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Found 41870 results

  1. ZomboWTF

    DayZ and its future

    I agree with OP pretty much 0.63 has some great changes, better performance, soon vehicles (2 cars) stamina, modding, a great radio system but the dayz gameplay loop, talking Vanilla DayZ, was NOT about fort or base building, it was about being the most powerfull clan on the server, and how did you get that? through the Huey the only one Huey on the map, air supremacy, made each and every base (tent cities) accessible and easily viewable from the air, people could be spotted very easily, and along with GPS you could relay the position of people to your guys, for example in a car convoy the Helicopter was the ultimate end game goal, at least for me and my clan at that time, and i loved being the pilot don't get me wrong, 0.63 is great, but it is far away from a complete gameplay loop (no huey, no high end sniper rifles, no GPS/NVG), or a survival game (no sickness, temperature, weather effects, NOT EVEN UNCONCIOUSNESS and a terrible workaround for the gamma exploit, leaving many people seeing nothing at day OR night), or anything resembling some game where you even remotely WANT to build a base why build a base? you'd have to cart everything from the mil bases, which are crazy full of weapons and ammo and gear, to your base, which would only make sense to put near the spawn points, because why have a base anywhere else? if it takes longer to run to your base from spawn than to run to any milbase, bases are useless, and without any form of access control to your base (doors with keys, access codes or similar) bases near the coast would be raided all the time calling this thing having a "complete gameplay loop" is a joke, sorry, but this feature set would barely resemble a complete feature loop for anything but a battle royal game: "Gear up and kill until you get killed" it would be no problem if you guys just went ahead with "No beta this year gus, but we will release a 0.63 stable with vehicles and tents and work on getting the Huey and all the survival elements back into the game for 0.64" but no, you guys insist on calling this a complete gameplay loop and spit in the face of everyone ever defending you guys wanting to finish the core features before going into a beta stage
  2. TheYetiBum

    Will there be ...

    Were getting 1shotgun, basic base building and two ground vehicles in full release in q1 or q2 2019. Games going into 1.0 release on PC so will officially be beta and out of early access on steam. All the other promised features for 1.0 like vaulting and climbing, 20+ weapons and attachments, loads of items, limb fractures, helicopter, fishing etc etc will be coming after what we on console would call a 'full release' now :( . PC people are quite p*ssed off, can't say I blame them. So I guess it's gonna be a considerable length of time till we see a big content update.
  3. TheYetiBum

    Night Time is Garbage

    I feel ya dude. I enjoy the night time and rainy thing BUT it has definitely negatively impacted the player base, I'm an EU player and even on weekends there only two full servers at any one time and the rest range from 10-1 players. Combine those figures with the recent release of black ops and red dead 2 and it's dropped even lower. I always knew it'd be a niche game but I never expected it to be the same 120 people playing in European high pop servers within a few months. It's a big shame when a game like DayZ is reliant on a healthy player base, many people who are happy playing the run around the coast having a chat style gameplay or the people who love to go for high end weapons and PvP or RP a hero are blindly fanboying ATM which is commendable but also shortsighted, there assumption that this game is comparable to the mod and that it's core gameplay elements are okay as they are without any need for more mechanics or content before 1.0 other than the basic base building and two ground vehicles is flawed. There's a reason that 9 out of 10 people who have bought the game on console and PC no longer play is because it isn't fulfilling to play for them, not enough depth or nuance. And when the games press see 1.0 release and the game goin for full price at Xmas for PC it'll get decimated. I love the original mod and can see the potential for this game , but if the people who are continuing to play it (the minority of people who actually bought it) keep settlin for it as is, the game will not grow. Therefore it won't get the support and development it deserves. I'm not just some hater, I've played and watched content of this game and it's many mods for years. SA maybe the most stable version so far but it's also the dullest
  4. TheYetiBum

