Jump to content

AnarchyBrownies

Members
  • Content Count

    1433
  • Joined

  • Last visited

Community Reputation

1383 Excellent

5 Followers

About AnarchyBrownies

  • Rank
    Run On Sight

Profile Information

  • Gender
    Male
  • Location
    Canada

Profile Fields

  • Bio
    University graduate. Need a job. Anyone?

Recent Profile Visitors

1952 profile views
  1. AnarchyBrownies

    Stable Branch - 0.60 Discussion

    Hello! I'm getting worse FPS in the wilderness. Anyone else experiencing this? I don't think I dropped below 38FPS in big cities. Most of the time I was in the 50s or topping out at 60. In the wilderness I'm going as low as 22, where it becomes noticeable. Just wondering if anyone had any ideas why or if they were experiencing the same thing.
  2. AnarchyBrownies

    A few thoughts on.. (Difficulty, Modding, etc)

    I think modding for a game like this is overrated. I can see its value in some ways and I understand the desire to mod, but some of the most classic games in history haven't been modded. I think sometimes people THINK they want mods and then what happens is what you pointed out, Brian: the community fractures. People get mods to make the game what they think they want and I think a lot of times it gets boring fast. People find it grueling so they find mods that make the game easier, play it for a month, and then stop. Why? Because if you find it annoying having to trek around finding a gun for hours (for ex.), don't worry there's a mod that starts you with one. After being gifted that you start wondering why you have to run around everywhere to find some action. Don't worry, there's a mod with vehicles everywhere. Then after a little while of this you just ask yourself why you don't hop on COD or CS:GO, or hell even ARMA and just do the thing you want to do anyways. The same thing you fear happening if you DON'T allow modding happens anyways. People feel no real pull towards a game and its community, and they leave. Mainly I think when the masses grab on to the mods, they're looking to get rid of the things they don't like, undervaluing that experiences surrounding the things they don't like. This is such a cornerstone of the DayZ experience. A community for a game is built around both what people like and don't like. Both the desirable and undesirable things to do in the game. It's a shared experience. Modding, to me, represents the focus on the individual and I think the community loses something quite quickly when the game becomes saturated with customizations. I understand mods for games where you have scenarios but not for games like DayZ. I can understand it again for single player games (Skyrim). But I really feel like for a multiplayer game with this type of character, it would be best to control the game as much as possible. That being said, I've accepted the fact that DayZ will be moddable. You guys have always been very clear that's the direction you're going so there's no choice but to accept that and I can choose to enjoy the game in whatever state I want. Hopefully what people come up with is original and interesting, rather than DayZ on super easy mode. The good mods that DayZ had most added things that were probably going to come to DayZ anyways. The rest were just mods based on instant gratification. People are drawn to that, but I think in the long run they appreciate not having it much more, as the original hype surrounding DayZ as an anti-game demonstrates.
  3. AnarchyBrownies

    Status Report - 29 Mar 2016

    Yeah, it's literally just the frames that do it. Most of the time I can run around just fine out in the wilderness. But basically I had to avoid any decently sized city so it felt kind of limited after a while. I don't mind the wait, I just want it to be good.
  4. AnarchyBrownies

    Status Report - 29 Mar 2016

    This this this! I stopped playing DayZ because it started making me motion sick no matter what perspective I played in, but 1PP is just awful.
  5. AnarchyBrownies

    A Few Thoughts on.. (Deadlines, Roadmaps, etc)

