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About amadieus

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    Netherlands - EU

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  1. amadieus

    Stable Update 1.01

    Exactly! I have been building a base with around 20 walls and one watchtower and the amount of time it took to find all the nails that it required was just too much! For one and a half week I walked to huge industrial areas just to find mostly tons of clothing. I build my base pretty close to an area with a lot of industrial spawn points and still it took me easily 25 hours to get these walls up. I can't imagine the huge timesink when you build the base in an area in with little to no industrial spawn points. But this is just when nothing goes wrong. I easily had to spend another five hours because I had to remove walls since I could not build the wall next to it. This issue with walls slightly colliding will surely be fixed, but it makes the rare nails even more frustaring to find. However, the most frustrating is when other players start to dismantle your walls from the inside out, as it takes days before you will have your surroundings completed so people cannot come inside. Nevertheless, destroying walls from the outside is too easy as well. Players need to destroy just one layer of walls in most cases as nobody would invest the hours to build two rings of walls (due to rare nails etc.) For this one hatchet and a duct tape is enough, easily obtainable by any player looting a town or two. Firstly, Items like metal wire, barbed wire and nails just need to spawn more often. I think tools should stay the same as otherwise raiding would become even easier with an increase in pliers and hatches. Secondly, destroying walls should take longer and the durability hit on items should be more severe. Thirdly, other players should not be able to dismantle walls that you or your clan build. This can be solved by introducing a clan system.
  2. amadieus

    Experimental Update 1.0150627

    Interesting, I myself have been building a base as well and all my walls and single watchtower are still standing after almost two weeks. This is actually the first complaint that I have seen since the first platform update, and I check this and the Steam forums daily. Not Reddit though. I did had two tents as well, but one was gone while my barrel got raided and my cars wheels got stolen. So I assume it would have been other players taking my tent. My large tent was suddenly gone a few days ago. There was evidence of recent player activity though. By the way, I read a while ago that players can ruin a tent and that it will de-spawn upon server restart, as it is ruined. Might be happening as well? Never tested it myself.
  3. amadieus

    The DayZ Steam store description is a straight lie

    Why does the backup fix not count? If it works, it works.
  4. amadieus


    Yeah they are too rare! Same goes for barbed wire and metal wire. In industrial areas it is always full with clothing instead of real industrial items. I put already 30 ish hours in my base and still don't got it completed due to a lack of nails. Instead, my base got partly destroyed without any effort by other players.
  5. amadieus

    Base building balancing

    Since the 9th of February I have been busy building a base near the tavern at the western border of the map, close to the dam and lumber mill camp. My base consists of around 20 walls and one watchtower. So far I am pretty positive on the persistence fix as nothing has disappeared so far. Base building looks very good and blends in perfectly with the world. Technically there are some issues but not much. However, base building is very poorly balanced. Since the 9th I have been only working on my base, easily around 35 hours. I usually go to the lumber camp and then walk to the dam as these places have the most industrial loot spawn locations in the whole area. There is Zelenogorsk, but on this full pop server it is not worth the risk. In the weekends I walk this path easily 8-9 times. During the week I can only do this a couple of times in the evening due to work. From the 9th till today my base slowly got build, some days a few walls then another days I won't find any nails and thus no progress. In general this slow progress does not bother me. I actually I enjoy that we need various tools to get the job done. However, this Sunday I only needed one more box of nails to finish my last wall and the tower. Didn't find one and on Monday I was too busy with other things. Now today I logged in to find one gate destroyed, two walls with only a frame left and one wall missing the lower part. Some griefers had their fun, but now I easily need two or even three boxes of nails to finish my base. Already checked the industrial areas this evening twice, but found nothing. It takes so much time to find the parts, especially nails. While a base can get destroyed so easily. I think I actually was lucky that it only happened today. Moreover, I am actually in a location that has quite some industrial spawn points. So many places on the map do not have this, making base building even more frustrating when its gets destroyed within minutes. Looking into the future, me having this base with fat loot (Vintorez, LAW, FN FAL etc.), I obviously do not want to have a single wall protect all this valuable stuff. But just the thought of having to build two rings of walls with the current balancing will be an insane time sink that gets destroyed in two minutes. I read a few comments of the dev team saying that players will get more tools to defend their base. Sure, traps are fun and I wholehearted welcome them, but it is not the solution. Traps are more fun than effective. Clans will easily go around or neutralize traps when you are offline. Proper balancing is the only way. My suggestions for base building and stuff that needs fixing Base building in a technical sense works pretty good! There are just a few problems that I encountered: - Tents and barrels have problems with placing them on the terrain (acknowledged problem) - When another object or even other base building part (wall or watchtower) comes close to a tower or wall that you are building, it might occur that you cannot build a specific part, for example lower or upper wall. Balancing is the biggest problem with base building so far. The effort that a player has to do to build a base it huge, sadly destroying parts of a base is ridiculously easy. A wandering squad will find tons of hatchets with ease and can thus break into the base or destroy walls for fun without much problems. I would suggest the following: - The impact on the tools durability is higher when destroying a base part - Make nails, barbed wire and metal wire spawn more often. Usually in industrial areas I found clothing, clothing and clothing. This should be more balanced. - A clan system so that other players cannot remove walls instead of demolishing. I know the DayZ devs want to keep it authentic, so why not introduce an inventory held book in which a player can write down his name to be part of a clan? - Stacking planks or other items to get over a wall should be fixed. One idea might that planks just stack when dropped near another plank. With physics items should also fall over when getting stacked Would love to hear more suggestions that can be added for the dev team!
  6. amadieus

