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About blackberrygoo

  • Rank
    Bean King

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  • Steam

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  • Location
    Boston, Ma
  • Interests
    DAYZ, martial arts (uechi ryu, wing chun, taekwondo) ,weightlifting, Dogs, Gerbils, pie, good movies, Bud.

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  • Bio
    Well not much to tell, im bored waiting for steam to update so here i am =) Can't wait for .58 stable release!

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  1. Lol , it's the same shit week after week after week , can you really blame them? Dayz devs like to talk so much that everyone listens , but only for so long becuase we know that most of the info is either going to take another year to become reality and they will talk about it every damn status report they get , or that it won't happen at all and plans will Change completely (like how they now want to redo the audio completely - which is NOT necessary and just puts us further away from beta) . dayz devs did it right at the start, but now they are just stalling - for what I do not know .
  2. Be obsessed with the game all you want : I went through that phase and can tell you there's far better things (other games included) to spend your time on . When dayz is fully released you have my permission to go full fan boy, but right now it's just as hard defending dayz as it is defending the neo nazis freedom of speech .
  3. lol the helicopter ? Haven't you heard ? The devs aren't pushing anything interesting until after beta , the most we will get at this rate is the new animation and player controller (in its most bare bones form) for .63 beta . .62 will hold nothing new except visuals and audio . A purely disappointing time for dayz fans , nothing but regurgitated reptitiveness from the devs on these status reports . I have 2k hours logged in dayz but I've stopped dead in my tracks due to this game being nothing but a repetitive time sink of desyncy zombies , vehicles and decent pvp - too bad there's plenty of other games out there with decent pvp and better overall fluid play , as dayz in this state just isn't fun compared to the plethora of other games that have spawned in the time dayz has been in this grey state limbo . I never questioned the devs until now , and to be honest I think they fucked up bad in the past year of development ; somewhere along these lines they slowed their workpace to a crawl , wether it be due to challenging code that couldn't be worked out quickly enough or too much publicity outings I'm not sure , but what I am sure of is that many people have lost the itch for dayz , and that itch won't come back until the devs give us the product we have all been waiting for for almost threee and a half years now .
  4. I agree man . They are greying the lines of alpha / beta to make up for the small , small , SMALL amount of progress they have made in the past year . I'm so disappointed at their decision I can't even express it enough . Once we were told the end of 2016 we would see beta and now we aren't even going to see a FEATURE COMPLETE (what they told us all this time) beta at the end of 2017 - probably even longer due to the slow crawl they are at , which IMO is due to their obsessive need to put themselves at every game convention to get more publicity for their upcoming beta . the devs have changed their tune , they are still transparent but they are now IMO taking the worst route of addressing the beta , they messed up and are now making the community pay by screwing Us with this poor version of .61/.62 (which we now know won't have anything new besides sound) for another 6-8 months .... Highly disappointed :( - hopefully some of you can enjoy dayz as it is now , but me and all of my steam friends / squad mates cannot .
  5. Wow ... guess I'm not playing this game until beta . Devs you were supposed to put in all this fancy shit (advanced vehicles , soft skills , base building , barricading , so on and so forth ) BEFORE THE BETA . Not after . I'm very disappointed to say the least .
  6. Need moar features in .62 plox
  7. All that plus soft skills . Soft skills are going to be the real story creators!
  8. I like the new Cherno - it looks like a real city instead of just a bunch of buildings hastily put together like in the mod / old cherno . The only Thing I miss is the city hall building in which you could climb the drainage pipe on the side , there was loot on top and it felt so cool to be up there !!
  9. I'm not losing faith but I am starting to believe that the devs are stuck and can't go any further until something is solved - there seems to be a lot of roadblocks and it doesn't seem like they are progressing through it quickly at all due to this patch , .60 patch AND .59 patch have all been 3-6 month patches that really brought some good stuff to the table but not nearly enough to change the scope of the game . I want to be done with .61 - I'm tired of the game in its current state and I just can't accept how slow the devs are working due to the Regurgitated status reports and all the silly game expos and meetings they are attending - to me this is nowhere near their A game and I'm somewhat disappointed that the end is going even slower when technically it should be progressing much faster .
