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eugenharton

Exp Update: 0.55.126884 Discussion

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Holy shitballs Eugen.  The smile on my face is broad after reading all that early work that's going to Exp right now.  

 

Fun and interesting times are soon upon us.

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Chainsaw is back!

You thought you could just sneak that in there, huh? :) YES!!!

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Moments like this make me rage that my gaming pc is at the technician... :(

Somebody,anybody kindly please,upload a video showing the new zombie AI.

I'm beyond hyped and seriously need my fix! :D

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Oh yes!! People be like: DayZ is no more Yada yada. Ha, look at that shitlords!

I'm very exited as you might see hehe Cx you're doing a great job, all of you!

See ya in Z infested chernarus!

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Awesomeness on the way.  My server just went down so here it COMES!!!  Just in case I moved to a safe location, or at least what used to be a safe location.  So, 1400 zeds now vice 700 and will be increased.  Ok good deal.  BTW, I don't really care if it is a character reset or not, just wish for a decent day/night cycle.  I feel exposed in the bright sun light.

Edited by Barnabus

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Oh this is all terribly exciting.

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The absolute number of zombies is set to double the amount, we will try to increase them over time balancing out changes to health/damage.

 

Great news. What are the zombie spawning mechanics like? Are there any or is it just on server restarts? I'm assuming it's unchanged from previous iterations, but I thought I would ask since I'm not 100% sure on the current mechanisms for current zombie spawning anyway.

Edited by WolfgangErikson

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Oh yes!! People be like: DayZ is no more Yada yada. Ha, look at that shitlords!

I'm very exited as you might see hehe Cx you're doing a great job, all of you!

See ya in Z infested chernarus!

Hopefully those mooks are off playing the Rust/DayZ hybrid known as H1Z1 for instant gratification.

 

 

Edited by Barnabus
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Love you zombie spawning maniacs!

 

Sounds like this update is the beginning of a new era.....

 

Thanks!!!! Here's a 6 pack for your troubles!

 

:beans: :beans: :beans: :beans: :beans: :beans:

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Im really interested to see how this is going to effect allot of pure pvp players. Interested to see if they will adapt well or come on the forums screaming and crying for things to change and get easier. Ether way this should reduce the KOS run and gun mentality allot more hopefully. Especially when they start adding even more infected.

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Hopefully those mooks are off playing the Rust/DayZ hybrid known as H1Z1 for instant gratification.

I cant enjoy two games if i want?

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Can't wait to hop on experimental when it's up :) bring on All the zombies eugen , I'll be waiting for them ...

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Here we are back home again in the Exp Forums all nice and comfy...

Yay for them owible nasti Z's running all over my gearZ  :thumbsup:  :beans:

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Great news. What are the zombie spawning mechanics like? Are there any or is it just on server restarts? I'm assuming it's unchanged from previous iterations, but I thought I would ask since I'm not 100% sure on the current mechanisms for current zombie spawning anyway.

Oh crap, I hope this does not mean the return of the instarespawn at death on the same location bug.  I hated that.

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I cant enjoy two games if i want?

Are you one of the mooks spoken about in the post I was replying too?  I don't think you are, so, please read a bit between the lines.. Also, you have a great point in your previous post, that I gave you beans for btw, and pretty much said the same thing I did in the post that offended you.

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Can't wait.....................

Will be fixed in the next update! :P

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