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November Round-up

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So you're saying BI is indie?

They are an Independent studio and a member of IDEA games which is a consultant for many independent studios. So yes technically they are indie even if the size of their studio scares you from that concept.

 

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So you're saying BI is indie?

 

Yes. Operation Flashpoint was published by codemasters though. 

Edited by SmashT

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Yes. Operation Flashpoint was published by codemasters though. 

Uh, so the word "indie" may just be a shortening of the word "independent," hence "indiependent."

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did he say that the wrong pathways are related to rubberbanding when the server is tanking?

 

That wouldn't even make any sense at all since the zombies would appear to "rubberband" only indoors then

 

Appearance of Z lagging is caused by the game loop on the server running at low ticks per second. The running indoors is caused by roadways planes defining path-finding for Zs covering the whole area under walls. They need to edit them to put gaps for the walls "above" them.

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Typically in this day and age I've noticed more and more independent publishers getting some great publicity.  Notably  Bohemia Interactive with the first introduction of the Day Z modification.  While a zombie survival game has been introduced in the past, never on a level such as this has one ever been attempted.  Of course, looking at project zomboid, miscreated, 7 days to die etc, it seems that my topic would be counter-argued in a matter of moments.  But here's the concept that one must see:  while these games all have their own intuitive concepts, the atmosphere just isn't quite the same.  The feel of being watched, of constant fear, or even the impending sense of death that comes along with the Day Z thrill are many things that other games...just can't quite grasp.  

 

I'd like to hear some of your opinions on the matter gents; include infestation if you're so inclined, just don't expect the other forum members not to snap your head off.

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Typically in this day and age I've noticed more and more independent publishers getting some great publicity.  Notably  Bohemia Interactive with the first introduction of the Day Z modification.  While a zombie survival game has been introduced in the past, never on a level such as this has one ever been attempted.  Of course, looking at project zomboid, miscreated, 7 days to die etc, it seems that my topic would be counter-argued in a matter of moments.  But here's the concept that one must see:  while these games all have their own intuitive concepts, the atmosphere just isn't quite the same.  The feel of being watched, of constant fear, or even the impending sense of death that comes along with the Day Z thrill are many things that other games...just can't quite grasp.  

 

I'd like to hear some of your opinions on the matter gents; include infestation if you're so inclined, just don't expect the other forum members not to snap your head off.

 

To me, the allure to DayZ is in how it's depicted. Yeah, you've got WarZ, Seven Days to Die, Zomboid. But they all look like shit in my opinion. They may play decently (as it looks like Project Zomboid does), but they aren't believable. It's this whole new trend of graphics as meaningless and as a muzzle to successful indie titles that excuses what are otherwise poor graphics as "artistic license". The idea of graphics trumping decent gameplay in terms of desirability is just as ludicrous as the premise of poor graphics being indicative of decent gameplay. That and there is an inordinate amount of forgiveness of indie developers with regard to graphics, when creating a believable experience (is to me) central to the function of a game like DayZ. I'm not only talking about graphical bells and whistles (i.e. AA, AF, Bloom, all that bullshit) but I'm talking about just having believable looking environments. Graphics is a fairly vague term, so bear with me and attempt to see that I'm more interested in having realistically depicted environments rather than having pretty stuff to look at.

 

Being original has taken precedence over being a wholesome experience, and I hate that. People don't, or shouldn't, hate WarZ because it copied DayZ... they should hate it because it's a poor experience.

 

Likewise, the idea of a "zombie survival" game is conflated with games that merely involve zombies. In my mind, Dead Island is profoundly not a "zombie survival" game. It's a game with zombies in it and you can die. That is where the similarities to the term "zombie survival" end, there is no management of that survival outside of killing zombies before they kill you. The same applies to Dead Rising, these are zombie games... the idea of survival is the same as any other game (i.e. die at the hands of zombies or don't die at the hands of zombies). It is that two-dimensional. There's nothing wrong with these games, they're just distinct from the typology of "zombie survival" in my opinion.