  10. Stilton controller support is not implemented yet , so it's a do at your own risk endeavor . If you want to make a controller work most of the time (depends on the patch) then use motioninjoys ds3 tool to activate the controller under a profile recognized by the game (usually Xbox 360 profile , sometimes you use PS3 profile depending on the patch) and to keybind each and every key to the controller you use Xpadder , a program that uses a bit map image of a PS3 controller and interactive shapes to create a layout of a controller which can then be filled with keybindings on your controller that correspond with the pc controls of the game . New player controller will help make the game feel more smooth , but I share your frustration at this point - the devs are repeating their status reports to a point that no new info has been given in months , they are out doing their fancy game expos and they say that they have all the old legacy systems ironed out of the game internally, but yet we sit in stale mate with these damn desync issues that are all related to these systems that just can't be removed from the public branches yet for some reason . At this state / speed I predict beta ending around April of 2018 , maybe the full game being released a few weeks after , but it definitely has stretched beyond anyone's imagination of a 2.5-3 year development cycle , and every week / month that passes by I lose more and more interest in the game due to it being stale in the state that it's in (vehicles back to stable was nice but short lived for me due to horrible desync) - there's only so many meaningful interactions you can squeeze out in the 2,000 hours I have under my belt and since I've done literally everything pve and exploration wise I'm starting to crave what the game has promised it will be for over 3.4 years now : base building, barricading , advanced vehicles , soft skills , new physics animation and player controllers , electricity , birds , bears, advanced crafting , advanced cooking , full controller support so on and so forth . Cant wait to see all these features and not be frustrated with this game anymore , but unfortunately that still seems pretty far off - here's to hoping the devs get back on the hard work tRain they had been on for the past 3 years - IMO they have been going ten times slower ever since the start of 2017 , they said that at this stage the patches would be fewer but with more content and breakthrough mechanics , so far that hasn't been the case at all :( .
  11. Still looking for all this , and : • base bullding • advanced vehicles • soft skills • birds • advanced cooking • advanced crafting I hope they can get this next major patch up and running in the next six months (preferably sooner) but as of right now all I can get enjoyment from is pvp , as I've already done everything there is to do 1,000 times over pve wise , so I unfortunately am in a spot of not desiring to play the game at all - due to its dream not being realized in time for me to "burn out" so to speak ... so I can't wait for .62 maybe it will provide a fresh dayz but so far from the devs words it looks like it won't be a whole lot different , oh well time to wait for the long run .63 style .
  12. I need me my Frankenstein ! I've heard that there's a Dracula book as well , normally these books act as good luck to me even if I can't read them but damn I wanna read again !!!
  13. This is the way to do it but lately many of the books that could be previously read , are no longer able to be . For instance my favorite book to find and read "Frankenstein" , you can only read the title and a sentence or something . I tried other books and they seem broken too !
  14. ... or just do it the right way and make these vehicles despawn after they have been wrecked ..... as as soon as a vehicle suffers a traumatic enough crash the components get ruined , and no matter how many parts you replace with pristine parts the car will not start - gas is full . When this state happens it should be available to reset when server reset comes , but they do not for some reason . Don't make us blow the vehicle up to get rid of it please , it's not good for a gameplay perspective in an apocalyptic game with little bullets and grenades .
  15. Hmmm that seems to be the case , but when the car gets into a "crashed state" and the battery or spark plug is ruined along with it, the car will never despawn unless the engine block is totally destroyed , not a good thing in a patch where grenades and lots of ammo is rare as fuck ! Can the devs develop some clean up method for cars that have been crashed and sit in the same place for hours / days ?