barnabus 1708 Posted October 27, 2015 (edited) Likely to just be bug fixes that were having issues with the deployment of .59. I hope, I hope, I hope. Maybe prepping the battlefield. Edited October 27, 2015 by Barnabus 1 Share this post Link to post Share on other sites
BleedoutBill 1636 Posted October 27, 2015 Likely to just be bug fixes that were having issues with the deployment of .59. I hope, I hope, I hope. Maybe prepping the battlefield.Could be. Eugen said that they had a solution for swimmers. 3 Share this post Link to post Share on other sites
Kohlbar 270 Posted October 27, 2015 In my experience, it works - in that as players pickup, drop, and use items, new ones spawn. But, it really makes game play less fun as the world seems more static. Public servers seem to get a huge benefit out of the legions of hoppers who come through one location for a few minutes looting/using items. Even a private hive that gets full almost every day for a few hours just doesn't have the player activity to make the world seem more dynamic. I really hope the devs consider whether their current approach to the CLE isn't actually encouraging/making servers benefit from server hopping.Seems to be this way in some public servers with persistence, too. A server I frequented had the same pink raincoat in a shed for about a month before I picked it up and ripped it to shreds. I checked the shed after that and it was just empty, I thought even with persistence the aim was for the loot to cycle and change at timed intervals. I really don't dig this "it's there until you pick it up" stuff. Share this post Link to post Share on other sites
Thurman Merman 726 Posted October 27, 2015 Seems to be this way in some public servers with persistence, too. A server I frequented had the same pink raincoat in a shed for about a month before I picked it up and ripped it to shreds. I checked the shed after that and it was just empty, I thought even with persistence the aim was for the loot to cycle and change at timed intervals. I really don't dig this "it's there until you pick it up" stuff. But at least on high pop public servers, you get enough people moving through that it's usually not as noticeable. Share this post Link to post Share on other sites
Red_Ensign 990 Posted October 27, 2015 gotta say I'm happy with this patch. I'd stopped playing about an hour after .57 went stable, mostly because of inventory changes and issues. but now a lot of the stuff I hated (HATED) is gone or tweaked and nothing's gone missing yet (3 or 4 days in). one inventory issue which I think is new in .58 is having space in my pack yet when I pick stuff up it goes straight to my pants, even though the pants are 'below' the pack (thank you by the way for things not constantly changing order anymore). this is kind of annoying because the pants are the last place you wanna put something that was worth picking up, because it's usually the first thing ruined when shit happens. but still, .58 is a great patch. :thumbsup: oh, and it's good that starving is slower than dying of thirst now. :thumbsup: :thumbsup: it just makes sense. random thing: there's ghost deer. or maybe combat logging or hacker deer. saw a deer on the road really close to me. it was night so I figured somehow it hadn't seen me. I took a couple of shots at it, and it just sort of faded into nothingness. then there was another not far away (or maybe the same one) and same thing. weird. Share this post Link to post Share on other sites
bingo_fuel 205 Posted October 27, 2015 Seems to be this way in some public servers with persistence, too. A server I frequented had the same pink raincoat in a shed for about a month before I picked it up and ripped it to shreds. I checked the shed after that and it was just empty, I thought even with persistence the aim was for the loot to cycle and change at timed intervals. I really don't dig this "it's there until you pick it up" stuff. Persistence makes sure items are still in the same place after a server restart. I think you mean the central loot economy (=CLE). There are many misconceptions about the CLE out there and there are many different expectations how loot should work. I think the goal of the devs is to make loot not too predictable and to reward searching many different places.So I don't think that your example is a big flaw in the CLE. The CLE makes sure that there is always a certain amount of pink rain coats spawned in to be picked up. So you destroy this pink rain coat and somewhere else a new one is spawned. Since there are many more possible spawn locations available than items are spawned in some locations stay empty for a unknown time.Even if you do not destroy the rain coat it might become useful to someone after the next server restart when it starts raining and he searches this house. But I also think that a long term clean up would be beneficial to the gameplay to change the world eventually without player interaction. At the same time I like the idea that a Winchester is waiting in Stary Yar until someone runs up there and finds it. Share this post Link to post Share on other sites
