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About MathTheRender

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    On the Coast
  1. Status Report - 6 November 2018

    i even think the most valuble spawns and weapons should only be available at night. so that there is i big reason to play at night. the darkness could be a tiny bit less dark, but maybe if that would be so, we could gamma hack it again. as i understand it stuff spawns in a radius around a player? so maybe that big time stuff could spawn only if i had a bit of a journy behind me (1km) trough night and enter a place or building which is supposed to have such item. as i mentioned earlier, i was kind of happy about it to be forced to use a flare. semms like all sticks have the same lenght now
  2. Status Report - 6 November 2018

    Played yesterday in Night enviroment and it was pitch black. it was the first time i was forced to use the roadflare. I think this a good solution you found to fix the gamma hack. That was great creapy fun. but i have some points to mention: -Pet bottle fills up way to quickly, i think the sound is on the right path, but sounds too empty. -had a can of food and could not open it with : hatchet, hacksaw and tongs. (witch i think i would manage in real life althoug they took me a different amount of time and and a bigger loss of ingreedience) -the pumpkin seems to resist the same tools -found some mushrooms in the woods. they lie on the ground and on stones like someone dropped them, which felt odd. -spawned items somethimes have such a unnatural glow (in example the mushrooms). also my character glows sometimes oddly or seems to be much brighter than it should be possible in the enviroment. for me that seems to be an easy tweak to fix but would do so much allready for the game experience. -i was lying on the ground in the woods, and tried to open a can. so i put the can on the floor, as i was in my invertory, to get a hatchet in my hands. then i couldn't find my can. so i searched the sourrounding forest floor and could not find it. as i stood up i saw that the can was hanging in the tree (fir). +gameplay overall seemed much more fun +not at least because i found more stuff and a whole lot of new items :D so keep on going, its great to see it slowly getting all together. greeting from Chenarus
  3. Exp Update 0.63.147489

    Not sure, do we have PBR Materials yet? if not, are they planned at some point? will they slow down the performance of enfusion engine? Sry, was not sure where to poste since art and design branch of the forum are a bit outdated.
  4. Exp Update 0.63.147489

    thanks a lot, i think you just saved my characters life
  5. Exp Update 0.63.147489

    somehow i cant open a caned sardines can. not with my hands, neither wit a knife or an axe. i think that counts as a bug
  6. Exp Update 0.63.147489

    i also think its not a beauty, but its shelter mecjanics make me wonder how long we gonna wait on ours in dayz.
  7. Exp Update 0.63.147489

    by all the love i got forDayZ just got really depressed when i came along a game called "Mist". they got allready a lot of the mechanics i stil yearning for in DayZ. i really pray you get all the basbuilding and survivalist content in soon. man, i really love DayZ but this waiting is really tought on me
  8. Exp Update 0.63.147489

    Hi Im a bambi in this Forum but i like to discuss something. Form me the Doors in dayZ are a real experience breaker. its still tricky to hit that sweetspot to get the F-Option in your HUD. Both, for opening and closing Doors. Also for ladders you have to point quite precice to some random spot to get an "Enter ladder option". So here are my proposals: Aproach A: You make sort of a region about 1-2m around a door/Ladder object that triggers the option to open or enter a door/ladder. Aproach B: if you just walkt troug a door or towards a ladder you can press F and the game assumes u enter the door / Ladder. for me its a thing since i recently played GTA los santos, completly diferent game i know, but the way you navigate caracters trough doors and up-downwards ladders felt much more natural and diddent pull my out of my game experience. sincerely MathTheRender