Jump to content
ImpulZ

Experimental Update 1.10 (Changelog)

Recommended Posts

Read our Full 1.10 Experimental announcement here: https://dayz.com/article/game-update/experimental-update-110

UPDATE 1.10.153593 (released on 26.11.2020)

FIXED

  • A server crash related to actions
  • Attachments of the Gas Stove were disappearing upon reconnect
  • In specific cases, the character could not regain the ability to jump and sprint after healing a broken leg
  • Issues with the unconsciousness state when falling on steep terrain
  • Damaged M3S truck wheels were indistinguishable from the pristine variant
  • Occasional graphical glitch that appeared when interacting with the M3S truck side plates
  • Glass in the windows of the M3S truck turned into pristine state after destroying
  • The Fire Barrel could not be attached to the barrel slots to the M3S truck
  • Empty gaps and ghost inventory slots when attaching a barrel or crate to the M3S truck
  • It was not possible to stop the car engine in specific cases
  • The engine damage point from water level on the M3S engine was too low, causing the vehicle to be damaged in more cases than it should be
  • An occasional issue where the screen could get darker after respawning
  • The player was able to deploy some items on sea water at certain places
  • Temperature on food was fluctuating when cooked on direct cooking slots
  • An exploit for fast cooking, using smoking slots
  • Broken reflectors on the Sarka 120 did not change their texture properly
  • The radiator of the Sarka 120 could not be seen unless you opened the trunk of the car
  • Liquid could be poured or drained to/from closed barrels
  • The actions for draining and pouring liquids could not be switched while in prone
  • It was possible to build the territory flag pole with 3 long wooden sticks

CHANGED

  • Improved server performance by optimizing the variable synchronization
  • Improved server performance by optimizing the OnCEUpdate call on each item
  • Wetness of an item no longer affects its weight
  • Improved the off-road performance of the ADA 4x4
  • Lowered the transfer of damage from reflectors to the surrounding zones on the Sarka 120
  • The player should not look at the car to be able to stop the engine

MODDING

  • Added: CanHaveTemperature to enable an item in the world to cool down
  • Added: CanHaveWetness to enable an item in the world to dry
  • Fixed: Client crash when parsing an invalid JSON file (https://feedback.bistudio.com/T155225)
  • Changed: ProcessItemWetnessAndTemperature split into ProcessItemTemperature and ProcessItemWetness
  • Changed: WorldWetTempUpdate and FoodDecay can now be enabled and disabled separately (db/globals.xml)

KNOWN ISSUES

  • Items wont get wet during rain

 


UPDATE 1.10.153561 (released on 12.11.2020)

FIXED

  • It was difficult to start the engine of the M3S while exclusively in 3rd person mode
  • The double wheel attachment slot of the M3S did not use the correct icon
  • M3S side plate animations were not synced
  • M3S lights were not visibly glowing
  • Gunter 2 lights were not visibly glowing
  • It was not possible to attach/detach headlights on Sarka 120 and Gunter 2 from the vicinity
  • It was possible to wash bloody hands even while wearing gloves
  • Focus could be lost after respawning (forcing a complete restart of the game)
  • Fixed an issue with firewood disappearing when put into the indoor oven or fireplace (https://feedback.bistudio.com/T154722)
  • Fixed an issue where the player could use ruined attachments in base building objects to build parts
  • Melee attacks to legs could sometimes deal damage to the head instead
  • Fixed an issue that allowed players to duplicate rags using the quickbar
  • Fixed an issue with stamina sometimes draining completely when holding breath while aiming down sight (https://feedback.bistudio.com/T152114)
  • Some repairing actions took too much quantity from a repairing tool
  • You are now unable to pick up heavy items while having a splinted leg
  • Re-spawning while unconscious could sometimes stuck the shock hit effect, resulting in a transparent grey overlay
  • The inventory could not be opened while forcing vomitting through the gesture wheel (https://feedback.bistudio.com/T153430)
  • Fireplaces could not be extinguished

