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MathTheRender

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About MathTheRender

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    On the Coast
  1. Exp Update 0.63.147489

    Not sure, do we have PBR Materials yet? if not, are they planned at some point? will they slow down the performance of enfusion engine? Sry, was not sure where to poste since art and design branch of the forum are a bit outdated.
  2. Exp Update 0.63.147489

    thanks a lot, i think you just saved my characters life
  3. Exp Update 0.63.147489

    somehow i cant open a caned sardines can. not with my hands, neither wit a knife or an axe. i think that counts as a bug
  4. Exp Update 0.63.147489

    i also think its not a beauty, but its shelter mecjanics make me wonder how long we gonna wait on ours in dayz.
  5. Exp Update 0.63.147489

    by all the love i got forDayZ just got really depressed when i came along a game called "Mist". they got allready a lot of the mechanics i stil yearning for in DayZ. i really pray you get all the basbuilding and survivalist content in soon. man, i really love DayZ but this waiting is really tought on me
  6. Exp Update 0.63.147489

    Hi Im a bambi in this Forum but i like to discuss something. Form me the Doors in dayZ are a real experience breaker. its still tricky to hit that sweetspot to get the F-Option in your HUD. Both, for opening and closing Doors. Also for ladders you have to point quite precice to some random spot to get an "Enter ladder option". So here are my proposals: Aproach A: You make sort of a region about 1-2m around a door/Ladder object that triggers the option to open or enter a door/ladder. Aproach B: if you just walkt troug a door or towards a ladder you can press F and the game assumes u enter the door / Ladder. for me its a thing since i recently played GTA los santos, completly diferent game i know, but the way you navigate caracters trough doors and up-downwards ladders felt much more natural and diddent pull my out of my game experience. sincerely MathTheRender
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