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Derleth

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  1. Most important question is - will the moved servers share a hive under the community tab or will they have separate hives like "real" community servers?
  2. Moving this over from the suggestions subforum, in the hope of anyone familiar with modding taking the time to say if it is possible or not. It seems the devs are intent on making broken bones overly complicated (simulated skeleton with actual fractures etc), at least that's the only reason I can fathom that they're now saying they can't promise it will ever be back. So: FAKE IT! Basically, broken bones could be faked to a certain extent using existing systems in the live game: X amount of damage (in a single hit) to an arm - 50% increased time to do 2-handed actions and increased weapon sway. Effect can be cancelled temporarily with painkiller pills and heals with splint, morphine or over time, e.g. 10-15 minutes. Y amount of damage (in a single hit) to an arm - 100% increased time to do 2-handed actions and heavily increased weapon sway. Effect can be reduced temporarily (to the above effects) with painkiller pills, and only heals with splint or morphine. X amount of damage (in a single hit) to a leg - induces yellow health limping effect. Effect can be cancelled temporarily with painkiller pills and heals with splint, morphine or over time, e.g. 10-15 minutes. Y amount of damage (in a single hit) to a leg - induces red health limping effect. Effect can be reduced temporarily to (the above effects) with painkiller pills, and only heals with splint or morphine. Both arms broken - unable to raise hands/weapon until at least one arm is splinted or healed. Both legs broken - pass out and thereafter cannot leave prone position until at least one leg is splinted/healed. Now, is the above (or something like it, these are just my ideas on how to do it) system something that is possible to do as a mod? I believe it would be a good placeholder until a more sophisticated system is developed (if ever).
  3. Derleth

    Someone wanna create a mod?

    Don't know if it's possible to alter with mods, but from Sumrak's status reports on Namalsk I've figured out that this is on the devs radar, and will likely be fixed fairly soon. Since ambient food can now be rotten on 1.05 expy - i got sick after eating rotten plums yesterday - I'd say food getting ruined with time and losing heat will be coming soon(ish...)
  4. Derleth

    About broken bones

    I saw the livestream and freaked out more than a little when @ImpulZ squirmed uncomfortably in the chair saying "we want it but we cannot promise it will be back". I assume the difficulty lies in the ever present ambition to simulate everything in DayZ in the pursuit of gritty authenticity. So the broken bones will require some nifty simulation of the skeleton, working ragdoll physics and animations to suit it all. I understand perfectly these things will take A LOT of time, especially if - and it seems so by the way you talk about it - you guys haven't even started on it yet. So, here's my suggestion: FAKE IT! Basically you could fake it to a certain extent using existing systems in the live game: X amount of damage (in a single hit) to an arm - 50% increased time to do 2-handed actions and increased weapon sway. Effect can be cancelled temporarily with painkiller pills and heals with splint, morphine or over time, e.g. 10-15 minutes. Y amount of damage (in a single hit) to an arm - 100% increased time to do 2-handed actions and heavily increased weapon sway. Effect can be reduced temporarily (to the above effects) with painkiller pills, and only heals with splint or morphine. X amount of damage (in a single hit) to a leg - induces yellow health limping effect. Effect can be cancelled temporarily with painkiller pills and heals with splint, morphine or over time, e.g. 10-15 minutes. Y amount of damage (in a single hit) to a leg - induces red health limping effect. Effect can be reduced temporarily to (the above effects) with painkiller pills, and only heals with splint or morphine. Both arms broken - unable to raise hands/weapon until at least one arm is splinted or healed. Both legs broken - pass out and thereafter cannot leave prone position until at least one leg is splinted/healed. Hopefully a system such as this should not be overly complicated to make (possibly it could be done as a mod even?) - and could probably be expanded upon - and would be a good placeholder until a more sophisticated system is developed.
  5. Derleth