CHANGED

  • It is now possible attach and detach materials from the M3S to the world
  • The M3S now has ropes holding the back tarp
  • Increased the durability of the lockpick
  • Increased the durability of the whetstone
  • Sharpening knives costs less durability than sharpening axes

SERVER

  • Fixed: Setting enableDebugMonitor on the server blocked inventory interactions on clients (https://feedback.bistudio.com/T148945, https://feedback.bistudio.com/T148939)

 


UPDATE 1.10.153507 (released on 22.10.2020)

NOTES

  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q.DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

GAME

ADDED

  • You can now break the players lower leg, damage is applied by falling or brute force (walking/fighting with a broken leg will result in shock damage)
  • Added the Signal Pistol and its ammunition (in various colors)
  • Added crafted Tanned Leather using Garden Lime
  • Added crafted Leather Backpack
  • Added crafted Improvised Shelter
  • Added localization for Brazilian-Portuguese
  • Added the crafted Splint
  • Added Tarp (material)
  • Added the ability to replace ruined parts of tents (entrance-/window-covers) with tarp
  • Added the Pipe Wrench
  • You can now repair a damaged car engine with the Pipe Wrench
  • You can now repair parts of the vehicle chassis with an Epoxy Putty
  • Clothing items now have an indicator for their insulation value
  • Exposure to wind will make your character freeze more (forests can provide cover)
  • Food decays over time
  • Items dry up over-time when put on the ground or in a cargo space on the ground (proximity to a fireplace is no longer required, but the area of a fireplace dries items faster)
  • Items cool down over-time in the player's inventory and on the ground
  • Added a heat buffer to supply an overtime heat bonus to the thermal comfort of the player character (you receive a temporary heat bonus after spending time near a fireplace)
  • Added a smoking slot to several types of fireplaces, used to dry meat
  • Added additional coastline details between Storozh (prison island) and Ostrog, making the sea traversal easier and more interesting (Chernarus)
  • Punching now deals damage to gloves and can cause bleeding to bare hands
  • Added a visual effect to increasing shock damage (both reflecting getting hit, and current state)
  • Added damage when jumping out of a running vehicle (also including a chance for broken legs and death)
  • New visual heat haze effect for the fireplace, flare, road flare and torch lights

FIXED

  • Fixed an issue that prevented the player from combining stacks of items from their inventory with the second stack being in their vicinity
  • Item wetting/drying was not taking into account attachments and nested inventories
  • Fixed wrong decals on the legacy police Olga wreck
  • Fixed sound issues related to doors in several buildings
  • Fixed window collisions in several buildings
  • It is no longer possible to climb up the broken staircase on the industrial silo
  • It was possible to open city store back doors by pressing F at certain pieces of a furniture in front part of building
  • Sawed-off weapons now have a short weapon length (when it comes to collision with walls etc)
  • Fixed an issue restoring a rag to the pristine state after being used as a gag
  • Fixed an issue preventing the player from detaching their magazine
  • Dead bodies of players should now fall through walls less often
  • It should now be more intuitive to locate the inventory of dead bodies
  • It was possible to consume pills and other items when they were ruined
  • Boiled steaks showed a wrong texture
  • It was not possible to place traps, barrels and crates on slopes
  • Fixed a bug causing a stuck item widget
  • Added the missing engine to the ADA wrecks
  • It was possible to get sick  by drinking/eating when the player had gloves and bloody hands
  • Locked doors were not saved correctly when opened by damage, making them lock themselves again after a server restart
  • Grass was not flattened when driven over with a vehicle
  • Water particles were appearing when hitting a player that is on an object above the sea
  • Fixed various object placement fixes for both the Chernarus and Livonia terrains
  • The player was able to fish through piers
  • Climbing on an object while it is being deleted could teleport the player