    Stable Update 1.01

    I like the fact that we fall unconscious more often now, but we do wake up way too fast! There is basically no need for CPR or other items as I wake up within one minute. Are any changes to this scheduled @ImpulZ?
  7. amadieus

    Experimental Update 1.0150505

    Thanks for the patch! But sadly I have to confirm that I can't drink or fill canteen's in the river any more. EDIT: Just got two-shotted by an infected. Already put it on the tracker with a video: https://feedback.bistudio.com/T136931 Anybody else had this issue? First time it happened to me since 0.63....
  8. amadieus

    Experimental Update 1.0150408

    No it doesn't do anything besides puking. Basically you can have the disease and as long as you don't puke, no negative effects. I can't say for 100%, but in my experience your hydration gets an instant hit when you throw up. Maybe your food level as well, can't say for sure. What do exactly mean with your second sentence?
  9. amadieus

    Experimental Update 1.0150408

    Spend this weekend trying to build a base on 'The Village' server. Witnessed a few server crashes, probably some more when I was offline. Still, nothing vanished and my base has multiple walls, a tower, medium tent, large tent, car and a barrel. So far so good. Happy with the server performance as well, even with almost 80 players online the infected were never lagging and came after me with full speed. I also got cholera from drinking pond water. Prior this experimental patch, the disease would go away after a while of not drinking pond water. But now it won't seem to go away, even though I clean all my water with chlorine tablets. Already threw up countless of times. I think that when you eat/drink large portions your character is more prone to throw up when having cholera. Because usually after eating a whole can or drinking a whole canteen I throw up 5~ minutes later.
  10. amadieus

    Experimental Update 1.0150408

    This goes far beyond my understanding of game development, but I am actually pretty interested to know why a lot of games have no problems with persistence and DayZ does. A simple question with probably an in-depth answer, but I am curious to know. Would love to devs to try and explain it.
  11. amadieus

    Experimental Update 1.0150408

    Haven't seen any complains so far about people losing their barrels/tents, which is a good sign. Would be better if the server would auto-backup for more then just every half a hour though.
  12. amadieus

    Experimental Update 1.0150408

    Currently there are two ways to get sick: 1) Stomach sickness: Drinking lots of pond water. It is pretty safe to drink a few sips, but when you take 10+ sips a bacteria icon will appear in the right bottom of your screen. As long as that icon stays there, you will have a chance that your character will start to throw up and lose hydration (energy?) as a result. I had this a few times with my toons. 2) Common flu: I never experienced this one before, but you should get it by being cold (and wet?) for a prolonged time according to other people. Now you character starts to cough and sneeze all the time. Not sure if it has any other downside effects. Food that you are carrying will be contaminated and thus needs to be cleaned before eating with disinfected spray or alcohol tincture. If you take sips from a bottle the water will also be contaminated. If you will give it to another player he will get sick as well. Same goes for people that hang around you for too long. The coughing and sneezing makes people sick near you. I think that the masks and headgear give you some form of protection against this.
  13. amadieus

    When will the zombie AI be fixed?

    Aaaah now I understand what you mean! It was first unclear for me if you were talking about literally artificial Intelligence or the AI in the sense of NPC's/PVE hostiles. But now I know you were talking about the latter. In general I agree with your points. The animations they have are fine in my opinion, what bothers me is when the infected turn when they stand still. They walk, stand still, then in a sort of floating movement turn 45 degrees and start to walk in that direction. Looks very odd and it surprises me that the dev-team did not add a proper animation for that. Their movement in interior environments is pretty clunky. Fighting them has some problems as well, like when they teleport right through you. But I am sure this will be fixed! Personally I also think that the future addition of ragdoll effects will help to increase the feel of fighting them. The reaction animations could be better when you fight them, now it feels odd when you hit them with a fast weapon and sometimes they do not even react to your hits. I hope the devs improve the infected in the points you and I mentioned as there is enough room for such improvements. Of course this should be done with 1.0, but there are still so many things missing or not working properly that you cannot actually speak about a 1.0.. It is still mind boggling that they even called this 1.0.
  14. amadieus

    Experimental Update 1.0150408

    Quite a lot actually. The first stress test version could barely be online for an hour due to poor server performance, constant kicks and crashes. Nevertheless, they made some good progress over the year. Putting a game on a new engine is not the easiest task. Still, they have a lot to do! Enough content and features are still missing.
  15. amadieus

    When will the zombie AI be fixed?

    Just wondering, but what are you exactly expecting from the infected regarding AI? Personally I think the AI is good. They could tweak some parameters as I found stealth to be sometimes a bit to easy to walk around them, but that is not an issue of the AI.