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Kirov (DayZ)

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About Kirov (DayZ)

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    Bean King

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  1. 0.63 Stress tests

    So can I play the stress tests or not? My list of servers doesn't seem to have changed, only 0.62 there.
  2. 0.63 Checklist Updates

    I was like this for some three years. "Shush, don't rush the devs lest they release a less-than-perfect game!". It seems the team heard me and decided to kick back for a while. Well, be careful what you wish for.
  3. 0.63 Checklist Updates

    There's a YT video from the devs, uploaded in August 2017, when they say we're 'just a month or two away' from the Beta. :) I'm not even saying I'm that impatient, but it's actually getting funny that rarely anyone is as poor at something as our team is at giving time estimates. They're like that download timer in the older versions of Windows: "download in 3 months... no wait, 2.5 hours... no wait, 1 year...". It's actually kinda impressive to be that wildly off 100% of the time.
  4. We are shutting down Experimental servers

    It is on. It is soooo on.
  5. Lighting of players vs environment is an issue

    According to some previous SR, lighting will get serious overhaul in 0.63. Check out the reports from February, there are numerous pictures in one of them.
  6. Status Report - 27 February 2018

    It is not the overall number of the stars which was amiss, but their relative brightness. I have even used a star-gazing software to confirm that. Basically, the devs amped up very dim stars but left the brightest as they were. More about it if you care: https://forums.dayz.com/topic/237910-let’s-talk-about-the-night-time-shall-we/
  7. Status Report - 27 February 2018

    At least the first of images, the one with the Moon, is 100% correct. The "before" stars are way off, while the "after" image is so much closer to the reality. For this only, I'm so happy to pop in for this SR.
  8. 5 months till the new update? Realy?

    Much as I appreciate your valiant defence of the dev team, I believe that your 'stricly no questions asked about the development because it's childish and self-entitled' policy may go a tad too far. ;) Still, 9/10 for good intentions.
  9. 5 months till the new update? Realy?

    Many thanks for your answers and don't sweat it if you can't reply! I know I'm asking very specific questions so if you don't know, you don't know. Yeah, a "DayZ specialist" sounds like something I'd like to have on my resume. Very early I started to put things on things or count stuff in order to figure out how this world works. The only thing that is stopping me right now from going further is the interim status of almost all solutions. With 1.0, I imagine I'll help with the wiki, however there's gonna be a lot of stuff we won't figure out on our own (just recently I gave a chase to a pack of wolves, but they got stuck in a lake so I still don't know what exactly happens, how far they run, who becomes the next alpha, etc.). If you could mention to Peter that there will be a team of 'specialists' that wants to work with him, that will be great. Of course, I'll still cherish the pleasure of independent discovery. Again, thanks for popping by!
  10. 5 months till the new update? Realy?

    I have more questions if you're still around (or anyone else who knows the answers); 1) What is the devs' endgame stance toward disclosing game mechanics? I mean stuff like car damage mechanics or the number of deer spawns - something which we can't discover on our own. I have this impression that entire new features have been added without explicitly mentioning it (it was only by chance that I discovered the 'bury ashes' option). Do the devs wait for the final release or do they want to leave such analyses to us? 2) Will the midget POV in 1PP ever get fixed? Yeah I read somewhere here how the character height is ok because something something, but it's clearly and obviously not. Driving a truck feels like driving a go-kart. Will we ever get to see more than 1.5m of the road ahead? 3) Will the beta have any performance-related improvements? I have GTX 1060 and stuttering 30 FPS in Vishnoye, while MSI Afterburner says I'm using some 33% of both my GPU and CPU. I'm afraid much work is still to be done despite 0.61. Is this aspect getting any love at the moment?
  11. Map Boarders

    Interesting. Are you sure, vaguely recalling or just guessing? And why do you think that is so? I know next to nothing about programming, but can't think of a reason preventing such a change by the very game creators.
  12. Map Boarders