CHANGED

  • Adjusted the base temperature behavior to be more authentic (warm afternoons, cold mornings)
  • Windchill, fog and altitude penalties are not applied to the local environment temperature, if a player is inside a building
  • Being under a roof provides a lower local environment temperature bonus than being inside a building
  • Increased the effect of altitude on the local environment temperature around the player
  • Balanced the heat insulation values of clothing items
  • Balanced the maximum wetness level of clothing items
  • Items inside other items will only get wet when the container is soaked or drenched
  • Automated drying of clothing (not wringing out) is now less effective
  • Cloud cover increases the base environment temperature more
  • The character speed has a larger impact on the overall heat comfort
  • The backpack is now taken into account for heat comfort, the armband is no longer
  • You can now skin animals with axes, saws, the pick axe, the crowbar, and the screwdriver
  • Clothing will no longer get badly damaged during the initial spawn
  • Shoes will no longer get damaged during the initial spawn
  • Adjusted the occurrence of arrows for bleeding in the HUD (now more progressive instead of nothing and then 3 arrows)
  • Reduced the melee damage against animals
  • Adjusted item drops from animals
  • Reduced the usability of duct tape for certain items
  • Damage to individual vehicle zones will be displayed in the UI (when you look at them)
  • Vitamin pills can be combined, but not split
  • Medication can be split and combined
  • Adjusted lard consumption when cooking (1 full Lard can be used to prepare 8 pieces of baked meat)
  • Tools damage due to crafting is now consistent across recipes
  • Balanced tool damage across actions
  • It is no longer possible to dry meat by cooking it on low temperatures (replaced by smoking slot in stoves)
  • Increased the speed of cooking when using the direct cooking slots
  • Boathouse doors are now twin doors instead of single
  • Resized the Heat Pack to 1x2 in the inventory
  • Animal meat will fill your stomach more
  • Increased the nutrition value of farmed vegetables
  • Any drinking/eating with bloody hands bares the risk of infecting the player with Salmonella
  • Higher player character immunity levels are easier to get (requirements on water and energy lowered and they now correspond to the UI badges too)
  • The influenza disease is generally slower in increase and has a slower immune response to it
  • Antibiotics are now weaker and have a slower tick (in sync with the disease)
  • Cholera takes longer to build up and disappear, penalties scaled with disease progression and higher resistance against immunity
  • The build up of the Salmonella disease is faster, will activate sooner, and penalties are scaled with the progression of the disease
  • Charcoal tabs have now a slower tick and a delayed response in fighting Salmonella
  • Applying saline adds hydration in addition to blood
  • The tent packing action is now continuous (no more instant packing of tents)
  • The pick axe can be used to dig hidden stashes
  • Adjusted the default comfort temperature of the player character (now 28 degrees Celsius)
  • The damage state and wetness of clothing impacts their heat insulation

CENTRAL ECONOMY

  • Fixed an issue of the bear not spawning properly in all cases, when using the offline database
  • Disabled the spawning of berries

SERVER

  • Added: CE global variables for toggle of wetting/drying/heating/cooling and food decay
  • Added: Init flag in economy.xml now toggles randomizing door state every time the building loads in on server except for locked doors
  • Added: setRespawnMode server config parameter, allowing to force always random respawn (1) or use custom character from the main menu (0)
  • Changed: The priority queuing list is now editable at runtime (requested in https://feedback.bistudio.com/T152005)
  • Changed: Avoidance system buffer increased to reduce chances of seeing warning messages on server (https://feedback.bistudio.com/T149915)
  • Tweaked: Avoidance system overloaded message now has more information