Kohlbar 270 Posted October 28, 2015 Persistence makes sure items are still in the same place after a server restart. I think you mean the central loot economy (=CLE). There are many misconceptions about the CLE out there and there are many different expectations how loot should work. I think the goal of the devs is to make loot not too predictable and to reward searching many different places.So I don't think that your example is a big flaw in the CLE. The CLE makes sure that there is always a certain amount of pink rain coats spawned in to be picked up. So you destroy this pink rain coat and somewhere else a new one is spawned. Since there are many more possible spawn locations available than items are spawned in some locations stay empty for a unknown time.Even if you do not destroy the rain coat it might become useful to someone after the next server restart when it starts raining and he searches this house. But I also think that a long term clean up would be beneficial to the gameplay to change the world eventually without player interaction. At the same time I like the idea that a Winchester is waiting in Stary Yar until someone runs up there and finds it.That makes sense about the pink raincoat, Idk if I like that system all that much, though, because it made revisiting certain remote towns and villages boring and pointless. Coming back to my base in Staroye was kind of annoying because I would see much of the same every time I came back. I think some sort of cleanup would be good in these situations, especially for people in private servers. 1 Share this post Link to post Share on other sites
Zurvivalist 300 Posted October 28, 2015 Could we please get a quick little patch pre .59 To add in the Stun gun, Tranq rifle Or in the very least Fix the Stun baton so it 1hit knock outs .... ReliablyEven a quick crafting add-on for archery would be nice ...Like drag some blue berries onto crafted arrows to make poison & stun arrows would be fine until something better comes along. Nothing fancy, Us none lethal players could really use some attention.. The lethal pvpers get all the guns and fancy weapons While the rest of us are stuck just waiting and hoping for something reliable to eventually get added . None KOS servers are growing in popularity , and it is very difficult to adhere to these types of rules , when there is nothing but deadly weapons available Share this post Link to post Share on other sites
Arthur Dubrovka 376 Posted October 28, 2015 And once again "stableprep" WHATS GOIN ON? https://steamdb.info/app/221100/history/ Share this post Link to post Share on other sites
creamycowboy 139 Posted October 28, 2015 Could we please get a quick little patch pre .59 To add in the Stun gun, Tranq rifle Or in the very least Fix the Stun baton so it 1hit knock outs .... ReliablyEven a quick crafting add-on for archery would be nice ...Like drag some blue berries onto crafted arrows to make poison & stun arrows would be fine until something better comes along. Nothing fancy, Us none lethal players could really use some attention.. The lethal pvpers get all the guns and fancy weapons While the rest of us are stuck just waiting and hoping for something reliable to eventually get added . None KOS servers are growing in popularity , and it is very difficult to adhere to these types of rules , when there is nothing but deadly weapons available Sporter head shots, unconscious all day long. Nothing like you described will be added any time soon I would say. I think the main goal at the moment is to get the game running as stable and smoothly as possible. Share this post Link to post Share on other sites
☣BioHaze☣ 7337 Posted October 28, 2015 -snip- WHATS GOIN ON?-snip- 1 Share this post Link to post Share on other sites
