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Stable Update 1.10

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1 hour ago, Riddick_2K said:

It is not so.
1) If it is external it is irrelevant, here we are talking about the humidity that affects the character, therefore internal and not external: which is impossible if it is truly waterproof.
2) When it rains even a little, it immediately becomes humid and the character begins to consume too much food even without doing anything and constantly complaining about the cold, so it is NOT irrelevant, but very annoying.

All these things are absurdities and inconsistencies made deliberately (as admitted by the developer himself) that's what makes them even more annoying ... they seem to want to ruin this game on purpose, creating any kind of difficulty, even absurd, unreal and unlikely to create many types of difficulties. But what's the sense of this?
And what also puzzles me is that few argue and there is even someone who defends this meaningless approach.
Provided that ... this is an idea that is coming to me little by little, seeing how this game is treated and managed ... that they want to make it stupid, unreal and buggy (not fixing very important things) on purpose to push as many players as possible to go and play on private servers that is managed in a different way and with MODs to recover the shortcomings and absurdities of the vanilla game...thus they would save game repair work and resources to manage the vanilla servers.
Other reasons for treating a game in this way I just don't know

The character gets hungry more quickly if he's cold and/or sprinting. Wetness simply takes away your body temperature, which in turn makes you hungry faster if your body temperature gets below average. For example, if you stand next to a fireplace drenched, but your character's temperature is OK, then you'd still go hungry in a normal pace.

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So tired of removing mod after mod...  Ever since 1.09 release I have not been able to add a single mod!  I've probably lost about 10 mods so far that I'd love to add back, but as of now, with every mod update, I have to remove something to avoid the server.core.xml hanging...

Last 3 days in a row now I have woken up to a hung server and spent way too much time trying to figure out which mods i can keep.  This is ridiculous and needs to be a priority after the performance issue

Edited by olyeller

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Walked around and saw this guy bleeding. He ignored my comments about bandaging up and came in my personal space. I smacked him with a heavy attack and a few light attacks. Then we got into an exchange of fits fighting. Suprsingly he won this, even though we smacked each other at the same time. How is this possible? I was sure I was hitting him. Maybe I wasn't actually hitting him? In that case fix this shit and show some proper feedback when giving out punches.

Edited by amadieus
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On 11/19/2020 at 1:03 PM, MrGrif said:

Im not sure if this just an isolated issue with the Vanilla Community Server I am on, but the Zombies appear to be stuck in place alot more and / or less aggressive , less prone to attack you or chase you. Seems to happen to a certain % of the zombies. ? 

This usually seems to happen when the server is performing terribly. 

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7 minutes ago, thepoey said:

This usually seems to happen when the server is performing terribly. 

This is a new "feature" of 1.10:  Terribly performing servers  XD

At least they've acknowledged it and have made that their priority to fix!

 

In a week and a half, all my favorite servers have gone from high pop to low...

Edited by olyeller

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1 hour ago, Melone (DayZ) said:

It is a pity that this survival game is developed by idiots. I just ate 9 fried wolf steaks and 2 bear steaks and I still see the apple symbol half-filled. I go to McDonalds now and order a chocolate muffin and blueberry muffin and I am full for the whole evening... If regular players are now degraded to beta testers, then Expermental is redundant, isn't it?

I don’t know why but this kind of comment in particular really pisses me the fuck off.

Get absolutely fucked dude. There’s no reason to jump on and start calling The Devs idiots simply because you disagree or don’t understand how a feature is implemented.

If you really wanted to be constructive about it, you could have simply said “hey is this a bug? How accurate is UI feedback to your hunger actual level? Maybe a percentage would make it more clear how full you are?” 
 

There are plenty of valid frustrations and complaints to be levied at DayZ but jumping on the forums with some piss poor analogy and insulting the people working on the game is not the right way to do it. You sound like a whiny entitled prick. Act like a fucking adult and not a small child. It’s a god damn video game. Leave the insults out of it, and if it really bothers you that much, don’t fucking play it, and stay off the forums. There has to be better things you could be doing with your time. 

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After several months of gaming experience in DayZ SA, it is up to me to brand the developers as idiots. It's not the only idiotic bug. The developers are totally overwhelmed with the complexity and probably the developers take performance-enhancing substances to get along with the requirements. But that usually backfires. There's no other way to explain why such crap keeps coming out during development. When will androids be invented, whose mental abilities are far superior to humans and can take over the development of complex software completely. I live in the wrong time :0

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1 hour ago, EzyStriderPS4 said:

The food system is perfect. They need to fix performance and work on bullet ballistics. And add the bow.