    Not surprised by negativity about upcoming 1.0

    Experienced players can get end game loot in an hour or less then it becomes COD deathmatch but with a 100square mile map. If your relying on player interactions to make a game enjoyable then you're game is lacking content. The end game ATM is too easy and basic base building and ground vehicles are basically tools to allow experienced player too harvest and keep end game weapons faster and easier, which in turn will increase there ability to deathmatch. Don't get me wrong I love PvP in dayz and also love player interaction but once you've killed 100+ players with every gun and combination of clothing and items etc , there's just not enough things to do, no depth or nuance. Just my two cents, many enjoy the rinse and repeat nature of the current build but once you know the map Inside and out it feels lack lustre to me. I prefered playing a less optimised version with a lot more items, vehicles, heli etc, it was the vast amount of variables, items and weapons etc that I loved the mod for, I couldn't have cared less about it's jankyness
  5. Private Evans

    Not surprised by negativity about upcoming 1.0

    Throwing items, jumping, vaulting and climbing as well as cars and the helicopter were promised features for 1.0 So this stuff was not down on the list but they simply failed to implement them in time. Barricading, planes, two wheeled vehicles were postponed ( down on the list) which is not cool but at least understandable somehow. Taking into account that the current stuff is buggy and unpolished as hell and the amount of missing items and weapons compared to 0.62 is massive.... We all can see the reactions on the Forums, Reddit, Youtube and Steam :( PS: Bi was lucky that all competitors trying to create a similar game failed until now but this will probably change soon....
  6. igor-vk

    A+ game!

    They should have fixed game mechanics and FPS lag spikes and such years ago. We dont have content we wish we have and we are still in desync, lag zones, bad vehicles and dumb zombies and we are two months away from "release".
  7. xhardcorefishx

    A+ game!

    Everything that BI told us via Twitter ( alot of little things got a answer via twitter ), status reports etc are pretty clear. They are trying to push everything and tbh, vehicles&base building etc looks nearly done tho. Weapons will get back into the game once more important things get fixed. Xbox players only get a shotgun before 2019, but thats okay for me, we just got the engine change and they had to rework everything. Its a new game. Everything have to get re-programmed. A bit like DayZ-mod to the old DayZ SA build way back. They got the Day&Night cycle working good so far and it was a much requested feature since the release as a GPG. DayZ runs much smoother now. It looks way better. It become more SA than a Arma based game and thats good, but i like arma tho.
  8. Vernon_Price

    A+ game!

    1. Good. 2. Yes, I am sure. 3. A lot of work to be done for sure, but they aren't sleeping in the office, I think they can manage that. 4. Mod's content is mainly Arma 2's content, but edited, and still, works much worse than in DayZ. 5. No, "current stress test isn't going to be Beta and 1.0" - it misses core features such as properly configured vehicles, base building, modding support, launcher ect ect. And ofc polishing. 6. I still have no idea how not adding not working Helicopters, climbing over obsicles(While w have more than we had in every BI title, but Ylands, which is jump), fractures(I like this feature, but the game won't be hurt much for few weeks or month without it, cause we've got limping.) and few guns would make the game "Remotely close" to what devs have told us. and 7. You mistake "1.0" definition with a "feature complete" product. 1.0 Stands by a version of a product, that provides all BASIC and CORE features of the game, in playeble, bug free and polished state of it, which 1.0 will. More guns, helis and climbing aren't core features for the game, they are addictional.
  9. -Gews-

    Who Are Best DayZ PvP Players ?

    True, in the mod days, this was where ARMA 2 Wasteland came in handy. And not just for PVP, but learning all the corners of the map is a lot faster when you have trucks, cars, armored vehicles, planes and helicopters spawning everywhere.
  10. Private Evans

    DayZ and its future

    just to clearyfy...Arma3 basic game came with 7 helicopters...helicopter dlc added 2 more the Huron and the Taru ( in different versions) ...they also added the advanced flightmodel, firing from vehicles and sling loading as a free platform update with this dlc !!
  11. TheYetiBum

    Achievements and stats

    Nice thread, but you should read the latest status report . Full release is happening before Xmas and all it's gonna have oter than what it's got is maybe basic base building and two ground vehicles & that's only confirmed for PC lol. No guns, items or mechanics that have been tested over last five years. So you may be waitif about 3-5 years for achievements guys as vaulting, craftable bows, fishing, helicopter, the 20+ weapon , weapon attachments, broken bones, bikes, ghillie suit, item colouration etc etc etc all need merging back in bit by bit and all the bugs that'll arise from that will need fixing one by one . You get my point
  12. Kirov (DayZ)