    I feel like the issue of complaints about communication and deadlines has slowly degraded to a horrible community environment. I'd like to chalk it up to morons who don't consider the difficulties, challenges, and basic realities of development, but really it's coming from the developer side too. The thing about the morons is you can forget about them. You can just ignore them because those are the people who refuse to look at the situation with any sort of reasonable perspective. The real problem--for you guys--is that the criticism ISN'T just coming from morons, it's coming from people who may have legitimate complaints. I can't remember the last time I saw someone from the developer side just level with people about delays and progress and admit things have taken longer than they should have. I think it's safe to say that's the case. Just using .60 as an example: I personally DO NOT care when it comes out because I think it will be worth the wait no matter how long it takes. BUT when you say you're aiming for the end of February and it's nowhere close, it's not crazy for the community to be unhappy with how long after that date the release is. Those time frames being "goals" isn't actually the greatest excuse. Basically that means you could say "We're trying to get the build out in the next 30 seconds" and then just say "Well, that was a goal but we had some unexpected blockers." The time frame has to mean something, even if it's not solid (which any reasonable person knows it isn't). Otherwise you could literally say anything, in which case what's even the point of talking about time frames because it becomes meaningless. I think from the developer side of things you guys have to stop altering the language in your favour and admit that the pace is slower than ideal at times. Goals are not deadlines, but let's not act like goals have no meaning. It doesn't develop a good culture of early access development when delays are never a problem and accountability isn't even on the table. Sometimes there's blame to throw around, and people who have put money into the game sometimes deserve explanations in order to understand how things are going to improve in the future. RELATED to this, I can't believe how generally unfriendly things have become from the developer side as well. The first time I noticed this was actually on the forums when Boneboys was doing a lot of post blocking. Then one day it happened to me, apparently because I was critical and said something that missed the mark on how game development works. I'm completely open to learning and being corrected, but the natural route became censoring undesirable comments. I even put a positive spin on my post at the time if I recall correctly. I honestly couldn't believe it because it just felt so "icky" compared to the mod community that the game started with. Then I actually got blocked by the DayZ Development account on Twitter for saying, "Did you guys seriously just link to a website under maintenance?" It was back during the security breach when there was a status report that was posted. Their tweet basically said "Here's the link, everything should be up and working." The site definitely wasn't up and working and I think it took a few more days after that. My tweet, while not friendly, was really a reference to the general disorganized feeling I get from the developer side. Maybe worthy of ignoring, but of being blocked for all time from the Development account? That's extreme. Sometimes it FEELS as though the left hand doesn't talk to the right hand at the company. The road map for the previous year wasn't even close, every build seemed to have significant delays last year, then there was a security breach on top of that, then the DayZ Dev account doesn't even seem to know when the website is up. That was where my more snotty tweet came from. The next thing I noticed is there is no longer the ability to rate videos or post comments to development videos on YouTube. The whole culture of this community is gross right now, and I think that the people working on DayZ have become far too criticism-averse. After delays and a lot of waiting for this game to get to where it needs to, I'm still confident about its progress. I have faith it will get there and I tell fellow friends and gamers that all the time. And I truly don't care about delays or long waits, however you want to put it. The delays only get annoying when it gets thrown back in the community's face that any anticipation or impatience is their fault for expecting anything. But I think my relationship to the community, which had the developers embedded right into it, will never be the same. It's become far too sensitive about how it is perceived. Any standards for accountability have been removed, and missteps, even ones that seem mild, can result in censorship. It's too weird of an environment for me personally but I doubt I'm the only one that feels this way. My advice (which I realize doesn't matter at all because you guys can do whatever you want) is to open up all channels of communication fully, bear the responsibility of having more patience than the average moron (even from tweets like mine), give yourself permission to just ignore critical people who lack far too much knowledge, and give more of a sense of the emotional tone of the development team. Is it truly that you guys don't care about missing goals and just accept it's a part of development (which it is), or is it that you guys are sometimes fairly disappointed you missed the mark by a certain amount of time, even considering the inevitable blockers that come up? I would find it very surprising if every delay and setback we've seen in the last year+ was no big deal but that seems to be the general tone that is publicly pushed: "Oh well. Stay patient." No hard feelings, just some real talk. As always, if I'm way off base anywhere, I'm open to being called on it.
  6. AnarchyBrownies

    Exp Update: 0.59 (+hotfix).

    How's desync and rubberbanding? Have only seen one comment regarding it yet it seemed to be the biggest complaint at the end of last week and over the weekend.
  7. AnarchyBrownies

    What is a average pc these days?

    Ooooh kk in those contexts it makes sense!
  8. AnarchyBrownies

    Exp Update: 0.59 (+hotfix).

    What's with the massive amount of stuttering?
  9. AnarchyBrownies

    What is a average pc these days?

    I am not sure any cooler beyond the stock cooler for the CPU should be considered for an average build. What would be people be doing other than overclocking that would overheat the processor that much? I'm assuming the average person isn't overclocking. I run an i7 3770, play games, do video rendering sometimes. The temperatures stay in very safe ranges from what I can tell and I just have the stock cooler. Other than that I think you've given a pretty decent range for CPUs and GPUs and everything else for a pretty "average" build. I would never have a new build without at least a small SSD to run the operating system! They're at a price now that it's worth the upgrade and it's probably the single most noticeable change to a computer that people can make.
  10. AnarchyBrownies

    Exp Update: 0.59 (+hotfix).

    How do you know these people aren't??
  11. AnarchyBrownies

    Exp Update: 0.59 (+hotfix).

    Because there's so much support for experimental servers! That means the devs get tooooons of useful info (in theory). EDIT: It would suck if the community wasn't that involved in experimental.
  12. AnarchyBrownies

    Exp Update: 0.59 (+hotfix).

    Probably a good sign for the game...
  13. AnarchyBrownies

    Status Report - 12 Nov 2015

    True :(. Devs, perhaps consider not implementing the new renderer? For the health of certain Dayz players.
  14. AnarchyBrownies

    Status Report - 12 Nov 2015

    Well you have to consider the fact that people on the ground may also want that helicopter and destroying it won't do them any good. They could instead prefer to try and steal it if the opportunity arises. If they see a helicopter flying around the area maybe they'll just wait and see if it lands and take action from there. Also, because of the amount of parts it just means it's difficult for one person to get one functioning. In a group, however, it may be much easier and perhaps not even overly difficult if you have a group that's experienced at doing it.
  15. AnarchyBrownies

    Status Report - 12 Nov 2015

    Good status report, thanks guys! Lots to be excited about :)
×