jakub_bohemia 70 Posted June 2, 2020 Version: 1.08.153228 (Release date: 25 Jun 2020) GAME FIXED Fixed: The side-room of the aircraft shelter was impenetrable, even when doors were opened Fixed: The Sporter 22 hunting optic was floating above the gun Fixed: An issue that would prevent kindling to get combined in the fireplace CHANGED Changed: Kindling and fuel will not get ruined while burning in the fireplace and thus allow combing with new ones, before disappearing SERVER Changed: Updated the offline CE files to latest version Version: 1.08.153212 (Release date: 18 Jun 2020) GAME FIXED Fixed: A possible server crash Fixed: Barbed wire trigger damage was too weak Fixed: Missing % in the inventory tooltip (https://feedback.bistudio.com/T151418) Fixed: Items could be picked up through a base building fence/watchtower Fixed: The character could become too hot when entering certain buildings Fixed: Weight was not properly updated when soaked with water Fixed: Suppressed sounds for the Sporter 22 Fixed: Ruined ammo could be loaded into magazines Fixed: Using the shovel to dig logs from the fence or watchtower base could sometimes result in the logs disappearing Fixed: Interrupting the "Wash hands" action would complete the action immediately Fixed: It was not possible to sprint under a certain level of stamina Fixed: Impact of indirect damage on tents is now be handled properly Fixed: Pop sound when approaching a vehicle Fixed: Repair action was sometime not available on base building parts Fixed: Furniture does not block bullets Fixed: Issue with equipment weights Fixed: The damage state of the tent is now properly initialized when damaged by the CE Fixed: Trying to jump out of the Gunter 2 would result in the character getting stuck Fixed: It was not possible to jump out of green ADA 4x4s back seats Fixed: blood bags with known blood type will keep the information when combined with an IV kit Fixed: Stage-based fireplace lifetimes were not properly set Fixed: The one-handed suicide had an improper positioning of the used tool Fixed: Items in ruined clothing will no longer disappear after re-log Fixed: It was not possible to interact with certain parts of the car tent CHANGED Changed: Base building dismantle action now returns materials according to the damaged state of the deconstructed part Changed: Fireplace lights now fade by distance based on the type of a fireplace Changed: Packed tents can no longer be repaired Tweaked: Removed the stone mining action from the Hammer Tweaked: Lowered the inventory size of the Frying Pan Tweaked: Soda cans can no longer be used to wash hands Tweaked: Shortened the lifetime of weapon smoke particle emitters Tweaked: Decreased the time it takes to build and repair base building parts Tweaked: Increased the time it takes to dismantle base building parts Tweaked: Reduced the damage to the tool used to repair base building parts MODDING Tweaked: better handling of count of direct cooking slots Version: 1.08.153164 (Release date: 10 Jun 2020 ) GAME FIXED Fixed: Character and server names were not cut after a certain length, when displayed in the main menu ui Fixed: Loot on the Olga wrecks' interior seats was inaccessible Fixed: Damage on barrels was not visible from distance Fixed: Attached materials could end up in the wrong watchtower slot Fixed: Incorrect HUD info about your weapon being jammed after re-connect Fixed: Restraining could be used to recharge items held in hands Fixed: It was possible to stack some items over its limit within the players inventory Fixed: Missing Xmas lights' attachment slot on canopy tent Fixed: The weight of items was not properly calculated upon re-logging to a server Fixed: Issue with an invisible wall appearing at a gate's position, when upgrading it with walls afterwards Fixed: Client performance could severely decrease when colliding with a stone oven during certain state of the fire CHANGED Tweaked: The dismantle action now takes longer and damages tools more Tweaked: Durability of base building objects, tents and containers against explosives Tweaked: HP balancing for fence and watchtower parts SERVER Added: Server config parameters disableBaseDamage and disableContainerDamage, setting them to 1 will disable damage and destruction on relevant objects (see our server config documentation) MODDING KNOWN ISSUES Furniture does not block bullets Version: 1.08.153154 (release date 04 Jun 2020) GAME FIXED Fixed: Setup of the damage zones for the Large Tent Fixed: Existing containers HPs now reset as intended (no longer stay badly damaged if loaded from the old version) Fixed: Items in containers that can be carried within the players' inventory had contents disappearing after reconnect Fixed: Various issues with weapons becoming unusable after performing an action and interrupt the action at the same time Fixed: The crafting action for the stone knife was not removing the other stone Fixed: Specialized bullets could in certain situations be transformed into standard rounds Fixed: Tactical gloves were positioned at the players' feet when held in hands CHANGED Changed: The Land Mine now explodes when