with NVG. No one is interested in running without a light source, tripping over each obstacle. For most players, this is a choice between stupidity and a reasonable decision not to play nightly stories. Blind night is a bad period of player activity for PvP servers, but plays well with the atmosphere for PvE servers.
  12. lex__1

    "DayZ development team in a nutshell"

    They do not switch to another server, they simply do not play, waiting for daylight on the same server.
  13. lex__1

    "DayZ development team in a nutshell"

    Just add moonlit nights. The nights look monotonous, always in complete darkness and look like a trek in a cave. A common phenomenon for servers, where for KoS there are no restrictions on the rules of the game on the server, when night falls, players leave the server. Players do not want to glow in the dark like bait with a beacon. Server administrators who take care of this turn off the night time. Yes, there are players who like the night time, but there are very few of them. But I guess that these players also do not have enthusiasm for blind darkness.
  14. This is a good direction for the DayZ player experience. I play on one of the servers DayZ with RP, PvE and PvP directions. PvP on the server is allowed only in the areas of military tents, barracks and police stations. These conditions discipline players in the game process. There is even a lot of statistics when meeting players in PvP zones was accompanied by the development of relations in the cooperation of players, and not principled Kos players in PvP zones. Just grateful for the development of this direction in DayZ.
  15. @ImpulZ Just wondering, or I didn't understand something. Now I can not hang a backpack on a zombie? Who did it bother? Or it did not work for someone and now fixed? My guess - Near the well with the pump there should be an action to wash your hands and only then drink water. Drinking water with dirty hands can lead to infection. Now, "washing hands" is not implemented and works as if rondomno, sometimes you get infected, sometimes not.
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