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Experimental Update 1.08

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Version: 1.08.153228 (Release date: 25 Jun 2020) 

GAME

FIXED

  • Fixed: The side-room of the aircraft shelter was impenetrable, even when doors were opened
  • Fixed: The Sporter 22 hunting optic was floating above the gun
  • Fixed: An issue that would prevent kindling to get combined in the fireplace

CHANGED

  • Changed: Kindling and fuel will not get ruined while burning in the fireplace and thus allow combing with new ones, before disappearing

SERVER

  • Changed: Updated the offline CE files to latest version

 


 

Version: 1.08.153212 (Release date: 18 Jun 2020)

GAME

FIXED

  • Fixed: A possible server crash
  • Fixed: Barbed wire trigger damage was too weak
  • Fixed: Missing % in the inventory tooltip (https://feedback.bistudio.com/T151418)
  • Fixed: Items could be picked up through a base building fence/watchtower
  • Fixed: The character could become too hot when entering certain buildings
  • Fixed: Weight was not properly updated when soaked with water
  • Fixed: Suppressed sounds for the Sporter 22
  • Fixed: Ruined ammo could be loaded into magazines
  • Fixed: Using the shovel to dig logs from the fence or watchtower base could sometimes result in the logs disappearing
  • Fixed: Interrupting the "Wash hands" action would complete the action immediately
  • Fixed: It was not possible to sprint under a certain level of stamina
  • Fixed: Impact of indirect damage on tents is now be handled properly
  • Fixed: Pop sound when approaching a vehicle
  • Fixed: Repair action was sometime not available on base building parts
  • Fixed: Furniture does not block bullets
  • Fixed: Issue with equipment weights
  • Fixed: The damage state of the tent is now properly initialized when damaged by the CE
  • Fixed: Trying to jump out of the Gunter 2 would result in the character getting stuck
  • Fixed: It was not possible to jump out of green ADA 4x4s back seats
  • Fixed: blood bags with known blood type will keep the information when combined with an IV kit
  • Fixed: Stage-based fireplace lifetimes were not properly set
  • Fixed: The one-handed suicide had an improper positioning of the used tool
  • Fixed: Items in ruined clothing will no longer disappear after re-log
  • Fixed: It was not possible to interact with certain parts of the car tent

CHANGED

  • Changed: Base building dismantle action now returns materials according to the damaged state of the deconstructed part
  • Changed: Fireplace lights now fade by distance based on the type of a fireplace
  • Changed: Packed tents can no longer be repaired
  • Tweaked: Removed the stone mining action from the Hammer
  • Tweaked: Lowered the inventory size of the Frying Pan
  • Tweaked: Soda cans can no longer be used to wash hands
  • Tweaked: Shortened the lifetime of weapon smoke particle emitters
  • Tweaked: Decreased the time it takes to build and repair base building parts
  • Tweaked: Increased the time it takes to dismantle base building parts
  • Tweaked: Reduced the damage to the tool used to repair base building parts

MODDING

  • Tweaked: better handling of count of direct cooking slots

 


 

Version: 1.08.153164 (Release date: 10 Jun 2020 )

GAME

FIXED

  • Fixed: Character and server names were not cut after a certain length, when displayed in the main menu ui
  • Fixed: Loot on the Olga wrecks' interior seats was inaccessible
  • Fixed: Damage on barrels was not visible from distance
  • Fixed: Attached materials could end up in the wrong watchtower slot
  • Fixed: Incorrect HUD info about your weapon being jammed after re-connect
  • Fixed: Restraining could be used to recharge items held in hands
  • Fixed: It was possible to stack some items over its limit within the players inventory
  • Fixed: Missing Xmas lights' attachment slot on canopy tent
  • Fixed: The weight of items was not properly calculated upon re-logging to a server
  • Fixed: Issue with an invisible wall appearing at a gate's position, when upgrading it with walls afterwards
  • Fixed: Client performance could severely decrease when colliding with a stone oven during certain state of the fire

CHANGED

  • Tweaked: The dismantle action now takes longer and damages tools more
  • Tweaked: Durability of base building objects, tents and containers against explosives
  • Tweaked: HP balancing for fence and watchtower parts

SERVER

  • Added: Server config parameters disableBaseDamage and disableContainerDamage, setting them to 1 will disable damage and destruction on relevant objects (see our server config documentation)