destroyed (regardless of the armed state) Changed: Ballistic properties of metal walls on the fence/watchtower to be much better at protecting against projectiles passing through Tweaked: Some grenades will no longer get deleted immediately when they run out of gas Tweaked: The "Open Store"-button in the DLC description now opens the store even when already owning the DLC Tweaked: Tents can now also be repaired with the sewing kit SERVER Added Server Manager Script to the server files (Documentation: https://community.bistudio.com/wiki/DayZ:Server_manager) MODDING Added: HumanCommandVehicle::KeepInVehicleSpaceAfterLeave function KNOWN ISSUES Damage application from explosives on objects such as tents or base building objects is not working as intended and could cause some differences in between the state of the object and its visual state UPDATE NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Spoiler 9 Advanced issues found ▲ 3 Spoiler 9 Advanced issues found ▲ 3 Added: Sporter 22 and its attachments Added: Lighter Added: Frying Pan Added: Direct cooking slots on the oven and indoor stove (allows to place both pots/pans or food directly) Added: Cooking equipment, kindling and fire fuel can now be used to create a fireplace at the indoor stove or fireplace Added: Items can now be attached directly to the fireplace Added: Interactive indoor stove Added: SKVSCh Biatlon Arena location to Chernarus Added: Saint Roman ski resort location to Chernarus Added: New car wrecks on Chernarus, spawning vehicle parts Added: Character sounds for running out of breath Added: Storage containers (barrels, crates, chests,..) can now be destroyed by explosions, gunfire and melee damage Added: Tents, watchtowers and fences can be destroyed by explosions, gunfire and melee damage Added: Tents, watchtowers and fences can be repaired using tools and materials Added: Ruined containers and tents will drop their contents onto the ground Added: Canopy Tent along with color variants Added: Color variants for the Medium Tent Added: Server info in the In-Game menu (PC - can be switched off in the options menu) Added: Ability to pull dead bodies out of vehicles FIXED Spoiler 56 Advanced issues found ▲ 3 Spoiler 56 Advanced issues found ▲ 3 57 Advanced issues found ▲ 3 57 Advanced issues found ▲ 3 Fixed: A game crash related to base building Fixed: Server errors related to throwing Fixed: Several optimizations when it comes to building collisions Fixed: Several map issues on Chernarus and Livonia Fixed: An exploit to look through walls abusing the compass Fixed: Loading internal magazines of weapons did not work across multiple stacks of ammunition Fixed: No sound was played when skinning something with the machete Fixed: Bottles and canteens are now spawning with random amounts of water in them Fixed: Sounds weren't played when filling up a bottle or canteen at a well, lake or gas station Fixed: Repositioning the cable reel could break the hand slot and cause desynchronization Fixed: The flashbang could cause a permanent Tinnitus effect when hit by multiple flashbangs in short succession Fixed: The windows of the large tent could not be interacted with when the camo net was attached Fixed: Switching to a heavy item while in throwing stance could freeze the character Fixed: The character was not forced to stand up when switching from a one-handed to a heavy item in hands, causing animation glitches Fixed: Horticulture: Water/Plant/Fertilize actions would still be shown after they were already executed Fixed: Reloading immediately after shooting with the Repeater would sometimes not work Fixed: Starting to shoot during firearm melee could cause extremely rapid firing Fixed: When waking up from unconsciousness in a car, the player could be teleported to an unspecified location Fixed: Characters had misplaced items in hand and were stuck in sitting position after becoming unconscious while entering a vehicle Fixed: It was possible to drive a car with a dead battery Fixed: The player can now remove car attachments while another player is sitting in the vehicle Fixed: It was possible to get out of vehicles too close to walls Fixed: A limping character was unable to enter the shooting gallery in amusement parks Fixed: Swapping light and heavy items while prone could glitch animations Fixed: It was possible to light a fire with an empty matchbox Fixed: Trying to chamber an already loaded weapon could break the weapon Fixed: Rotation of human meat when attached on the long stick Fixed: Switching your item in hands while placing would create false holograms Fixed: Some environmental actions could be triggered regardless of height difference Fixed: The fireplace could be ignited under water Fixed: Igniting kindling would create the resulting fireplace right under the player Fixed: It was possible to destroy the barrel fireplace by using bury ashes action Fixed: Burying ashes was possible on concrete surfaces Fixed: Fireplace effects (particles, sounds) were not cleaned up on clients when the fireplace leaves the network bubble Fixed: Water boiling effects were stuck on the cooking pot, even when water