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blackberrygoo

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About blackberrygoo

  • Rank
    Bean King

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  • Steam
    woofwoof9090

Profile Information

  • Gender
    Male
  • Location
    Boston, Ma
  • Interests
    DAYZ, martial arts (uechi ryu, wing chun, taekwondo) ,weightlifting, Dogs, Gerbils, pie, good movies, Bud.

Profile Fields

  • Bio
    Well not much to tell, im bored waiting for steam to update so here i am =) Can't wait for .58 stable release!

Recent Profile Visitors

13667 profile views
  1. How to refill fuel to cars ??????

    Just another feature broken and forgotten until next patch .
  2. Tried 6.3, have the Zombies gotten worse?

    They were incredibly challenging when they first implemented the zombies vaulting over fences , what was that , 8 months ago now ? Since then they have been an absolute roller coaster of ups and downs , mostly downs though as they are now non-threatening, are they really toning the zombies down to match Xbox player levels of difficulty ? The devs said they would never cater to that noise noise noise yet here are the zombies becoming an almost arcade like inconvienance rather than the scary , aggressive monsters they should be
  3. Banned in Game.

    If you or any of your friends cheated on your account , you get the ban . If you really didn’t open any cheat tools last time you played then you need to make sure no one else has access to your account - I’ve had my blizzard and my Ubisoft accounts stolen , same could happen to your steam.
  4. how to reload guns correctly?

    Please stop PRESSING TO RELOAD . You PRESS A KEY to take something into your hands , you HOLD A KEY to reload specific anmo on your hotbar . for instance : mac daddy has a shotgun on hotbar 1 , he also has buckshot on hotbar 2 and slugs on hotbar 3 ... he shoots a buckshot round , that’s already loaded , at a dickhead freshspawn but realizes he needs slugs — so he HOLDS down hotbar key # 3 for as long as he needs to load the entire shotgun with slugs . Press hotbar key to put in hands , HOLD appropriate hotbar key with ammo while holding your weapon to load said ammo into gun , one by one . Also works with guns that use clips and the clips themselves if put on the hotbar (also need to hold that key , or else the magazine will pop into your hands with just a press).
  5. Poblem whit lockpick

    What ? there should be an option on “F” that says “lock door” ... you need the lock pick in your hands and you can scroll wheel through the options to “open door” or “lock door”
  6. These things surely will be In 1.0 release . I have literally 0 faith that these devs will pull off a full release in less than 2 months (especially from this build - it’s a mess in so many departments - zombies , lighting , transparent objects / buildings , broken vehicle physics , vehicles too fragile so they disappear when damaged - they don’t blow up or anything cool they just ... disappear ...). Yuck , so many chances to have a great beta and this is what they come up with ? As a long time player and supporter I’m so pissed that it took another 1.5 years to get from .62 to .63 stable beta and yet somehow .63 stable beta seems like it has less weapons , less items , and more glitches than the .61-.62 versions had .
  7. Pls fix the night issue

    Night is NOT PERFECT . It’s grainy and ugly looking , also you need to constantly adjust brightness depending on what monitor you use . No uniformity , no clean looking night time ... frankly I believe the nighttime is the WORST looking nighttime we have ever seen in dayz history . Fix the shading , fix the lighting , and for fucks sake people fix the damn light objects ; the freaking head lamp floats above my head and the glow sticks / flares hardly light up any useful radius . Night should be just as beautiful as daytime , and there should be far more useful tools to light up the night than there are now , and for fucks sake get rid of that grainy ugly look that makes the ground pitch black .
  8. Needs Wheelbarrows

    Add more vehicles . Period . 4 vehicles on the map ? SMFH what a pathetic number . I thought we were making progress , not regressing back to the old dayz where there were only 4-8 cars and they were all hidden away at inpenetrable bases in the debug zone . This game is gonna go downhill if these devs don’t figure out their damn spawn rates and stop trying to be so “hardcore”. It ruins game balance to only allow a very small elite section of the server to have a vehicle , and even when you get one the damn thing doesn’t even display when it’s goibg to poof and disappear ... what a shaky “beta” this is .
  9. I think it might be a grave mistake, calling this "Beta"