LAUNCHER

  • Added: Brazilian Portuguese localization

MODDING

  • Added: OnPlacementComplete vector parameters (optional, defaults set to zero)
  • Added: windModifier config parameter for surfaces (affects the windchill value in the environment exposure code)
  • Added: Ability to define min and max base environment temperature for each month per world
  • Added: StaticConstructionMethods that can also be used by other mechanics outside regular construction (Construction uses them too)
  • Added: Heat haze effect API for lights
  • Added: Flare simulation classes
  • Added: Script bindings to Bone Transform API to DayZInfected
  • Fixed: For a flickering effect of lights, set the max/min amplitude separately to avoid half time without light
  • Fixed: Compilation error "Can't find variable 'DEFAULT' when using larger mod packs" (https://feedback.bistudio.com/T149789)
  • Changed: Moved GetCurrentItemHeatIsolation into MiscGameplayFunctions
  • Changed: Removed additionAnimalMeleeMultiplier parameter from ammo configs
  • Changed: The clothing class should now be modifiable (https://feedback.bistudio.com/T152125)
  • Changed: Legacy improvised shelter classes commented out, assets still present
  • Changed: Absorbency parameter in config is no longer used (replaced by varWetMax)
  • Changed: Moved CanBeRepairedToPristine() method up, ItemBase -> Object
  • Tweaked: The wind speed in environment tick is now handled relative instead of absolute
  • Tweaked: Deagle named selections now cover also the pistol grip (for re-texturing purposes)
  • Removed: Calling of SoakItem method from Pot class, now replaced by an overtime wetting

KNOWN ISSUES

  • The Splint displayed on the character's leg is a placeholder
  • It is difficult to find the refuel option for vehicles

 


 

UPDATE 1.10.153518 (released on 27.10.2020)

FIXED

  • Dryed raw meat would still trigger diseases
  • It was not possible to skin an animal using a hatchet
  • The M4A1 could load flare ammunition
  • The wetness badge is now showing up again (as soon as the first item can be wrung out)
  • An incorrect amount of sticks was returned after building a shelter of a different type while having wooden sticks attached to it
  • It was possible to destroy the placed Shelter Kit
  • It was not possible to choose in between different shelter types when more than one material set was attached to the shelter site
  • The action to build a shelter did not complete when holding a tool
  • It was possible to over-stack Wooden Sticks using a fireplace
  • It was not possible to unload a flare from the Signal Pistol when in standing or crouched position
  • The shock hit effect was appearing delayed

CHANGED

  • Lifetimes of items were lowered across the board (2 days have become 8 hours, 1 day has become 4 hours). This change may take up to 3 days to be in effect on the official Experimental servers
  • Removed skinning from the shovel, as it was causing a conflict with the bury action
  • Lowered the heat insulation of the Rain Coat
  • Lowered the heat insulation of the Patrol gear
  • Updated the tourist map for chernarus to include the latest coastline changes
  • Flare light should illuminate its surroundings much better (using linear brightness falloff)
  • Lowered the temperature loss of items when on the player
  • Reduced the overall damage applied to tools
  • Reduced the damage done to tools by burying ashes and players bodies by 60%
  • Increased the health of the Stone Knife, Steak Knife and Kitchen Knife
  • The Leather Shelter now requires 8 Tanned Leather to build
  • The Tarp Shelter now requires 4 pieces of Tarp to build
  • Increased the cargo space of Shelters to 10x10
  • Lowered the character's comfort temperature (making the character more resistant against cold)
  • Increased the impact of altitude on the environmental temperature
  • The regeneration speed of broken legs is now fixed to 30 minutes
  • In case of broken/splinted legs, the health of your legs now defines the character injury animation (slower with lower HP)
  • Walking does not trigger shock damage when having a broken leg and not having a splint
  • Painkillers and morphine reduce shock, dealt by broken legs, more (making them lot more useful in cases, where a player does not have enough time to craft/apply a splint)
  • Crossing waters (by walking or swimming) now makes the player freeze more

LAUNCHER

  • The launcher was not showing the country of the language in the language selection

SERVER

  • Added admin log information on the Shelters

 


 

UPDATE 1.10.153524 (released on 29.10.2020)

ADDED

  • Added the M3S Truck (Covered variant) and associated vehicle parts
  • Added abandoned M3S Truck wrecks to the maps, with parts spawning
  • Added a respawn dialog, offering an option to spawn with a random or the main menu character (shows only when server has a setRespawnMode parameter set to 0)

CHANGED

  • Tweaked the main menu character customization menu to better explain what a customized character means

SERVER

  • Added: setRespawnMode parameter to the server config (1 enforces randomization, 0 allows choice)

MODDING

Known Issues

  • You cannot respawn while unconscious (respawn button does not do anything) while server has a setRespawnMode set to 0 (players are offered respawn option).