I don't know about that. I don't think players should have to eat 9 steaks to feel full. Something is definitely off about the amount of food a toon needs at the moment.

I've asked before, but is it really that difficult to implement a system whereby the toon can eat two or three meals in a game day? Maybe having to eat twice during the day and twice at night? I can't imagine that would be that hard to do. Killing a cow, cooking a steak and eating it should fill up the player's character for a few game hours. So, maybe having to eat something substantial at least twice in a game daytime should be all the player has to do to be full for the daylight hours.

They shouldn't have to kill and process half a slaughterhouse's worth of animals just to get their little apple to go from yellow to white.

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5 minutes ago, thepoey said:

There are plenty of valid frustrations and complaints to be levied at DayZ but jumping on the forums with some piss poor analogy and insulting the people working on the game is not the right way to do it. You sound like a whiny entitled prick. Act like a fucking adult and not a small child. It’s a god damn video game. Leave the insults out of it, and if it really bothers you that much, don’t fucking play it, and stay off the forums. There has to be better things you could be doing with your time.  

What infuriates me is such statements that someone is crying like a child. Game updates do not bring fixes for old tickets (2.5 years old). The survival game does not provide a survival game, the player is forced to study the problems of the game in different places. In the game, problems can arise at any time, in almost every interaction of the character with the environment.
Nobody prevents the authors from fixing problems that have been on the tracker for a long time.
Nobody bothered the authors to put realistic and logical interactions of the character with the environment into the game.
Nobody stopped the authors from checking their work, every time, after the changes made.
Nobody interferes with the authors, recruiting people who know how to do their work.
Nobody bothers the authors on Steam to give the correct description of the state of the game "in perpetual development".
Do you think cheating a customer on Steam is a child's or an adult's act?

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Since we're all seemingly experts of the game here, why don't we just learn how the Enfusion* game engine works, get hired by BI, aid in the development of the game and then everyone can be happy. Sounds reasonable enough.

Edited by Masgel
Correction, courtesy of TheSzepy.
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4 hours ago, thepoey said:

I don’t know why but this kind of comment in particular really pisses me the fuck off.

Get absolutely fucked dude. There’s no reason to jump on and start calling The Devs idiots simply because you disagree or don’t understand how a feature is implemented.

If you really wanted to be constructive about it, you could have simply said “hey is this a bug? How accurate is UI feedback to your hunger actual level? Maybe a percentage would make it more clear how full you are?” 
 

There are plenty of valid frustrations and complaints to be levied at DayZ but jumping on the forums with some piss poor analogy and insulting the people working on the game is not the right way to do it. You sound like a whiny entitled prick. Act like a fucking adult and not a small child. It’s a god damn video game. Leave the insults out of it, and if it really bothers you that much, don’t fucking play it, and stay off the forums. There has to be better things you could be doing with your time. 

lol, why, just because someone is irritated to see their "favourite" game/game they care about in this state (not just food, everything) after 6 years of early access and 2 years after "release"?

btw everything he said in his post is right, especialy this part: If regular players are now degraded to beta testers, then Expermental is redundant, isn't it?

EVERY experimental update in the last two years there were multiple "game/immersion breaking" bugs(depends on your PoV/playstyle), everytime these were reported in the first two days of exp running, everytime these bugs have multiple mentions on the reddit, exp update topic here, twitter, steam, bug tracker etc.. and EVERYTIME these bugs are released into the stable update, then tell me, what else should we think about the devs?

56 minutes ago, Masgel said:

Since we're all seemingly experts of the game here, why don't we just learn how the Euphoria game engine works, get hired by BI, aid in the development of the game and then everyone can be happy. Sounds reasonable enough.

it’s Enfusion, not Euphoria, and by the things we have seen in the last 2 years were not the only one who should learn how their engine works.

edit:

I’m seriously amazed how many of you are still trying to defend this game after all those years and many broken promises, it reminds me of Elite:Dangerous alpha/beta backers, they paid 200 GBP(100 beta) for the whole game and all future expansions, yet all they’ve got in six years was one expansion(in 2016), which was given to all players for free few months back and the game itself is in sale for 6€ nearly everytime, yet backers are still trying to defend the game, even when everyone else is pissed off at devs for not delivering the content they promised,lack of features etc..

Edited by TheSzepy
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First of all, please refrain from insults towards each other and in general. Further behavior like that will result in penalization.

