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amadieus

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About amadieus

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    Survivor

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    Male
  • Location
    Netherlands - EU

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  1. Stable Update 0.63.149464

    Some more feedback after playing this Sunday morning: Infected sometimes do not aggro on some moments when I am right infront of them I could not light a fireplace in the woods with matches. It was not raining and the fireplace had sticks as fuel and rags as kindling The ghost mode of placing an item (such as the fireplace) is almost invisible during the night
  2. Stable Update 0.63.149464

    I found the effect to be pretty minimal at the moment. Was sprinting through the rain and never saw any yellow icon popping up. Sure it depends on what you do as well, as I was moving from town to town and was looting all the time. Maybe I would agree with you when I'm building a base deep in the forest, dunno haven't done that. But as a solo player, going from town to town, it was just too easy. I don't say it has to be the same as the earlier 0.63 versions but a good balance has to be found, especially when diseases and temperature actually start to work properly. Nevertheless, currently these features barley affected my character, resulting in me having a ton load of food and drinks
  3. Stable Update 0.63.149464

    Having played some on and off this Saturday after following the development closely each week and all the bunch of patches that arrived. Usually I play a bit, but this Saturday I finally found some time for some hourly long sessions. In short I see the progess in making the game less buggy but there are still lots of things to fix, pretty crucial ones as well. Two times my hands were bugged and thus could not put anything in my hands anymore. No idea what created this problem Sometimes during a melee fight with the infected, the infected will go through my body It is annoying when the infected make a hit sound each time that I hit them with my fists, knife or any other fast attack Little bit too much food/drinks around now. It used to be better but with beta there is simply too much. Within a short time my backpack was loaded with food The aggro tweaks to the infected are great but now it seems that their pathfinding took two steps back. They have a lot of problems reaching me and I can easily lose them. Plus they just seem to stop most of the times and then continue to chase me after standing still for a couple of seconds The damage output of infected got nerfed as well. Why? They finally were actually dangerous! Now I can take a load of hits before I even get the small limp animation From all the time bleeding to no bleeding from infected attacks? Just give it a certain percentage like 40% to get a bleed infect when hit Love the dark nights but they are simply too long on Stable servers. Even on Experimental you are pushing it. A server I played on today went from high to low pop when it became dark. Now I do not think that nerfing the darkness is the solution, instead you should make the nights shorter. 30min would be a sweetspot The footstep sounds of goats were not matching their actual movements When I was playing with a friend, I could barely hear his gun shots outside the house I was in There are probably some more that I forgot right now. Hope to see the crucial bugs fixed as well as improving/fixing important aspects of the game such as the infected. I also hope to see some balancing coming as well in the upcoming weeks, as December is coming near and thus 1.0. Currently temperature and diseases, two important survival elements, are worthless. I really hope to see those two features make a real impact on the game again soon.
  4. Stable Update 0.63.149464

    Because of the new engine.
  5. Stable Update 0.63.149464

    Played for a while again. Have to say that I just love the dark nights but the light sources do need a buff. Perhaps to also reduce the night time as it can become a bit tedious after a while. But please do not nerf the actual darkness.
  6. Stable Update 0.63.149442

    This will happen post 1.0
  7. What do you think about the speed of climbing and getting on/off ladders? It is fine! What do you think about the speed of vehicle enter/exit? It is fine! What do you think about the speed/representation of swimming? Fast swimming should be a bit faster We changed all stances to the C-button, do you get used to it? Yes, and it works fine Do you use the 360 degree turning while prone? Yes, it is a great feature Regarding the gestures, we soon will introduce the radial menu. What do you think about how they behave and how their cancelling works? Haven't used gestures that much to answer this question. Looking forward to the radial menu though The swapping between items takes some time. There are still animation glitches in there, but we hope you get the hang of it? It is a great addition What are your thoughts on the injured movement? I like it very much!
  8. Stamina

    My feedback might be similar to a lot of the previous feedback, but here it goes: - Make the colour of the stamina bar more apparent so we can easily distinguish how much stamina we have left. Currently, with a light background, it is sometimes hard to distinguish the stamina we currently have and the max stamina we can have. - Untie hold breath from stamina and instead have every player, regardless of weight, be able to hold breath for around 15 seconds. Perhaps block using 'hold breath' when a player is out of breath - Keep the effect that rain has on the stamina/weight
  9. Farming?

    Currently you can already find seeds and other items related to farming. The feautre itself is planned to come before 1.0. Meaning that we can expect it somewhere in the upcoming weeks.
  10. Addressing the most pressing issues

    According to the map designer there are still elements of the old engine in the map that make it impossible for dark interiors during the day. Also about interior reworks. Perhaps a complete overhaul is not going to happen for house interiors but a rework is planned according to Adam the map designer. He said a few times that common houses will get rework for the interiors plus ivy growth. I just think that this is good moment, if possible, to make interiors maybe even just slightly darker. By the way, I am pretty happy that the increase in the night darkness also affects the interiors. Inside of houses is very dark now, while previously you still could easily loot there during the night time.
  11. Addressing the most pressing issues

    Is the pc version still getting the radial menu for emotes?
  12. Status Report - 6 November 2018

    I think that the latter is the case. Bug fixes go straight to stable
  13. Addressing the most pressing issues

    Thank you for answering some questions on these pressing issues. I do have a follow up question regarding the lighting. - During the day interiors of buildings are very bright. Making them darker would increase the ambience, be more realistic and would even look graphically much more pleasant. Is it planned to make the interiors darker? Last question is about diseases. - When will diseases have a serious impact on the game again? I shouldn't be able to eat raw chicken without having to chance to get seriously ill. Hopefully you can shed some light on these two issues. Thanks!
  14. Stress Test vol.56

    True I noticed that as well, you know in general i'm fine with a single infected being easy peasy to kill but in numbers they should at least be lethal. Nevertheless, infected do need some more love before I would call them ready for 1.0. Same goes for diseases by the way. Even on experimental we are already supposed to have six or so diseases, but so far the only thing that happened to me was random throwing up. Diseases need to be a serious element of the game and so far it is something that can be completely ignored. I still eat my chicken raw, that should not be the case any more! And about soft skills? Are we just getting the current one in the game? I expected a bit more from it.
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