    DayZ and its future

    I was thinking about your answer and while it's technically true, I believe the discrepancies among various 'perfections' and betwen them and the reality is not what is at stake here. Simply put, scrambled eggs or not, SKS or not, the version proposed in the latest SR is not what any DayZ player would consider 'final'. I can agree that i.e. the list of vehicles may be not exhaustive and in fact may remain ever-expanding (remember that Helos in Arma 3 came with a separate - and paid - DLC). But many features cut on the floor would be expected by almost everyone to find their way into 1.0, let's say a year ago. So this is not all about your favourite fishing/bows/bikes/whatever, but about the status of the given version on the timeline. Not 'finished' of course, but a product which you can call a 'game' and no longer handwave any problems with 'shouldn't've bought EA, suckers'. I don't share the current vitriol towards the dev team, but mainly because I don't even consider that upcoming version as 1.0. It's just 0.64 wrapped up in Christmas paper, nothing more and nothing less. Can't wait for future builds in 2019!
  13. sneakydude

    DayZ and its future

    Good post IMT, Very well thought out. We all have issues with Dayz, but yours clearly sees what others have tried to express a concern over. Otherwise Core game, with nothing in it. That's a huge problem with me too. Its almost as bad as introducing vehicles, and taking them out and reintroducing vehicles that have no battery to start them. Just saying much of what IMT says is clearly a good case for review, but good luck changing the so called timeline we never see.
  14. Guy Smiley

    Not surprised by negativity about upcoming 1.0

    Lack of vehicles is not the problem. Lack of bikes is not the problem. One of the problems is people just want to rush to the end which always confused me. Sandbox and endgame? Where if you die, you can pretty much lose your "endgame gear"? The other problem is the lack of anything meaningful towards the quest for epic loot. What I mean by that is in between travelling from town to town, there is nothing. No infected randomly travelling down the road, no animals in the forests, nothing to distract peoples quest for their epic loot. The only thing people have been yammering on for years is, vehicles and guns. Not actual gameplay.
  15. Clayztobi

    Achievements and stats

    Shoulds Achievements Overnighted: Survive 48 (gameplay) hours Stalker: Killed a wolf Survivalist: Harvested a chicken/rooster Traveler: Traveled X-Distance Dayz Gumbo: Cook steak, mushrooms, and apples in a pot over a fireplace. The Healer: Bring another player back from the brink. Toe to Toe: Killed 5 infected using only fists. Zed Chef: Kill 5 infected using canned food as melee weapon Death Boyardee: Kill a infected with canned spaghetti Boot Camp: Killed an infected using combat or jungle boots Open That Lid: Killed another player using can opener Church Pastor: Visit 10 different Churches. Marksman: Kill a zombie from ?m away Time to make me go to Rehab: Drink 50 Rasputins Master Crafter: Craft all possible Items Master Chief: Cooked an Item with Max Ingredents Sight See’er:Visited all Major Cities Green Beret: Visit all Military Outposts Patches: Repair 100 articles of Clothing Food Fight: Kill Infected with each food item Shouldn’ts Achievements Died from/s (to die a certain way) Kill X-Amount of players Stats Shoulds Time played /Currently operational Infected kill count Herbivore kill count Travel counter Vehicles Repaired Stats Shouldn’ts Death counter Respawn counter K/D Ratio
  16. cirkular