GaryWalnuts 1680 Posted October 28, 2015 aaaand another /stableprep/that's 5 in 16 hours since the last /internaldebug/devs are busy beavers today 2 Share this post Link to post Share on other sites
barnabus 1708 Posted October 28, 2015 Hmm what does this remind you of? Share this post Link to post Share on other sites
Arthur Dubrovka 376 Posted October 28, 2015 (edited) *cough* Edited October 28, 2015 by imun 1 Share this post Link to post Share on other sites
☣BioHaze☣ 7337 Posted October 28, 2015 -snip- *cough* I know!! I was just about to post this.... -_- Notice: He didn't call it experimental! :ph34r: WILL IT BE TODAY?!?WILL it? 2 Share this post Link to post Share on other sites
ToxicHeart 34 Posted October 28, 2015 Maybe the devs team has split a portion of their profits into a mock-cosmetic or pharmaceutical company.Something no one would suspect of engineering the actual neuro-virus needed to give us the most realistic zombie apocalypse possible. We did want realistic afterall. 8 Share this post Link to post Share on other sites
ColdAtrophy 1850 Posted October 28, 2015 I've probably missed something along the way here, but can anyone confirm what the next update will bring? As far as I knew, all we are looking at seeing is: 1) Zombies back.2) Three new vehicles.3) Passenger desync fix for networking model. What have I forgotten or missed? 1 Share this post Link to post Share on other sites
AnarchyBrownies 1383 Posted October 28, 2015 Maybe the devs team has split a portion of their profits into a mock-cosmetic or pharmaceutical company.Something no one would suspect of engineering the actual neuro-virus needed to give us the most realistic zombie apocalypse possible.We did want realistic afterall. Surprisingly good theory. Obviously no one here can prove that they AREN'T doing that so obviously we're safe to assume they are. 1 Share this post Link to post Share on other sites
☣BioHaze☣ 7337 Posted October 28, 2015 (edited) I've probably missed something along the way here, but can anyone confirm what the next update will bring? As far as I knew, all we are looking at seeing is: 1) Zombies back.2) Three new vehicles.3) Passenger desync fix for networking model. What have I forgotten or missed? I think network synch across the board was a major focus too. I seem to remember one of the devs mentioning their great displeasure with shoddy client to client synchronization. I get the feeling they "scrubbed this build out well" from the performance side of things. Here's to hoping for a brand new day of sorts. Edited October 28, 2015 by BioHaze 1 Share this post Link to post Share on other sites
ToxicHeart 34 Posted October 28, 2015 Surprisingly good theory. Obviously no one here can prove that they AREN'T doing that so obviously we're safe to assume they are.I was mostly having fun and mimicking the "white umbrella" genesis... but I'm glad it has passed your critique. :3(All seriousness, I'm eager to see the fruits of the community's support and the dev team's hard work.) 2 Share this post Link to post Share on other sites
xCAPx 349 Posted October 29, 2015 (edited) Notice: He didn't call it experimental! :ph34r: I believe you are right, it won't be an experimental update. I think the next update (0.59) will be a stable release. 1.) They said long time ago (IF I remember correct), that when the new tech will be implemented (maybe not all, but I think many things will be changed), that they will/have to use a completely "new" build of the game.With a stable version, they would have much more data/servers as on exp. What if they push it on exp (e.g. regarding vehicle desync) and when they want to release it on stable later, we maybe would have the same problem as we had with large camps at the beginning of 0.58.2.) Someone ask Eugen on twitter today, if the swimming glitch will be fixed and Eugen said, yes with the NEXT update; and before Mr. Hicks flew to AUS he wrote on twitter: "I feel like it's time for high fives."3.) PAX Australia is from 30.10.2015 to 01.11.2015, so over the weekend. The prestentation of "DayZ - Road to Beta" is on friday afternoon - tomorrow.And at the end of the presentation, Mr. Hicks will announce, that the update will be released "now", because...4.) ... one day later - 31.10.2015 - is Helloween and Helloween + DayZ (without zeds is a no go :lol: )guys I'm soo hyped :D , I BELIEVE! :)Basiclly it's not important, if it will be stable or exp - essentially is, there will be an update!That's getting me down...but you all are right, it's done when it's done :) Edited October 29, 2015 by xCAPx 3 Share this post Link to post Share on other sites