MODDING

KNOWN ISSUES

  • Furniture does not block bullets

 


 

Version: 1.08.153154 (release date 04 Jun 2020)

GAME

FIXED

  • Fixed: Setup of the damage zones for the Large Tent
  • Fixed: Existing containers HPs now reset as intended (no longer stay badly damaged if loaded from the old version)
  • Fixed: Items in containers that can be carried within the players' inventory had contents disappearing after reconnect
  • Fixed: Various issues with weapons becoming unusable after performing an action and interrupt the action at the same time
  • Fixed: The crafting action for the stone knife was not removing the other stone
  • Fixed: Specialized bullets could in certain situations be transformed into standard rounds
  • Fixed: Tactical gloves were positioned at the players' feet when held in hands

CHANGED

  • Changed: The Land Mine now explodes when destroyed (regardless of the armed state)
  • Changed: Ballistic properties of metal walls on the fence/watchtower to be much better at protecting against projectiles passing through
  • Tweaked: Some grenades will no longer get deleted immediately when they run out of gas
  • Tweaked: The "Open Store"-button in the DLC description now opens the store even when already owning the DLC
  • Tweaked: Tents can now also be repaired with the sewing kit

SERVER

  • Added Server Manager Script to the server files (Documentation: https://community.bistudio.com/wiki/DayZ:Server_manager)

MODDING

  • Added: HumanCommandVehicle::KeepInVehicleSpaceAfterLeave function

KNOWN ISSUES

  • Damage application from explosives on objects such as tents or base building objects is not working as intended and could cause some differences in between the state of the object and its visual state

 


 

UPDATE

NOTES

  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q.DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

 

GAME

ADDED

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  • Added: Sporter 22 and its attachments
  • Added: Lighter
  • Added: Frying Pan
  • Added: Direct cooking slots on the oven and indoor stove (allows to place both pots/pans or food directly)
  • Added: Cooking equipment, kindling and fire fuel can now be used to create a fireplace at the indoor stove or fireplace
  • Added: Items can now be attached directly to the fireplace
  • Added: Interactive indoor stove
  • Added: SKVSCh Biatlon Arena location to Chernarus
  • Added: Saint Roman ski resort location to Chernarus
  • Added: New car wrecks on Chernarus, spawning vehicle parts
  • Added: Character sounds for running out of breath
  • Added: Storage containers (barrels, crates, chests,..) can now be destroyed by explosions, gunfire and melee damage
  • Added: Tents, watchtowers and fences can be destroyed by explosions, gunfire and melee damage
  • Added: Tents, watchtowers and fences can be repaired using tools and materials
  • Added: Ruined containers and tents will drop their contents onto the ground
  • Added: Canopy Tent along with color variants
  • Added: Color variants for the Medium Tent
  • Added: Server info in the In-Game menu (PC - can be switched off in the options menu)
  • Added: Ability to pull dead bodies out of vehicles

 

 