On 11/27/2020 at 8:43 PM, Anzu said:

Can you PLEASE fix this issue: https://feedback.bistudio.com/T153090#2133081

We are currently testing a fix for that, we know it's a problem.

5 hours ago, Melone (DayZ) said:

I just ate 9 fried wolf steaks and 2 bear steaks and I still see the apple symbol half-filled.

I talked about this a couple days ago.

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@ImpulZ I have noticed that if you are using a server side mod to change the starting clothes array, picking the customised character from the new respawn dialog (Custom or Random) the clothes from customisation will override the server array, even if those clothes are not even present in the array.

So, on my winter server I'm running now, respawning players have to pick between random character (with a wee bit of survival chance) or their customised character who will freeze to death in 10 minutes unless they get really lucky..

Will having the mod client side too allow players to customise with the modded array?

Edited by Derleth
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4 hours ago, Tonyeh said:

I don't know about that. I don't think players should have to eat 9 steaks to feel full. Something is definitely off about the amount of food a toon needs at the moment.

I've asked before, but is it really that difficult to implement a system whereby the toon can eat two or three meals in a game day? Maybe having to eat twice during the day and twice at night? I can't imagine that would be that hard to do. Killing a cow, cooking a steak and eating it should fill up the player's character for a few game hours. So, maybe having to eat something substantial at least twice in a game daytime should be all the player has to do to be full for the daylight hours.

They shouldn't have to kill and process half a slaughterhouse's worth of animals just to get their little apple to go from yellow to white.

Let’s get this straight, once and for all, when your Apple is in the yellow, you are literally starving. You are going through starvation. When it turns red, you begin dying from starvation. The Apple icon doesn’t measure how full you are relative to being satisfied after a meal. The Apple icon is your Energy Capacity. Even when it is “full” your character could theoretically be “hungry.”   This is a fact, because when your stomach is full, you will see a separate icon with two rotating arrows. Then after a short time, once you “digest,” you can eat more without throwing up and you will see up arrows above the Apple icon because you are increasing your Energy Capacity. When you see your Apple icon is not full, but is still white, treat this as meaning that your character is extremely low on energy, you are extremely fatigued. It’s not at all like sitting down for lunch because you feel a bit hungry. 

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4 hours ago, lex__1 said:

What infuriates me is such statements that someone is crying like a child. Game updates do not bring fixes for old tickets (2.5 years old). The survival game does not provide a survival game, the player is forced to study the problems of the game in different places. In the game, problems can arise at any time, in almost every interaction of the character with the environment.
Nobody prevents the authors from fixing problems that have been on the tracker for a long time.
Nobody bothered the authors to put realistic and logical interactions of the character with the environment into the game.
Nobody stopped the authors from checking their work, every time, after the changes made.
Nobody interferes with the authors, recruiting people who know how to do their work.
Nobody bothers the authors on Steam to give the correct description of the state of the game "in perpetual development".
Do you think cheating a customer on Steam is a child's or an adult's act?

 

2 hours ago, TheSzepy said:

lol, why, just because someone is irritated to see their "favourite" game/game they care about in this state (not just food, everything) after 6 years of early access and 2 years after "release"?

btw everything he said in his post is right, especialy this part: If regular players are now degraded to beta testers, then Expermental is redundant, isn't it?

EVERY experimental update in the last two years there were multiple "game/immersion breaking" bugs(depends on your PoV/playstyle), everytime these were reported in the first two days of exp running, everytime these bugs have multiple mentions on the reddit, exp update topic here, twitter, steam, bug tracker etc.. and EVERYTIME these bugs are released into the stable update, then tell me, what else should we think about the devs?

it’s Enfusion, not Euphoria, and by the things we have seen in the last 2 years were not the only one who should learn how their engine works.

edit:

I’m seriously amazed how many of you are still trying to defend this game after all those years and many broken promises, it reminds me of Elite:Dangerous alpha/beta backers, they paid 200 GBP(100 beta) for the whole game and all future expansions, yet all they’ve got in six years was one expansion(in 2016), which was given to all players for free few months back and the game itself is in sale for 6€ nearly everytime, yet backers are still trying to defend the game, even when everyone else is pissed off at devs for not delivering the content they promised,lack of features etc..

Why keep playing the game if it's so broken and busted and you hate it so much, or why even hang around the forums then? I don't swoop into Madden 2020 forums and start complaining about busted features for a game I don't enjoy.

