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About SmashT

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    Does all the things

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  1. Problems with VOICE on Server....

    What do you have set in serverDZ.cfg for vonCodecQuality, default is 7, I'm pretty sure you get that issue if you set it too high. vonCodecQuality = 7; // Voice over network codec quality (values 0-30)
  2. https://steamcommunity.com/sharedfiles/filedetails/?id=1565871491
  3. I don't have serverdz.cfg in my downloaded server files.

    It's not included in the install. You will need to create one. You can find the serverDZ.cfg config parameters here The file usually is located in the root directory of the server but can be placed elsewhere with the startup parameter -config. By default the file would go here, C:\Program Files (x86)\Steam\steamapps\common\DayZServer\serverDZ.cfg This is what mine looks like if you want an example to copy paste and save it as .cfg. hostname = "SmashT"; // Server name password = "password123"; // Password for connection to the server passwordAdmin = "password123"; // Password to become server admin steamQueryPort = 2305; maxPlayers = 100; // Maximum amount of players verifySignatures = 2; // Verifies .pbos against .bisign files. (use only 2) forceSameBuild = 0; // Server will allow connection only to clients with same exe revision as server when active (value 0-1) disableVoN = 0; // Enable/disable voice over network (value 0-1) vonCodecQuality = 7; // Voice over network codec quality (values 0-30) disable3rdPerson=0; //turn on/off 3rd person view for players on the particular server instance (value 0-1) disableCrosshair=0; //turn on/off cross-hair on the particular server instance (value 0-1) serverTime="2015/4/8/9/00"; // Server Start Time // Initial ingame time of server. "SystemTime" means local time of machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" . serverTimeAcceleration=15; // Accelerated Time (value 0-24) // This is a time multiplier for in-game time. In this case time would move 24 times faster than normal, an entire day would pass in one hour. serverTimePersistent=0; // Persistent Time (value 0-1) // Actual server time is saved to storage, so when active, next server start will use saved time value. guaranteedUpdates=1; // Communication protocol used with game server (use only number 1) loginQueueConcurrentPlayers=5; // Number of players concurrently processed during login process. Should prevent massive performance drop during connection when a lot of people are connecting in the same time. loginQueueMaxPlayers=500; // Maximum number of players that can wait in login queue instanceId = 1; // DayZ server instance id to identify number of instances per box and their storage folders with persistence files lootHistory = 1; // how many persistence history files should been kept by instance, number is looped over during save storeHouseStateDisabled = false; // Disable houses/doors persistence (value true/false), usable in case of problems with persistence storageAutoFix = 1; // Checks if persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1) class Missions { class DayZ { template="dayzOffline.chernarusplus"; //used mission //first part is mission name, second part is used map serverTime="2015/4/8/9/00"; }; }; I found this guide for setting up a windows server to pretty straightforward for beginners setting up a server for the first time. https://write.corbpie.com/installing-and-setting-up-a-dayz-standalone-server-on-windows-server-2016-guide/
  4. Cannot overload constructors?

    I don't think so. I remember seeing someone mention it was a reported enscript bug / missing feature.
  5. Workbench access violation

    Apparently you need to start dayz once, set the settings.ini in your DayZ tools folder, and after that you can run it
  6. Catch Key press in Mod

    The key pressing and corresponding actions/update on server are done via rpc from what I've read. Corey on Discord shared the following as a quick example how can you send an RPC on key press, way over my head but maybe helpful for you. This goes into your missionGameplay onKeypress if ( key == KeyCode.KC_O ) { ScriptRPC rpc = new ScriptRPC(); rpc.Write("string"); rpc.Write(1); rpc.Write(12.5); rpc.Send(null, M_RPCs.M_TEST, true); } so if you press O, it will forge the RPC, fill with desired data then send it to the server
  7. My understanding is you can't use bulldozer/terrainbuilder to modify Chernarus (place objects/buildings etc) as it's binarized? You would need to use a script for that. You could use those tools to do this if you are creating your own terrain however. These code snippets might help you get started with scripting in buildings, I believe they are added into your init.c of your mission. https://github.com/ravmustang/DayZ_SA_ClassName_Dump/blob/master/Everything DayZ/DayZ SA Community Scripting/AddBuildingsToMap.c https://forums.dayz.com/topic/240555-skalisty-bridge-dayz-standalone/
  8. Increased loot

    Have a look in MPMissions\dayzoffline.chernarusplus\db\types.xml Change the nominal values, to whatever you want If you want Military spawns to have a tonne of M4's, increase the nominal value. @nixonhenrixon created this tool to make things a bit easier to change in bulk, you upload your types.xml file, select how much you want to increase the loot by and download the changes. http://skyn1.se/dayztools/loot/
  9. SafeZone Script

    I haven't tried it but FallingSheep shared the following SafeZone script over at OpenDayZ. https://opendayz.net/threads/safezones.22383/
  10. Help With My Server.

    Your mission file has an extra quotation mark at the beginning template="'DayZSurvival.chernarusplus";
  11. Cant connect via Internet to the Server

    As well as the above, I had to add steamQueryPort = 2305; into serverDZ.cfg,
  12. Item Weight please help

    I only tested with press vest, worked fine when done with both client and server, I changed it from 14kg to under 1kg.
  13. Item Weight please help

    I get the same result as you when changing those values (doesn't reflect in-game), maybe those values need to be changed on both client and server? Yep, changing it on client as well as server works, so each player would need to download this "mod". I had to disable verify signatures since I had modifed data. Perhaps there is some way do an override in the mission file instead?
  14. Increased Wolves etc

    I haven't played around with it but I think it might default to the min max values in mpmissions\dayzOffline.chernarusplus\db\events.xml if nothing is set in world.chernarus_ai.pbo