    Status Report - 23 October 2018

    I'm not gonna freak out here. I'm ok with this decision. If they have some particular reasons or feel that they need to release 1.0 by the end of this year, then so be it. So if you feel bored or angered already, scroll down to the next post lol I don't feel cheated or anything like that. I'd say some of us here feel bummed not to be able to play the best version for Christmass-New Year (again). But some of us are concerned that the new and returning players are gonna ditch Dayz for good the minute they try out the announced 1.0 version, resulting in a poor player base and eventually the game dying. Way back early this year with so many issues, I rather wished the devs to make a stable build just with the content that made it in so far, and then work on rest of the content later. Meaning the various mechanics, melee, new vaulting system, UI stuff and similar should be as good as we can get it. Then, you can put in stuff slowly, like modders will do anyway. Modders can improve the game significantly, but good quality mods can also kill the base game. I think this was a bad decision to give the modding tools before 1.0 version was well out. All the ideas, visions and past builds we've got from the devs so far, show that Dayz is a very, very complex shooter game. Not just to get a grasp on everything as a player, but also first as a developer. I'm sure they still have a lot on their hands. And the more you want to go into details, the deeper you dig yourself in. But if you achieve it to work properly in the end, then you get what people call a good quality and a thoughtful piece of work that they keep getting back to years after. There's plenty of games out there which were good but with DLC only or even better. I've seen numerous advice "Hey, this basic game is mneeh ok, so make sure you get it with DLC". Or with mods. So I look at it like that. Post 1.0 content which couldn't make it in time will be like free DLC. Sure, it's a bummer we get to taste a lot of it in 0.62, and while we wished we could kidnap the devs and make them do it, we can't really, can we? I totally get the worries about the player base shrinking. But in this game and at this point in time, I personally don't care about the diversity of the guns or scopes. Fishing and vehicles would be nice, I'm not against it. But since we start on foot, I'd like the character to move around fluidly, melee combat should be easy like swinging a bat or a lead pipe lol It should be normal to be able to climb and jump or even run over simple obstacles intuitively, not like in a platformer game. The hunger and stamina systems should be tweaked until most of the people feel satisfied with it. In the end, like with many things in life, it's hardly that everyone was satisfied with any decision made. On a side note, I tried out the stress test yesterday. Sometimes I really miss the text messages in the bottom left corner. This is a game and I feel like I don't have all the possible input of what my character goes through. But it's probably just me. So when I finally decided to run away from NWAF to roam around, I got mobbed by several infected in some godforsaken village, I was bleeding heavily. After putting them to sleep, I used up all 3 rags I had to stop the bleeding. Didn't help. Seemed like they hit the artery. I went to sleep too, couple of minutes later. Can someone tell me what I did wrong? Just don't say "you needed the fourth rag".
  17. TheYetiBum

    Status Report - 23 October 2018

    I'll take you at your word & wish you and the team the best of luck. Just remember that you don't have to manage community expectation, they only expect what you tell them they'll get. and remember that base building is great but with the pervasive ghosting issue it'll only cause mass aggravation being implemented until there's fix or work around to stop players abusing it, but it's your teams baby though and you can raise it anyway you see fit. I personally would have focused on updating & adding in all legacy features from 0.62 & the original mod and getting that stable before anything else as a base model for 1.0 . ive played for only two months barely & already feel like I've had my fill, without much weapon choice, ghillies, spraypaints more craftables and what feels like half a health system the game feels empty and tbh spending a fifty hours building a base that someone's gonna ghost into and fighting over vehicles isn't going to make the game come alive. good luck with your endeavours and I guess I'll check back In a year from now, probably around when the new consoles arrive. thankfully the PC guys get modding to pass the time unfortunately us console chaps might get a hold breathe function if were polite.
  18. amadieus

    Status Report - 23 October 2018

    I mostly agree with you here. Halfway through this year I already did not understood the sentence ''2018 is going to be the year of DayZ'' and already mentioned it earlier in this topic. 2019, with a stable core and modding, plus all the upcoming content, will make that year much and much more interesting then playing a buggy 0.63 since April 2018. I only do not know where you got the information from that 1.0 would be in parity with 0.62. I use the 28th of November Status Report of last year and it clearly says with a lot of things that it will come either with 1.0 or post 1.0. The few things in the list that they promised for beta and 1.0, and which is not making it, is: throwing, infected hordes, 6 or so weapons, two vehicles and one helicopter. Now we know currently know that we can add ragdoll effects, climbing and fishing to it. I don't know about you but this is not a large list as some people make it to be. Even before typing this after coming home from work I see new posts screaming how 80% of the promised content is not there or how this is a scam, that's just bullshit and lying. Just complete hysteria about a few more things that are not making the final cut. I also read the topic you made in which you make some good points, such as that 1.0 has not enough content/features to be a good presentation for the game and that it would be better for the devs to make a list of what is actually making it to the game this year. You also mention the RunningManZ's post on Reddit in which discuss the balance of the game. I don't know where that came from, but the devs have said that they will still balance the game. I would be very surprised if military camps/bases will still have overload of loot with 1.0. First experimental version of 0.63 had police stations/radar towers with an overload of weapons as well, now it is nerfed. In conclusion it remains of course that the expected 1.0 version misses some essential elements for a good representation and that we can agree on and that a delay in release would be much better for sales of the game and to market it more effective. EDIT: I just read the Discord conversation with Eugen that another user posted in this topic (https://docs.google.com/document/d/12Ja2dkoc12yTSlSc48s1dYWLR6F9_8M9VOq3R8IDXKQ/edit#heading=h.4neyqe979krb) It is a pretty good read on why the focus is on stabilizing the game.
  19. ImpulZ