FIXED

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  • Fixed: A game crash related to base building
  • Fixed: Server errors related to throwing
  • Fixed: Several optimizations when it comes to building collisions
  • Fixed: Several map issues on Chernarus and Livonia
  • Fixed: An exploit to look through walls abusing the compass
  • Fixed: Loading internal magazines of weapons did not work across multiple stacks of ammunition
  • Fixed: No sound was played when skinning something with the machete
  • Fixed: Bottles and canteens are now spawning with random amounts of water in them
  • Fixed: Sounds weren't played when filling up a bottle or canteen at a well, lake or gas station
  • Fixed: Repositioning the cable reel could break the hand slot and cause desynchronization
  • Fixed: The flashbang could cause a permanent Tinnitus effect when hit by multiple flashbangs in short succession
  • Fixed: The windows of the large tent could not be interacted with when the camo net was attached
  • Fixed: Switching to a heavy item while in throwing stance could freeze the character
  • Fixed: The character was not forced to stand up when switching from a one-handed to a heavy item in hands, causing animation glitches
  • Fixed: Horticulture: Water/Plant/Fertilize actions would still be shown after they were already executed
  • Fixed: Reloading immediately after shooting with the Repeater would sometimes not work
  • Fixed: Starting to shoot during firearm melee could cause extremely rapid firing
  • Fixed: When waking up from unconsciousness in a car, the player could be teleported to an unspecified location
  • Fixed: Characters had misplaced items in hand and were stuck in sitting position after becoming unconscious while entering a vehicle
  • Fixed: It was possible to drive a car with a dead battery
  • Fixed: The player can now remove car attachments while another player is sitting in the vehicle
  • Fixed: It was possible to get out of vehicles too close to walls
  • Fixed: A limping character was unable to enter the shooting gallery in amusement parks
  • Fixed: Swapping light and heavy items while prone could glitch animations
  • Fixed: It was possible to light a fire with an empty matchbox
  • Fixed: Trying to chamber an already loaded weapon could break the weapon
  • Fixed: Rotation of human meat when attached on the long stick
  • Fixed: Switching your item in hands while placing would create false holograms
  • Fixed: Some environmental actions could be triggered regardless of height difference
  • Fixed: The fireplace could be ignited under water
  • Fixed: Igniting kindling would create the resulting fireplace right under the player
  • Fixed: It was possible to destroy the barrel fireplace by using bury ashes action
  • Fixed: Burying ashes was possible on concrete surfaces
  • Fixed: Fireplace effects (particles, sounds) were not cleaned up on clients when the fireplace leaves the network bubble
  • Fixed: Water boiling effects were stuck on the cooking pot, even when water boiled off
  • Fixed: Cooking equipment effects were present even when the fireplace went out
  • Fixed: Damage materials for barrels and fire barrels were not applied properly
  • Fixed: Watchtower top roof did not have collisions
  • Fixed: Items could not be placed on the upper watchtower levels
  • Fixed: The watchtower was not producing the right footstep sounds
  • Fixed: When a gate with barbed wire attached was opened, the damage would still be applied at its original position
  • Fixed: Ruined Barbed Wire could be mounted on a fence
  • Fixed: Traps are now also triggered by animals and infected
  • Fixed: Sun shaft effect was not present over the course of the day
  • Fixed: Character desynchronization when a player would log in close to a player who is taking an item into hands at that moment
  • Fixed: It was not possible to take an item from the hands of a dead player
  • Fixed: After committing suicide, the tools used was desynchronized and could not be interacted with
  • Fixed: Several synchronization issues related to the inventory, Quickbar and slot reservation
  • Fixed: Several character issues when going unconscious while swimming
  • Fixed: Issues with the ladder in the lighthouse
  • Fixed: The character could get stuck in the climbing animation when attempting to leave the ladder (https://feedback.bistudio.com/T135669, https://feedback.bistudio.com/T150616)
  • Fixed: The infected would not follow the player on the harbor pier
  • Fixed: Faulty hit registration when hitting multiple components within the same damage zone
  • Fixed: The player was able to open their inventory during the surrender gesture
  • Fixed: Dried zucchini was missing textures
  • Fixed: Several localization issues
  • Fixed: Heavy items could be stacked to float in the air

 

 