 


 

UPDATE 1.10.153537 (released on 03.11.2020)

FIXED

  • Tanning leather was possible even when the pelt or garden lime were ruined
  • Food was disappearing from a long wooden stick when dragging it to players shoulder
  • Un-equipping an item before a melee attack animation was finished could cause desync of the hand slot
  • The player was unable to respawn through the news respawn screen while being unconscious
  • Shock from broken legs was not dealt properly when swimming or on ladders
  • Fruits and mushrooms were not decaying over time
  • The health of an item was not properly reflected in the food decay process
  • Clothes could disappear after getting ruined when jumping out of a car
  • Destroyed tent parts still looked pristine
  • Certain airfield objects were glowing at night
  • A Gunter 2 was spawning badly in the Svergino parking lot (Chernarus) - https://feedback.bistudio.com/T154702
  • Text was overlapping or cut off in the tutorials screens in certain languages and resolutions

CHANGED

  • Lowered the maximum energy buffer of the player
  • Lowered the energy penalty in the lower warning cold state
  • Increased the overall energy values of fruits, vegetables and mushrooms
  • Shock now regenerates slowly when idle on a ladder or swimming with broken legs
  • You can now open food cans with the Hand Saw
  • Lowered the aggro rate of infected towards the Signal Pistol shooter
  • Pepper, Potato, Tomato and Zucchini can now appear also in dried or rotten state
  • Trees now drop long wooden sticks instead of small wooden sticks
  • Reduced the damage to tools when mining bushes, splitting wood and stone
  • Reduced damage to tools when sawing a wooden log
  • Reduced damage to tools when cutting a pumpkin
  • Increased the inventory size of Tarp

MODDING

  • Tweaked: The delta modifier of food decay should be easier to mod now

UPDATE 1.10.153546 (released on 05.11.2020)

FIXED

  • Fixed a server crash connected to user actions
  • It is no longer possible just to walk (get on) top of shelters
  • The respawn dialog was displayed even though the server had it disabled using the disableRespawnDialog parameter
  • Inputs were blocked after respawn unless the user went into the escape menu and back
  • The player could use materials gained from decrafting ruined construction kits
  • It was not possible to take sticks out of a shelter site
  • It was possible to build watchtowers on top of each other
  • Missing UI widget for taking ruined parts out of a car
  • The player was able to move with broken legs without penalty while using evade left or right
  • Swapping an item in the hands and the inventory during an action could with the right timing cause the head to disappear
  • Two M3S wheels can be combined into one M3S Dual Wheel
  • Adjusted the collisions on the tarp cover of the M3S Truck
  • Gas stove with Canister + FryingPan/Pot attached could be stacked infinitely
  • Items in hands would not disappear temporarily when building an improvised shelter
  • Fixed an issue where players could instantly wear a splint from a skinned dead player
  • Prone-rolling while having a broken leg was not dealing shock damage
  • The shock hit effect could sometimes get stuck after respawning
  • Fixed the M3S Truck damage system configuration
  • Fixed accessibility, attaching and detaching of items on the M3S Truck
     

