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About helpthedeadwalk

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    Woodland Warrior

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  1. arma2oa updated and broke it and then another update went out this morning to fix it. let's hope it stays fixed.....
  2. Day Z Launcher turtorial?

    don't need oa beta. run steam as ADMIN. always run arma2 once to the menu, exit. run arma2oa once to the menu, exit. download dayzmod via steam. You must download it via steam at least once even if you use dayzluancher later. If you want to play vanilla(-ish) servers: use steam-arma2-dayzmod and bring up the server browser. do not have ANY extra mods selected use dayzlauncher, the default arma2oa path is C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead The default path for arma2 is C:\Program Files (x86)\Steam\SteamApps\Common\ArmA 2 Don't forget to check "launch dayzmod as steam app" If you want to play on various 'poch servers, then you launch via steam-arma2oa and go into the server browser. you'll need appropriate mods selected use daylauncher and it can download mods and set params, etc. (DO NOT CHECK launch dayzmod as steam app) Yeah...arma2. https://helpthedeadreturn.wordpress.com/2017/07/09/troubleshooting-connections/
  3. DayZMod 1.9 Release

    nope, same thing. This is more for servers, but the client is included.
  4. shared ban

    Many server owners do share bans. Sounds like you got banned on one server, then moved back to UK420 and were caught by the shared bans. You'll have to get unbanned on the original server.
  5. DayZMod 1.9 Release

    appreciate the comments. I'll test out the symlink - someone had just told me that method ages ago. fyi:I see you made it to the discord, I'm @skigoggles over there fyi: as far as the symlinks go - I've found they work for the mission too. I have multiple mission directories for different maps and I symlink all the common files/dirs back to a common mission directory.
  6. DayZMod 1.9 Release

    here's the link for 2015 https://www.microsoft.com/en-us/download/details.aspx?id=48145 hive was compiled 32bit since arma is 32 bit. I have to say I'm not 100% sure because windows server installs them all and I had the older ones and then installed 2015. My guide mentioned about has all the links.
  7. I can answer the JSRS question - it was considered last summer and while it runs great if you have a good PC, if you have a potato PC, then it kills the server for everyone. Then there is the inevitable discussion about it giving an edge to those who have it. There were some other nitpicky things too. As far as other dayzero features - can you be more specific? Tansien was generous in allowing the buildings to be used and he brought up his server again, so maybe he'll be available to ask. then you just have to convince r4zor! (and get it coded) Anything is possible. The best place to bring this up would be on the dayzmod discord. https://discord.gg/B7UwetE
  8. DayZMod 1.9 Release

    and i've got a guide too - https://helpthedeadreturn.wordpress.com/2015/12/01/how-to-create-your-own-dayzmod-vanilla-server/
  9. DayZMod 1.9 Release

    Only one SQL file was released with 1.9 - a db upgrade script to change classnames. Just use the 1.8.9 SQL files.
  10. ah, I see. In the mod we can restrict player names on creation to just ascii, so I haven't seen that.
  11. i'm still running a dayzmod server, but I'm curious what the exploit would be since the person using it, basically has admin privs to chat/kick/ban/etc. What else does Dart have access to?
  12. DayZMod 1.8.9

    Good catch - https://www.microsoft.com/en-us/download/details.aspx?id=48145
  13. Weather

    and you are posting this in the DayZMod suggestions forum
  14. Recent secret update?

    you're saying the loot is similar and thats an issue? There are loot tables with certain items spawning at certain types of locations (military, residential, crash, farm, etc). Even military locations have a set list. The barracks and crashes have always been weighted toward eastern weapons, not nato. not sure what other server you are testing, but ask the owner.
  15. Recent secret update?

    No secret update for sure. I run a server and am on the dev discord. DayZMod updated to 1.8.9 a month ago, so there's that. Zombie Max is controlled by the server. 1.8.9 added a few items to barracks (NVG, M249, something else), but didn't change the rest Weapons spawns are chance based, so sometimes you get lucky too. Some of the things you are asking about could be changed by the server owner, some are part of the code core. Suggest you ask Term on the UK420 discord.