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Kirov (DayZ)

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About Kirov (DayZ)

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    Bean King

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  1. Kirov (DayZ)

    Any update on Notes returning?

    There were many occasions where I wanted to leave a persistent note. Or a map, for that matter.
  2. Kirov (DayZ)

    loot farming with infecteds and boats

    Sounds like you are or have been a team member? I wasn't aware of that. Yeah, I can't say I can play only DayZ, but with 1800 hrs under my belt it sure quickly jumped to my personal second place (after Sid Meyer's Alpha Centauri, an entirely different cup of tea). I came to DayZ from the Fallout franchise (dating back to F1) and I rarely look back. But when we talk about the massive impact on the industry, it's hard not to mention the reputation of DayZ, e.g. how 1.0 press announcements in December sounded like somebody resurrected a freakin' mammoth. "2013, when was that". The way this whole situation looks, it's almost impossible to defend. Since you sound like you're in the know - do you know if they still have that separate team from another game just for animal AI and hunting features? I read about it somewhere in 2015 and since then - can't find a word and obviously so many things are more pressing now. So was the whole idea scrapped or not?
  3. Kirov (DayZ)

    loot farming with infecteds and boats

    Much as I've always had problems with buying the 'they took our money' story, the overall issues seemed to amount to much more than just fumbling deadlines. So you're saying that basically what we're experiencing is 1) executive meddling, 2) 'redefining industry terms'? Whatever the latter means, of course.
  4. Kirov (DayZ)

    Status Report - January 2019

    Yeah, but I'd name like 5 people, you included, whom I'd suspect of consistently using a bow. And now it seems one of the most asked-about features. Nice but weird.
  5. Kirov (DayZ)

    Status Report - January 2019

    I'm so surprised at the outcry about the bow removal. Do you think people really used them or is it more like "how dare you remove an item I've never used" thing? I've never met a player with a bow and in fact, I was kinda embarrassed to admit how I like this weapon. :D
  6. Kirov (DayZ)

    loot farming with infecteds and boats

    Thanks for an informative post, good read. Two things that come to my mind here: Whatever you call it, for me some kind of loot farming is related to what @pilgrim* touches upon - the strength and loot of zeds. I'm quite sure that on official servers you can largely consider the infected walking food banks. They tend to drop useful basic stuff (mostly cans) and I'm always happy to see them coming. Part of it comes from how melee works. I don't have high expectations of decent melee and if it was only as good as the chainsaw fight in the original Doom, I'd be completely fine. In many games, melee combat is just button mashing. But melee in DayZ is probably the worst I've ever seen in my life, starting with games from late 80s. "Take a sidestep - mash buttons - something happens - hopefully take loot if a glitch didn't kill you". What I'm saying is, the zeds are only dangerous when they have glitches on their side. I understand what you're trying to say here, but I'm afraid the devs can't have their cake and eat it, too. This is 1.0, they were very clear about it. Whether it's the worst 1.0 since Fallout 76 or since Atari's E.T., it depends on how mean you're feeling today.
  7. Kirov (DayZ)

    loot farming with infecteds and boats

    Yeah, it seems that you missed half the posts and the entire point. "Just don't do it" is not a proper response to obviously bad mechanics. Some people will always abuse it and gain an upper hand, so @Guy Smiley is right, it's kinda like with the gamma thing. Fortunately, as @ImpulZsays, the dev team sees this issue, too, so there you go.
  8. Kirov (DayZ)

    loot farming with infecteds and boats

    It's the contrary, what I'd like to do is the research on all the survival elements that will obviously come in over... *must... resist... an obvious... joke...* some time in the future. We need to get to work on our wiki *cough* as soon as *cough* reasonably possible *cough*. So there is that. You don't happen to know how the cold can be caught? I was freezing my ass off naked in the sea for some 20 minutes, to no avail.
  9. Kirov (DayZ)

    383 Hours Played and I find my 1st Heli Crash...

    That's an interesting thing to hear. How far to the coast do they reach? I imagine there's still some distance between the player spawn points and the heli ones?
  10. Kirov (DayZ)

    loot farming with infecteds and boats

    Thanks for the tip, I'll definitely consider it. The reports here are mixed - do we even have the diseases in? A couple of weeks ago I tried to test the health system, but couldn't harm my toon in any way, either through temperature or food intake. Still, I see people complaining about the cold. So is it in or not? And I do want to check the new areas like Zvir, that's for sure.
  11. Kirov (DayZ)

    loot farming with infecteds and boats

    You actually dragged the issue of sandbox gameplay into this...? The problem with the current loot boom is not that DayZ doesn't work like I want, but that it doesn't work as marketed. At the moment, DayZ is about as much a gritty survival post-apoc experience as Texas Hold'em. Imagine giving every player an invulnerability code and then saying "you don't have to use it, you know". Think about why would you have any problem with that.
  12. Kirov (DayZ)

    loot farming with infecteds and boats

    We know how it works, we're not suggesting 'no respawn until the restart' or something. But I think you shouldn't be able to station near Berezhki and simply thrive on the local civilian gear. Show me a player who struggles with food and I'll show you someone who didn't figure out DayZ mechanics yet.
  13. Kirov (DayZ)

    loot farming with infecteds and boats

    Seems your toon owns more stuff than I do in real life. "Gritty survival" my ass... And yes, the latest status report seems to indicate that the devs are blissfully unaware of the issue. I was wondering recently if I should give DayZ another try. Thanks for replying to this question.
  14. Kirov (DayZ)

    Content is #1 Priority, Not Persistence.

    Yeah, I've had exactly the same... But now I'm changing my mind somehow. The guy can be legitimately funny at times and it's not like at this current state of the forum he can exert any negative impact. We don't have that many interesting things to discuss anyway. I still think he's one of us, though, or at least a long-time lurker. The way he plays sometimes on the emotions of regulars can be pretty amusing. "Someone's making up boasts about being #1, I need to explain to him that there are no leaderboards". LOL
  15. Kirov (DayZ)

    Spawn Points at your base

    I'd never join such a server. Being sent back to the coast is one of the most important elements of the gameplay. But don't worry, OP, a mod with this option is simply inevitable.