There's a difference between "defending the game" and calling someone out for referring to The Dev team "as idiots" as the wrong way to vent your frustrations. I've levied PLENTY of criticisms and frustrations about The Dev Team and DayZ over the years, but insults are not the way to go about doing it. It's childish and in bad faith. That kind of behavior isn't interested in seeing DayZ improve, it's only interested in tearing people down. The segment of people that hang around here and the subreddit only to endlessly bash the people that work on the game and the people that enjoy DayZ is truly, truly, exhausting.    

Any valid criticism or point you make goes out the window the second you start with insulting the people working on the game, full stop. It's not constructive or necessary, and it happens way too much on these forums and to a lesser extend the subreddit. 

And really, nothing that person said was correct anyway. The food system works fine. It's been addressed. There was a better way to voice that concern than how it was handled. I'm mainly just tired of seeing that stuff on these forums. That's not why I or anyone else comes here. 

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39 minutes ago, EzyStriderPS4 said:

Let’s get this straight, once and for all, when your Apple is in the yellow, you are literally starving. You are going through starvation. When it turns red, you begin dying from starvation. The Apple icon doesn’t measure how full you are relative to being satisfied after a meal. The Apple icon is your Energy Capacity.

We know this.

But still, the player eating 9 steaks in a row is still silly, even if it's about getting your energy up.

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1 hour ago, thepoey said:

 

Why keep playing the game if it's so broken and busted and you hate it so much, or why even hang around the forums then? I don't swoop into Madden 2020 forums and start complaining about busted features for a game I don't enjoy.

There's a difference between "defending the game" and calling someone out for referring to The Dev team "as idiots" as the wrong way to vent your frustrations. I've levied PLENTY of criticisms and frustrations about The Dev Team and DayZ over the years, but insults are not the way to go about doing it. It's childish and in bad faith. That kind of behavior isn't interested in seeing DayZ improve, it's only interested in tearing people down. The segment of people that hang around here and the subreddit only to endlessly bash the people that work on the game and the people that enjoy DayZ is truly, truly, exhausting.    

Any valid criticism or point you make goes out the window the second you start with insulting the people working on the game, full stop. It's not constructive or necessary, and it happens way too much on these forums and to a lesser extend the subreddit. 

And really, nothing that person said was correct anyway. The food system works fine. It's been addressed. There was a better way to voice that concern than how it was handled. I'm mainly just tired of seeing that stuff on these forums. That's not why I or anyone else comes here.  

You're right. I didn't really register on the forum until Arma3 was released. There was no need for registration before. The series of games Arma - Arma2 worked stably, no broken updates were released. That is, for 12 years, everything suited me. I could go to the tracker and see what is in development, at what stage of work, what content extensions are expected for release. The mods worked fine. I was pleased to pay for any studio release. I liked this approach to my work from the side of the game authors. I loved the development of Mods on the working platform of the game.
 Since 2012, players have been waiting for a stable game on a stable platform. Since 2012, we are always in the hope of releasing an update with fixes for problems, but without adding new problems.
I play a game where I often spend time replaying the problem, recording a video of the problem, and creating a ticket for the problem in detail. Our help in funding the game and its payback. Also our help for the development of the game in reproducing problems and testing problems. The authors of Mods are trying to expand the content and possibilities in the gameplay. But our tickets have been on the tracker for a long time. Are we worthy to see the answer in the tickets in the form of the progress of work on the problem, not 2-3 years? Can you tell me why the tickets with the "Urgend" and "High" status have been waiting for two years? https://feedback.bistudio.com/maniphest/query/C.QChKrWtj_y/#R

Edited by lex__1

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59 minutes ago, lex__1 said:

You're right. I didn't really register on the forum until Arma3 was released. There was no need for registration before. The series of games Arma - Arma2 worked stably, no broken updates were released. That is, for 12 years, everything suited me. I could go to the tracker and see what is in development, at what stage of work, what content extensions are expected for release. The mods worked fine. I was pleased to pay for any studio release. I liked this approach to my work from the side of the game authors. I loved the development of Mods on the working platform of the game.
 Since 2012, players have been waiting for a stable game on a stable platform. Since 2012, we are always in the hope of releasing an update with fixes for problems, but without adding new problems.
I play a game where I often spend time replaying the problem, recording a video of the problem, and creating a ticket for the problem in detail. Our help in funding the game and its payback. Also our help for the development of the game in reproducing problems and testing problems. The authors of Mods are trying to expand the content and possibilities in the gameplay. But our tickets have been on the tracker for a long time. Are we worthy to see the answer in the tickets in the form of the progress of work on the problem, not 2-3 years? Can you tell me why the tickets with the "Urgend" and "High" status have been waiting for two years? https://feedback.bistudio.com/maniphest/query/C.QChKrWtj_y/#R

The game is not nearly as unstable or broken as you are making it out to be, but that's besides the point. 
You're typing paragraphs and paragraphs, completely wasting your time and missing the point entirely. 
I don't think anyone, especially not me, said the game didn't have issues. Problems with DayZ's development and stability do not warrant personal attacks on The Dev Team. Full stop. You can try to justify it or rationalize it anyway you want, but that was the original point. You're ranting on about something that isn't even relevant to the issue.