CHANGED

  • Player legs can now receive more damage before breaking
  • Reduced the resistance against the shock damage on legs
  • Each use of a splint now decreases its health level by one
  • Player rolling now consumes stamina
  • Lowered the guaranteed height from which a leg will be broken by falling
  • Leg breaking by falling from lower heights is less random
  • The M3S Dual wheel can be split using a lug wrench
  • The back of the M3S truck (tarp, trunk) can now be repaired using Tarp and Wooden Planks
  • Engines of all cars are now more durable thanks to decreased transfer of damage to them
  • Lowered the max wetness value on Plate Carrier, Press Vest and Tactical Vest
  • Removed the grey variant of the M3S Truck
  • Infected on the coast of Chernarus have higher chances of dropping various items such as tools, clothes and food
     

SERVER

  • Renamed the server parameter setRespawnMode to disableRespawnDialog

UPDATE 1.10.153556 (released on 10.11.2020)

FIXED

  • Infected and animals had an active collision with the player for a few seconds after their deaths
  • Wooden Log, Wooden Plank and Metal Plate could not be attached to the M3S truck
  • M3S wheels were not changed properly into their ruined variants when destroyed
  • It was not possible to wash hands in the sea
  • It was not possible to swap items in hands under certain circumstances when it should be possible
  • It was not possible to swap to small items when having heavy items in hands
  • It was possible to induce desync of the hand slot by interrupting specific actions
  • The respawn dialog was displayed after a player tried to respawn while being unconscious and the server had the respawn dialog disabled
  • Wearing the Great Helmet would not change the player's voice
  • Loading ammo into a weapon using hold on quickbar always loaded only one bullet
  • Swapping the last attachment of a fireplace would always give the max quantity of the item instead of the current
  • The fireplace sound was still playing when coming back to it, after it had died out while the player was far away from it (should also work for flies stuck above a dead player's body)

CHANGED

  • Updated the ground- and on-character model of the splint
  • Reduced the chance of items spawning in the coastal infected types on Chernarus

MODDING

  • Changed: Simplified the API for clothing that changes the characters voice. Enable it by overriding IsObstructingVoice() to true and set the desired effect by overriding GetVoiceEffect()

 


 

UPDATE 1.10.153604 (released on 04.12.2020)
FIXED

  • Items wouldn't get wet during the rain (Fix already on Stable)
  • Fixed a server performance weakness whenever a player connected (Fix already on Stable)

CHANGED

  • Improved vehicle stability after the server restart (Fix already on Stable)

MODDING

  • Like 13
  • Thanks 5
  • Beans 4

Share this post


Link to post
Share on other sites

What a great day! im excited to test them improvised shelters!

you guys dit a awfull lot of work, thats pretty impressing! thanks allot!!!

  • Like 4

Share this post


Link to post
Share on other sites

It feels very good to be excited again, about the game that you love, good job. 

  • Like 3
  • Beans 1

Share this post


Link to post
Share on other sites

Very nice work.Please consider fixing the bleeding and hunger sounds which are not working right now.

Edited by Pavlos Ge
  • Like 1

Share this post


Link to post
Share on other sites
20 hours ago, ImpulZ said:

Disabled the spawning of berries

Very curious to know what is happening with the berries. Changes to how they will be found-looted? As they were pretty difficult to find. I am even confident that most people didn't even knew of their existence. By the way, also looking forward to see certain berry types to be bad for the player, same as for the shrooms. 

Also interesting to see what we will see in the upcoming patches for 1.10. As the truck was teased a while back as well. Perhaps another weapon? I do feel that just a flare gun feels a bit bare.

That being said, love the broken bones, huge changes to the temperature/wetness system and other new content! Great patch!

Edited by amadieus
  • Like 1

Share this post


Link to post
Share on other sites

It is necessary to correct the problem of vehicles. When the servers are full, there is no way to drive, the cars fly. It is necessary to have servers in Brazil or, at best, in South America, because the community of players here is very large and deserves attention. As for the modified servers, the administrators have a negative influence, manipulating the events for their own benefit or that of their Clan. therefore, it would be very interesting if we had official servers with more withdrawals, as in the case of modified servers.

  • Like 1

Share this post


Link to post
Share on other sites

Dear devs, very good work! I have read the whole list and not only because of broken legs, looks as an amazing update! Cannot wait to try it this evening.

