WOLFGEIST

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About WOLFGEIST

  • Rank
    Helicopter Hunter

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  • Gender
    Male
  • Location
    Portland, OR
  • Interests
    DayZ, camping/bushcraft, shooting (I like traditional firearms such as single action revolver, bolt action rifles, lever action rifles, etc), traditional/primitive bow and arrow crafting, programming (very green in this area), dogs (I have an Alaskan Malamute), whisk(e)y, cyberpunk, the American old west, collecting video games set in the old west, punk rock, metal, and western music (such as Marty Robbins, Jim Reeves, Johnny Cash, etc) and (too many) other things.

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  • Bio
    Check out my idea for a new competitive DayZ game mode focused on long term survival - https://forums.dayz.com/topic/236934-idea-for-a-new-dayz-game-mode-seasons-long-term-survival-tournament/

Recent Profile Visitors

2436 profile views
  1. You're an interesting person, Gews. You love guns and pop music.
  2. Thanks for the acknowledgement!
  3. Funny, most of the critics say that Reddit is a circle jerk. There's plenty of us who truly love DayZ and BIS on Reddit. The trolls mostly come out on the weekends.
  4. They do live in a different universe than you do, that is the universe of Game Development :) Be glad you don't live there.
  5. I think the biggest problem with your criticisms such as the bugs in the demo, kiwis being grey, zombies not aggroing perfectly, etc, is that those examples all miss the biggest, most important point. For one, all of the examples of issues in .62 and everything before it are moot. They've been building the new engine for years. Do you read the status reports? They've replaced SQF script with Enforce... This alone is a massive, monumental feat. Enforce is many, many times faster than SQL. What does this mean? Well, for one, it means they have a much higher server bandwidth to operate within. They can implement helicopters without crippling desync, they can enable 100 player servers. YES, of course there are bugs in the demo... It is just that, a DEMO of the FIRST BUILD of DayZ on a brand new engine. The most important point is that the technology - the engine - is in place now. It's all downhill from here. All of the people who've been laboring on the engine for the last 2+ years are now able to work on the GAME. I understand your worries and frustration but my man, it's all gravy from here. From here on out it's a matter of adding models, sounds, fine tuning the scripts, optimizing things, and squashing bugs. Yes, those other games seem to have lightning fast development compared to DayZ. There is a very good reason for this - they started with complete engines! DayZ now has a complete engine, and not only that, it's a CUSTOM engine built for DayZ specifically! Now is not the time to be pessimistic and worried. They already have all of the models, sounds, and textures ready to go! Not to mention the largest, most beautiful, and most realistic map in the genre! You imply that you're pessimistic but ready to be happily surprised. Now is not the time to be pessimistic, but I believe you will be very happily surprised. Take care.
  6. You're 100% correct. Original beta was set to launch in 2015. It is now 2017.
  7. The "resolution" of the inventory is higher overall. Each container has more slots. Some items have gotten bigger, very small items remain 1 slot. I think in the end you will be able to carry roughly the same but you can carry many more very small items.
  8. I think he actually said "3 months"... he probably let it slip :)
  9. Doesn't only stop the animation. The animation and the action are tied together. So, if you take 3 bites and stop, you've still taken 3 bites. If you load 3 rounds into a mag and stop, you've still loaded 3 rounds.
  10. Nice catch! I was noticing that as well. Another cool thing is that it looks like there is now a belt slot and a slot for the bow! I wonder if this means we'll get belt holsters for our pistols and sheathes for our knives?
  11. Most of the time spent getting to beta has been on the technology itself, as has been documented and explained in great detail. " I'm concerned by how unfinished it seems to be." Why? That makes no sense. This is a demo of an early version of their first build on the new engine. Absolutely nothing about this is supposed to be finished.
  12. Yes, this is thanks to a Reddit poster who made this thread and was convinced to file a bug report: https://www.reddit.com/r/dayz/comments/6ofy3b/062_the_new_update_completely_glitched_ghillie/?ref=search_posts The issue was quickly addressed. Using the feedback tracker is very important!
  13. game

    Yeah... i'll believe it when I see it :) Remember this?
  14. If you followed the dev blogs even casually, you'd know the implementation of the old physics with the new physics systems leads to zombies pushing you through walls. You say this as although development were a linear process (1+1 = 2, 2+1 = 3 etc.). It's not, bottom line. For the sake of imagination and immersion, I could say that letting a zombie get that close to you was your responsibility to address. Sure, zombies shouldn't be able to push us over fences as far as what the current mechanics call for, but the bottom line is you were up in a high place and let a zombie get within touching distance of you. Take responsibility ;)
  15. When it comes to any game always be cautiously optimistic, ESPECIALLY in a genre like open world survival. If they begin to make claims that their game will have x, y, and z and it almost sounds too good to be true, 9 times out of 10 it will be too good to be true. It's all hypothesis until they actually produce those mechanics into a working game. Many companies will begin work and will only begin to discover the limitations of their engine down the line. Creating multiplayer open world survival games is very, very challenging. While I try to avoid bashing other games and dev teams because I understand how difficult it really is, personally I don't see anything on the horizon that will replace DayZ for me. I waited nearly 20 years for a game like DayZ since Ultima Online in 97. I expected a game to come along quickly. It didn't. Games like DayZ are VERY few and far between, and I believe the DayZ developers are in the unique position to be able to create this style of game in the scale and scope that I desire.