Jump to content

Ironhuge

Members
  • Content Count

    97
  • Joined

  • Last visited

Community Reputation

69 Good

1 Follower

About Ironhuge

  • Rank
    Helicopter Hunter
  1. HI ME AND ALL FELLOW SURVIVORS DON'T REALLY LIKE CAPS-LOCK AND WE DO UNDERSTAND THAT YOU "UNDER [space] STAND" THAT THE GAME IS STILL IN ALPHA "THX YOU".
  2. Ironhuge

    Low fps in towns still

    That was not the point :)
  3. Ironhuge

    Low fps in towns still

    lol :D Jokes aside, any AMD FX 8-core will do, even the budget ones. But I agree, the problem is that OP is running AMD Athlon, which are many generations old. DayZ is still not utilizing GPU fully instead of CPU.
  4. Ironhuge

    Exp Update: 0.60.+++

    So, this never happened? All I see are 15 servers in total, filter min 0, max 0, ping 0, full x, batteleye default. Also "Connection failed".
  5. Ironhuge

    Exp Update: 0.60.+++

    This is what I was the most afraid of. If this only applies to one type of zombie, it's a bug. But if it is what I am thinking, they have lowered the render distance so much for performance gains that it will literally not show anything but terrain and objects beyond that distance. Have you tested this with players? I'd hate to run in a forest and not be able to see players in a town, unfortunately I have not been able to connect to any .6 servers because fuck players *amiright?*, but the render distance was one of the first thing I was gonna test.
  6. Ironhuge

    Exp Update: 0.60.+++

    I've got the ping setting to 2000, password protected unchecked. Three .6 server are showing. two of them are password protected and the third is of wrong version.
  7. Ironhuge

    Exp Update: 0.60.+++

    Cant find a single .6 server... Also, server listing is terrible. Learn your devs to use threads/subprocesses. UI is locked every refresh............................................................................................................ I thought you guys didnt want to release 0.6 until it was working somewhat OK, this is just terrible and the optimizations you've done in this engine is WORSE than the original game. I don't see how this have the potential to become anything better than the previous renderer. AMD FX Am3+ 8370 BE nVidia Geforce Gigabyte Windforce GTX 770 (4GB) 16GB DDR3 1866 My FPS in dayz is somewhere between 2.75 on minute average. And thats in the menu background render, gonna be interesting to see how it works in-game, once i find a server that actually works. AND THE TEST SERVERS ARE PASSWORD PROTECTED.... TOOK ME LIKE 10 minutes to list the servers, and then once I tried to connect to a PUBLIC category server, it refused me and now I have to re-list all servers before I can try to click the next server... Interesting.
  8. Ironhuge

    About the new .60 performance comparison

    I think he is referring to the "darkness" of it all. Though there are differences, it actually looks like you see "less" in the new rendering engine. I think most of us was under the impression that night-time would be "nerfed" to prevent gamma/brightness hackers. Though I have my hopes up that the next couple of iterations will fix this! :)
  9. Ironhuge

    About the new .60 performance comparison

    Thank you for understanding the point of this thread!
  10. All though i think it's nice you guys are aiming towards 1:1 rendering I feel the main questions are being overseen. The questions is not about FPS, its cool that it stays above 30, but it's still low. Being "the first iteration" I guess time will allow for better performance as you guys work on things, but FPS is not interesting as far as game-play goes (FPS is something obvious, ofc. you guys cannot settle for a game that doesn't play smooth). If this game was Counter-Strike or Call of Duty, FPS is game-breaking, but not in DayZ. As long as the games run smooth everywhere, we're fine. The real questions are; Rendering distance, night-time, ambient life and stuff like that. In the new rendering engine, the textures still wait to go high-res until aprox. 20m away, what this means is that if you sit in a bush and think you are hidden from anyone - the fact is that you are not. Also, rendering issues of details like trees, walls and windows still remains. Yes, you guys said 1:1 ratio, but surely DirectX api's must have better ways of handling stuff like this? Also, it looks like the overall rendering distance (from the first section of the movie) is just a couple of hundred meters. This wont work for snipers or regular survivors scouting towns before going in. Are we going to see work on these areas as well? This is not a rant! I just want to ask the REAL questions.
  11. Ironhuge

    Status Report - 15 Mar 2016

    It's the old renderer with high gamma. Also, you clearly see the "darkness calibration issues" on textures.
  12. Ironhuge

    Where is 0.60?

    Yeah, that's what I do :D "Update coming next week" is what I'm translating into "Update coming next month" automatically. Nothing against it, just the way one learns to interpret BI/DayZ developers.
  13. Ironhuge

    DayZ Graphics Options

    Ow, cool dude, did you also read the disclaimer? It specifically told you not to buy the game. But since you are here posting i bet you didn't understand what that meant :)
  14. Ironhuge

    Status Report - 10 Dec 2015

    Water looks sick! Good job guys and merry x-mas and happy new year!
  15. Ironhuge

    Do not make DayZ SA Moddable.

    Mods are fun from time to time, but as with the original dayz mod it only made the player base scattered. My team had a lot of fun with the original mod until branches started to emerge, when some of us preferred vanilla, others turned to Epoch, one completely went lone wolf in Origins. All this resulted in all of us going back to games where everyone had to play the same game, no DayZ at all. I want the good old days back when everyone played the same branch, and servers where populated. With mods you get half decent servers only half populated because there are too many options. That being said, I hope modding comes to DayZ SA, but only after a couple of years have passed so that the main game gets it's attention it needs. If modding is out a couple of months after the game release, I'm afraid that SA will go down the drain almost instantly and cannot recover from the current loss of players.
×