IMT 3190 Posted October 29, 2015 Surprisingly good theory. Obviously no one here can prove that they AREN'T doing that so obviously we're safe to assume they are.Don't you know, Umbrella Corporation is an alias of Bohemia Interactive. I believe you are right, it won't be an experimental update. I think the next update (0.59) will be a stable release. 1.) They said long time ago (IF I remember correct), that when the new tech will be implemented (maybe not all, but I think many things will be changed), that they will/have to use a completely "new" build of the game. With a stable version, they would have much more data/servers as on exp. What if they push it on exp (e.g. regarding vehicle desync) and when they want to release it on stable later, we maybe would have the same problem as we had with large camps at the beginning of 0.58. 2.) Someone ask Eugen on twitter today, if the swimming glitch will be fixed and Eugen said, yes with the NEXT update; and before Mr. Hicks flew to AUS he wrote on twitter: "I feel like it's time for high fives." 3.) PAX Australia is from 30.10.2015 to 01.11.2015, so over the weekend. The prestentation of "DayZ - Road to Beta" is on friday afternoon - tomorrow. And at the end of the presentation, Mr. Hicks will announce, that the update will be released "now", because... 4.) ... one day later - 31.10.2015 - is Helloween and Helloween + DayZ (without zeds is a no go :lol: ) guys I'm soo hyped :D , I BELIEVE! :) Basiclly it's not important, if it will be stable or exp - essentially is, there will be an update! That's getting me down...but you all are right, it's done when it's done :)Stable instead of experimental will NOT happen. The developers have stated multiple times that before they even release the smallest update to stable, it will be thoroughly tested on experimental first. Share this post Link to post Share on other sites
xCAPx 349 Posted October 29, 2015 Stable instead of experimental will NOT happen. The developers have stated multiple times that before they even release the smallest update to stable, it will be thoroughly tested on experimental first. Yes, that's right. But maybe it's not worth for the devs - at some point, with all the new tech - to run two system/builds at the same time?!But yes, actually it should work as always EXP new tech/ Stable old tech -> update EXP to Stable, so both runs with new tech, but who knows :) one more point in my list: 5.) They raised the prize for DayZ from 27,99€ to 31,99€ on steam. Now -15% Halloween-Sale (27,19€) and I'm sure they wouldn't do that, if they don't have something important and new for this weekend or not later then monday, when the sale ends?!! so, I BELIEVE! :lol: 3 Share this post Link to post Share on other sites
odin_lowe 3686 Posted October 29, 2015 Damn, I just had a power outage in my area, for half an hour, while I was playing DayZ, and now I can't start the game without having my whole system shut down every time I get to the menu. Checked the cache, tried the -newui, did a system check, driver check and memory check, all clear... DayZ is dead on my system... :( It's a sad day for me today. I had just hit the 1560 hrs mark, and hadn't crashed for at least 500hrs of gameplay. No freeze, hard system lock or even a simple crash to desktop... Share this post Link to post Share on other sites
GaryWalnuts 1680 Posted October 29, 2015 (edited) Damn, I just had a power outage in my area, for half an hour, while I was playing DayZ, and now I can't start the game without having my whole system shut down every time I get to the menu. Checked the cache, tried the -newui, did a system check, driver check and memory check, all clear... DayZ is dead on my system... :( It's a sad day for me today. I had just hit the 1560 hrs mark, and hadn't crashed for at least 500hrs of gameplay. No freeze, hard system lock or even a simple crash to desktop... Ugh. I hope it's not a hardware failure of some sort.It is possible some critical info is corrupt on your hard drive, maybe driver related or system fileyou might want to try a "chkdsk /R" from a cmd prompt, the /R scans for bad sectors and attempts to relocate corrupt data edit:the format is chkdsk c: /R with c: being your typical system drive,if Dayz is installed on a different drive you may want to check that one too chkdsk f: /R or whatever drive applies. Edited October 29, 2015 by GaryWalnuts 5 Share this post Link to post Share on other sites