 

DayZ, and the idea of "zombie survival" as you say, are deeply rooted in both the idea of operating in a zombie apocalypse and surviving in said landscape. That landscape, as you articulate, includes other people and factors which the individual player must negotiate.

Edited by Katana67
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No, because they have a publisher. EA.

 

 

I meant EA studios like EA x (name of the city), which are property of EA, not studios that only make something for em but are separate (eg Crytek)

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DayZ Mod is the best game ever made. Even if the SA is just slightly better, it will still be the best game ever made by human beings. I do not exaggerate, this game has caused more human emotions, more unique expiriences and more thrills then any other game was even remotely capable of.

 

Thank you Rocket for revolutionizing gaming.

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Yeah, I think we can all agree that ever since we were about twelve years old, we have been waiting for this game, whether we knew it or not. DayZ is the culmination of every great idea that could be applied to gaming, to date. Maybe one day something will be able to surpass it, but I highly doubt it will come any time soon. Game publishers are typically not out to make the game of people's dreams. They're out to make a quick buck by shoving a blockbuster-action-packed-explosion-setpiece fuckfest that they can easily turn out for a profit. They don't have the integrity necessary to stick to a specific vision because at the end of the day, the majority of people are stimulus junky retards who can't handle the idea of having to walk for 30 minutes to an hour to get anywhere.

 

The main issue is that while some game developers would like to do those things, their publishers don't think it would be profitable. A publisher (EA) is a corporation which pays a development studio (i.e. DICE, in the case of Battlefield) to basically do their bidding. When the publisher holds all the cash, they pretty much get to say what goes on. The developers have less freedom in that environment. On the other hand, BI is a mostly self publishing company (hence the title indie, independent of publisher) which means they can make creative decisions for themselves. You get similar issues with music, film, ect. Unfortunately, most "big budget" films have horrid scripts with basically no real content. All the music you hear on the radio is cookie cutter crap meant to pander for mass appeal. This is because of publishers. They want a product that will sell, not a product that is different, unique, and maybe even fringe. That won't deliver the profit they're looking for.

Edited by SalamanderAnder
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Yeah, I think we can all agree that ever since we were about twelve years old, we have been waiting for this game, whether we knew it or not. DayZ is the culmination of every great idea that could be applied to gaming, to date. Maybe one day something will be able to surpass it, but I highly doubt it will come any time soon. Game developers are typically not out to make the game of people's dreams. They're out to make a quick buck by shoving a blockbuster-action-packed-explosion-setpiece fuckfest that they can easily turn out for a profit. They don't have the integrity necessary to stick to a specific vision because at the end of the day, the majority of people are stimulus junky retards who can't handle the idea of having to walk for 30 minutes to an hour to get anywhere.

 

Srsly, +100. I don't even know what to say... This is so right-on that it makes every other game look stupid.

 

"Yeah, we sold a couple of 100 million copies, lets add two more game types and call it a new game and everybody will buy the same product again". Just like Apple, the stupid thing is that it works...

Edited by Ironhuge
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Ideally, I'd like to see DayZ grow into an established franchise. Not necessarily for the "Wow" factor, to see Dean get rich, or anything like that. But if it becomes a fixture, then perhaps they'll look to expanding the auspices of a hypothetical DayZ 2 way down the road.

Edited by Katana67
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Ideally, I'd like to see DayZ grow into an established franchise

 

I'm not sure if I agree. Bar perhaps a graphical update, what else would there be to accomplish in terms of gameplay that you wouldn't just end up with a rehash?

Edited by CapricornOne

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Ideally, I'd like to see DayZ grow into an established franchise. Not necessarily for the "Wow" factor, to see Dean get rich, or anything like that. But if it becomes a fixture, then perhaps they'll look to expanding the auspices of a hypothetical DayZ 2 way down the road.