CHANGED

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  • Changed: Hold breath sway pattern behavior
  • Changed: Hold breath stamina consumption is now non-linear
  • Changed: Fireplace ignition action won't show up if the conditions to light a fire are not met (too wet or windy)
  • Changed: Fireplaces under exterior roofs will ignore rain and wind factors
  • Changed: The stone oven is immune to rain and wind effects
  • Changed: Items in fireplace cargo will get damaged and eventually removed when fireplace burns
  • Changed: The fireplace stone circle is no longer built automatically and also cannot be carried with stones attached
  • Changed: Fireplace bark slots merged into one bark slot
  • Changed: The fireplace with a stone circle has a lifetime of 2 days, the stone oven lasts 7 days (refreshed by interacting with it)
  • Changed: Reduced fireplace tripod inventory size and visuals
  • Changed: The barrel fireplace can be ignited anywhere except in water, but can douse when it is raining
  • Changed: The fireplace barrel can now be carried after the fire went out (can be carried with ashes)
  • Changed: Tent windows, walls and windows have their state persistent over server restarts
  • Changed: barrels and fire barrels have their lid state persistent over server restarts
  • Changed: Splitting 1 large stone produces 3 small stones
  • Changed: Wringing out clothing now dries clothing faster (one level per circle)
  • Changed: Bark requires less size in the inventory
  • Changed: Wooden Crates can now be dismantled
  • Changed: Ruined items can not receive attachments or items into their cargo
  • Changed: Combination of items also calculate health of the final stack
  • Changed: Improved vehicle stability in closed spaces during the spawn (server restart)
  • Changed: Vehicle brake power is now increased over time instead of instantly
  • Changed: It should now be easier to find action-widgets on base building objects
  • Changed: Disabled the crafting of the spear for now
  • Changed: The temperature tool-tip label no longer shows the accurate temperature in the inventory (rounding applied)
  • Changed: The escape menu no longer opens automatically after death in multiplayer
  • Changed: When a player is aware of their own blood type, it gets automatically added to blood bags the player fills with his own blood
  • Changed: Performance optimization for the Watchtower
  • Changed: The wooden logs of the fence/watchtower base can be dismantled regardless of the direction
  • Changed: The destroy action has been disabled on all relevant tools because of balance reasons (but remains functional for modding)
  • Changed: Barbed wire attachment slots for the Fence and Watchtower were moved to the material pile inside (rather than left outside)
  • Changed: Updated the textures of several farm/industrial objects (better resolution and visuals)
  • Changed: Rain drop sounds are now played on player-made tents
  • Tweaked: The fireplace cannot be ignited in interior space with a ceiling height of below 5 meters
  • Tweaked: Fireplace values for ignition, heating, cooling, fuel consumption
  • Tweaked: Fireplace objects (except fire barrel) are now indestructible (to be tackled in a future update)
  • Tweaked: The Stone Oven requires 16 large stones to be built, the stone circle 8
  • Tweaked: When creating the Stone Oven, the opening now faces the player
  • Tweaked: Crafting of the fireplace barrel takes longer and damages the knife more
  • Tweaked: Reduced the inventory size of lard
  • Tweaked: Reduced the inventory size of small stones
  • Tweaked: It was possible to break down the ash tree like a regular bush
  • Tweaked: Plum and Pear can now be attached to the long stick
  • Tweaked: Increased crafting cost of the Wooden Crate
  • Tweaked: Particles for boiling water are now raising slower and less vertical
  • Tweaked: Cooking on the long stick is now disabled for the barrel fireplace (new direct cooking slots on top of the barrel are available instead)
  • Tweaked: Particles of the indoor fireplace (primarily to address clipping with surroundings)
  • Tweaked: Collisions on fence/watchtower lower walls, making the shooting/aiming behind them easier
  • Tweaked: combination lock will drop when important parts of the gate are destroyed
  • Tweaked: The player swings the carp now when attacking with it
  • Tweaked: Improved texture compression for reduced file size
  • Tweaked: Reduced noise of the MKII
  • Tweaked: Collisions of the medium tent (to allow easier entrance and exiting)
  • Removed: Attachments slot for books in the fireplace inventory
  • Removed: Fake inventory attachment slot for the spare wheel in the Olga 24
  • Removed: Stacking of small and large stones outside of the fireplace

 

SERVER

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  • Added: New usage flag "Lunapark" in the CE
  • Changed: Personal night light is by default deactivated

 

 

LAUNCHER

MODDING

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  • Added: Ability to set aimChange for non-player entities
  • Added: 3rd person camera solver - ability to set ignore entity to camera result
  • Added: Possibility to add a scripted command for animals and infected
  • Added: Ability to register animation settings for items by modders (https://feedback.bistudio.com/T150316)
  • Added: Central Economy mission files modding (details at https://community.bistudio.com/wiki/DayZ:Central_Economy_mission_files_modding)
  • Added: Scriptable JSON Api + object for JSON struct packing/expanding
  • Added: Exposed pathgraph functions (FindPath, RaycastNavMesh) and constant into scripts
  • Added: New method for creating objects CreateObjectEx (check script comments for details). We recommend to use this instead of the old CreateObject
  • Fixed: Spawning projectiles fired by non-player entities (https://feedback.bistudio.com/T149517)
  • Changed: Vehicle camera is now telling to collision solver which entity should be ignored
  • Changed: Curl core refactored to RestApi due to future compatibility
  • Changed: Tents can now be re-textured using hidden selections
  • Changed: JsonApi extended by more types + array + onstack functionality
  • Changed: ScriptSampleNavmeshPosition can use PathGraph filter now
  • Tweaked: Lifetime values of the fireplace stone circle and stone oven are now in the fireplacebase class
  • Tweaked: Sun shaft appearance is now tied to the through parameter in weather config classes
  • Tweaked: The value of the through parameter for each weather classes in the config (sun shaft effect appearance)
  • Tweaked: Changed model center and rotation of various food and drink items
  • Tweaked: GetSteamPosition() moved into MiscGameplayFunctions
  • Removed: Obsolete LightItemOnFire recipe
  • Removed: Obsolete ActionIgniteFireplace and CAContinuousTimeIgnite classes
  • Removed: Obsolete class CAContinuousTimeBuryAshes
  • Removed: Cleanup of the graphics.pbo from un-used data
  • Removed: Main menu NewsFeed layouts, textures and image sets
  • Removed: Obsolete script files / car classes
  • Added: avoidGrassUpdate property for p3d geometry lod to disable grass cutting