    DayZ and its future

    I do not want to be the guy to stomp dreams, but just to clarify some misconceptions around here: We know every single one of you has their favourite feature or piece of content out there. But just because you like something, it does not automatically become a core gameplay element. And that's exactly why it is called flavour, because it is not part of the core gameplay loop, but only adds to it. I don't want to go into discussions about every single piece of content, but for example the bow is essentially just one weapon and fishing is essentially just one way to get food, no matter how relaxing, atmospheric or fitting to the setting they are (and we on the team love them as well). I'm not aware that something like "complex cooking recipes" was mentioned in any way by us as a planned feature for 1.0. Could you please point me a link to where we talked about that? It was definitely not part of our content and feature list published a year ago. This might be because you are still playing on the Experimental or Stress Test branch without a persistent gameplay loop such as vehicles and base building. BETA is already judged as not sufficient by many, even though nobody is able to play it yet.
  20. IMT

    DayZ and its future

    I'm concerned for both, to be honest. Everyone mentioned and agreed that 1.0 is going to be an important milestone, it is the milestone where a lot of potential players might come back to play the game and even new players. Especially after the positive reactions after 0.63 hit Stress Test first, a lot of people who don't play DayZ anymore said that they would return if the game gets more complete, in other words 1.0. For myself, 0.62 including base building, vehicles, some balancing and tweaks would be 1.0 for me. The current state of the game isn't 1.0 for me, to be honest. Yes, the new character controller, optimization, improved graphics and map, base building, etc. is great and awesome. But the game lacks a lot of features right now which 0.62 had which actually kept me playing. Right now there is no incentive to play the game over a long period of time, simply because it's stale, unbalanced, lacks content and gets boring very fast. In 0.62 I could play DayZ everyday for multiple hours for a long period of time and not get bored. Now after even a few days to a week playing the current build, I'm already bored and done because there is literally nothing to do. But the cutting of features initially didn't matter for me because for me it was about 1.0. It would be the game completed with most of the promised features, but most importantly parity with 0.62 but on the new tech. Time wasn't an issue for me nor was it for a lot of people, the end result (1.0) was the most important thing. So to me, a long time supporter it matters a lot. 1.0 is the version of DayZ where I'm going to evaluate whether the game is a success or not, at least based on the things promised. As BioHaze always says, 1.0 might not be something I like but modding will fix that. It is the exact same for me but in order to see if 1.0 is the game I wanted, we need to have all the features promised (with some exceptions like companions, etc.). I was ok with some features getting postponed after 1.0, but not this, not the long list of items and features which are going to be missing right now. And there will be great mods for that, like epoch was there for the mod. But oh yes, I can see the interactions in front of me right now, trading with people with the unimaginable amount of items we have right now, fishing with someone together, hunting with someone to get some leather for leather clothes, trading the shit ton amount of weapons in the game, placing a trap, shooting someone or something with my bow. Oh yes, it will be glorious! Oh wait... Nevermind... I think I can clearly see how the interactions are going to be, just how they have been all this time in 0.63. "I got my M4A1 fully decked out, I got 500 rounds of ammo, a shit ton of food and water, nothing to worry about... fuck it, I'll kill him. Nothing else to do anyway".
  21. TheYetiBum