Thank you once again and keep it up!

Share this post


Link to post
Share on other sites
12 minutes ago, Angelomonteiro said:

It is necessary to correct the problem of vehicles. When the servers are full, there is no way to drive, the cars fly. It is necessary to have servers in Brazil or, at best, in South America, because the community of players here is very large and deserves attention. As for the modified servers, the administrators have a negative influence, manipulating the events for their own benefit or that of their Clan. therefore, it would be very interesting if we had official servers with more withdrawals, as in the case of modified servers.

Ja perdi as esperanças deles arrumarem os carros.

Share this post


Link to post
Share on other sites

Getting alot of Inventory issues still, Cant take things to hands at all without a relog, tried emotes, etc to resync hands but to no avail

Edited by TheYetiBum
  • Like 1

Share this post


Link to post
Share on other sites

6 years later and no working vehicles. And this is probably the last major update of 2020. Y'all are dead set on killing this game. Arma 4 will be out before this game is even close to finished. And the population will move there for A4 Dayz mod. At least the vehicles will work. Right? Right?!?

  • Like 1
  • Haha 1
  • Sad 1
  • Beans 1

Share this post


Link to post
Share on other sites

I don't understand the decisions going on by development.   Vehicles are pretty much useless on a populated server.  They break at the drop of a hat, they warble and fly when near a decent size base... it's literally like ignoring the problem will make it go away.  #1 priority should be to fix the vehicles.  Broken legs?  That's great and all I guess you can punish us more while sending us on our daily moon shots.

Share this post


Link to post
Share on other sites

Could you also please consider fixing the barb wire issue where we are currently able to dismount them from the front instead of only from the back like in 1.07?

Makes them rather useless when anyone with the pliers can just come and take them away.

Edited by 'AZAZEL'
  • Like 2

Share this post


Link to post
Share on other sites

All of these changes are greatly welcome and glad to see many things being added to improve the game and its overall survival feel. also the fixes/changes and modding fixes/changes look great. i know many people want many other things but adding more to the overall feel to make the game funner and more challenging is always good least in my view (which isnt always right) just saying very pleased with this changelog.

Share this post


Link to post
Share on other sites

@ImpulZ  We can get a solution for this ticket, after two years the ticket is not fully executed?. It plays and looks like the character is sick and has a coordination problem. Crosshair and Iron sight not aligning https://feedback.bistudio.com/T128362 

If you think that the ticket was executed in full, you can unblock my ticket, which was closed as a duplicate of the previous ticket https://feedback.bistudio.com/T137471. Or take into account my comment, as it reveals the problem in the aspect of the position of the character's doll - the doll is lying on the ground.

 

  • Like 3
  • Beans 1

Share this post


Link to post
Share on other sites

Awesome Guys! I like what you made in 2020 despite all the hassle that pandemia must´ve been for developement. Don´t listen to the naysayers, keep polishing and DayZ will get there.

With vehicles, bows, servers running on multiple cores and all the other stuff that´s still amiss. That list IS getting shorter. Keep it up! THANK YOU!

  • Like 1
  • Thanks 2

Share this post


Link to post
Share on other sites

Also please lower the chance of raining.It is raining every day sometimes 2 and 3 times in the same day which, I think ,is way too much.

Edited by Pavlos Ge
  • Haha 1

Share this post


Link to post
Share on other sites
4 hours ago, Angelomonteiro said:

It is necessary to correct the problem of vehicles. When the servers are full, there is no way to drive, the cars fly. It is necessary to have servers in Brazil or, at best, in South America, because the community of players here is very large and deserves attention. As for the modified servers, the administrators have a negative influence, manipulating the events for their own benefit or that of their Clan. therefore, it would be very interesting if we had official servers with more withdrawals, as in the case of modified servers.

Only when servers start being optimized and use more cores and netcode optimization too... 

  • Haha 1

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×