 

What I really would like to see is a much bigger map that supports .5-1k players at any given time and you still feel alone until you can merge with packs or cities of people. Just imagine how spies, treason and wars would become a part of the survival. Dynamic maps that changes over time (like 4 months worth of game-play would have ground-leveled cities or established new ones, with new areas unknown to any player or online database telling you where to find your loot)

Edited by Ironhuge
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Offtopic, but, is it just me or has this thread lost some pages?

 

Mods cleared some of the posts.

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Mods cleared some of the posts.

 

Yeah, the mods seem to have a rage-boner for things off topic. Which is fucking stupid. I'd expect them to be happy getting traffic on the forum.

Edited by sabre05

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But it still won't be the same as it was the first time you played Dayz. That shock-value has pretty much gone by now. I remember shitting my pants when I first heard a zombie snarl in the dark. The more difficult the zombies now, the more annoying they are to veteran Dayz players. You grow accustomed to it. So don't think you'll be reliving those first magical days of Dayz. That is gone forever, unfortunately. But we all have good memories of it.

 

If they make him threatning enough believe me you will fear him my friend, 1.7 patch made me crawl in the nwa barracks completly terrified due to fear of being spoted by zombies, if they make the sa zombies just maul you in a few hits or infect you belive me you will fear them.

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Yeah, I think we can all agree that ever since we were about twelve years old, we have been waiting for this game, whether we knew it or not. DayZ is the culmination of every great idea that could be applied to gaming, to date. Maybe one day something will be able to surpass it, but I highly doubt it will come any time soon. Game publishers are typically not out to make the game of people's dreams. They're out to make a quick buck by shoving a blockbuster-action-packed-explosion-setpiece fuckfest that they can easily turn out for a profit. They don't have the integrity necessary to stick to a specific vision because at the end of the day, the majority of people are stimulus junky retards who can't handle the idea of having to walk for 30 minutes to an hour to get anywhere.

 

The main issue is that while some game developers would like to do those things, their publishers don't think it would be profitable. A publisher (EA) is a corporation which pays a development studio (i.e. DICE, in the case of Battlefield) to basically do their bidding. When the publisher holds all the cash, they pretty much get to say what goes on. The developers have less freedom in that environment. On the other hand, BI is a mostly self publishing company (hence the title indie, independent of publisher) which means they can make creative decisions for themselves. You get similar issues with music, film, ect. Unfortunately, most "big budget" films have horrid scripts with basically no real content. All the music you hear on the radio is cookie cutter crap meant to pander for mass appeal. This is because of publishers. They want a product that will sell, not a product that is different, unique, and maybe even fringe. That won't deliver the profit they're looking for.

One word: Capitalism.

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Yeah, the mods seem to have a rage-boner for things off topic. Which is fucking stupid. I'd expect them to be happy getting traffic on the forum.

 

:facepalm:

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Ideally, I'd like to see DayZ grow into an established franchise. Not necessarily for the "Wow" factor, to see Dean get rich, or anything like that. But if it becomes a fixture, then perhaps they'll look to expanding the auspices of a hypothetical DayZ 2 way down the road.

 

I don't know about a DayZ 2 per se... But yes I see where you are going with this. THIS COULD BE HUGE...

 

 

Alright I'm quitting. My mouth tastes like pure ash.

Edited by SalamanderAnder

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I don't know about a DayZ 2 per se... But yes I see where you are going with this. THIS COULD BE HUGE...

 

Yeah, they could call it whatever.

 

I was just thinking that, eventually, they're going to have to start over from scratch once the RV engine has been fully exhausted. Sooner rather than later I hope.

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Ideally, I'd like to see DayZ grow into an established franchise. Not necessarily for the "Wow" factor, to see Dean get rich, or anything like that. But if it becomes a fixture, then perhaps they'll look to expanding the auspices of a hypothetical DayZ 2 way down the road.

Initially I agreed with you, but then I remembered how great Call of Duty was, and what happened to that franchise.

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Initially I agreed with you, but then I remembered how great Call of Duty was, and what happened to that franchise.

 

Simply because it's a "franchise" doesn't mean it'll automatically get ruined.

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