stardot 0 Posted March 12, 2015 updated, but didnt see experimental servers. all still down? Share this post Link to post Share on other sites
igor-vk 909 Posted March 12, 2015 .....Silencers do not (yet).What that means? They hear silenced weapons ? Share this post Link to post Share on other sites
AnarchyBrownies 1383 Posted March 12, 2015 (edited) .....Silencers do not (yet).What that means? They hear silenced weapons ? Yeah, they hear silenced weapons right now. Edited March 12, 2015 by AnarchyBrownies 1 Share this post Link to post Share on other sites
BadAsh (DayZ) 1513 Posted March 12, 2015 .....Silencers do not (yet).What that means? They hear silenced weapons ? I think it means that in the coming 0.55 iteration, despite the new stealth features, silenced guns will still trigger zombie aggro. 1 Share this post Link to post Share on other sites
joe_mcentire 2074 Posted March 12, 2015 Z is coming back :), there are some problems and crashes (known issues). But in general you can expect the following in this iteration : Zombies do react to sound/visuals. Stance changes affect visibility, clothes do not (yet). Stances and walking affect noises. Silencers do not (yet). Clothes neither (yet). They follow you when you attract them, they walk around and try to find you. There is no group AI yet. There will be. Try the stealth to get the feel of it. There have been no changes to health/damage yet. The absolute number of zombies is set to double the amount, we will try to increase them over time balancing out changes to health/damage. Also consider the new animations, combo attacks etc. More than 4 zombies can follow you now, be careful. Other than new v3s animations (wip not final), map changes to reduce wallglitching and loads of bugfixes (vehicles, animals and zombies). Chainsaw is back! Animals have gone through loads of bugfixing, including some of the stuck animations, weird movement etc. There are increased numbers and variability. Let the hunting begin! For this iteration we also turned on the new spawn system (loot), economy and dynamic events (working on persistent servers, they are not affected by restarts and regulary spawn loot) Eugen Harton EDIT: There is a snowball effect of our last year of work on sensors, ai and much of the underlying yech. Exciting times ahead. There is loads more work, including item modifications, damage, health, weapons, group ai, terrain etc. But the new zomies consist of new physical controller + sensors + ai + animations etc. Thus it will help with many of the issues that zombies had, its not only stealth. Its clipping, desync, amount, performance, and more. We just need time to tweak it.mehhh... i meant Share this post Link to post Share on other sites
eugenharton 1540 Posted March 12, 2015 I think it means that in the coming 0.55 iteration, despite the new stealth features, silenced guns will still trigger zombie aggro. It might get added by end of the 0.55 cycle. But this is the current state. 1 Share this post Link to post Share on other sites
JiJi (DayZ) 223 Posted March 12, 2015 There is no group AI yet. Could someone ELI5 that "group AI" thing? Share this post Link to post Share on other sites
buddy_cassino 69 Posted March 12, 2015 I´m ready!!! Share this post Link to post Share on other sites
hekp 223 Posted March 12, 2015 (edited) Just updated to experimental and got "bad version" why do i always have the worse possible timing fml I take it i have to roll back to stable and update back to exp, and hope there wont be another update in meantime?FU hype, i just wanna get rekt by zombies a few times. Edited March 12, 2015 by halp Share this post Link to post Share on other sites
eugenharton 1540 Posted March 12, 2015 Just updated to experimental and got "bad version" why do i always have the worse possible timing fml I take it i have to roll back to stable and update back to exp, and hope there wont be another update in meantime?FU hype, i just wanna get rekt by zombies a few times. Neither the client or server is online yet. 3 Share this post Link to post Share on other sites
agolay 2 Posted March 12, 2015 Cant wait to get on a server!!!Thanks for keeping us informed Eugen! Share this post Link to post Share on other sites
eugenharton 1540 Posted March 12, 2015 Client is live , servers will be available later. 3 Share this post Link to post Share on other sites
hekp 223 Posted March 12, 2015 (edited) Neither the client or server is online yet.My bad, I should've read the tweet more carefully :) I'll be waitin' Edited March 12, 2015 by halp 1 Share this post Link to post Share on other sites
joe_mcentire 2074 Posted March 12, 2015 Chainsaw is back! btw- do you know if there are plans for more variety than just "fuel"? the chainsaw taking two-stroke mixture e.g. Share this post Link to post Share on other sites
boneboys 7988 Posted March 12, 2015 Wait for it...129.2 from last build.. Share this post Link to post Share on other sites
☣BioHaze☣ 7337 Posted March 12, 2015 (edited) 470.5 MB incoming11! :lol: Edit: was updating from a stable install. Edited March 12, 2015 by BioHaze Share this post Link to post Share on other sites
BleedoutBill 1636 Posted March 12, 2015 Client is live , servers will be available later. Share this post Link to post Share on other sites
ChainReactor 922 Posted March 12, 2015 My steam is down :( Share this post Link to post Share on other sites
GaryWalnuts 1680 Posted March 12, 2015 129.3 MB download :) Share this post Link to post Share on other sites
LordBlackwolf 656 Posted March 12, 2015 129.3 MB download :) That's what I downloaded as well. Can't wait to try out the new zombie ai! Share this post Link to post Share on other sites
igor-vk 909 Posted March 12, 2015 I think it means that in the coming 0.55 iteration, despite the new stealth features, silenced guns will still trigger zombie aggro.Actually, I want to aggro as much as I can!! Share this post Link to post Share on other sites
eugenharton 1540 Posted March 12, 2015 Its not that bad with low player numbers. the zombies are moving correctly and registering. But there is a known bug in the AI that crashes the server in specific cases. So as the player disconnect it looks like zombies are not reacting at all, when it is the server dying :( Otherwise once we remove that crash we should be good for proper testing. 4 Share this post Link to post Share on other sites
GaryWalnuts 1680 Posted March 12, 2015 Yep was on loaded server and it just crashed. Anyone else notice that loot is a bit odd? Lots of morphine injectors. Found lots of oranges, spaghetti cans but not much else for food. and fire extinguishers only melee ive seen. Also found a smersh vest in civilian garage :P Share this post Link to post Share on other sites
IIvIIozzie 31 Posted March 12, 2015 DayZ.exe- Application ErrorThe instruction at 0x00000000 referenced memory at 0x00000000. The memory could not be written. Click on OK to terminate the program. - That's what I get now after downloading the new patch. :( 1 Share this post Link to post Share on other sites