Jump to content

CapricornOne (DayZ)

Members
  • Content Count

    440
  • Joined

  • Last visited

Community Reputation

379 Excellent

1 Follower

About CapricornOne (DayZ)

  • Rank
    Survivor

Profile Information

  • Gender
    Not Telling
  1. CapricornOne (DayZ)

    Quick update for 4 December 2013

    Sounds like a disclaimer for "Imminence" :ph34r:
  2. CapricornOne (DayZ)

    November Round-up

    If you read Rocket's post on reddit it seems that the poster you quoted may have taken him up wrong. I think he was reffering to the technical side of the spawn mechanics rather than changing the locations of spawn points. I may be wrong though as he did say "they are working on spawns" before his technical blurb
  3. CapricornOne (DayZ)

    DayZ SA: Steam Community Chat Questionnaires

    As in DayZ will have it's own set of controls, with it's roots being that of the Arma/DayZ mod layout. The controls won't be exactly the same as the mod/Arma 2. *I think the Qs and As got mixed up. The answer given seems like it was taken from a control layout question. Possible mistake by OP during formatting? I noticed the same issue with a few of the other Qs.
  4. CapricornOne (DayZ)

    November Round-up

    Hence my op :lol: It's nothing to do with a soft launch or even a hyped release, it's basic functionality.
  5. CapricornOne (DayZ)

    November Round-up

    The "tweaking" is so we can actually test the game. Isn't that the point of a public alpha? :huh:
  6. CapricornOne (DayZ)

    November Round-up

    He'll have to when he loses his internet :thumbsup:
  7. CapricornOne (DayZ)

    November Round-up

    Did you write that? :huh: Lol :lol: :thumbsup:
  8. CapricornOne (DayZ)

    November Round-up

    Except they couldn't have for the very reasons Rocket detailed the other day :huh:
  9. CapricornOne (DayZ)

    November Round-up

    One day they'll be right...and then BOOM - insanity becomes relief/arousal/*insert whatever here*
  10. CapricornOne (DayZ)

    Quick status update for week 8 November

    Nah, I doubt the engine will actually support that. Games like Metal Gear Rising, etc, pretty much build their engines around that feature. It's not that easy to just "tack on".
  11. CapricornOne (DayZ)

    November Round-up

    :lol:
  12. CapricornOne (DayZ)

    Quick status update for week 8 November

    Hence why getting 20 fps minimum is the final obstacle in the way of release.
  13. CapricornOne (DayZ)

    Quick status update for week 8 November

    Ah, scratch that so. :lol: However the post is still relevant to a lot of people who have been voicing concerns recently.
  14. CapricornOne (DayZ)

    Quick status update for week 8 November

    From what I gathered it was minimum
  15. CapricornOne (DayZ)

    Quick status update for week 8 November

    Rocket has not said one word about client-side fps except that "the general consensus is that it's greatly improved from the mod". Why is everyone getting their panties in a bunch? :huh:
×