    Xbox Update 24/10/2018

    Doesn't matter anyway boys, haven't you heard the games gonna be full release by Xmas lol, oh but it'll only have basic base building (enjoy people server hopping into you base tho), and two ground vehicles added. No new guns or previously tested guns put back in, no fishing, no vaulting or climbing, no helicopter, no decaying bodies, no zombie hordes, no broken limbs or concussive damage, no throwable items including any form of grenade, no craftable bow or recurve bow etc etc etc etc. Basically everything the devs have shown off, tested or said would be in the game at 1.0 full release. But don't worry they gotta get that PS4 money's so it's definitely finished (minus 80% of what PC players have been waiting on for 5yrs), I doubt it'll even be more stable and rid of desync by next march never mind Xmas lmao. i wouldn't waste your time arguing over how long something has to be in game preview before Microsoft take over as nowadays games companies can promise you the all stars in the sky and then give you a small rock and say well it's close enough be thankful.
  22. igor-vk

    DayZ and its future

    All this you wrote is true. This relesed version will be so dumbed down I think my 5 year old doughter could play it. You never mentioned zombies/infected. Werent they supose to play bigger role in DayZ? Sneaking, evading them for first half hour or so. Being traped in house with 7-8 of them out screming.... Crafting... meh. You get planks direct from tree. WTF?? Is this Fortnite?? Vehicles? All same model and colour. Weapons? If at least there are different versions of AK and M4 - nope. Basebuilding? Looks like no efort there, Origins mod had 10 times more options three years ago (houses, fences, towers, building wall only with escavator!!!) OK, lets say we get bug-free game this year. Then what? We wait for six onths untill one new vehicle and two new rifles? We have been trough that too many times.
  23. ☣BioHaze☣

    Status Report - 23 October 2018

    I feel like the middle 2 sections of this list are basically padding. Calling them not available in legacy versions is sort of a loose definition of the term. "New implementation of vehicles"? So all of the data from the first sets of implementations apparently did little to speed the development of these current Lada's. The first iterations of the vehicles performed very similarly (slipping, unable to drive in higher gear ratios), and we're right back to square one. Is modding support really a "game play" feature? It's a feature of the engine but I only get the end result as a player and it's not something that impacts Vanilla 1.0, is it? So DayZ fell victim of some form of mission creep? Shouldn't throwing items and vaulting been worked on from the very beginning? This report seems to have left many of us with more questions than answers.
  24. TheYetiBum

    Will there be ...

    Beta or 1.0 release whichever you prefer will have basic base building and two ground vehicles but that's all. No helicopter until after full release, no other weapons, no vaulting or climbing potentially ever. But atleast we will get beard growth , weapon drawing animation and a proper surrender emote atleast so maybe bandits can rob rather than flat out kill people.
  25. RaptorM60

    Status Report - 23 October 2018

    They have already been long announced as post 1.0 content - implementation of 2 wheeled vehicles is a pretty complex task. Trust me, we don't make any difference at all between what console or PC players want. We just make DayZ, and for all I know, everybody wants the same things anyway, no matter where they play ;) That's not correct. What we're doing with BETA and 1.0 is stabilizing the platform for further development. 1.0 is not the end, we leave nothing to modders (because modders can only work within the scope of the game itself). Quite the opposite: stabilized 1.0 is the beginning of the road for further development - with the big difference being that we will be building on a much more stable foundation. Fractures and defibrillators won't be in for BETA, the rest is all in and we'll get to tweaking and balancing the effects when we have the BETA build out. This has also been previously announced as post 1.0 feature - due to the time needed for implementation, the choice had to be made between base building or barricading for 1.0. Basebuilding got the priority (though in a way, you can also use the base building mechanic to barricade buildings - check out our Community Spotlight for examples of people playing with the early base building! :) We definitely want to get back to implementing them. This weapon type has a lot of fans and advocates internally, too :) We talked about bows, throwing, fishing and weapons in the Status Report ;) Binocs, rangefinder, compass, ghillie, spear, survival elements, cooking/fireplaces, most (if not all - it's a REALLY long list) of the clothes you know will be in. Tanning + leather clothes are something I need to double check but probably won't be in.
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