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1 hour ago, Tonyeh said:

We know this.

But still, the player eating 9 steaks in a row is still silly, even if it's about getting your energy up.

The "steaks" are an just an abstraction to represent "meat". You aren't eating 9 full sized steaks; you're just eating 9 pieces of "meat." And in game, often times when you skin and cut up and an animal, the "meat" you yield aren't even completely full. At the end of the day, for as much as DayZ strives for realism and simulation, it's still just a video game and some stuff is going to be prone to video game conventions and practicality. There are plenty things about DayZ that are "silly"  when you start breaking them down. 

I think a better way around this issue is UI feedback that is much clearer about what is happening.   

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6 hours ago, thepoey said:

The "steaks" are an just an abstraction to represent "meat". You aren't eating 9 full sized steaks; you're just eating 9 pieces of "meat." And in game, often times when you skin and cut up and an animal, the "meat" you yield aren't even completely full. At the end of the day, for as much as DayZ strives for realism and simulation, it's still just a video game and some stuff is going to be prone to video game conventions and practicality. There are plenty things about DayZ that are "silly"  when you start breaking them down. 

I think a better way around this issue is UI feedback that is much clearer about what is happening.   

Plus, you can't wolf down more than three full steaks at once without the stomach symbol turning up, keep eating then and you'll puke it all up. However the character currently processes food stupidly fast, you only need to pause a minute or so before you can eat another steak so the fullness mechanic doesn't really have enough impact as I see it. They should slow down this process by at least factor five*, that would make binging half a cow in short time impractical, and make it more important to actually bring some food along rather than eating everything you find when you find it. The lowering of max energy was a good change in this direction.

*) Tore that number out of my rear end and it just dawned on me that it would probably make energy gain slower than it is actually drained when a character is cold and sick, so maybe not the best idea. The rate of processing food needs to slow down though to make the mechanic relevant, maybe by making it relative - so you process quicker when hungry and low on energy but slower when full and energised?

Edited by Derleth
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8 hours ago, thepoey said:

The game is not nearly as unstable or broken as you are making it out to be, but that's besides the point. 
You're typing paragraphs and paragraphs, completely wasting your time and missing the point entirely. 
I don't think anyone, especially not me, said the game didn't have issues. Problems with DayZ's development and stability do not warrant personal attacks on The Dev Team. Full stop. You can try to justify it or rationalize it anyway you want, but that was the original point. You're ranting on about something that isn't even relevant to the issue. 

My tickets are on the tracker. This is the only correct resource to make a statement about the problem. On the forum I write the general state of the game, knowing the total number of tickets about the problems, because I know in what areas of the game it happens, and the general state of corrections.  
How many tickets did you create and send on the tracker? You can provide your list.

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13 hours ago, Derleth said:

@ImpulZ I have noticed that if you are using a server side mod to change the starting clothes array, picking the customised character from the new respawn dialog (Custom or Random) the clothes from customisation will override the server array, even if those clothes are not even present in the array.

So, on my winter server I'm running now, respawning players have to pick between random character (with a wee bit of survival chance) or their customised character who will freeze to death in 10 minutes unless they get really lucky..

Will having the mod client side too allow players to customise with the modded array?

Yes, the mod has to run client-side as well, otherwise it won't work.

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On 11/28/2020 at 12:51 PM, Masgel said:

The character gets hungry more quickly if he's cold and/or sprinting. Wetness simply takes away your body temperature, which in turn makes you hungry faster if your body temperature gets below average. For example, if you stand next to a fireplace drenched, but your character's temperature is OK, then you'd still go hungry in a normal pace.

If I were naked, yes, but I'm dressed, with jacket and pants defined by the same waterproof and well insulated game ... so let's not joke. They are making this game more and more stupid and unrealistic, beyond all logic and obvious evidence. But I am amazed at how many players defend these villainous choices.

Edited by Riddick_2K
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