boiled off Fixed: Cooking equipment effects were present even when the fireplace went out Fixed: Damage materials for barrels and fire barrels were not applied properly Fixed: Watchtower top roof did not have collisions Fixed: Items could not be placed on the upper watchtower levels Fixed: The watchtower was not producing the right footstep sounds Fixed: When a gate with barbed wire attached was opened, the damage would still be applied at its original position Fixed: Ruined Barbed Wire could be mounted on a fence Fixed: Traps are now also triggered by animals and infected Fixed: Sun shaft effect was not present over the course of the day Fixed: Character desynchronization when a player would log in close to a player who is taking an item into hands at that moment Fixed: It was not possible to take an item from the hands of a dead player Fixed: After committing suicide, the tools used was desynchronized and could not be interacted with Fixed: Several synchronization issues related to the inventory, Quickbar and slot reservation Fixed: Several character issues when going unconscious while swimming Fixed: Issues with the ladder in the lighthouse Fixed: The character could get stuck in the climbing animation when attempting to leave the ladder (https://feedback.bistudio.com/T135669, https://feedback.bistudio.com/T150616) Fixed: The infected would not follow the player on the harbor pier Fixed: Faulty hit registration when hitting multiple components within the same damage zone Fixed: The player was able to open their inventory during the surrender gesture Fixed: Dried zucchini was missing textures Fixed: Several localization issues Fixed: Heavy items could be stacked to float in the air CHANGED Spoiler 27 Advanced issues found ▲ 5 Spoiler 0 Advanced issue found ▲ 27 Advanced issues found ▲ 5 27 Advanced issues found ▲ 5 27 Advanced issues found ▲ 5 12 Advanced issues found ▲ 4 Changed: Hold breath sway pattern behavior Changed: Hold breath stamina consumption is now non-linear Changed: Fireplace ignition action won't show up if the conditions to light a fire are not met (too wet or windy) Changed: Fireplaces under exterior roofs will ignore rain and wind factors Changed: The stone oven is immune to rain and wind effects Changed: Items in fireplace cargo will get damaged and eventually removed when fireplace burns Changed: The fireplace stone circle is no longer built automatically and also cannot be carried with stones attached Changed: Fireplace bark slots merged into one bark slot Changed: The fireplace with a stone circle has a lifetime of 2 days, the stone oven lasts 7 days (refreshed by interacting with it) Changed: Reduced fireplace tripod inventory size and visuals Changed: The barrel fireplace can be ignited anywhere except in water, but can douse when it is raining Changed: The fireplace barrel can now be carried after the fire went out (can be carried with ashes) Changed: Tent windows, walls and windows have their state persistent over server restarts Changed: barrels and fire barrels have their lid state persistent over server restarts Changed: Splitting 1 large stone produces 3 small stones Changed: Wringing out clothing now dries clothing faster (one level per circle) Changed: Bark requires less size in the inventory Changed: Wooden Crates can now be dismantled Changed: Ruined items can not receive attachments or items into their cargo Changed: Combination of items also calculate health of the final stack Changed: Improved vehicle stability in closed spaces during the spawn (server restart) Changed: Vehicle brake power is now increased over time instead of instantly Changed: It should now be easier to find action-widgets on base building objects Changed: Disabled the crafting of the spear for now Changed: The temperature tool-tip label no longer shows the accurate temperature in the inventory (rounding applied) Changed: The escape menu no longer opens automatically after death in multiplayer Changed: When a player is aware of their own blood type, it gets automatically added to blood bags the player fills with his own blood Changed: Performance optimization for the Watchtower Changed: The wooden logs of the fence/watchtower base can be dismantled regardless of the direction Changed: The destroy action has been disabled on all relevant tools because of balance reasons (but remains functional for modding) Changed: Barbed wire attachment slots for the Fence and Watchtower were moved to the material pile inside (rather than left outside) Changed: Updated the textures of several farm/industrial objects (better resolution and visuals) Changed: Rain drop sounds are now played on player-made tents Tweaked: The fireplace cannot be ignited in interior space with a ceiling height of below 5 meters Tweaked: Fireplace values for ignition, heating, cooling, fuel consumption Tweaked: Fireplace objects (except fire barrel) are now indestructible (to be tackled in a future update) Tweaked: The Stone Oven requires 16 large stones to be built, the stone circle 8 Tweaked: When creating the Stone Oven, the opening now faces the player Tweaked: Crafting of the fireplace barrel