    First I have a question - can someone with programming experience tell me what the Debug Plains really are, in essence? I mean, why not a force field, which is equally arbitrary? What's the purpose here? And I know that there's no persistence or loot on the Debug, but what happens when you get caught there on the restart? Are there any special rules for our toons? I noticed recently that it actually rains (when it rains) on the Debug Plains and I wondered why bother. And coming back to the topic: I see three problems with this idea: 1) The 'jungle' with zeds and predators like the one you mention is just going to make the map smaller, and I'm afraid it's a big no-no for me. Besides there's no reason to do that (i.e. it's just a waste of content already in game). 2) The way you implement barriers is very important. The increased infected spawn will not only be irrelevant (due to the aircraft simply flying over) but actually counterproductive. I mean, introduce that feature and literally the first thing I'm gonna do is try to penetrate that line with grenades and big guns. What you described is a challenge/quest, not an obstacle of any kind. And many other kinds of barriers could be considered 'unrealistic' and actually kill immersion (come on, nobody's that stupid as to actually try and wall off a country or its part oh wait). Yeah, I understand that the Debug Plains are 'unrealistic', but they may be actually easier to swallow than a fence which pretends to be a man-made quarantine, in the same sense that I'd rather talk with C3PO that a 'human-like' robot. At least the devs are honest and blunt here: "The game ends here, go back. Oh yes, you can go farther, but it's pointless and potentially risky, so WTF would you?'. 3) But first and foremost - you're trying to solve a problem which I believe is not there in the first place. Are you really so lonely in Novy Sobor because everyone else hangs out in Stary Yar? For I have a hard time believing that people tend to flock there in any considerable extent. Yeah, people like to set up their camps at the borders, but it's hardly an issue. The Western strip is as welcoming to campers as it is to camp-robbers. As to the North/North-East, your camps may be safer there, but also much harder to reach, and don't forget the spawn points in Berezhki and around. But really, people just don't go there, or maybe they check out the car spawns. For faraway lands, there is always a trade-off between security and accessibility, and few people bother. At best, they drop their mil tents and go back. Obviously there's more traffic around Tisy, Myshkino and Kamensk. But all in all, I believe the edges serve the purpose intended by the designers.
  13. 5 months till the new update? Realy?

    I'm so sick and tired of the self-proclaimers 'programmers' who tell me how easy it is to make a game that I appreciate any input from any person who was actually close to the development process of any game, and triple that for folks close to the DayZ dev team. SRs are full of lines like "so we did water and some animations recently", which doesn't give me any context as to how time-consuming it was, how much of that they already have, what else they could be going if not that, etc. OTOH, Raptor's Q&A above, while quite succint, helped me imagine some issues and processes in the development. Maybe even a separate work position just for that wouldn't be a bad idea?
  14. 5 months till the new update? Realy?

    Maybe it doesn't take my sleep away, but I'd still really appreciate if you could get some info for us. I try to follow SRs, but nothing beats a team member actually popping by to have a talk. Especially in the current impatiently-waiting-for-BETA moods. So again, thanks! I'm asking about the medical system also because I want the team always to remember that there is a large share of players who go 'meh' on new weaponry info but instead are eager to scroll down for environment-related features. Looking forward to these in .63! I'm sure the team will deliver.
  15. 5 months till the new update? Realy?

    I think that's the vaguest possible answer you could give me, but I still accept that you can't say anything more specific at this moment. ;) I just wanted to point out that we've been reading about the upcoming stuff sometimes very long in advance (the Littlebird, which to many players runs contrary to the Dayz experience anyway, but also RPGs, mushrooms or bears), while we still have absolutely no idea how the medical system could possibly look like and i.e. if we get to have and stave off the common cold (which IMHO should be the standard every-day consideration for every player at least in colder months). This is the one topic which hasn't been mentioned by anyone for a long while, is what I'm saying. But anyways, I'm waiting patiently and in BETA I trust. Thanks for showing up to talk to us!
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