    No message recieved

    If it was a "pure" server crash it should stand in the position where it was when the server crashed or slightly earlier. If there was some network desync leading up to the crash it might have crashed and burned (without you seeing it happen) before the server process actually died, and then been cleaned at the restart - so lost forever.
  6. Derleth

    the real hardcore survival server

    I'm trying to tweak my little server into a challenging PvE and survival experience, but without mods. So far it is crammed full of infected and food drops from them reduced. I have tried to reduce fruit without removing it outright - I'm not too impressed by the complete removal of fruit/mushrooms on DUG, it doesn't feel right. I might need to reduce food spawns in the world, but when zeds don't carry food it seems the amount of canned food is fairly balanced. I've heavily reduced ammo drops from zeds - since you tend to kill them by the dozens they became the primary source of ammo. Guns need not really be touched, by limiting ammo and with scores of infected roaming military sites, getting guns and ammunition is not a walk in the park by any means. Nor is scavenging larger towns for food, tools and car parts. I'm pretty pleased with the results so far, I am now hoping that the balancing the devs are talking about will take care of the medical and survival aspects that I can't alter without using mods. And broken bones/bows of course. Once the bow is in ammo can be reduced even more...
  7. Derleth

    reset position

    If it was a modded server it was also a community server, which means no shared hive. So when you logged in on another server you started a fresh character. Nothing weird or bugged about that. The teleporting happens when changing servers on the public hive. It is a means to stop duping, ghosting and loot hopping.
  8. Derleth

    I do NOT use Twitter

    Hahaha gods below I never saw that. You are quite nuts you know? I like it! As for Twitter vs forum: There is no logic to it, so looking for logic will only drive you crazy. If I remember correctly it was kinda slow to take off the first years of its existence - because what is the bloody point of a blog where you can only write 140 characters, right? Totally reasonable hesitation on the part of its (non)users to be fair. Anyway, I enjoy mouthing off with other DayZ players on it, and once in a while you get sucked into a discussion about some totally unrelated (yet interesting) subject. And if it was shut down and deleted today I wouldn't really miss it...
  9. Yes, in the "globals.xml" you can change the "CleanupLifetimeDeadInfected" variable to whatever value you wish. Values are in seconds. Remember that every object lying around has to be managed by the server, so increasing this too much will affect performance, especially if you also have more infected than usual.
  10. Derleth

    I do NOT use Twitter

    It's quick, and it is straight from the horse's mouth so to say, and when - for example - the DayZ devs post something they usually include a link to this very forum, where the main post with patch notes etc is located. It is true that twitter, like all social media (I won't mention any), is full of utter umptards, raving lunatics, orange presidents and their cultists and other hostile internet trolls, but the key here is that it is very easy to ignore all that and only follow those people and/or companies that you want to see and nothing else. Plus, it is really not necessary - so if you get bored with it you just don't use it. I keep it mainly because, for whatever reason, the DayZ devs have decided to use it as their main news outlet and I've encountered a number of other DayZ players who are NOT utter umptards, so it is possible to have actual conversations (if you run out of those 280 characters you write another tweet...), ask questions and get answers and find links to sites that do NOT have that 280 character limitation. All in all it is pretty harmless unless you actively seek out the trolls.
  11. Derleth

    No servers

    Yes. 10:00 - 12:00 (CET).
  12. Derleth

    I do NOT use Twitter

    Yeah. There's a nice community of DayZ players I'm interacting with a lot on twitter, so it is not entirely without virtue. There is room for goofing around and fun. Ranting idiots, orange presidents and other unwanted elements are easy enough to banish from your timeline. I've set it up so the only account that triggers notifications for me on that platform is @DayZ. You can make an egg account, follow DayZ and nobody else, activate notifications and you'll know when they tweet shit without ever being bothered by the rest of twitter. Including the orange guy.
  13. Derleth

    Please fix the spear and pickaxe animations

    In a thread a month back or so I remember @ImpulZ said the stabbing and several other missing animations are coming back eventually. There's a number of melee weapons from 0.62 still missing, likely because of that. I have wondered why they did add the spear back with the wrong animation - the swingy swingy really looks wonky as fudge, it is just NOT the way you use a spear - but I assume it is because it is simple to craft so it is useful for newspawns. Unless I get lucky and find a hatchet right away I always make one, they drop zeds faster than a can of peaches will. The range the stabbing gave you is sorely missed though, especially since infected became more of a threat up close.
  14. Derleth

    A question about the Tier levels

    Just as I thought, too bad.
  15. Derleth

    White-listing private servers

    Yeah, it all depends on the mindset of the folks having the server. And to be fair, if they act childish there are other servers to play on, so if they want people to shoot at on their servers they can't go all out asshat badmins or they'll just end up walking around alone with all their fancy gear. The biggest selling point of private servers is to get a lasting community built, where people get to know each other, factions settle in and build bases somewhere, and work hard to keep their territory safe from others. Faction wars, trading, raiding, partying. All those things that sadly happen very rarely on official servers because folks server hop when the sun goes down or it starts raining.
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