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WOLFGEIST

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About WOLFGEIST

  • Rank
    Survivor

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  • Gender
    Male
  • Location
    Portland, OR
  • Interests
    DayZ, camping/bushcraft, shooting (I like traditional firearms such as single action revolver, bolt action rifles, lever action rifles, etc), traditional/primitive bow and arrow crafting, programming (very green in this area), dogs (I have an Alaskan Malamute), whisk(e)y, cyberpunk, the American old west, collecting video games set in the old west, punk rock, metal, and western music (such as Marty Robbins, Jim Reeves, Johnny Cash, etc) and (too many) other things.

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  • Bio
    Check out my idea for a new competitive DayZ game mode focused on long term survival - https://forums.dayz.com/topic/236934-idea-for-a-new-dayz-game-mode-seasons-long-term-survival-tournament/

Recent Profile Visitors

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  1. WOLFGEIST

    Stable Update 1.0150627

    Hope they're just more rare. DayZ should be mostly civilian weapons. Slow combat is more intense and fun.
  2. WOLFGEIST

    Experimental Update 1.0150627

    If only it was feasible to release huge patches every week. RDR2 Online has been out for over an entire season and has had 0 major patches.
  3. WOLFGEIST

    Goodbye Legacy Branch 0.62!

    Don't quote me on this but i'm pretty sure that's what they're doing.
  4. WOLFGEIST

    Stable Update 0.63.149415

    FYI - When a magazine is stuck in a gun, try dragging it to one of the far right blank grey areas in the inventory. The mag should then go into the inventory and the weapon will function again (or at least it did in earlier versions).
  5. WOLFGEIST

    Exp Update 0.63.148815

    Man, i've seen some videos of this stuff but i've been playing 100 player PVP servers and haven't had it happen at all after shooting hundreds of dudes and being shot by hundreds of dudes. I wonder why some people are experiencing this and others aren't.
  6. WOLFGEIST

    Server files release update

    Don't be sorry guys! You made it very clear that this could be delayed if unexpected issues popped up and, well, unexpected issues popped up. We know you guys are working hard. Thank you so much and keep up the good work!
  7. WOLFGEIST

    Food water consumption

    I wouldn't mind longer satiation times as long as food was made more rare. Food should be valuable and precious. I wouldn't mind eating less but also finding less food overall.
  8. WOLFGEIST

    Some Suggestions ( After SCUM )

    The one thing I really want from SCUM is the process of butchering the animal. Skinning it first, then process it into smaller and smaller cuts of meat. That's really cool. I like the idea of tracking but I don't want any neon lines or paw icons popping up on my screen. I want to find physical tracks/blood in the actual world, not icons or HUD elements.
  9. I was just discussing melee with some people on Reddit and someone suggested I share this idea, so here I am! Currently, killing zombies with melee is too easy, there's little incentive to shoot zombies, and I find the heavy attack to be a little too bland (it stuns the enemy and does slightly more damage for a small amount of stamina). Here's a possible solution to these issues (as well as making the map feel smaller by making players shoot guns to give away position and making melee more interesting in general) - Standard melee attack can only temporarily knock zombies down after several hits. To kill them, you must use a heavy attack multiple times to the head or a single shot to the head from a firearm. The heavy attack should cause more damage and use a larger amount of stamina, maybe 1/2 (or adjusted along with damage for each melee weapon). This would strongly encourage players to use the more reliable bullet to kill the zombies rather than risk being caught without stamina to coup de grâce them via melee. This would require additional balancing of melee for pvp. In pvp, light attack should do a short stun (which can be broken with sidestep). Blocking a light attack should take a little stamina and give the defender a small amount of shock damage, adjusted for each weapon. Blocking a heavy attack should take a significant amount of stamina and more shock damage (adjusted for each weapon, some weapons should be better at blocking than others) - dodging an attack should be far more rewarding than blocking, especially against a heavy weapon. This would make strong attacks more useful in pvp and would give them a higher risk to reward ratio and would raise the skill ceiling in pvp melee. Also, (i'm sure this is being worked on but figured i'd mention it here anyways) we need distinct blocking sounds in melee. Currently when you block an attack it is kind of confusing as to whether the attack was blocked or not. Thanks for reading!
  10. WOLFGEIST

    Beta == 1.0 This year?

    Do you have a source for this? Thanks.
  11. WOLFGEIST

    I know, but be patient.

    Stress test with the new content patch. I like your FO2 avatar :)
  12. WOLFGEIST

    I know, but be patient.

    lol really? Then why the hell are they still coming in from 9 - 5? Why don't they use their millions of dollars to pay someone else to do the dirty work?
  13. WOLFGEIST

    I know, but be patient.

    Cooking pots are in! Stashes are in, haven't tested their persistence. In fact you can bury the cooking pot as a stash.
  14. Great work guys! We believe in you!
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