takes longer and damages the knife more Tweaked: Reduced the inventory size of lard Tweaked: Reduced the inventory size of small stones Tweaked: It was possible to break down the ash tree like a regular bush Tweaked: Plum and Pear can now be attached to the long stick Tweaked: Increased crafting cost of the Wooden Crate Tweaked: Particles for boiling water are now raising slower and less vertical Tweaked: Cooking on the long stick is now disabled for the barrel fireplace (new direct cooking slots on top of the barrel are available instead) Tweaked: Particles of the indoor fireplace (primarily to address clipping with surroundings) Tweaked: Collisions on fence/watchtower lower walls, making the shooting/aiming behind them easier Tweaked: combination lock will drop when important parts of the gate are destroyed Tweaked: The player swings the carp now when attacking with it Tweaked: Improved texture compression for reduced file size Tweaked: Reduced noise of the MKII Tweaked: Collisions of the medium tent (to allow easier entrance and exiting) Removed: Attachments slot for books in the fireplace inventory Removed: Fake inventory attachment slot for the spare wheel in the Olga 24 Removed: Stacking of small and large stones outside of the fireplace SERVER Spoiler 0 Advanced issue found ▲ Spoiler 0 Advanced issue found ▲ Added: New usage flag "Lunapark" in the CE Changed: Personal night light is by default deactivated LAUNCHER MODDING Spoiler 7 Advanced issues found ▲ 6 Spoiler 1 Advanced issue found ▲ 6 7 Advanced issues found ▲ 5 Added: Ability to set aimChange for non-player entities Added: 3rd person camera solver - ability to set ignore entity to camera result Added: Possibility to add a scripted command for animals and infected Added: Ability to register animation settings for items by modders (https://feedback.bistudio.com/T150316) Added: Central Economy mission files modding (details at https://community.bistudio.com/wiki/DayZ:Central_Economy_mission_files_modding) Added: Scriptable JSON Api + object for JSON struct packing/expanding Added: Exposed pathgraph functions (FindPath, RaycastNavMesh) and constant into scripts Added: New method for creating objects CreateObjectEx (check script comments for details). We recommend to use this instead of the old CreateObject Fixed: Spawning projectiles fired by non-player entities (https://feedback.bistudio.com/T149517) Changed: Vehicle camera is now telling to collision solver which entity should be ignored Changed: Curl core refactored to RestApi due to future compatibility Changed: Tents can now be re-textured using hidden selections Changed: JsonApi extended by more types + array + onstack functionality Changed: ScriptSampleNavmeshPosition can use PathGraph filter now Tweaked: Lifetime values of the fireplace stone circle and stone oven are now in the fireplacebase class Tweaked: Sun shaft appearance is now tied to the through parameter in weather config classes Tweaked: The value of the through parameter for each weather classes in the config (sun shaft effect appearance) Tweaked: Changed model center and rotation of various food and drink items Tweaked: GetSteamPosition() moved into MiscGameplayFunctions Removed: Obsolete LightItemOnFire recipe Removed: Obsolete ActionIgniteFireplace and CAContinuousTimeIgnite classes Removed: Obsolete class CAContinuousTimeBuryAshes Removed: Cleanup of the graphics.pbo from un-used data Removed: Main menu NewsFeed layouts, textures and image sets Removed: Obsolete script files / car classes Added: avoidGrassUpdate property for p3d geometry lod to disable grass cutting KNOWN ISSUES Spoiler 4 Advanced issues found ▲ 1 Spoiler 5 Advanced issues found ▲ 1 0 Advanced issue found ▲ 1 After updating your servers to the new version, it is highly recommend to restart the server once more to verify that changes to the base building system get updated properly As part of a fix, the stairs on platforms connected to base fences will have switched sides Existing containers will spawn badly damaged The Large Tent can currently be destroyed easier than intended 7 2 6 Share this post Link to post Share on other sites
Joka813 0 Posted June 2, 2020 I keep getting “warning you are kicked from server” over and over again. Would this be because of the update? Is there a way to resolve this issue? Love the game so far Share this post Link to post Share on other sites
OMNI-Hollow 1 Posted June 2, 2020 Great news! good job boys! 1 Share this post Link to post Share on other sites
TheYetiBum 790 Posted June 2, 2020 Awesome, changes to the Arena & Ski Resort area, nice to see these being developed further as it felt empty in that NW region. The changes to base building are by far the most meta changing additions though & very welcome in my book. Hopefully the wall/tower health has been set very high so that you still cant break in very quickly unless you have a lot of grenades & ammo . At least this way base raiders will draw much more attention when raiding now. also moving the bard wire slot on walls to the inside is a fantastic change. no more snipping it off from the outside hopefully. GG devs 👍 Share this post Link to post Share on other sites