 

 

KNOWN ISSUES

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  • After updating your servers to the new version, it is highly recommend to restart the server once more to verify that changes to the base building system get updated properly
  • As part of a fix, the stairs on platforms connected to base fences will have switched sides
  • Existing containers will spawn badly damaged
  • The Large Tent can currently be destroyed easier than intended

 

 

  • Like 7
  • Thanks 2
  • Beans 6

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I keep getting “warning you are kicked from server” over and over again. Would this be because of the update? Is there a way to resolve this issue?  Love the game so far

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Awesome, changes to the Arena & Ski Resort area, nice to see these being developed further as it felt empty in that NW region. The changes to base building are by far the most meta changing additions though & very welcome in my book. Hopefully the wall/tower health has been set very high so that you still cant break in very quickly unless you have a lot of grenades & ammo . At least this way base raiders will draw much more attention when raiding now. also moving the bard wire slot on walls to the inside is a fantastic change. no more snipping it off from the outside hopefully. GG devs 👍 

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I see some smaller fixes in relation with cars. But then main issue that cars fly into space or get ruined when you touch a curb at walking speed is probably still a issue?

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5 hours ago, jakub_bohemia said:

Tweaked: Particles for boiling water are now raising slower and less vertical 

Question: Does boiling the water from stream/pond kills the cholera in it?

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2 minutes ago, DeadForLifeMXR said:

Can someone tell me if this update is also for the console because i dont want to get realy excited for nothing

Console gets updated after PC

 

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Fireplace, food, fireplace ...
The watchtower is destroyed outside the second and third floors. It seems that this bug has not been fixed.

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Yes, fix dried zucchini textures but don't worry about the cars that send you to space as soon as a server hits a player count of 10, You guys should hire the DayZ Expansion team they could literally make this one of the best games out there.

  • Like 2

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No bones, bikes, a gimp metabolism system, basically zero info on vehicles. Bug fixes are great. Still no delivery on some of the basic promised systems.

Dayz expansion mod has planes and choppers for fuck sakes. Unpaid people using their free time. Smh

  • Like 1
  • Beans 1

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Does anyone see they just added a lot more ways to grief a base? For console community servers this will be a very easy way to grief peoples bases, and a lot more options to popcorn peoples loot. :(

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2 hours ago, wildzero said:

 

Question: Does boiling the water from stream/pond kills the cholera in it?

IT always worked like that... it obviously does kill cholera

2 hours ago, DeadForLifeMXR said:

Wait will those new updates also be for livonia as well

Bro Livonia is only a map... it's not a standalone game these updates is a game update which translates to all the maps including Livonia wtf people lol

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Changed: Improved vehicle stability in closed spaces during the spawn (server restart)

Fingers crossed that one of the lonely two endgame features/goals is now going to be functional for the first time...

Edited by 0.64 Freerider
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Please fix the ads issue.It takes like a whole second and more to aim,taking away from you the advantage of seeing someone first and generally deminishes your fast reflexes.a guy above posted a video it is that bad and even worse.

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1 hour ago, Crowdolskee said:

Does anyone see they just added a lot more ways to grief a base? For console community servers this will be a very easy way to grief peoples bases, and a lot more options to popcorn peoples loot. 😞

They made it harder to get into bases as it now requires shooting/explosives to take down walls from the outside(quite a bit from RavPlays 1.08 video). You can't just use a sledgehammer anymore.

Edited by ZingZootZephyr

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