    Of course it was a grave mistake rushing their product to “Beta” after they were patiently working on it for almost 5 years now (not 6, Evilsausage , don’t know where your math comes from). Why would they do this ? Well why has anything gone wrong in the dayz development ? Because they want to please the console peasants that are constantly asking them “where’s dayz on Xbox when is that coming what’s it gonna be like when do we get that” . Theyve made so many mistakes up until this one but this is by far the worst they could have made . Unless they really get into gear and make this crunch time useful and actually push out all the old content they removed plus new content AND tons of fixes and polish before 2019 I believe the games popularity will take a huge hit and be labeled just another early access scam . its unfortunate too , because these devs were doing so well being transparent and communicating their goals ; now we have no idea why they do things or when it will return to normal , now they just expect us to shut up and take it , having mods let good comments rot in censorship hell , ban , censor and destroy any opinions that are negative towards the holy “beta milestone” that we have apparently reached (I guess the very smallest bit of basebuilding is enough for these guys to label it beta FFS). SMFH , I’ve never distrusted the development of this game so much as I do now ; all the good devs are silent until the regurgitated status reports or removed from the project “willingly” (lol), and now we can’t help but hate the new ones that seem to be just utterly destroying this game .
  10. Server stealing loot

    Had the same issue last night . Be aware that there are like 5-7 different databases right now ... the experimental 1st/3rd, experimental 1pp , experimental 3pp , stable 1pp/3pp , stable 1pp , stable 3pp , and official / community tabs are always seperate as well . Chances are you just hopped too many servers and now cannot find the proper server to connect to that database again . you can use the “restrict to selected character” but that doesn’t work proper half the time anyway . Long story short , you most likely weren’t wiped but you probably won’t find that specific server again ; that’s why I’m playing on the experimental servers - they all share the same patch version , but it’s easy to tell what server you were on if you’ve forgotten due to the big “experimental” in the server name .
  11. Stable Update 0.63.149386

    Lighting system needs a rework like ASAP . Lots of QoL things need to be added like one handed light sources (while dual wielding with a weapon) . Cars , car parts, and basebuilding materials need to be more common , no sense in making us scavenge another 2 years to properly test a patch that could be tested much quicker if given the proper parameters in game . Zombies seem ... “meh” at best - I remember when they were actually viscious when they first added zombies jumping fences , now they are kittens . Also , it’s a huge shame not seeing soft skills for anything like mechanics , Medical , or even weapons handling ... is that even going to be a feature anymore or was all that cut for the Xbox kids as well ? It was a major selling point much like vehicles and now it’s hard to get any info on dayzs future let alone that info .... Overall beta seems ok , but not “5 years work” amazing . I’m hoping to see some RAPID progress from here on out - absolutely nothing is stopping that from happening now , right? -just did a rough count , and we were stuck in .62 hell for 1 YEAR and 5 months . Let’s hope we can put that behind us now and move on-
  12. Status Report - 6 November 2018

    I really wanted to hate this status report ... but it was actually good . Sad to see barricading , advanced soft skills (medical , mechanic , pilot) , birds , and aerial vehicles won’t make it until post 1.0 ; those first two and the latter would truly make the game so much more robust .
  13. Where are the vehicles in Stress Test?

    Are you really hiding vehicle locations for builds that need to be tested ? You do realize we’ve been in alpha for 5 years and this isn’t helping? XD
  14. Stress test vol.55

    So this stress test is fun ? Last one I played it was just pure deathmatch at NW airfield , so do we have regular spawns ?
  15. Not surprised by negativity about upcoming 1.0

    Exactly . I’d much rather be in 1-2 more years of alpha/beta development hell and get the game we want rather than have the 1.0 version push out by Christmas this year yet have it be trash and hard for the devs to keep up with all the negative pressure . Best to just implement as much as you can without completely destroying the stress test / experimental build , we the people will take it from there .
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