wildzero 37 Posted June 2, 2020 I see some smaller fixes in relation with cars. But then main issue that cars fly into space or get ruined when you touch a curb at walking speed is probably still a issue? Share this post Link to post Share on other sites
Homeschooliazon 87 Posted June 2, 2020 "Tweaked: The player swings the carp now when attacking with it" Best update! 5 Share this post Link to post Share on other sites
mother1977 36 Posted June 2, 2020 the update we needed AND wanted!!! lol 1 Share this post Link to post Share on other sites
wildzero 37 Posted June 2, 2020 5 hours ago, jakub_bohemia said: Tweaked: Particles for boiling water are now raising slower and less vertical Question: Does boiling the water from stream/pond kills the cholera in it? Share this post Link to post Share on other sites
DeadForLifeMXR 1 Posted June 2, 2020 Can someone tell me if this update is also for the console because i dont want to get realy excited for nothing 1 Share this post Link to post Share on other sites
THEGordonFreeman 664 Posted June 2, 2020 2 minutes ago, DeadForLifeMXR said: Can someone tell me if this update is also for the console because i dont want to get realy excited for nothing Console gets updated after PC Share this post Link to post Share on other sites
DeadForLifeMXR 1 Posted June 2, 2020 Wait will those new updates also be for livonia as well Share this post Link to post Share on other sites
FunkInYourTrunk 354 Posted June 2, 2020 ....damn.... still no bow 3 3 Share this post Link to post Share on other sites
VanderDT 0 Posted June 2, 2020 Fireplace, food, fireplace ... The watchtower is destroyed outside the second and third floors. It seems that this bug has not been fixed. Share this post Link to post Share on other sites
L3w1502 2 Posted June 2, 2020 Yes, fix dried zucchini textures but don't worry about the cars that send you to space as soon as a server hits a player count of 10, You guys should hire the DayZ Expansion team they could literally make this one of the best games out there. 2 Share this post Link to post Share on other sites
THEGordonFreeman 664 Posted June 2, 2020 33 minutes ago, FunkInYourTrunk said: ....damn.... still no bow Expansion has a crossbow! Share this post Link to post Share on other sites
Girth Brooks 570 Posted June 2, 2020 No bones, bikes, a gimp metabolism system, basically zero info on vehicles. Bug fixes are great. Still no delivery on some of the basic promised systems. Dayz expansion mod has planes and choppers for fuck sakes. Unpaid people using their free time. Smh 1 1 Share this post Link to post Share on other sites
Crowdolskee 26 Posted June 2, 2020 Does anyone see they just added a lot more ways to grief a base? For console community servers this will be a very easy way to grief peoples bases, and a lot more options to popcorn peoples loot. :( Share this post Link to post Share on other sites
IrishBushWookie-8140517a7309c43d 3 Posted June 2, 2020 We ask for better base building and yous do the opposite and make it easier to raid. Whats the point in building if a few mags of M4 can destroy a base? 2 Share this post Link to post Share on other sites
zBS-788d5ef71cd43a71 5 Posted June 2, 2020 (edited) 1.08 weapon aiming still lag😢 https://feedback.bistudio.com/T151380 Edited June 2, 2020 by zBS-788d5ef71cd43a71 Add feedback video 1 1 1 1 Share this post Link to post Share on other sites
KajMak64Bit2 125 Posted June 2, 2020 2 hours ago, wildzero said: Question: Does boiling the water from stream/pond kills the cholera in it? IT always worked like that... it obviously does kill cholera 2 hours ago, DeadForLifeMXR said: Wait will those new updates also be for livonia as well Bro Livonia is only a map... it's not a standalone game these updates is a game update which translates to all the maps including Livonia wtf people lol 1 Share this post Link to post Share on other sites
0.64 Freerider 261 Posted June 2, 2020 (edited) Quote Changed: Improved vehicle stability in closed spaces during the spawn (server restart) Fingers crossed that one of the lonely two endgame features/goals is now going to be functional for the first time... Edited June 2, 2020 by 0.64 Freerider 2 Share this post Link to post Share on other sites
Pavlos Ge 6 Posted June 2, 2020 Please fix the ads issue.It takes like a whole second and more to aim,taking away from you the advantage of seeing someone first and generally deminishes your fast reflexes.a guy above posted a video it is that bad and even worse. 1 Share this post Link to post Share on other sites
ZingZootZephyr 41 Posted June 2, 2020 (edited) 1 hour ago, Crowdolskee said: Does anyone see they just added a lot more ways to grief a base? For console community servers this will be a very easy way to grief peoples bases, and a lot more options to popcorn peoples loot. 😞 They made it harder to get into bases as it now requires shooting/explosives to take down walls from the outside(quite a bit from RavPlays 1.08 video). You can't just use a sledgehammer anymore. Edited June 2, 2020 by ZingZootZephyr Share this post Link to post Share on other sites